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6 * Simulation, Visualization, and Game development libraries.
8 * \section intro Introduction
10 * SimGear is a collection of libraries which provide a variety of
11 * functionality useful for building simulations, visualizations, and
12 * even games. All the SimGear code is designed to be portable across
13 * a wide variety of platforms and compilers. It has primarily been
14 * developed in support of the FlightGear project, but as development
15 * moves forward, we are generalizing the code to make more of it
16 * useful for other types of applications.
18 * Some of the functionality provide includes
20 * - Compiler and platform abstractions for many tricky differences.
21 * - A whole earth tiling/indexing scheme.
22 * - A console debugging output scheme that tracks severity and
23 * category that can be completely compiled out for a final build release.
24 * - Code to manage "real" time and time zones.
25 * - Code to calculate accurate positions of sun, moon, stars, and
26 * planets for a given time, date, season, earth location, etc.
27 * - Simple serial, file, and network I/O abstractions
28 * - Code to calculate magnetic variation.
29 * - A variety of coordinate conversion, vector, matrix type math routines.
30 * - An abstraction to hide platform dependent path naming schemes.
31 * - A C++ streams wrapper to handle compress input/output streams.
32 * - An optimized "property manager" which associates ascii property
33 * names with their corresponding value. This can be a great way to build
34 * loose linkages between modules, or build linkages/connections that can
35 * be determined from config files or at runtime.
36 * - Scene management and drawing routines:
37 * - material property management
39 * - terrain tile management and paging
40 * - sky dome rendering (with ephemeral objects)
41 * - Code to handle screen dumps (and ultra-hires tile rendered screen dumps)
42 * - A sound effects manager.
43 * - A threading abstraction.
44 * - A simple but highly functional XML parser that interfaces nicely
45 * with the property manager.
47 * \section supports Supported Platforms
48 * SimGear has been built on the following platforms:
51 * - Windows (MSVC, Cygwin, Mingwin)
52 * - SGI (native compilers)
56 * \section depends Dependencies
58 * SimGear depends on several other open source packages. These must
59 * be installed before SimGear can be installed:
62 * - plib (http://plib.sf.net)
65 * - libjpeg (optional)
66 * - pthread (optional)
68 * \section license Licensing
70 * SimGear is licensed under the terms of the LGPL
72 * \section install Installation
74 * \subsection step1 Step 1: Opening the box