1 /**************************************************************************
2 * fg_init.c -- Flight Gear top level initialization routines
4 * Written by Curtis Olson, started August 1997.
6 * Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
8 * This program is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU General Public License as
10 * published by the Free Software Foundation; either version 2 of the
11 * License, or (at your option) any later version.
13 * This program is distributed in the hope that it will be useful, but
14 * WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * General Public License for more details.
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
23 * (Log is kept at end of this file)
24 **************************************************************************/
33 #include "../Include/constants.h"
34 #include "../Include/general.h"
36 #include "../Aircraft/aircraft.h"
37 #include "../Astro/moon.h"
38 #include "../Astro/sky.h"
39 #include "../Astro/stars.h"
40 #include "../Astro/sun.h"
41 #include "../Cockpit/cockpit.h"
42 #include "../Joystick/joystick.h"
43 #include "../Math/fg_random.h"
44 #include "../Scenery/mesh.h"
45 #include "../Scenery/scenery.h"
46 #include "../Scenery/tilemgr.h"
47 #include "../Time/event.h"
48 #include "../Time/fg_time.h"
49 #include "../Time/sunpos.h"
50 #include "../Weather/weather.h"
53 extern int show_hud; /* HUD state */
54 extern int displayInstruments;
57 /* General house keeping initializations */
59 void fgInitGeneral( void ) {
64 printf("General Initialization\n");
65 printf("======= ==============\n");
67 /* seed the random number generater */
70 /* determine the fg root path */
71 if ( (g->root_dir = getenv("FG_ROOT")) == NULL ) {
72 /* environment variable not defined */
73 printf("FG_ROOT needs to be defined! See the documentation.\n");
76 printf("FG_ROOT = %s\n", g->root_dir);
82 /* This is the top level init routine which calls all the other
83 * initialization routines. If you are adding a subsystem to flight
84 * gear, its initialization call should located in this routine.*/
86 void fgInitSubsystems( void ) {
94 f = ¤t_aircraft.flight;
95 l = &cur_light_params;
99 printf("Initialize Subsystems\n");
100 printf("========== ==========\n");
102 /****************************************************************
103 * The following section sets up the flight model EOM parameters and
104 * should really be read in from one or more files.
105 ****************************************************************/
107 /* Globe Aiport, AZ */
108 FG_Runway_longitude = -398391.28;
109 FG_Runway_latitude = 120070.41;
110 FG_Runway_altitude = 3234.5;
111 FG_Runway_heading = 102.0 * DEG_TO_RAD;
113 /* Initial Position at (P13) GLOBE airport */
114 FG_Longitude = ( -398391.28 / 3600.0 ) * DEG_TO_RAD;
115 FG_Latitude = ( 120070.41 / 3600.0 ) * DEG_TO_RAD;
116 FG_Altitude = FG_Runway_altitude + 3.758099;
118 /* Initial Position at (SEZ) SEDONA airport */
119 FG_Longitude = -111.7884614 * DEG_TO_RAD;
120 FG_Latitude = 34.8486289 * DEG_TO_RAD;
121 FG_Runway_altitude = 4827;
122 FG_Altitude = FG_Runway_altitude + 3.758099;
124 /* Initial Position at (ANE) Anoka County airport */
125 FG_Longitude = -93.2113889 * DEG_TO_RAD;
126 FG_Latitude = 45.145 * DEG_TO_RAD;
127 FG_Runway_altitude = 912;
128 FG_Altitude = FG_Runway_altitude + 3.758099;
130 /* Initial Position north of the city of Globe */
131 /* FG_Longitude = ( -398673.28 / 3600.0 ) * DEG_TO_RAD; */
132 /* FG_Latitude = ( 120625.64 / 3600.0 ) * DEG_TO_RAD; */
133 /* FG_Longitude = ( -397867.44 / 3600.0 ) * DEG_TO_RAD; */
134 /* FG_Latitude = ( 119548.21 / 3600.0 ) * DEG_TO_RAD; */
135 /* FG_Altitude = 0.0 + 3.758099; */
137 /* Initial Posisition near where I used to live in Globe, AZ */
138 /* FG_Longitude = ( -398757.6 / 3600.0 ) * DEG_TO_RAD; */
139 /* FG_Latitude = ( 120160.0 / 3600.0 ) * DEG_TO_RAD; */
140 /* FG_Runway_altitude = 5000.0; */
141 /* FG_Altitude = FG_Runway_altitude + 3.758099; */
143 /* Initial Position: 10125 Jewell St. NE */
144 /* FG_Longitude = ( -93.15 ) * DEG_TO_RAD; */
145 /* FG_Latitude = ( 45.15 ) * DEG_TO_RAD; */
