3 // GLUTmain.cxx -- top level sim routines
5 // Written by Curtis Olson for OpenGL, started May 1997.
7 // Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
9 // This program is free software; you can redistribute it and/or
10 // modify it under the terms of the GNU General Public License as
11 // published by the Free Software Foundation; either version 2 of the
12 // License, or (at your option) any later version.
14 // This program is distributed in the hope that it will be useful, but
15 // WITHOUT ANY WARRANTY; without even the implied warranty of
16 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 // General Public License for more details.
19 // You should have received a copy of the GNU General Public License
20 // along with this program; if not, write to the Free Software
21 // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
24 // (Log is kept at end of this file)
45 #include <sys/stat.h> /* for stat() */
48 # include <unistd.h> /* for stat() */
51 #include <Include/fg_constants.h> // for VERSION
52 #include <Include/general.h>
54 #include <Aircraft/aircraft.h>
55 #include <Astro/moon.hxx>
56 #include <Astro/planets.hxx>
57 #include <Astro/sky.hxx>
58 #include <Astro/stars.hxx>
59 #include <Astro/sun.hxx>
61 #ifdef HAVE_AUDIO_SUPPORT
62 # include <Audio/src/sl.h>
63 # include <Audio/src/sm.h>
66 #include <Cockpit/cockpit.hxx>
67 #include <Debug/fg_debug.h>
69 #include <Joystick/joystick.h>
70 #include <Math/fg_geodesy.h>
71 #include <Math/mat3.h>
72 #include <Math/polar3d.hxx>
74 #include <Scenery/scenery.hxx>
75 #include <Scenery/tilemgr.hxx>
76 #include <Time/event.hxx>
77 #include <Time/fg_time.hxx>
78 #include <Time/fg_timer.hxx>
79 #include <Time/sunpos.hxx>
80 #include <Weather/weather.h>
82 #include "GLUTkey.hxx"
83 #include "fg_init.hxx"
84 #include "options.hxx"
89 // This is a record containing global housekeeping information
92 // Specify our current idle function state. This is used to run all
93 // our initializations out of the glutIdleLoop() so that we can get a
94 // splash screen up and running right away.
95 static idle_state = 0;
100 // Global structures for the Audio library
101 #ifdef HAVE_AUDIO_SUPPORT
102 slScheduler *audio_sched;
103 smMixer *audio_mixer;
109 // The following defines flight gear options. Because glutlib will also
110 // want to parse its own options, those options must not be included here
111 // or they will get parsed by the main program option parser. Hence case
112 // is significant for any option added that might be in conflict with
115 // glutlib parses for:
117 // -direct (invalid in Win32)
121 // -indirect (invalid in Win32)
124 // Note that glutlib depends upon strings while this program's
125 // option parser wants only initial characters followed by numbers
130 // fgInitVisuals() -- Initialize various GL/view parameters
131 static void fgInitVisuals( void ) {
135 l = &cur_light_params;
136 w = ¤t_weather;
138 // Go full screen if requested ...
139 if ( current_options.get_fullscreen() ) {
143 // If enabled, normal vectors specified with glNormal are scaled
144 // to unit length after transformation. See glNormal.
145 xglEnable( GL_NORMALIZE );
147 xglEnable( GL_LIGHTING );
148 xglEnable( GL_LIGHT0 );
149 xglLightfv( GL_LIGHT0, GL_POSITION, l->sun_vec );
151 // xglFogi (GL_FOG_MODE, GL_LINEAR);
152 xglFogi (GL_FOG_MODE, GL_EXP2);
153 // Fog density is now set when the weather system is initialized
154 // xglFogf (GL_FOG_DENSITY, w->fog_density);
155 if ( (current_options.get_fog() == 1) ||
156 (current_options.get_shading() == 0) ) {
157 // if fastest fog requested, or if flat shading force fastest
158 xglHint (GL_FOG_HINT, GL_FASTEST );
159 } else if ( current_options.get_fog() == 2 ) {
160 xglHint (GL_FOG_HINT, GL_NICEST );
162 if ( current_options.get_wireframe() ) {
164 xglPolygonMode( GL_FRONT_AND_BACK, GL_LINE );
167 // This is the default anyways, but it can't hurt
168 xglFrontFace ( GL_CCW );
172 // Update the view volume, position, and orientation
173 static void fgUpdateViewParams( void ) {
178 f = current_aircraft.flight;
179 l = &cur_light_params;
183 v->UpdateWorldToEye(f);
185 // if (!o->panel_status) {
186 // xglViewport( 0, (GLint)((v->winHeight) / 2 ) ,
187 // (GLint)(v->winWidth), (GLint)(v->winHeight) / 2 );
188 // Tell GL we are about to modify the projection parameters
189 // xglMatrixMode(GL_PROJECTION);
190 // xglLoadIdentity();
191 // gluPerspective(o->fov, v->win_ratio / 2.0, 1.0, 100000.0);
193 xglViewport(0, 0 , (GLint)(v->winWidth), (GLint)(v->winHeight) );
194 // Tell GL we are about to modify the projection parameters
195 xglMatrixMode(GL_PROJECTION);
197 if ( FG_Altitude * FEET_TO_METER - scenery.cur_elev > 10.0 ) {
198 gluPerspective(current_options.get_fov(), v->win_ratio, 10.0, 100000.0);
200 gluPerspective(current_options.get_fov(), v->win_ratio, 1.0, 100000.0);
201 // printf("Near ground, minimizing near clip plane\n");
205 xglMatrixMode(GL_MODELVIEW);
208 // set up our view volume (default)
209 fg_gluLookAt(v->view_pos.x, v->view_pos.y, v->view_pos.z,
210 v->view_pos.x + v->view_forward[0],
211 v->view_pos.y + v->view_forward[1],
212 v->view_pos.z + v->view_forward[2],
213 v->view_up[0], v->view_up[1], v->view_up[2]);
215 // look almost straight up (testing and eclipse watching)
216 /* fg_gluLookAt(v->view_pos.x, v->view_pos.y, v->view_pos.z,
