1 /**************************************************************************
2 * hud.cxx -- hud defines and prototypes
4 * Written by Michele America, started September 1997.
6 * Copyright (C) 1997 Michele F. America - micheleamerica@geocities.com
8 * This program is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU General Public License as
10 * published by the Free Software Foundation; either version 2 of the
11 * License, or (at your option) any later version.
13 * This program is distributed in the hope that it will be useful, but
14 * WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * General Public License for more details.
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
23 * (Log is kept at end of this file)
24 **************************************************************************/
40 # include <values.h> // for MAXINT
43 #include <Aircraft/aircraft.h>
44 #include <Debug/fg_debug.h>
45 #include <Include/fg_constants.h>
46 #include <Math/fg_random.h>
47 #include <Math/mat3.h>
48 #include <Math/polar3d.h>
49 #include <Scenery/scenery.hxx>
50 #include <Time/fg_timer.hxx>
51 #include <Weather/weather.h>
57 extern void *memmove(void *, const void *, size_t);
62 // The following routines obtain information concerntin the aircraft's
63 // current state and return it to calling instrument display routines.
64 // They should eventually be member functions of the aircraft.
67 //using namespace std;
69 \rdeque< instr_item * > HUD_deque;
75 locRECT( UINT left, UINT top, UINT right, UINT bottom);
76 RECT get_rect(void) { return rect;}
79 locRECT :: locRECT( UINT left, UINT top, UINT right, UINT bottom)
89 void drawOneLine( UINT x1, UINT y1, UINT x2, UINT y2)
97 void drawOneLine( RECT &rect)
100 glVertex2f(rect.left, rect.top);
101 glVertex2f(rect.right, rect.bottom);
106 // The following code deals with painting the "instrument" on the display
108 /* textString - Bitmap font string */
110 void textString( int x, int y, char *msg, void *font ){
113 glutBitmapCharacter(font, *msg);
118 /* strokeString - Stroke font string */
120 void strokeString(int x, int y, char *msg, void *font, float theta)
126 glRotatef(theta * RAD_TO_DEG, 0.0, 0.0, 1.0);
127 xx = x * cos(theta) + y * sin( theta );
128 yy = y * cos(theta) - x * sin( theta );
129 glTranslatef( xx, yy, 0);
130 glScalef(.1, .1, 0.0);
132 glutStrokeCharacter(font, *msg);
138 //========================= End of Class Implementations===================
141 // Constructs a HUD object and then adds in instruments. At the present
142 // the instruments are hard coded into the routine. Ultimately these need
143 // to be defined by the aircraft's instrumentation records so that the
144 // display for a Piper Cub doesn't show the speed range of a North American
145 // mustange and the engine readouts of a B36!
150 int fgHUDInit( fgAIRCRAFT * /* current_aircraft */ )
155 fgPrintf( FG_COCKPIT, FG_INFO, "Initializing current aircraft HUD\n" );
157 HUD_deque.erase( HUD_deque.begin(), HUD_deque.end()); // empty the HUD deque
162 // For now lets just hardcode the hud here.
163 // In the future, hud information has to come from the same place
164 // aircraft information came from.
