1 /**************************************************************************
2 * hud.cxx -- hud defines and prototypes
4 * Written by Michele America, started September 1997.
6 * Copyright (C) 1997 Michele F. America - micheleamerica@geocities.com
8 * This program is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU General Public License as
10 * published by the Free Software Foundation; either version 2 of the
11 * License, or (at your option) any later version.
13 * This program is distributed in the hope that it will be useful, but
14 * WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * General Public License for more details.
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
23 * (Log is kept at end of this file)
24 **************************************************************************/
40 # include <values.h> // for MAXINT
43 #include <Aircraft/aircraft.h>
44 #include <Debug/fg_debug.h>
45 #include <Include/fg_constants.h>
46 #include <Main/options.hxx>
47 #include <Math/fg_random.h>
48 #include <Math/mat3.h>
49 #include <Math/polar3d.hxx>
50 #include <Scenery/scenery.hxx>
51 #include <Time/fg_timer.hxx>
52 #include <Weather/weather.h>
54 #if defined ( __sun__ ) || defined ( __sgi )
56 extern void *memmove(void *, const void *, size_t);
64 // The following routines obtain information concerntin the aircraft's
65 // current state and return it to calling instrument display routines.
66 // They should eventually be member functions of the aircraft.
69 deque< instr_item * > HUD_deque;
75 locRECT( UINT left, UINT top, UINT right, UINT bottom);
76 RECT get_rect(void) { return rect;}
79 locRECT :: locRECT( UINT left, UINT top, UINT right, UINT bottom)
89 void drawOneLine( UINT x1, UINT y1, UINT x2, UINT y2)
97 void drawOneLine( RECT &rect)
100 glVertex2f(rect.left, rect.top);
101 glVertex2f(rect.right, rect.bottom);
106 // The following code deals with painting the "instrument" on the display
108 /* textString - Bitmap font string */
110 void textString( int x, int y, char *msg, void *font ){
113 glutBitmapCharacter(font, *msg);
118 /* strokeString - Stroke font string */
120 void strokeString(int x, int y, char *msg, void *font, float theta)
126 glRotatef(theta * RAD_TO_DEG, 0.0, 0.0, 1.0);
127 xx = x * cos(theta) + y * sin( theta );
128 yy = y * cos(theta) - x * sin( theta );
129 glTranslatef( xx, yy, 0);
130 glScalef(.1, .1, 0.0);
132 glutStrokeCharacter(font, *msg);
138 //========================= End of Class Implementations===================
141 // Constructs a HUD object and then adds in instruments. At the present
142 // the instruments are hard coded into the routine. Ultimately these need
143 // to be defined by the aircraft's instrumentation records so that the
144 // display for a Piper Cub doesn't show the speed range of a North American
145 // mustange and the engine readouts of a B36!
150 int fgHUDInit( fgAIRCRAFT * /* current_aircraft */ )
155 fgPrintf( FG_COCKPIT, FG_INFO, "Initializing current aircraft HUD\n" );
157 HUD_deque.erase( HUD_deque.begin(), HUD_deque.end()); // empty the HUD deque
162 // For now lets just hardcode the hud here.
163 // In the future, hud information has to come from the same place
164 // aircraft information came from.
166 // fgHUDSetTimeMode( hud, NIGHT );
167 // fgHUDSetBrightness( hud, BRT_LIGHT );
174 HIptr = (instr_item *) new fgTBI_instr( 270, 100, 60, 10 );
177 case 1: // Artificial Horizon
178 HIptr = (instr_item *) new HudLadder( 240, 195, 120, 180 );
182 HIptr = (instr_item *) new hud_card( 130,
187 HUDS_LEFT | HUDS_VERT,
198 case 3: // Radio Altimeter
199 HIptr = (instr_item *) new hud_card( 420,
204 HUDS_LEFT | HUDS_VERT,
214 case 4: // GYRO COMPASS
215 HIptr = (instr_item *) new hud_card( 200,
231 HIptr = (instr_item *) new hud_card( 460,
236 HUDS_RIGHT | HUDS_VERT,
247 HIptr = (instr_item *) new guage_instr( 250, // x
251 get_aileronval, // data source
252 HUDS_BOTTOM | HUDS_NOTEXT,
259 HIptr = (instr_item *) new guage_instr( 170, // x
263 get_elevatorval, // data source
264 HUDS_RIGHT | HUDS_VERT | HUDS_NOTEXT,
265 -100.0, // Scale data
271 HIptr = (instr_item *) new guage_instr( 250, // x
275 get_rudderval, // data source
276 HUDS_TOP | HUDS_NOTEXT,
283 HIptr = (instr_item *) new guage_instr( 100, // x
287 get_throttleval, // data source
288 HUDS_VERT | HUDS_RIGHT | HUDS_NOTEXT,
294 case 10: // Digital KIAS
295 HIptr = (instr_item *) new instr_label ( 110,
311 case 11: // Digital Altimeter
312 HIptr = (instr_item *) new instr_label ( 110,
328 case 12: // Roll indication diagnostic
329 HIptr = (instr_item *) new instr_label ( 110,
345 case 13: // Angle of attack diagnostic
346 HIptr = (instr_item *) new instr_label ( 440,
363 HIptr = (instr_item *) new instr_label ( 440,
380 HIptr = (instr_item *) new instr_label ( 440,
397 HIptr = (instr_item *) new instr_label( 440,
414 HIptr = (instr_item *) new instr_label( 440,
431 HIptr = (instr_item *) new instr_label( 440,
449 HIptr = (instr_item *) new instr_label( 10,
466 HIptr = (instr_item *) new instr_label( 10,
483 HIptr = (instr_item *) new instr_label( 10,
502 if( HIptr ) { // Anything to install?