217 v->view_pos.x + v->view_up[0] + .001,
218 v->view_pos.y + v->view_up[1] + .001,
219 v->view_pos.z + v->view_up[2] + .001,
220 v->view_up[0], v->view_up[1], v->view_up[2]); */
222 // lock view horizontally towards sun (testing)
223 /* fg_gluLookAt(v->view_pos.x, v->view_pos.y, v->view_pos.z,
224 v->view_pos.x + v->surface_to_sun[0],
225 v->view_pos.y + v->surface_to_sun[1],
226 v->view_pos.z + v->surface_to_sun[2],
227 v->view_up[0], v->view_up[1], v->view_up[2]); */
229 // lock view horizontally towards south (testing)
230 /* fg_gluLookAt(v->view_pos.x, v->view_pos.y, v->view_pos.z,
231 v->view_pos.x + v->surface_south[0],
232 v->view_pos.y + v->surface_south[1],
233 v->view_pos.z + v->surface_south[2],
234 v->view_up[0], v->view_up[1], v->view_up[2]); */
236 // set the sun position
237 xglLightfv( GL_LIGHT0, GL_POSITION, l->sun_vec );
242 // Draw a basic instrument panel
243 static void fgUpdateInstrViewParams( void ) {
251 xglViewport(0, 0 , (GLint)(v->winWidth), (GLint)(v->winHeight) / 2);
253 xglMatrixMode(GL_PROJECTION);
257 gluOrtho2D(0, 640, 0, 480);
258 xglMatrixMode(GL_MODELVIEW);
262 xglColor3f(1.0, 1.0, 1.0);
265 xglDisable(GL_DEPTH_TEST);
266 xglDisable(GL_LIGHTING);
269 xglColor3f (0.5, 0.5, 0.5);
272 xglVertex2f(0.0, 0.00);
273 xglVertex2f(0.0, 480.0);
274 xglVertex2f(640.0,480.0);
275 xglVertex2f(640.0, 0.0);
278 xglRectf(0.0,0.0, 640, 480);
279 xglEnable(GL_DEPTH_TEST);
280 xglEnable(GL_LIGHTING);
281 xglMatrixMode(GL_PROJECTION);
283 xglMatrixMode(GL_MODELVIEW);
289 // Update all Visuals (redraws anything graphics related)
290 static void fgRenderFrame( void ) {
296 GLfloat black[4] = { 0.0, 0.0, 0.0, 1.0 };
297 GLfloat white[4] = { 1.0, 1.0, 1.0, 1.0 };
298 GLfloat terrain_color[4] = { 0.54, 0.44, 0.29, 1.0 };
299 GLbitfield clear_mask;
301 f = current_aircraft.flight;
302 l = &cur_light_params;
303 t = &cur_time_params;
306 if ( idle_state != 1000 ) {
307 // still initializing, draw the splash screen
308 if ( current_options.get_splash_screen() == 1 ) {
312 // idle_state is now 1000 meaning we've finished all our
313 // initializations and are running the main loop, so this will
314 // now work without seg faulting the system.
316 // printf("Ground = %.2f Altitude = %.2f\n", scenery.cur_elev,
317 // FG_Altitude * FEET_TO_METER);
319 // this is just a temporary hack, to make me understand Pui
320 timerText -> setLabel (ctime (&t->cur_time));
323 // update view volume parameters
324 fgUpdateViewParams();
326 clear_mask = GL_DEPTH_BUFFER_BIT;
327 if ( current_options.get_wireframe() ) {
328 clear_mask |= GL_COLOR_BUFFER_BIT;
330 if ( current_options.get_skyblend() ) {
331 glClearColor(black[0], black[1], black[2], black[3]);
333 glClearColor(l->sky_color[0], l->sky_color[1],
334 l->sky_color[2], l->sky_color[3]);
335 clear_mask |= GL_COLOR_BUFFER_BIT;
337 xglClear( clear_mask );
339 // Tell GL we are switching to model view parameters
340 xglMatrixMode(GL_MODELVIEW);
341 // xglLoadIdentity();
344 xglDisable( GL_DEPTH_TEST );
345 xglDisable( GL_LIGHTING );
346 xglDisable( GL_CULL_FACE );
347 xglDisable( GL_FOG );
348 xglShadeModel( GL_SMOOTH );
349 if ( current_options.get_skyblend() ) {
353 // setup transformation for drawing astronomical objects
355 // Translate to view position
356 xglTranslatef( v->view_pos.x, v->view_pos.y, v->view_pos.z );
357 // Rotate based on gst (sidereal time)
358 // note: constant should be 15.041085, Curt thought it was 15
359 angle = t->gst * 15.041085;
360 // printf("Rotating astro objects by %.2f degrees\n",angle);
361 xglRotatef( angle, 0.0, 0.0, -1.0 );
363 // draw stars and planets
371 xglEnable( GL_LIGHTING );
372 // set lighting parameters
373 xglLightfv(GL_LIGHT0, GL_AMBIENT, white );
374 xglLightfv(GL_LIGHT0, GL_DIFFUSE, white );
375 xglEnable( GL_CULL_FACE );
377 // Let's try some blending technique's (Durk)
379 glBlendFunc(GL_ONE, GL_ONE);
386 if ( current_options.get_shading() ) {
387 xglShadeModel( GL_SMOOTH );
389 xglShadeModel( GL_FLAT );
391 xglEnable( GL_DEPTH_TEST );
392 if ( current_options.get_fog() > 0 ) {
394 xglFogfv (GL_FOG_COLOR, l->fog_color);
396 // set lighting parameters
397 xglLightfv(GL_LIGHT0, GL_AMBIENT, l->scene_ambient );
398 xglLightfv(GL_LIGHT0, GL_DIFFUSE, l->scene_diffuse );
400 if ( current_options.get_textures() ) {
401 // texture parameters
402 xglEnable( GL_TEXTURE_2D );
403 xglTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE ) ;
404 xglHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST ) ;
405 // set base color (I don't think this is doing anything here)
406 xglMaterialfv (GL_FRONT, GL_AMBIENT, white);
407 xglMaterialfv (GL_FRONT, GL_DIFFUSE, white);
409 xglDisable( GL_TEXTURE_2D );
410 xglMaterialfv (GL_FRONT, GL_AMBIENT, terrain_color);
411 xglMaterialfv (GL_FRONT, GL_DIFFUSE, terrain_color);
412 // xglMaterialfv (GL_FRONT, GL_AMBIENT, white);
413 // xglMaterialfv (GL_FRONT, GL_DIFFUSE, white);
418 xglDisable( GL_TEXTURE_2D );
420 // display HUD && Panel
423 // display instruments
424 // if (!o->panel_status) {
425 // fgUpdateInstrViewParams();
434 // Update internal time dependent calculations (i.e. flight model)
435 void fgUpdateTimeDepCalcs(int multi_loop) {
441 f = current_aircraft.flight;
442 t = &cur_time_params;
445 // update the flight model
446 if ( multi_loop < 0 ) {
447 multi_loop = DEFAULT_MULTILOOP;
