1 /*******************************************************************************
7 ------------- Copyright (C) 1999 Jon S. Berndt (jsb@hal-pc.org) -------------
9 This program is free software; you can redistribute it and/or modify it under
10 the terms of the GNU General Public License as published by the Free Software
11 Foundation; either version 2 of the License, or (at your option) any later
14 This program is distributed in the hope that it will be useful, but WITHOUT
15 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
16 FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
19 You should have received a copy of the GNU General Public License along with
20 this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21 Place - Suite 330, Boston, MA 02111-1307, USA.
23 Further information about the GNU General Public License can also be found on
24 the world wide web at http://www.gnu.org.
27 --------------------------------------------------------------------------------
30 ********************************************************************************
32 *******************************************************************************/
34 #ifndef FGFDMEXEC_HEADER_H
35 #define FGFDMEXEC_HEADER_H
37 /*******************************************************************************
39 *******************************************************************************/
43 /*******************************************************************************
45 *******************************************************************************/
60 FGFDMExec::FGFDMExec(void);
61 FGFDMExec::~FGFDMExec(void);
65 bool Initialize(void);
66 int Schedule(FGModel* model, int rate);
68 void Freeze(void) {frozen = true;}
69 void Resume(void) {frozen = false;}
71 inline FGState* GetState(void) {return State;}
72 inline FGAtmosphere* GetAtmosphere(void) {return Atmosphere;}
73 inline FGFCS* GetFCS(void) {return FCS;}
74 inline FGAircraft* GetAircraft(void) {return Aircraft;}
75 inline FGTranslation* GetTranslation(void) {return Translation;}
76 inline FGRotation* GetRotation(void) {return Rotation;}
77 inline FGPosition* GetPosition(void) {return Position;}
78 inline FGAuxiliary* GetAuxiliary(void) {return Auxiliary;}
79 inline FGOutput* GetOutput(void) {return Output;}
87 FGAtmosphere* Atmosphere;
90 FGTranslation* Translation;
93 FGAuxiliary* Auxiliary;
99 /******************************************************************************/