166 // fgHUDSetTimeMode( hud, NIGHT );
167 // fgHUDSetBrightness( hud, BRT_LIGHT );
174 HIptr = (instr_item *) new fgTBI_instr( 300, 100, 60, 10 );
177 case 1: // Artificial Horizon
178 HIptr = (instr_item *) new HudLadder( 270, 195, 120, 180 );
182 HIptr = (instr_item *) new hud_card( 160,
187 HUDS_LEFT | HUDS_VERT,
198 case 3: // Angle of Attack
199 HIptr = (instr_item *) new hud_card( 450,
204 HUDS_LEFT | HUDS_VERT,
214 case 4: // GYRO COMPASS
215 HIptr = (instr_item *) new hud_card( 200,
231 HIptr = (instr_item *) new hud_card( 490,
236 HUDS_RIGHT | HUDS_VERT,
246 case 6: // Digital KIAS
247 HIptr = (instr_item *) new instr_label ( 160,
262 case 7: // Digital Altimeter
263 HIptr = (instr_item *) new instr_label ( 160,
278 case 8: // Roll indication diagnostic
279 HIptr = (instr_item *) new instr_label ( 160,
294 case 9: // Angle of attack diagnostic
295 HIptr = (instr_item *) new instr_label ( 440,
311 HIptr = (instr_item *) new instr_label ( 440,
327 HIptr = (instr_item *) new instr_label ( 440,
343 HIptr = (instr_item *) new instr_label( 440,
359 HIptr = (instr_item *) new instr_label( 440,
375 HIptr = (instr_item *) new instr_label( 440,
392 HIptr = (instr_item *) new instr_label( 10,
408 HIptr = (instr_item *) new instr_label( 10,
424 HIptr = (instr_item *) new instr_label( 10,
439 HIptr = (instr_item *) new guage_instr( 50, // x
443 get_aileronval, // data source
451 HIptr = (instr_item *) new guage_instr( 90, // x
455 get_elevatorval, // data source
456 HUDS_BOTH | HUDS_VERT,
463 HIptr = (instr_item *) new guage_instr( 50, // x
467 get_rudderval, // data source
477 if( HIptr ) { // Anything to install?
478 HUD_deque.insert( HUD_deque.begin(), HIptr);
484 return 0; // For now. Later we may use this for an error code.
490 // Performs a once around the list of calls to instruments installed in
491 // the HUD object with requests for redraw. Kinda. It will when this is
494 int global_day_night_switch = DAY;
496 void fgUpdateHUD( void ) {
499 // int day_night_sw = current_aircraft.controls->day_night_switch;
500 int day_night_sw = global_day_night_switch;
501 int hud_displays = HUD_deque.size();
502 instr_item *pHUDInstr;
504 if( !hud_displays ) { // Trust everyone, but ALWAYS cut the cards!
508 pHUDInstr = HUD_deque[0];
509 brightness = pHUDInstr->get_brightness();
510 // brightness = HUD_deque.at(0)->get_brightness();
512 glMatrixMode(GL_PROJECTION);
516 gluOrtho2D(0, 640, 0, 480);
517 glMatrixMode(GL_MODELVIEW);
521 glColor3f(1.0, 1.0, 1.0);
524 glDisable(GL_DEPTH_TEST);
525 glDisable(GL_LIGHTING);
529 for( i = hud_displays; i; --i) { // Draw everything
530 // if( HUD_deque.at(i)->enabled()) {
531 pHUDInstr = HUD_deque[i - 1];
532 if( pHUDInstr->enabled()) {
533 // We should to respond to a dial instead
534 // or as well to the of time of day. Of
535 // course, we have no dial!
536 if( day_night_sw == DAY) {
537 switch (brightness) {
539 glColor3f (0.1, 0.9, 0.1);
543 glColor3f (0.1, 0.7, 0.0);
547 glColor3f (0.0, 0.5, 0.0);
551 if( day_night_sw == NIGHT) {
552 switch (brightness) {
554 glColor3f (0.9, 0.1, 0.1);
558 glColor3f (0.7, 0.0, 0.1);
563 glColor3f (0.5, 0.0, 0.0);
566 else { // Just in case default
567 glColor3f (0.1, 0.9, 0.1);
570 // fgPrintf( FG_COCKPIT, FG_DEBUG, "HUD Code %d Status %d\n",
571 // hud->code, hud->status );
573 // HUD_deque.at(i)->draw(); // Responsible for broken or fixed variants.
574 // No broken displays honored just now.
578 glEnable(GL_DEPTH_TEST);
579 glEnable(GL_LIGHTING);
580 glMatrixMode(GL_PROJECTION);
582 glMatrixMode(GL_MODELVIEW);
587 /* Revision 1.13 1998/07/03 13:16:28 curt
588 /* Added Charlie Hotchkiss's HUD updates and improvementes.