450 // printf("updating flight model x %d\n", multi_loop);
451 fgFlightModelUpdate(FG_LARCSIM, f, multi_loop);
453 // update the view angle
454 for ( i = 0; i < multi_loop; i++ ) {
455 if ( fabs(v->goal_view_offset - v->view_offset) < 0.05 ) {
456 v->view_offset = v->goal_view_offset;
459 // move v->view_offset towards v->goal_view_offset
460 if ( v->goal_view_offset > v->view_offset ) {
461 if ( v->goal_view_offset - v->view_offset < FG_PI ) {
462 v->view_offset += 0.01;
464 v->view_offset -= 0.01;
467 if ( v->view_offset - v->goal_view_offset < FG_PI ) {
468 v->view_offset -= 0.01;
470 v->view_offset += 0.01;
473 if ( v->view_offset > FG_2PI ) {
474 v->view_offset -= FG_2PI;
475 } else if ( v->view_offset < 0 ) {
476 v->view_offset += FG_2PI;
483 void fgInitTimeDepCalcs( void ) {
486 #ifdef HAVE_SETITIMER
487 fgTimerInit( 1.0 / DEFAULT_TIMER_HZ, fgUpdateTimeDepCalcs );
488 #endif HAVE_SETITIMER
493 // What should we do when we have nothing else to do? Let's get ready
494 // for the next move and update the display?
495 static void fgMainLoop( void ) {
499 static int remainder = 0;
500 int elapsed, multi_loop;
503 // double joy_x, joy_y;
504 // int joy_b1, joy_b2;
506 f = current_aircraft.flight;
508 t = &cur_time_params;
510 fgPrintf( FG_ALL, FG_DEBUG, "Running Main Loop\n");
511 fgPrintf( FG_ALL, FG_DEBUG, "======= ==== ====\n");
513 // Fix elevation. I'm just sticking this here for now, it should
514 // probably move eventually
516 /* printf("Before - ground = %.2f runway = %.2f alt = %.2f\n",
518 FG_Runway_altitude * FEET_TO_METER,
519 FG_Altitude * FEET_TO_METER); */
521 if ( scenery.cur_elev > -9990 ) {
522 if ( FG_Altitude * FEET_TO_METER <
523 (scenery.cur_elev + 3.758099 * FEET_TO_METER - 3.0) ) {
524 // now set aircraft altitude above ground
525 printf("Current Altitude = %.2f < %.2f forcing to %.2f\n",
526 FG_Altitude * FEET_TO_METER,
527 scenery.cur_elev + 3.758099 * FEET_TO_METER - 3.0,
528 scenery.cur_elev + 3.758099 * FEET_TO_METER);
529 fgFlightModelSetAltitude( FG_LARCSIM, f,
531 3.758099 * FEET_TO_METER);
533 fgPrintf( FG_ALL, FG_BULK,
534 "<*> resetting altitude to %.0f meters\n",
535 FG_Altitude * FEET_TO_METER);
537 FG_Runway_altitude = scenery.cur_elev * METER_TO_FEET;
540 /* printf("Adjustment - ground = %.2f runway = %.2f alt = %.2f\n",
542 FG_Runway_altitude * FEET_TO_METER,
543 FG_Altitude * FEET_TO_METER); */
549 /* fgJoystickRead( &joy_x, &joy_y, &joy_b1, &joy_b2 );
550 printf( "Joystick X %f Y %f B1 %d B2 %d\n",
551 joy_x, joy_y, joy_b1, joy_b2 );
553 fgAileronSet( joy_x ); */
555 // Get elapsed time for this past frame
556 elapsed = fgGetTimeInterval();
557 fgPrintf( FG_ALL, FG_BULK,
558 "Time interval is = %d, previous remainder is = %d\n",
561 // Calculate frame rate average
562 if ( elapsed > 0.0 ) {
564 for ( i = FG_FRAME_RATE_HISTORY - 2; i >= 0; i-- ) {
565 accum += g->frames[i];
566 // printf("frame[%d] = %.2f\n", i, g->frames[i]);
567 g->frames[i+1] = g->frames[i];
569 g->frames[0] = 1000.0 / (float)elapsed;
570 // printf("frame[0] = %.2f\n", g->frames[0]);
571 accum += g->frames[0];
572 g->frame_rate = accum / (float)FG_FRAME_RATE_HISTORY;
573 // printf("ave = %.2f\n", g->frame_rate);
576 // Calculate model iterations needed for next frame
577 fgPrintf( FG_ALL, FG_DEBUG,
578 "--> Frame rate is = %.2f\n", g->frame_rate);
579 elapsed += remainder;
581 multi_loop = (int)(((float)elapsed * 0.001) * DEFAULT_MODEL_HZ);
582 remainder = elapsed - ((multi_loop*1000) / DEFAULT_MODEL_HZ);
583 fgPrintf( FG_ALL, FG_BULK,
584 "Model iterations needed = %d, new remainder = %d\n",
585 multi_loop, remainder);
587 /* printf("right before fm - ground = %.2f runway = %.2f alt = %.2f\n",
589 FG_Runway_altitude * FEET_TO_METER,
590 FG_Altitude * FEET_TO_METER); */
593 if ( ! use_signals ) {
595 fgUpdateTimeDepCalcs(multi_loop);
598 /* printf("After fm - ground = %.2f runway = %.2f alt = %.2f\n",
600 FG_Runway_altitude * FEET_TO_METER,
601 FG_Altitude * FEET_TO_METER); */
603 // fgAircraftOutputCurrent(a);
605 // see if we need to load any new scenery tiles
608 // Process/manage pending events
609 global_events.Process();
611 // Run audio scheduler
612 #ifdef HAVE_AUDIO_SUPPORT
613 audio_sched -> update();
619 fgPrintf( FG_ALL, FG_DEBUG, "\n");
623 // This is the top level master main function that is registered as
627 // The first few passes take care of initialization things (a couple
628 // per pass) and once everything has been initialized fgMainLoop from
631 static void fgIdleFunction ( void ) {
633 char path[256], mp3file[256], command[256], slfile[256];
634 static char *lockfile = "/tmp/mpg123.running";
638 // printf("idle state == %d\n", idle_state);
640 if ( idle_state == 0 ) {
641 // Initialize the splash screen right away
642 if ( current_options.get_splash_screen() ) {
647 } else if ( idle_state == 1 ) {
648 // Start the intro music
650 if ( current_options.get_intro_music() ) {
651 current_options.get_fg_root(mp3file);
652 strcat(mp3file, "/Sounds/");
653 strcat(mp3file, "intro.mp3");
655 "(touch %s; mpg123 %s > /dev/null 2>&1; /bin/rm %s) &",
656 lockfile, mp3file, lockfile );
657 fgPrintf( FG_GENERAL, FG_INFO,
658 "Starting intro music: %s\n", mp3file);
664 } else if ( idle_state == 2 ) {
665 // These are a few miscellaneous things that aren't really
666 // "subsystems" but still need to be initialized.
