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5 3/17/98 - Fix time jumping problem on win32
7 3/1/98 - Unify sun position render code with existing sunpos
8 calculations so the sun doesn't do it's little jump every
11 2/19/98 - Fixed a problem with smooth view (scenery center) switch
12 when entering a new tile.
14 2/18/98 - Fixed a problem with terrain generation that was causing
15 some strips to be put in the wrong winding list.
17 2/9/98 - Fixed a problem with terrain tiles not quite matching up perfectly.
19 2/2/98 - Fix warning when compiling with c++ ... also successfully built
20 with cygnus-g++. There should be nothing holding us back from
23 1/30/98 - remove Scenery/geometry.c and Scenery/mesh.c
25 1/28/98 - Dynamic unloading of scenery.
27 1/26/98 - Debug message system.
29 1/26/98 - Dynamic loading of scenery
31 1/24/98 - Remove some of the unused files such as ls_sync.c
33 1/23/98 - in all .h's change #ifdef FILE_H -> #ifdef _FILE_H
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37 1/22/98 - Released version 0.25
39 1/19/98 - Compile with c++
41 1/17/98 - Change all "type function();" to "type function( void );"
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45 1/16/98 - Release verison 0.23
47 1/6/98 - Added FGwin32.mak (a MSVC++ Makefile for building win32 versions)
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51 1/5/98 - Released version 0.21
53 12/31/97 - remove Unix dependencies from .../Time/fg_time.c
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57 12/30/97 - Released version 0.20
59 12/30/97 - Released version 0.19
61 12/30/97 - Event manager
63 12/23/97 - First stab at a reasonable sky ... I'm going to probably
64 leave this for now so I don't spend the rest of my life
67 12/17/97 - Released version 0.18
69 12/17/97 - Fix sun/moon initialization code so display lists aren't
70 re-created at every Init().
72 12/12/97 - Released verison 0.17
74 12/10/97 - Released version 0.16
76 12/9/97 - Released demtools version 0.01
78 12/9/97 - Released version 0.15
80 11/25/97 - Released version 0.14
82 10/24/97 - Released version 0.13
84 9/22/97 - Released version 0.12
86 9/16/97 - Released version 0.11