590 * Revision 1.11 1998/06/05 18:17:10 curt
591 * Added the declaration of memmove needed by the stl which apparently
592 * solaris only defines for cc compilations and not for c++ (__STDC__)
594 * Revision 1.10 1998/05/17 16:58:12 curt
595 * Added a View Frustum Culling ratio display to the hud.
597 * Revision 1.9 1998/05/16 13:04:14 curt
598 * New updates from Charlie Hotchkiss.
600 * Revision 1.8 1998/05/13 18:27:54 curt
601 * Added an fov to hud display.
603 * Revision 1.7 1998/05/11 18:13:11 curt
604 * Complete C++ rewrite of all cockpit code by Charlie Hotchkiss.
606 * Revision 1.22 1998/04/18 04:14:02 curt
607 * Moved fg_debug.c to it's own library.
609 * Revision 1.21 1998/04/03 21:55:28 curt
610 * Converting to Gnu autoconf system.
613 * Revision 1.20 1998/03/09 22:48:40 curt
614 * Minor "formatting" tweaks.
616 * Revision 1.19 1998/02/23 20:18:28 curt
617 * Incorporated Michele America's hud changes.
619 * Revision 1.18 1998/02/21 14:53:10 curt
620 * Added Charlie's HUD changes.
622 * Revision 1.17 1998/02/20 00:16:21 curt
625 * Revision 1.16 1998/02/19 13:05:49 curt
626 * Incorporated some HUD tweaks from Michelle America.
627 * Tweaked the sky's sunset/rise colors.
628 * Other misc. tweaks.
630 * Revision 1.15 1998/02/16 13:38:39 curt
631 * Integrated changes from Charlie Hotchkiss.
633 * Revision 1.14 1998/02/12 21:59:41 curt
634 * Incorporated code changes contributed by Charlie Hotchkiss
635 * <chotchkiss@namg.us.anritsu.com>
637 * Revision 1.12 1998/02/09 15:07:48 curt
640 * Revision 1.11 1998/02/07 15:29:34 curt
641 * Incorporated HUD changes and struct/typedef changes from Charlie Hotchkiss
642 * <chotchkiss@namg.us.anritsu.com>
644 * Revision 1.10 1998/02/03 23:20:14 curt
645 * Lots of little tweaks to fix various consistency problems discovered by
646 * Solaris' CC. Fixed a bug in fg_debug.c with how the fgPrintf() wrapper
647 * passed arguments along to the real printf(). Also incorporated HUD changes
648 * by Michele America.
650 * Revision 1.9 1998/01/31 00:43:04 curt
651 * Added MetroWorks patches from Carmen Volpe.
653 * Revision 1.8 1998/01/27 00:47:51 curt
654 * Incorporated Paul Bleisch's <bleisch@chromatic.com> new debug message
655 * system and commandline/config file processing code.
657 * Revision 1.7 1998/01/19 18:40:20 curt
658 * Tons of little changes to clean up the code and to remove fatal errors
659 * when building with the c++ compiler.
661 * Revision 1.6 1997/12/15 23:54:34 curt
662 * Add xgl wrappers for debugging.
663 * Generate terrain normals on the fly.
665 * Revision 1.5 1997/12/10 22:37:39 curt
666 * Prepended "fg" on the name of all global structures that didn't have it yet.
667 * i.e. "struct WEATHER {}" became "struct fgWEATHER {}"
669 * Revision 1.4 1997/09/23 00:29:32 curt
670 * Tweaks to get things to compile with gcc-win32.
672 * Revision 1.3 1997/09/05 14:17:26 curt
673 * More tweaking with stars.
675 * Revision 1.2 1997/09/04 02:17:30 curt
678 * Revision 1.1 1997/08/29 18:03:22 curt