667 if( !fgInitGeneral()) {
668 fgPrintf( FG_GENERAL, FG_EXIT,
669 "General initializations failed ...\n" );
672 if ( strstr ( g->glRenderer, "Glide" ) ) {
673 grTexLodBiasValue ( GR_TMU0, 1.0 ) ;
678 } else if ( idle_state == 3 ) {
679 // This is the top level init routine which calls all the
680 // other subsystem initialization routines. If you are adding
681 // a subsystem to flight gear, its initialization call should
682 // located in this routine.
683 if( !fgInitSubsystems()) {
684 fgPrintf( FG_GENERAL, FG_EXIT,
685 "Subsystem initializations failed ...\n" );
689 } else if ( idle_state == 4 ) {
690 // setup OpenGL view parameters
694 // init timer routines, signals, etc. Arrange for an alarm
695 // signal to be generated, etc.
696 fgInitTimeDepCalcs();
700 } else if ( idle_state == 5 ) {
701 //Init the user interface
705 } else if ( idle_state == 6 ) {
706 // Initialize audio support
707 #ifdef HAVE_AUDIO_SUPPORT
710 if ( current_options.get_intro_music() ) {
711 // Let's wait for mpg123 to finish
712 struct stat stat_buf;
714 fgPrintf( FG_GENERAL, FG_INFO,
715 "Waiting for mpg123 player to finish " );
716 while ( stat(lockfile, &stat_buf) == 0 ) {
717 // file exist, wait ...
719 fgPrintf( FG_GENERAL, FG_INFO, ".");
721 fgPrintf( FG_GENERAL, FG_INFO, "\n");
725 audio_sched = new slScheduler ( 8000 );
726 audio_mixer = new smMixer;
727 audio_mixer -> setMasterVolume ( 30 ) ; /* 50% of max volume. */
728 audio_sched -> setSafetyMargin ( 1.0 ) ;
729 current_options.get_fg_root(path);
730 strcat(path, "/Sounds/");
732 strcpy(slfile, path);
733 strcat(slfile, "prpidle.wav");
734 // s1 = new slSample ( slfile );
735 s1 = new slSample ( "/dos/X-System-HSR/sounds/xp_recip.wav",
737 printf("Rate = %d Bps = %d Stereo = %d\n",
738 s1 -> getRate(), s1 -> getBps(), s1 -> getStereo());
739 audio_sched -> loopSample ( s1 );
741 // strcpy(slfile, path);
742 // strcat(slfile, "thunder.wav");
743 // s2 -> loadFile ( slfile );
744 // s2 -> adjustVolume(0.5);
745 // audio_sched -> playSample ( s2 );
752 if ( idle_state == 1000 ) {
753 // We've finished all our initialization steps, from now on we
754 // run the main loop.
758 if ( current_options.get_splash_screen() == 1 ) {
765 // Handle new window size or exposure
766 static void fgReshape( int width, int height ) {
771 // Do this so we can call fgReshape(0,0) ourselves without having
772 // to know what the values of width & height are.
773 if ( (height > 0) && (width > 0) ) {
774 v->win_ratio = (GLfloat) width / (GLfloat) height;
778 v->winHeight = height;
780 // Inform gl of our view window size (now handled elsewhere)
781 // xglViewport(0, 0, (GLint)width, (GLint)height);
782 if ( idle_state == 1000 ) {
783 // yes we've finished all our initializations and are running
784 // the main loop, so this will now work without seg faulting
786 fgUpdateViewParams();
789 // xglClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
793 // Initialize GLUT and define a main window
794 int fgGlutInit( int *argc, char **argv ) {
795 // GLUT will extract all glut specific options so later on we only
796 // need wory about our own.
797 xglutInit(argc, argv);
799 // Define Display Parameters
800 xglutInitDisplayMode( GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE );
802 // Define initial window size
803 xglutInitWindowSize(640, 480);
805 // Initialize windows
806 xglutCreateWindow("Flight Gear");
812 // Initialize GLUT event handlers
813 int fgGlutInitEvents( void ) {
814 // call fgReshape() on window resizes
815 xglutReshapeFunc( fgReshape );
817 // call GLUTkey() on keyboard event
818 xglutKeyboardFunc( GLUTkey );
819 glutSpecialFunc( GLUTspecialkey );
821 // call guiMouseFunc() whenever our little rodent is used
822 glutMouseFunc ( guiMouseFunc );
823 glutMotionFunc (guiMotionFunc );
824 glutPassiveMotionFunc (guiMotionFunc );
826 // call fgMainLoop() whenever there is
827 // nothing else to do
828 xglutIdleFunc( fgIdleFunction );
831 xglutDisplayFunc( fgRenderFrame );
838 int main( int argc, char **argv ) {
841 int result; // Used in command line argument.