503 HUD_deque.insert( HUD_deque.begin(), HIptr);
509 return 0; // For now. Later we may use this for an error code.
512 int global_day_night_switch = DAY;
514 void HUD_brightkey( bool incr_bright )
516 instr_item *pHUDInstr = HUD_deque[0];
517 int brightness = pHUDInstr->get_brightness();
519 if( current_options.get_hud_status() ) {
521 switch (brightness) {
523 current_options.set_hud_status(0);
527 brightness = BRT_LIGHT;
531 brightness = BRT_MEDIUM;
535 brightness = BRT_DARK;
539 brightness = BRT_BLACK;
543 switch (brightness) {
545 brightness = BRT_MEDIUM;
549 brightness = BRT_DARK;
553 brightness = BRT_BLACK;
558 current_options.set_hud_status(0);
563 current_options.set_hud_status(1);
565 if( DAY == global_day_night_switch ) {
566 brightness = BRT_BLACK;
569 brightness = BRT_DARK;
570 global_day_night_switch = DAY;
574 if( NIGHT == global_day_night_switch ) {
575 brightness = BRT_DARK;
578 brightness = BRT_MEDIUM;
579 global_day_night_switch = NIGHT;
583 pHUDInstr->SetBrightness( brightness );
588 // Performs a once around the list of calls to instruments installed in
589 // the HUD object with requests for redraw. Kinda. It will when this is
592 void fgUpdateHUD( void ) {
595 // int day_night_sw = current_aircraft.controls->day_night_switch;
596 int day_night_sw = global_day_night_switch;
597 int hud_displays = HUD_deque.size();
598 instr_item *pHUDInstr;
600 if( !hud_displays ) { // Trust everyone, but ALWAYS cut the cards!
604 pHUDInstr = HUD_deque[0];
605 brightness = pHUDInstr->get_brightness();
606 // brightness = HUD_deque.at(0)->get_brightness();
608 glMatrixMode(GL_PROJECTION);
612 gluOrtho2D(0, 640, 0, 480);
613 glMatrixMode(GL_MODELVIEW);
617 glColor3f(1.0, 1.0, 1.0);
620 glDisable(GL_DEPTH_TEST);
621 glDisable(GL_LIGHTING);
625 deque < instr_item * > :: iterator current;
626 deque < instr_item * > :: iterator last;
628 current = HUD_deque.begin();
629 last = HUD_deque.end();
630 while ( current != last ) {
631 pHUDInstr = *current;
634 // for( i = hud_displays; i; --i) { // Draw everything
635 // if( HUD_deque.at(i)->enabled()) {
636 // pHUDInstr = HUD_deque[i - 1];
637 if( pHUDInstr->enabled()) {
638 // We should to respond to a dial instead
639 // or as well to the of time of day. Of
640 // course, we have no dial!
641 if( day_night_sw == DAY) {
642 switch (brightness) {
644 glColor3f (0.1, 0.9, 0.1);
648 glColor3f (0.1, 0.7, 0.0);
652 glColor3f (0.0, 0.5, 0.0);
656 glColor3f( 0.0, 0.0, 0.0);
663 if( day_night_sw == NIGHT) {
664 switch (brightness) {
666 glColor3f (0.9, 0.1, 0.1);
670 glColor3f (0.7, 0.0, 0.1);
675 glColor3f (0.5, 0.0, 0.0);
678 else { // Just in case default
679 glColor3f (0.1, 0.9, 0.1);
682 // fgPrintf( FG_COCKPIT, FG_DEBUG, "HUD Code %d Status %d\n",
683 // hud->code, hud->status );
685 // HUD_deque.at(i)->draw(); // Responsible for broken or fixed variants.
686 // No broken displays honored just now.
