2 * Fog color tries to track the sky color at the center of view in sunrise
7 * Various HUD intensities so you can find something that is readable for the
8 current conditions and lighting.
9 * Tie visibility to far clip plane & view frustum culling so reducting
10 visibility can increase frame rates by increasing what is culled.
11 * Fixed stupid bug with misplaced initial position.
12 * Hopefully fixed a bug when parsing system.fgfsrc on windoze.
15 * HUD updates from Charlie Hotchkiss (ladder number rotate w/ ladder, control
16 position indicators are back)
17 * Only draw the PUI cursor if Mesa/Glide/Fullscreen.
19 * Calculate the model view transformation matrix once per tile per iteration.
20 Then glLoadMatrixd() it for each fragment rather than calling push(),
22 * Added a basic splash screen.
23 * Added support for switching between fullscreen and window mode for
25 * added an enable/disable splash screen option
26 * added an enable/disable intro music option
27 * added an enable/disable instrument panel option
28 * added an enable/disable mouse pointer option
29 * Ground collision detection. You can now land or test for collision with
31 * Converted angle of attack scale into a radio altimeter.
34 * Managment of multiple textures
35 * Incorporated Friedemann Reinhard's initial panel code.
36 * Fog mode is now GL_FOG_EXP2 instead of GL_FOG_LINEAR
37 * Build the non-shared pieces of the FG sim as static libs.
40 * Incorporated Steve Baker's PUI user interface library written
41 entirely on top of OpenGL
42 * Incorporated Steve Baker's Audio library which currently only
43 supports Linux, but a win32 port is very close to being done.
44 * Sort object fragments by material property before rendering. This
45 will be a big help to performance when we start including objects
46 with a wide variety of material properties and textures.
47 * Overlapped scenery tiles to reduce the chance of an occasional
48 floating point precission induced gaps.
49 * Fixed a bug in zlib exposed by Borland Win32 compiler.
50 * Impose a maximum triangle area during scenery generation so even
51 very flat areas will get split into a few smaller sub triangles.
52 * Fine grained (fragment level) view frustum culling.
53 * view transformation optimizations -- Norman Vine.
54 * Fixed polygon winding problem in scenery generation, so all
55 tri-strips are wound counter clockwise (opengl default).
58 * Course (per tile) view frustum culling.
59 * Added a command line option to specify --fg-root which will override
61 * Hard coded default locations for FG_ROOT for situations when nothing
62 is specified. Unix = /usr/local/lib/FlightGear Win32 = \FlightGear
63 * Restructured the command line processing code so that it can process
64 these sames comands (one per line) out of a config file.
65 * Added a command line option to specify field of view. This is
66 adjustable at run time using "X / x". Supporting code contributed
70 * Complete C++ re-write of the HUD section.
71 * Miscellaneous bug fixes and tweaks.
74 * Added an option to enable/disable wireframe rendering.
75 * Added an option to enable/disable fog/haze.
76 * Added an option to enable/disable sky blending.
77 * Added an option to select smooth/flat polygon shading.
78 * Added an option to enable full-screen mode.
79 * Added a visual frame rate counter on the HUD. (Contributed by Durk Talsma)
80 * Autopilot updates (Jeff Goeke-Smith)
81 * Added an option to control the number of neighboring tiles that are drawn
84 * Fixed a horible bug that cause the time to be *WAY* off when
85 compiling with the CygWin32 compiler.
86 * Wrap up zlib so we can conditionally compile back in normal behavior
87 on systems that have trouble building zlib.
88 * Minor adjustment to texture coordinate generation to reduce texture
90 * Added a command line option to enable/disable texture maps
91 * Minor transformation adjustments to try to keep scenery tiles closer
92 to (0, 0, 0) GLfloats run out of precision at the distances we need
93 to model the earth, but we can do a bunch of pre-transformations
94 using double floats and then cast to GLfloat once everything is
95 close in where we have less precision problems.
96 * command line option to set starting position by airport ID
97 * Cleaned up initialization sequence to eliminate interdependencies
98 between sun position, lighting, and view position. This creates a
99 valid single pass initialization path.
100 * use already calculated LaRCsim values to create the roll/pitch/yaw
101 transformation matrix
104 * material properties bug fixed when rendering terrain.
105 * bug in sky color generation fixed.
106 * bug in fog color generation fixed.
107 * zlib on the fly decompression/compression support.
108 * more code reorganization and clean ups.
109 * a fixed up 30 arcsec DEM file preprocessor. World wide DEM's are
110 available in this format.
113 * Simple autopilot heading hold contributed by
114 Jeff Goeke-Smith <jgoeke@voyager.net>
115 * More code reorganization and clean ups.
118 * Many autoconf cleanups and tweaks
119 * make and make install work in unix
120 * make works for cygnus win32 (but not install yet)
121 * make dist now works
122 * added the Tools directory into the main source tree
125 * Gnu automake/autoconf/libtool make system
126 * Initial texture support