843 f = current_aircraft.flight;
846 _control87(MCW_EM, MCW_EM); /* defined in float.h */
849 // Initialize the debugging output system
852 fgPrintf(FG_GENERAL, FG_INFO, "Flight Gear: Version %s\n\n", VERSION);
854 // Initialize the Window/Graphics environment.
855 if( !fgGlutInit(&argc, argv) ) {
856 fgPrintf( FG_GENERAL, FG_EXIT, "GLUT initialization failed ...\n" );
859 // Initialize the various GLUT Event Handlers.
860 if( !fgGlutInitEvents() ) {
861 fgPrintf( FG_GENERAL, FG_EXIT,
862 "GLUT event handler initialization failed ...\n" );
865 // Attempt to locate and parse a config file
866 // First check fg_root
867 current_options.get_fg_root(config);
868 strcat(config, "/system.fgfsrc");
869 result = current_options.parse_config_file(config);
871 // Next check home directory
872 if ( getenv("HOME") != NULL ) {
873 strcpy(config, getenv("HOME"));
874 strcat(config, "/.fgfsrc");
875 result = current_options.parse_config_file(config);
878 // Parse remaining command line options
879 // These will override anything specified in a config file
880 result = current_options.parse_command_line(argc, argv);
881 if ( result != FG_OPTIONS_OK ) {
882 // Something must have gone horribly wrong with the command
883 // line parsing or maybe the user just requested help ... :-)
884 current_options.usage();
885 fgPrintf( FG_GENERAL, FG_EXIT, "\nExiting ...\n");
888 // pass control off to the master GLUT event handler
891 // we never actually get here ... but just in case ... :-)
897 // Revision 1.35 1998/07/13 21:01:36 curt
898 // Wrote access functions for current fgOPTIONS.
900 // Revision 1.34 1998/07/13 15:32:37 curt
901 // Clear color buffer if drawing wireframe.
902 // When specifying and airport, start elevation at -1000 and let the system
903 // position you at ground level.
905 // Revision 1.33 1998/07/12 03:14:42 curt
906 // Added ground collision detection.
907 // Did some serious horsing around to be able to "hug" the ground properly
908 // and still be able to take off.
909 // Set the near clip plane to 1.0 meters when less than 10 meters above the
911 // Did some serious horsing around getting the initial airplane position to be
912 // correct based on rendered terrain elevation.
913 // Added a little cheat/hack that will prevent the view position from ever
914 // dropping below the terrain, even when the flight model doesn't quite
915 // put you as high as you'd like.
917 // Revision 1.32 1998/07/08 14:45:07 curt
918 // polar3d.h renamed to polar3d.hxx
919 // vector.h renamed to vector.hxx
920 // updated audio support so it waits to create audio classes (and tie up
921 // /dev/dsp) until the mpg123 player is finished.
923 // Revision 1.31 1998/07/06 21:34:17 curt
924 // Added an enable/disable splash screen option.
925 // Added an enable/disable intro music option.
926 // Added an enable/disable instrument panel option.
927 // Added an enable/disable mouse pointer option.
928 // Added using namespace std for compilers that support this.
930 // Revision 1.30 1998/07/06 02:42:03 curt
931 // Added support for switching between fullscreen and window mode for
934 // Added a basic splash screen. Restructured the main loop and top level
935 // initialization routines to do this.
937 // Hacked in some support for playing a startup mp3 sound file while rest
938 // of sim initializes. Currently only works in Unix using the mpg123 player.
939 // Waits for the mpg123 player to finish before initializing internal
942 // Revision 1.29 1998/07/04 00:52:22 curt
943 // Add my own version of gluLookAt() (which is nearly identical to the
944 // Mesa/glu version.) But, by calculating the Model View matrix our selves
945 // we can save this matrix without having to read it back in from the video
946 // card. This hopefully allows us to save a few cpu cycles when rendering
947 // out the fragments because we can just use glLoadMatrixd() with the
948 // precalculated matrix for each tile rather than doing a push(), translate(),
949 // pop() for every fragment.
951 // Panel status defaults to off for now until it gets a bit more developed.
953 // Extract OpenGL driver info on initialization.
955 // Revision 1.28 1998/06/27 16:54:32 curt
956 // Replaced "extern displayInstruments" with a entry in fgOPTIONS.
957 // Don't change the view port when displaying the panel.
959 // Revision 1.27 1998/06/17 21:35:10 curt
960 // Refined conditional audio support compilation.
961 // Moved texture parameter setup calls to ../Scenery/materials.cxx
962 // #include <string.h> before various STL includes.
963 // Make HUD default state be enabled.
965 // Revision 1.26 1998/06/13 00:40:32 curt
966 // Tweaked fog command line options.
968 // Revision 1.25 1998/06/12 14:27:26 curt
969 // Pui -> PUI, Gui -> GUI.
971 // Revision 1.24 1998/06/12 00:57:39 curt
972 // Added support for Pui/Gui.
973 // Converted fog to GL_FOG_EXP2.
974 // Link to static simulator parts.
975 // Update runfg.bat to try to be a little smarter.
977 // Revision 1.23 1998/06/08 17:57:04 curt
978 // Minor sound/startup position tweaks.
980 // Revision 1.22 1998/06/05 18:18:40 curt
981 // A bit of fiddling with audio ...
983 // Revision 1.21 1998/06/03 22:01:06 curt
984 // Tweaking sound library usage.
986 // Revision 1.20 1998/06/03 00:47:11 curt
987 // Updated to compile in audio support if OSS available.
988 // Updated for new version of Steve's audio library.
989 // STL includes don't use .h
990 // Small view optimizations.
992 // Revision 1.19 1998/06/01 17:54:40 curt
993 // Added Linux audio support.
994 // avoid glClear( COLOR_BUFFER_BIT ) when not using it to set the sky color.
997 // Revision 1.18 1998/05/29 20:37:19 curt
998 // Tweaked material properties & lighting a bit in GLUTmain.cxx.
999 // Read airport list into a "map" STL for dynamic list sizing and fast tree
1002 // Revision 1.17 1998/05/22 21:28:52 curt
1003 // Modifications to use the new fgEVENT_MGR class.