690 glEnable(GL_DEPTH_TEST);
691 glEnable(GL_LIGHTING);
692 glMatrixMode(GL_PROJECTION);
694 glMatrixMode(GL_MODELVIEW);
699 /* Revision 1.19 1998/07/30 23:44:05 curt
700 /* Tweaks for sgi building.
702 * Revision 1.18 1998/07/20 12:47:55 curt
703 * Replace the hud rendering for loop (which linearly searches the the hud
704 * list to find the entry with the proper position) with a simple linear
705 * traversal using an "iterator."
707 * Revision 1.17 1998/07/13 21:28:02 curt
708 * Converted the aoa scale to a radio altimeter.
710 * Revision 1.16 1998/07/13 21:00:47 curt
711 * Integrated Charlies latest HUD updates.
712 * Wrote access functions for current fgOPTIONS.
714 * Revision 1.15 1998/07/08 14:41:08 curt
715 * Renamed polar3d.h to polar3d.hxx
717 * Revision 1.14 1998/07/06 21:31:20 curt
718 * Removed an extraneous ^M.
720 * Revision 1.13 1998/07/03 13:16:28 curt
721 * Added Charlie Hotchkiss's HUD updates and improvementes.
723 * Revision 1.11 1998/06/05 18:17:10 curt
724 * Added the declaration of memmove needed by the stl which apparently
725 * solaris only defines for cc compilations and not for c++ (__STDC__)
727 * Revision 1.10 1998/05/17 16:58:12 curt
728 * Added a View Frustum Culling ratio display to the hud.
730 * Revision 1.9 1998/05/16 13:04:14 curt
731 * New updates from Charlie Hotchkiss.
733 * Revision 1.8 1998/05/13 18:27:54 curt
734 * Added an fov to hud display.
736 * Revision 1.7 1998/05/11 18:13:11 curt
737 * Complete C++ rewrite of all cockpit code by Charlie Hotchkiss.
739 * Revision 1.22 1998/04/18 04:14:02 curt
740 * Moved fg_debug.c to it's own library.
742 * Revision 1.21 1998/04/03 21:55:28 curt
743 * Converting to Gnu autoconf system.
746 * Revision 1.20 1998/03/09 22:48:40 curt
747 * Minor "formatting" tweaks.
749 * Revision 1.19 1998/02/23 20:18:28 curt
750 * Incorporated Michele America's hud changes.
752 * Revision 1.18 1998/02/21 14:53:10 curt
753 * Added Charlie's HUD changes.
755 * Revision 1.17 1998/02/20 00:16:21 curt
758 * Revision 1.16 1998/02/19 13:05:49 curt
759 * Incorporated some HUD tweaks from Michelle America.
760 * Tweaked the sky's sunset/rise colors.
761 * Other misc. tweaks.
763 * Revision 1.15 1998/02/16 13:38:39 curt
764 * Integrated changes from Charlie Hotchkiss.
766 * Revision 1.14 1998/02/12 21:59:41 curt
767 * Incorporated code changes contributed by Charlie Hotchkiss
768 * <chotchkiss@namg.us.anritsu.com>
770 * Revision 1.12 1998/02/09 15:07:48 curt
773 * Revision 1.11 1998/02/07 15:29:34 curt
774 * Incorporated HUD changes and struct/typedef changes from Charlie Hotchkiss
775 * <chotchkiss@namg.us.anritsu.com>
777 * Revision 1.10 1998/02/03 23:20:14 curt
778 * Lots of little tweaks to fix various consistency problems discovered by
779 * Solaris' CC. Fixed a bug in fg_debug.c with how the fgPrintf() wrapper
780 * passed arguments along to the real printf(). Also incorporated HUD changes
781 * by Michele America.
783 * Revision 1.9 1998/01/31 00:43:04 curt
784 * Added MetroWorks patches from Carmen Volpe.
786 * Revision 1.8 1998/01/27 00:47:51 curt
787 * Incorporated Paul Bleisch's <bleisch@chromatic.com> new debug message
788 * system and commandline/config file processing code.
790 * Revision 1.7 1998/01/19 18:40:20 curt
791 * Tons of little changes to clean up the code and to remove fatal errors
792 * when building with the c++ compiler.
794 * Revision 1.6 1997/12/15 23:54:34 curt
795 * Add xgl wrappers for debugging.
796 * Generate terrain normals on the fly.
798 * Revision 1.5 1997/12/10 22:37:39 curt
799 * Prepended "fg" on the name of all global structures that didn't have it yet.
800 * i.e. "struct WEATHER {}" became "struct fgWEATHER {}"
802 * Revision 1.4 1997/09/23 00:29:32 curt
803 * Tweaks to get things to compile with gcc-win32.
805 * Revision 1.3 1997/09/05 14:17:26 curt
806 * More tweaking with stars.
808 * Revision 1.2 1997/09/04 02:17:30 curt
811 * Revision 1.1 1997/08/29 18:03:22 curt