1 /*******************************************************************************
7 ------------- Copyright (C) 1999 Jon S. Berndt (jsb@hal-pc.org) -------------
9 This program is free software; you can redistribute it and/or modify it under
10 the terms of the GNU General Public License as published by the Free Software
11 Foundation; either version 2 of the License, or (at your option) any later
14 This program is distributed in the hope that it will be useful, but WITHOUT
15 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
16 FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
19 You should have received a copy of the GNU General Public License along with
20 this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21 Place - Suite 330, Boston, MA 02111-1307, USA.
23 Further information about the GNU General Public License can also be found on
24 the world wide web at http://www.gnu.org.
27 --------------------------------------------------------------------------------
30 ********************************************************************************
31 COMMENTS, REFERENCES, and NOTES
32 *******************************************************************************/
34 /*******************************************************************************
36 *******************************************************************************/
41 /*******************************************************************************
43 *******************************************************************************/
46 /*******************************************************************************
48 *******************************************************************************/
50 class FGPosition : public FGModel
56 float GetFn() {return Fn;}
57 float GetFe() {return Fe;}
58 float GetFd() {return Fd;}
69 float invMass, invRadius;
70 float EarthRad, OmegaEarth, Radius;
71 float AccelN, AccelE, AccelD;
72 float lastAccelN, lastAccelE, lastAccelD;
73 float LatitudeDot, LongitudeDot, RadiusDot;
74 float lastLatitudeDot, lastLongitudeDot, lastRadiusDot;
75 float Longitude, Latitude;
77 float Vn, Ve, Vd, Vee;
85 extern FGPosition* Position;
90 /******************************************************************************/