1 /***************************************************************************
5 ----------------------------------------------------------------------------
7 FUNCTION: Landing gear model for example simulation
9 ----------------------------------------------------------------------------
11 MODULE STATUS: developmental
13 ----------------------------------------------------------------------------
15 GENEALOGY: Created 931012 by E. B. Jackson
17 ----------------------------------------------------------------------------
19 DESIGNED BY: E. B. Jackson
21 CODED BY: E. B. Jackson
23 MAINTAINED BY: E. B. Jackson
25 ----------------------------------------------------------------------------
31 931218 Added navion.h header to allow connection with
32 aileron displacement for nosewheel steering. EBJ
33 940511 Connected nosewheel to rudder pedal; adjusted gain.
39 Revision 1.6 1998/10/17 01:34:16 curt
42 Revision 1.5 1998/09/29 02:03:00 curt
43 Added a brake + autopilot mods.
45 Revision 1.4 1998/08/06 12:46:40 curt
48 Revision 1.3 1998/02/03 23:20:18 curt
49 Lots of little tweaks to fix various consistency problems discovered by
50 Solaris' CC. Fixed a bug in fg_debug.c with how the fgPrintf() wrapper
51 passed arguments along to the real printf(). Also incorporated HUD changes
54 Revision 1.2 1998/01/19 18:40:29 curt
55 Tons of little changes to clean up the code and to remove fatal errors
56 when building with the c++ compiler.
58 Revision 1.1 1997/05/29 00:10:02 curt
59 Initial Flight Gear revision.
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66 ----------------------------------------------------------------------------
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74 ----------------------------------------------------------------------------
78 ----------------------------------------------------------------------------
82 --------------------------------------------------------------------------*/
85 #include "ls_constants.h"
86 #include "ls_generic.h"
87 #include "ls_cockpit.h"
90 void sub3( DATA v1[], DATA v2[], DATA result[] )
92 result[0] = v1[0] - v2[0];
93 result[1] = v1[1] - v2[1];
94 result[2] = v1[2] - v2[2];
97 void add3( DATA v1[], DATA v2[], DATA result[] )
99 result[0] = v1[0] + v2[0];
100 result[1] = v1[1] + v2[1];
101 result[2] = v1[2] + v2[2];
104 void cross3( DATA v1[], DATA v2[], DATA result[] )
106 result[0] = v1[1]*v2[2] - v1[2]*v2[1];
107 result[1] = v1[2]*v2[0] - v1[0]*v2[2];
108 result[2] = v1[0]*v2[1] - v1[1]*v2[0];
111 void multtrans3x3by3( DATA m[][3], DATA v[], DATA result[] )
113 result[0] = m[0][0]*v[0] + m[1][0]*v[1] + m[2][0]*v[2];
114 result[1] = m[0][1]*v[0] + m[1][1]*v[1] + m[2][1]*v[2];
115 result[2] = m[0][2]*v[0] + m[1][2]*v[1] + m[2][2]*v[2];
118 void mult3x3by3( DATA m[][3], DATA v[], DATA result[] )
120 result[0] = m[0][0]*v[0] + m[0][1]*v[1] + m[0][2]*v[2];
121 result[1] = m[1][0]*v[0] + m[1][1]*v[1] + m[1][2]*v[2];
122 result[2] = m[2][0]*v[0] + m[2][1]*v[1] + m[2][2]*v[2];
125 void clear3( DATA v[] )
127 v[0] = 0.; v[1] = 0.; v[2] = 0.;
130 void gear( SCALAR dt, int Initialize ) {
131 char rcsid[] = "$Id$";
134 * Aircraft specific initializations and data goes here
139 static int num_wheels = NUM_WHEELS; /* number of wheels */
140 static DATA d_wheel_rp_body_v[NUM_WHEELS][3] = /* X, Y, Z locations */
142 { 10., 0., 4. }, /* in feet */
146 static DATA spring_constant[NUM_WHEELS] = /* springiness, lbs/ft */
147 { 1500., 5000., 5000. };
148 static DATA spring_damping[NUM_WHEELS] = /* damping, lbs/ft/sec */
149 { 100., 150., 150. };
150 static DATA percent_brake[NUM_WHEELS] = /* percent applied braking */
151 { 0., 0., 0. }; /* 0 = none, 1 = full */
152 static DATA caster_angle_rad[NUM_WHEELS] = /* steerable tires - in */
153 { 0., 0., 0.}; /* radians, +CW */
155 * End of aircraft specific code
159 * Constants & coefficients for tyres on tarmac - ref [1]
162 /* skid function looks like:
168 * sliding_mu | / +------
171 * +--+------------------------>
178 static DATA sliding_mu = 0.5;
179 static DATA rolling_mu = 0.01;
180 static DATA max_brake_mu = 0.6;
181 static DATA max_mu = 0.8;
182 static DATA bkout_v = 0.1;
183 static DATA skid_v = 1.0;
185 * Local data variables
188 DATA d_wheel_cg_body_v[3]; /* wheel offset from cg, X-Y-Z */
189 DATA d_wheel_cg_local_v[3]; /* wheel offset from cg, N-E-D */
190 DATA d_wheel_rwy_local_v[3]; /* wheel offset from rwy, N-E-U */
191 DATA v_wheel_body_v[3]; /* wheel velocity, X-Y-Z */
192 DATA v_wheel_local_v[3]; /* wheel velocity, N-E-D */
193 DATA f_wheel_local_v[3]; /* wheel reaction force, N-E-D */