1005 // Revision 1.16 1998/05/20 20:51:33 curt
1006 // Tweaked smooth shaded texture lighting properties.
1007 // Converted fgLIGHT to a C++ class.
1009 // Revision 1.15 1998/05/16 13:08:34 curt
1010 // C++ - ified views.[ch]xx
1011 // Shuffled some additional view parameters into the fgVIEW class.
1012 // Changed tile-radius to tile-diameter because it is a much better
1014 // Added a WORLD_TO_EYE transformation to views.cxx. This allows us
1015 // to transform world space to eye space for view frustum culling.
1017 // Revision 1.14 1998/05/13 18:29:57 curt
1018 // Added a keyboard binding to dynamically adjust field of view.
1019 // Added a command line option to specify fov.
1020 // Adjusted terrain color.
1021 // Root path info moved to fgOPTIONS.
1022 // Added ability to parse options out of a config file.
1024 // Revision 1.13 1998/05/11 18:18:15 curt
1025 // For flat shading use "glHint (GL_FOG_HINT, GL_FASTEST )"
1027 // Revision 1.12 1998/05/07 23:14:15 curt
1028 // Added "D" key binding to set autopilot heading.
1029 // Made frame rate calculation average out over last 10 frames.
1030 // Borland C++ floating point exception workaround.
1031 // Added a --tile-radius=n option.
1033 // Revision 1.11 1998/05/06 03:16:23 curt
1034 // Added an averaged global frame rate counter.
1035 // Added an option to control tile radius.
1037 // Revision 1.10 1998/05/03 00:47:31 curt
1038 // Added an option to enable/disable full-screen mode.
1040 // Revision 1.9 1998/04/30 12:34:17 curt
1041 // Added command line rendering options:
1042 // enable/disable fog/haze
1043 // specify smooth/flat shading
1044 // disable sky blending and just use a solid color
1045 // enable wireframe drawing mode
1047 // Revision 1.8 1998/04/28 01:20:21 curt
1048 // Type-ified fgTIME and fgVIEW.
1049 // Added a command line option to disable textures.
1051 // Revision 1.7 1998/04/26 05:10:02 curt
1052 // "struct fgLIGHT" -> "fgLIGHT" because fgLIGHT is typedef'd.
1054 // Revision 1.6 1998/04/25 22:06:30 curt
1055 // Edited cvs log messages in source files ... bad bad bad!
1057 // Revision 1.5 1998/04/25 20:24:01 curt
1058 // Cleaned up initialization sequence to eliminate interdependencies
1059 // between sun position, lighting, and view position. This creates a
1060 // valid single pass initialization path.
1062 // Revision 1.4 1998/04/24 14:19:30 curt
1065 // Revision 1.3 1998/04/24 00:49:18 curt
1066 // Wrapped "#include <config.h>" in "#ifdef HAVE_CONFIG_H"
1067 // Trying out some different option parsing code.
1068 // Some code reorganization.
1070 // Revision 1.2 1998/04/22 13:25:41 curt
1071 // C++ - ifing the code.
1072 // Starting a bit of reorganization of lighting code.
1074 // Revision 1.1 1998/04/21 17:02:39 curt
1075 // Prepairing for C++ integration.
1077 // Revision 1.71 1998/04/18 04:11:26 curt
1078 // Moved fg_debug to it's own library, added zlib support.
1080 // Revision 1.70 1998/04/14 02:21:02 curt
1081 // Incorporated autopilot heading hold contributed by: Jeff Goeke-Smith
1082 // <jgoeke@voyager.net>
1084 // Revision 1.69 1998/04/08 23:35:34 curt
1085 // Tweaks to Gnu automake/autoconf system.
1087 // Revision 1.68 1998/04/03 22:09:03 curt
1088 // Converting to Gnu autoconf system.
1090 // Revision 1.67 1998/03/23 21:24:37 curt
1091 // Source code formating tweaks.
1093 // Revision 1.66 1998/03/14 00:31:20 curt
1094 // Beginning initial terrain texturing experiments.
1096 // Revision 1.65 1998/03/09 22:45:57 curt
1097 // Minor tweaks for building on sparc platform.
1099 // Revision 1.64 1998/02/20 00:16:23 curt
1100 // Thursday's tweaks.
1102 // Revision 1.63 1998/02/16 16:17:39 curt
1105 // Revision 1.62 1998/02/16 13:39:42 curt
1106 // Miscellaneous weekend tweaks. Fixed? a cache problem that caused whole
1107 // tiles to occasionally be missing.
1109 // Revision 1.61 1998/02/12 21:59:46 curt
1110 // Incorporated code changes contributed by Charlie Hotchkiss
1111 // <chotchkiss@namg.us.anritsu.com>
1113 // Revision 1.60 1998/02/11 02:50:40 curt
1116 // Revision 1.59 1998/02/09 22:56:54 curt
1117 // Removed "depend" files from cvs control. Other minor make tweaks.
1119 // Revision 1.58 1998/02/09 15:07:49 curt
1122 // Revision 1.57 1998/02/07 15:29:40 curt
1123 // Incorporated HUD changes and struct/typedef changes from Charlie Hotchkiss
1124 // <chotchkiss@namg.us.anritsu.com>
1126 // Revision 1.56 1998/02/03 23:20:23 curt
1127 // Lots of little tweaks to fix various consistency problems discovered by
1128 // Solaris' CC. Fixed a bug in fg_debug.c with how the fgPrintf() wrapper
1129 // passed arguments along to the real printf(). Also incorporated HUD changes
1130 // by Michele America.
1132 // Revision 1.55 1998/02/02 20:53:58 curt
1133 // Incorporated Durk's changes.
1135 // Revision 1.54 1998/01/31 00:43:10 curt
1136 // Added MetroWorks patches from Carmen Volpe.
1138 // Revision 1.53 1998/01/27 18:35:54 curt
1141 // Revision 1.52 1998/01/27 00:47:56 curt
1142 // Incorporated Paul Bleisch's <pbleisch@acm.org> new debug message
1143 // system and commandline/config file processing code.
1145 // Revision 1.51 1998/01/26 15:57:05 curt
1146 // Tweaks for dynamic scenery development.