146 /* FG_Altitude = FG_Runway_altitude + 3.758099; */
148 /* A random test position */
149 /* FG_Longitude = ( 88128.00 / 3600.0 ) * DEG_TO_RAD; */
150 /* FG_Latitude = ( 93312.00 / 3600.0 ) * DEG_TO_RAD; */
153 printf("Initial position is: (%.4f, %.4f, %.2f)\n",
154 FG_Longitude * RAD_TO_DEG, FG_Latitude * RAD_TO_DEG,
155 FG_Altitude * FEET_TO_METER);
157 /* Initial Velocity */
158 FG_V_north = 0.0 /* 7.287719E+00 */;
159 FG_V_east = 0.0 /* 1.521770E+03 */;
160 FG_V_down = 0.0 /* -1.265722E-05 */;
162 /* Initial Orientation */
163 FG_Phi = -2.658474E-06;
164 FG_Theta = 7.401790E-03;
165 FG_Psi = 270.0 * DEG_TO_RAD;
167 /* Initial Angular B rates */
168 FG_P_body = 7.206685E-05;
169 FG_Q_body = 0.000000E+00;
170 FG_R_body = 9.492658E-05;
172 FG_Earth_position_angle = 0.000000E+00;
174 /* Mass properties and geometry values */
175 FG_Mass = 8.547270E+01;
176 FG_I_xx = 1.048000E+03;
177 FG_I_yy = 3.000000E+03;
178 FG_I_zz = 3.530000E+03;
179 FG_I_xz = 0.000000E+00;
181 /* CG position w.r.t. ref. point */
182 FG_Dx_cg = 0.000000E+00;
183 FG_Dy_cg = 0.000000E+00;
184 FG_Dz_cg = 0.000000E+00;
186 /* Set initial position and slew parameters */
187 /* fgSlewInit(-398391.3, 120070.41, 244, 3.1415); */ /* GLOBE Airport */
188 /* fgSlewInit(-335340,162540, 15, 4.38); */
189 /* fgSlewInit(-398673.28,120625.64, 53, 4.38); */
191 /* Initialize the event manager */
194 /* Dump event stats every 60 seconds */
195 fgEventRegister( "fgEventPrintStats()", fgEventPrintStats,
196 FG_EVENT_READY, 60000 );
198 /* Initialize "time" */
202 /* fgViewUpdate() needs the sun in the right place, while
203 * fgUpdateSunPos() needs to know the view position. I'll get
204 * around this interdependency for now by calling fgUpdateSunPos()
205 * once, then moving on with normal initialization. */
208 /* Initialize view parameters */
210 fgViewUpdate(f, v, l);
212 /* Initialize shared sun position and sun_vec */
213 fgEventRegister( "fgUpdateSunPos()", fgUpdateSunPos, FG_EVENT_READY, 1000 );
215 /* Initialize the weather modeling subsystem */
218 /* update the weather for our current position */
219 fgEventRegister( "fgWeatherUpdate()", fgWeatherUpdate,
220 FG_EVENT_READY, 120000 );
222 /* Initialize the Cockpit subsystem */
223 if( fgCockpitInit( current_aircraft ) == NULL ) {
224 printf( "Error in Cockpit initialization!\n" );
228 /* Initialize the orbital elements of sun, moon and mayor planets */
229 fgSolarSystemInit(*t);
231 /* Initialize the Stars subsystem */
234 /* Initialize the sun's position */
235 fgEventRegister( "fgSunInit()", fgSunInit, FG_EVENT_READY, 600000 );
237 /* Intialize the moon's position */
238 fgEventRegister( "fgMoonInit()", fgMoonInit, FG_EVENT_READY, 600000 );
240 /* Initialize the "sky" */
243 /* Initialize the Scenery Management subsystem */
245 /* fgSceneryInit(); */
247 /* Tell the Scenery Management system where we are so it can load
248 * the correct scenery data */
250 /* fgSceneryUpdate(FG_Latitude, FG_Longitude, FG_Altitude); */
252 /* I'm just sticking this here for now, it should probably move
254 cur_elev = mesh_altitude(FG_Longitude * RAD_TO_DEG * 3600.0,
255 FG_Latitude * RAD_TO_DEG * 3600.0);
256 printf("True ground elevation is %.2f meters here.\n", cur_elev);
257 if ( cur_elev > -9990.0 ) {
258 FG_Runway_altitude = cur_elev * METER_TO_FEET;
261 if ( FG_Altitude < FG_Runway_altitude ) {
262 FG_Altitude = FG_Runway_altitude + 3.758099;
264 printf("Updated position (after elevation adj): (%.4f, %.4f, %.2f)\n",
265 FG_Latitude * RAD_TO_DEG, FG_Longitude * RAD_TO_DEG,
266 FG_Altitude * FEET_TO_METER);
267 /* end of thing that I just stuck in that I should probably move */
269 /* Initialize the flight model subsystem data structures base on
271 fgFlightModelInit( FG_LARCSIM, f, 1.0 / DEFAULT_MODEL_HZ );
273 /* To HUD or not to HUD */
276 /* Let's show the instrument panel */
277 displayInstruments = 0;
279 /* Joystick support */
282 /* One more try here to get the sky synced up */
290 /* Revision 1.31 1998/01/19 18:40:32 curt
291 /* Tons of little changes to clean up the code and to remove fatal errors
292 /* when building with the c++ compiler.