194 DATA temp3a[3], temp3b[3], tempF[3], tempM[3];
195 DATA reaction_normal_force; /* wheel normal (to rwy) force */
196 DATA cos_wheel_hdg_angle, sin_wheel_hdg_angle; /* temp storage */
197 DATA v_wheel_forward, v_wheel_sideward, abs_v_wheel_sideward;
198 DATA forward_mu, sideward_mu; /* friction coefficients */
199 DATA beta_mu; /* breakout friction slope */
200 DATA forward_wheel_force, sideward_wheel_force;
202 int i; /* per wheel loop counter */
205 * Execution starts here
208 beta_mu = max_mu/(skid_v-bkout_v);
209 clear3( F_gear_v ); /* Initialize sum of forces... */
210 clear3( M_gear_v ); /* ...and moments */
213 * Put aircraft specific executable code here
216 /* replace with cockpit brake handle connection code */
217 percent_brake[1] = Brake_pct;
218 percent_brake[2] = percent_brake[1];
220 caster_angle_rad[0] = 0.03*Rudder_pedal;
222 for (i=0;i<num_wheels;i++) /* Loop for each wheel */
224 /*========================================*/
225 /* Calculate wheel position w.r.t. runway */
226 /*========================================*/
228 /* First calculate wheel location w.r.t. cg in body (X-Y-Z) axes... */
230 sub3( d_wheel_rp_body_v[i], D_cg_rp_body_v, d_wheel_cg_body_v );
232 /* then converting to local (North-East-Down) axes... */
234 multtrans3x3by3( T_local_to_body_m, d_wheel_cg_body_v, d_wheel_cg_local_v );
236 /* Runway axes correction - third element is Altitude, not (-)Z... */
238 d_wheel_cg_local_v[2] = -d_wheel_cg_local_v[2]; /* since altitude = -Z */
240 /* Add wheel offset to cg location in local axes */
242 add3( d_wheel_cg_local_v, D_cg_rwy_local_v, d_wheel_rwy_local_v );
244 /* remove Runway axes correction so right hand rule applies */
246 d_wheel_cg_local_v[2] = -d_wheel_cg_local_v[2]; /* now Z positive down */
248 /*============================*/
249 /* Calculate wheel velocities */
250 /*============================*/
252 /* contribution due to angular rates */
254 cross3( Omega_body_v, d_wheel_cg_body_v, temp3a );
256 /* transform into local axes */
258 multtrans3x3by3( T_local_to_body_m, temp3a, temp3b );
260 /* plus contribution due to cg velocities */
262 add3( temp3b, V_local_rel_ground_v, v_wheel_local_v );
265 /*===========================================*/
266 /* Calculate forces & moments for this wheel */
267 /*===========================================*/
269 /* Add any anticipation, or frame lead/prediction, here... */
271 /* no lead used at present */
273 /* Calculate sideward and forward velocities of the wheel
274 in the runway plane */
276 cos_wheel_hdg_angle = cos(caster_angle_rad[i] + Psi);
277 sin_wheel_hdg_angle = sin(caster_angle_rad[i] + Psi);
279 v_wheel_forward = v_wheel_local_v[0]*cos_wheel_hdg_angle
280 + v_wheel_local_v[1]*sin_wheel_hdg_angle;
281 v_wheel_sideward = v_wheel_local_v[1]*cos_wheel_hdg_angle
282 - v_wheel_local_v[0]*sin_wheel_hdg_angle;
284 /* Calculate normal load force (simple spring constant) */
286 reaction_normal_force = 0.;
287 if( d_wheel_rwy_local_v[2] < 0. )
289 reaction_normal_force = spring_constant[i]*d_wheel_rwy_local_v[2]
290 - v_wheel_local_v[2]*spring_damping[i];
291 if (reaction_normal_force > 0.) reaction_normal_force = 0.;
292 /* to prevent damping component from swamping spring component */
295 /* Calculate friction coefficients */
297 forward_mu = (max_brake_mu - rolling_mu)*percent_brake[i] + rolling_mu;
298 abs_v_wheel_sideward = sqrt(v_wheel_sideward*v_wheel_sideward);
299 sideward_mu = sliding_mu;
300 if (abs_v_wheel_sideward < skid_v)
301 sideward_mu = (abs_v_wheel_sideward - bkout_v)*beta_mu;
302 if (abs_v_wheel_sideward < bkout_v) sideward_mu = 0.;
304 /* Calculate foreward and sideward reaction forces */
306 forward_wheel_force = forward_mu*reaction_normal_force;
307 sideward_wheel_force = sideward_mu*reaction_normal_force;
308 if(v_wheel_forward < 0.) forward_wheel_force = -forward_wheel_force;
309 if(v_wheel_sideward < 0.) sideward_wheel_force = -sideward_wheel_force;
311 /* Rotate into local (N-E-D) axes */
313 f_wheel_local_v[0] = forward_wheel_force*cos_wheel_hdg_angle
314 - sideward_wheel_force*sin_wheel_hdg_angle;
315 f_wheel_local_v[1] = forward_wheel_force*sin_wheel_hdg_angle
316 + sideward_wheel_force*cos_wheel_hdg_angle;
317 f_wheel_local_v[2] = reaction_normal_force;
319 /* Convert reaction force from local (N-E-D) axes to body (X-Y-Z) */
321 mult3x3by3( T_local_to_body_m, f_wheel_local_v, tempF );
323 /* Calculate moments from force and offsets in body axes */
325 cross3( d_wheel_cg_body_v, tempF, tempM );
327 /* Sum forces and moments across all wheels */
329 add3( tempF, F_gear_v, F_gear_v );
330 add3( tempM, M_gear_v, M_gear_v );