1148 // Revision 1.50 1998/01/19 19:27:07 curt
1149 // Merged in make system changes from Bob Kuehne <rpk@sgi.com>
1150 // This should simplify things tremendously.
1152 // Revision 1.49 1998/01/19 18:40:31 curt
1153 // Tons of little changes to clean up the code and to remove fatal errors
1154 // when building with the c++ compiler.
1156 // Revision 1.48 1998/01/19 18:35:46 curt
1157 // Minor tweaks and fixes for cygwin32.
1159 // Revision 1.47 1998/01/13 00:23:08 curt
1160 // Initial changes to support loading and management of scenery tiles. Note,
1161 // there's still a fair amount of work left to be done.
1163 // Revision 1.46 1998/01/08 02:22:06 curt
1164 // Beginning to integrate Tile management subsystem.
1166 // Revision 1.45 1998/01/07 03:18:55 curt
1167 // Moved astronomical stuff from .../Src/Scenery to .../Src/Astro/
1169 // Revision 1.44 1997/12/30 22:22:31 curt
1170 // Further integration of event manager.
1172 // Revision 1.43 1997/12/30 20:47:43 curt
1173 // Integrated new event manager with subsystem initializations.
1175 // Revision 1.42 1997/12/30 16:36:47 curt
1176 // Merged in Durk's changes ...
1178 // Revision 1.41 1997/12/30 13:06:56 curt
1179 // A couple lighting tweaks ...
1181 // Revision 1.40 1997/12/30 01:38:37 curt
1182 // Switched back to per vertex normals and smooth shading for terrain.
1184 // Revision 1.39 1997/12/22 23:45:45 curt
1185 // First stab at sunset/sunrise sky glow effects.
1187 // Revision 1.38 1997/12/22 04:14:28 curt
1188 // Aligned sky with sun so dusk/dawn effects can be correct relative to the sun.
1190 // Revision 1.37 1997/12/19 23:34:03 curt
1191 // Lot's of tweaking with sky rendering and lighting.
1193 // Revision 1.36 1997/12/19 16:44:57 curt
1194 // Working on scene rendering order and options.
1196 // Revision 1.35 1997/12/18 23:32:32 curt
1197 // First stab at sky dome actually starting to look reasonable. :-)
1199 // Revision 1.34 1997/12/17 23:13:34 curt
1200 // Began working on rendering a sky.
1202 // Revision 1.33 1997/12/15 23:54:45 curt
1203 // Add xgl wrappers for debugging.
1204 // Generate terrain normals on the fly.
1206 // Revision 1.32 1997/12/15 20:59:08 curt
1209 // Revision 1.31 1997/12/12 21:41:25 curt
1210 // More light/material property tweaking ... still a ways off.
1212 // Revision 1.30 1997/12/12 19:52:47 curt
1213 // Working on lightling and material properties.
1215 // Revision 1.29 1997/12/11 04:43:54 curt
1216 // Fixed sun vector and lighting problems. I thing the moon is now lit
1219 // Revision 1.28 1997/12/10 22:37:45 curt
1220 // Prepended "fg" on the name of all global structures that didn't have it yet.
1221 // i.e. "struct WEATHER {}" became "struct fgWEATHER {}"
1223 // Revision 1.27 1997/12/09 05:11:54 curt
1224 // Working on tweaking lighting.
1226 // Revision 1.26 1997/12/09 04:25:29 curt
1227 // Working on adding a global lighting params structure.
1229 // Revision 1.25 1997/12/08 22:54:09 curt
1230 // Enabled GL_CULL_FACE.
1232 // Revision 1.24 1997/11/25 19:25:32 curt
1233 // Changes to integrate Durk's moon/sun code updates + clean up.
1235 // Revision 1.23 1997/11/15 18:16:34 curt
1238 // Revision 1.22 1997/10/30 12:38:41 curt
1239 // Working on new scenery subsystem.
1241 // Revision 1.21 1997/09/23 00:29:38 curt
1242 // Tweaks to get things to compile with gcc-win32.
1244 // Revision 1.20 1997/09/22 14:44:19 curt
1245 // Continuing to try to align stars correctly.
1247 // Revision 1.19 1997/09/18 16:20:08 curt
1248 // At dusk/dawn add/remove stars in stages.
1250 // Revision 1.18 1997/09/16 22:14:51 curt
1251 // Tweaked time of day lighting equations. Don't draw stars during the day.
1253 // Revision 1.17 1997/09/16 15:50:29 curt
1254 // Working on star alignment and time issues.
1256 // Revision 1.16 1997/09/13 02:00:06 curt
1257 // Mostly working on stars and generating sidereal time for accurate star
1260 // Revision 1.15 1997/09/05 14:17:27 curt
1261 // More tweaking with stars.
1263 // Revision 1.14 1997/09/05 01:35:53 curt
1264 // Working on getting stars right.
1266 // Revision 1.13 1997/09/04 02:17:34 curt
1269 // Revision 1.12 1997/08/27 21:32:24 curt
1270 // Restructured view calculation code. Added stars.
1272 // Revision 1.11 1997/08/27 03:30:16 curt
1273 // Changed naming scheme of basic shared structures.
1275 // Revision 1.10 1997/08/25 20:27:22 curt
1276 // Merged in initial HUD and Joystick code.
1278 // Revision 1.9 1997/08/22 21:34:39 curt
1279 // Doing a bit of reorganizing and house cleaning.
1281 // Revision 1.8 1997/08/19 23:55:03 curt
1282 // Worked on better simulating real lighting.
1284 // Revision 1.7 1997/08/16 12:22:38 curt
1285 // Working on improving the lighting/shading.
1287 // Revision 1.6 1997/08/13 20:24:56 curt
1288 // Changes due to changing sunpos interface.
1290 // Revision 1.5 1997/08/06 21:08:32 curt
1291 // Sun position now really* works (I think) ... I still have sun time warping
1292 // code in place, probably should remove it soon.
1294 // Revision 1.4 1997/08/06 15:41:26 curt
1295 // Working on correct sun position.
1297 // Revision 1.3 1997/08/06 00:24:22 curt
1298 // Working on correct real time sun lighting.
1300 // Revision 1.2 1997/08/04 20:25:15 curt
1301 // Organizational tweaking.