294 * Revision 1.30 1998/01/13 00:23:09 curt
295 * Initial changes to support loading and management of scenery tiles. Note,
296 * there's still a fair amount of work left to be done.
298 * Revision 1.29 1998/01/08 02:22:08 curt
299 * Beginning to integrate Tile management subsystem.
301 * Revision 1.28 1998/01/07 03:18:58 curt
302 * Moved astronomical stuff from .../Src/Scenery to .../Src/Astro/
304 * Revision 1.27 1998/01/05 18:44:35 curt
305 * Add an option to advance/decrease time from keyboard.
307 * Revision 1.26 1997/12/30 23:09:04 curt
308 * Tweaking initialization sequences.
310 * Revision 1.25 1997/12/30 22:22:33 curt
311 * Further integration of event manager.
313 * Revision 1.24 1997/12/30 20:47:44 curt
314 * Integrated new event manager with subsystem initializations.
316 * Revision 1.23 1997/12/30 16:36:50 curt
317 * Merged in Durk's changes ...
319 * Revision 1.22 1997/12/19 23:34:05 curt
320 * Lot's of tweaking with sky rendering and lighting.
322 * Revision 1.21 1997/12/19 16:45:00 curt
323 * Working on scene rendering order and options.
325 * Revision 1.20 1997/12/18 23:32:33 curt
326 * First stab at sky dome actually starting to look reasonable. :-)
328 * Revision 1.19 1997/12/17 23:13:36 curt
329 * Began working on rendering a sky.
331 * Revision 1.18 1997/12/15 23:54:49 curt
332 * Add xgl wrappers for debugging.
333 * Generate terrain normals on the fly.
335 * Revision 1.17 1997/12/15 20:59:09 curt
338 * Revision 1.16 1997/12/12 19:52:48 curt
339 * Working on lightling and material properties.
341 * Revision 1.15 1997/12/11 04:43:55 curt
342 * Fixed sun vector and lighting problems. I thing the moon is now lit
345 * Revision 1.14 1997/12/10 22:37:47 curt
346 * Prepended "fg" on the name of all global structures that didn't have it yet.
347 * i.e. "struct WEATHER {}" became "struct fgWEATHER {}"
349 * Revision 1.13 1997/11/25 19:25:32 curt
350 * Changes to integrate Durk's moon/sun code updates + clean up.
352 * Revision 1.12 1997/11/15 18:16:35 curt
355 * Revision 1.11 1997/10/30 12:38:42 curt
356 * Working on new scenery subsystem.
358 * Revision 1.10 1997/10/25 03:24:23 curt
359 * Incorporated sun, moon, and star positioning code contributed by Durk Talsma.
361 * Revision 1.9 1997/09/23 00:29:39 curt
362 * Tweaks to get things to compile with gcc-win32.
364 * Revision 1.8 1997/09/22 14:44:20 curt
365 * Continuing to try to align stars correctly.
367 * Revision 1.7 1997/09/16 15:50:30 curt
368 * Working on star alignment and time issues.
370 * Revision 1.6 1997/09/05 14:17:30 curt
371 * More tweaking with stars.
373 * Revision 1.5 1997/09/04 02:17:36 curt
376 * Revision 1.4 1997/08/27 21:32:26 curt
377 * Restructured view calculation code. Added stars.
379 * Revision 1.3 1997/08/27 03:30:19 curt
380 * Changed naming scheme of basic shared structures.
382 * Revision 1.2 1997/08/25 20:27:23 curt
383 * Merged in initial HUD and Joystick code.
385 * Revision 1.1 1997/08/23 01:46:20 curt