1303 // Revision 1.1 1997/08/02 18:45:00 curt
1304 // Renamed GLmain.c GLUTmain.c
1306 // Revision 1.43 1997/08/02 16:23:47 curt
1309 // Revision 1.42 1997/08/01 19:43:33 curt
1310 // Making progress with coordinate system overhaul.
1312 // Revision 1.41 1997/07/31 22:52:37 curt
1313 // Working on redoing internal coordinate systems & scenery transformations.
1315 // Revision 1.40 1997/07/30 16:12:42 curt
1316 // Moved fg_random routines from Util/ to Math/
1318 // Revision 1.39 1997/07/21 14:45:01 curt
1321 // Revision 1.38 1997/07/19 23:04:47 curt
1322 // Added an initial weather section.
1324 // Revision 1.37 1997/07/19 22:34:02 curt
1325 // Moved PI definitions to ../constants.h
1326 // Moved random() stuff to ../Utils/ and renamed fg_random()
1328 // Revision 1.36 1997/07/18 23:41:25 curt
1329 // Tweaks for building with Cygnus Win32 compiler.
1331 // Revision 1.35 1997/07/18 14:28:34 curt
1332 // Hacked in some support for wind/turbulence.
1334 // Revision 1.34 1997/07/16 20:04:48 curt
1335 // Minor tweaks to aid Win32 port.
1337 // Revision 1.33 1997/07/12 03:50:20 curt
1338 // Added an #include <Windows32/Base.h> to help compiling for Win32
1340 // Revision 1.32 1997/07/11 03:23:18 curt
1341 // Solved some scenery display/orientation problems. Still have a positioning
1342 // (or transformation?) problem.
1344 // Revision 1.31 1997/07/11 01:29:58 curt
1345 // More tweaking of terrian floor.
1347 // Revision 1.30 1997/07/10 04:26:37 curt
1348 // We now can interpolated ground elevation for any position in the grid. We
1349 // can use this to enforce a "hard" ground. We still need to enforce some
1350 // bounds checking so that we don't try to lookup data points outside the
1353 // Revision 1.29 1997/07/09 21:31:12 curt
1354 // Working on making the ground "hard."
1356 // Revision 1.28 1997/07/08 18:20:12 curt
1357 // Working on establishing a hard ground.
1359 // Revision 1.27 1997/07/07 20:59:49 curt
1360 // Working on scenery transformations to enable us to fly fluidly over the
1361 // poles with no discontinuity/distortion in scenery.
1363 // Revision 1.26 1997/07/05 20:43:34 curt
1364 // renamed mat3 directory to Math so we could add other math related routines.
1366 // Revision 1.25 1997/06/29 21:19:17 curt
1367 // Working on scenery management system.
1369 // Revision 1.24 1997/06/26 22:14:53 curt
1370 // Beginning work on a scenery management system.
1372 // Revision 1.23 1997/06/26 19:08:33 curt
1373 // Restructuring make, adding automatic "make dep" support.
1375 // Revision 1.22 1997/06/25 15:39:47 curt
1376 // Minor changes to compile with rsxnt/win32.
1378 // Revision 1.21 1997/06/22 21:44:41 curt
1379 // Working on intergrating the VRML (subset) parser.
1381 // Revision 1.20 1997/06/21 17:12:53 curt
1382 // Capitalized subdirectory names.
1384 // Revision 1.19 1997/06/18 04:10:31 curt
1385 // A couple more runway tweaks ...
1387 // Revision 1.18 1997/06/18 02:21:24 curt
1388 // Hacked in a runway
1390 // Revision 1.17 1997/06/17 16:51:58 curt
1391 // Timer interval stuff now uses gettimeofday() instead of ftime()
1393 // Revision 1.16 1997/06/17 04:19:16 curt
1394 // More timer related tweaks with respect to view direction changes.
1396 // Revision 1.15 1997/06/17 03:41:10 curt
1397 // Nonsignal based interval timing is now working.
1398 // This would be a good time to look at cleaning up the code structure a bit.
1400 // Revision 1.14 1997/06/16 19:32:51 curt
1401 // Starting to add general timer support.
1403 // Revision 1.13 1997/06/02 03:40:06 curt
1404 // A tiny bit more view tweaking.
1406 // Revision 1.12 1997/06/02 03:01:38 curt
1407 // Working on views (side, front, back, transitions, etc.)
1409 // Revision 1.11 1997/05/31 19:16:25 curt
1410 // Elevator trim added.
1412 // Revision 1.10 1997/05/31 04:13:52 curt
1413 // WE CAN NOW FLY!!!
1415 // Continuing work on the LaRCsim flight model integration.
1416 // Added some MSFS-like keyboard input handling.
1418 // Revision 1.9 1997/05/30 19:27:01 curt
1419 // The LaRCsim flight model is starting to look like it is working.
1421 // Revision 1.8 1997/05/30 03:54:10 curt
1422 // Made a bit more progress towards integrating the LaRCsim flight model.
1424 // Revision 1.7 1997/05/29 22:39:49 curt
1425 // Working on incorporating the LaRCsim flight model.
1427 // Revision 1.6 1997/05/29 12:31:39 curt
1428 // Minor tweaks, moving towards general flight model integration.
1430 // Revision 1.5 1997/05/29 02:33:23 curt
1431 // Updated to reflect changing interfaces in other "modules."
1433 // Revision 1.4 1997/05/27 17:44:31 curt
1434 // Renamed & rearranged variables and routines. Added some initial simple
1435 // timer/alarm routines so the flight model can be updated on a regular
1438 // Revision 1.3 1997/05/23 15:40:25 curt
1439 // Added GNU copyright headers.
1442 // Revision 1.2 1997/05/23 00:35:12 curt
1443 // Trying to get fog to work ...
1445 // Revision 1.1 1997/05/21 15:57:51 curt
1446 // Renamed due to added GLUT support.
1448 // Revision 1.3 1997/05/19 18:22:42 curt
1449 // Parameter tweaking ... starting to stub in fog support.
1451 // Revision 1.2 1997/05/17 00:17:34 curt
1452 // Trying to stub in support for standard OpenGL.
1454 // Revision 1.1 1997/05/16 16:05:52 curt
1455 // Initial revision.