4 * Created a src/libs subdirectory for several packages that need to be
5 installed by the user but are used by many other packages and may already
6 be installed. So we just bundle the source separately as a convenience
7 if the user needs to build and install these.
8 * Upgrade to zlib-1.1.4 (security fix)
9 * Upgrade to metakit-2.4.2-32.tar.gz (latest upstream release)
10 * Added support for point objects in the scenery file format.
11 * Additions to the binary file format to make it *much* more flexible.
12 For each major primative type: points, triangles, fans, and strips, you
13 can specify an index list of vertices, normals, colors, and texture
14 coordinates. You can skip any of these you like to save on space.
15 * Added support for new file features in the binary -> ascii scenery file
17 * Various code clean ups.
18 * Separate XML I/O operations into a separate header file.
19 * Major property manager rewrite, then lots of followup cleaning and
26 * Explicitely reset the glBlendFunc() after drawing the moon for the
27 Voodoo2 linux driver since it seems to have a bug in glPopAttrib().
33 * Replaced some cout's with SG_LOG's
39 * Removed metakit and zlib from build process. Tarballs are still included
40 for those who's systems don't provide these packages.
46 * Added support for Intel's C++ compiler under Linux.
47 * Attempt to build in support for various non-compatible automake/autoconf
49 * Fix for a problem that could lead to a bogus build for people with voodoo
51 * Added Norman's jpegfactory code which can create jpeg format screen shots
52 of a live running application.
53 * implemented set/get_log_classes and set/get_log_priority.
54 * Socket library improvements.
55 * Added a C++ exception abstraction.
56 * Property manager fixes and improvements including node path caching
57 and debug tracing of property reads/writes.
58 * Updates/fixes to xml handling.
63 * Various changes to the property manager implimentation to better support
64 dumping out the desired portions of the property tree to file.
65 * Don't compile the metakit demos by default (causes problems for Irix)'
66 * Other various tweaks for Irix.
67 * Added a virtual destructor to XMLVisitor to fix a warning message.
68 * Check for valid hostname lookup in sg_socket.cxx
69 * Add a function to return modified julian date without creating an
70 entire SGTime class. This avoids an extraneous warning about not
71 being able to find a timezone.
72 * Created a mailing list for cvs commit messages.
73 * Fixed a potential array under/over run bug in interpolator.cxx
74 * Removed all references to SGValue from the property manager. Added
75 support for an "archive" bit in the property manager to control
76 which values get written out.
77 * Added SGCommandState class so that commands can compile and save
78 copies of their arguments for efficiency if they are called multiple
80 * Added Brian Baul's "tr" tiled rendering low level support library.
81 This along with some higher level code in flightgear allows us to do
82 ultra-hires tiled screen dumps suitable for large format printers.
88 * Various bug fixes, tweaks, and optimizations.
89 * Added a command manager (analogous to the property manager)
90 * Better Irix Mips support.
91 * Various gcc-3.0 fixes.
93 * Added MSVC project files (automatically generated from the unix
94 automake configuration files.)
95 * Removed total size limitation on interpolation table module.
96 * Various Cygwin fixes.
97 * Added some convenience functions to point3d.
98 * Various compiler warning fixes.
99 * Added a thread wrapper class (currently only supports pthreads)
100 * Added IO routines for a lowlevel, native simgear binary 3d file
101 format optimized for TerraGear terrain.
102 * Better endianness checking and support for the binary file
104 * Added doxygen comments for all public interface code. Documentation
105 can be accessed via the SimGear web page.
106 * Many FG -> SG name space changes for better consistancy throughout
108 * Added property aliases, repeated name tags, and a general xml
109 inclusion facilities. Many other property manager clean ups
110 following a complete rewrite.
111 * Fixed some critical null pointer bugs in property manager.
112 * Magnetic variation can now be fetched for any arbitrary location.
117 * Added a module to manage waypoints and routes, calculate bearing and
118 distance to next waypoint, lateral distance off route, etc.
119 * Moved some of the basic time management code over from flightgear.
120 * Bucket dimensions can be returned in meters
121 * Added SOCK_STREAM (TCP) socket support to the networking code.
122 * Updated random number generator interface so application can provide
123 it's own seed value as well as use the default time seed.
124 * Added a routine to calculate the distance between a point and a line segment.
125 * Updates to the property manager and the property list loader/saver.
126 * Added an explanation of the rational behind our terrain texture coordinate
128 * Fixed sky dome so that the color at the horizon will always match
129 the specified fog color.
130 * Did a fair amount of fg -> sg name space updating (lots left to do.)
131 * Added support for KAI C++ on linux.
139 * Added support for reading and writing xml files (easyxml)
140 * Then updates to property manager and xml code.
141 * Update magnetic variation code.
142 * Sky code now uses glPushAttrib and glPopAttrib so it plays better with
143 other ssg based apps.
150 * Converted project license from GPL to LGPL.
151 * Moved low level IO (socket, file, serial) code over to SimGear.
152 * Moved ephemeral code into simgear
153 * Moved basic world time code into simgear
154 * Added a property manager (registry)
155 * Some documentation added.
160 * Replaced gdbm with metakit
161 * Added drop in sky (depends on plib)
162 * Added spherical course and dist given two points calculations
164 * Math/bucket/tiling tweaks from Norman Vine
169 * Added support for RedHat package building contributed by Habibie
170 <habibie@MailandNews.com>
171 * Added gdbm to SimGear. Many systems will already have gdbm installed so
172 it is only built if it doesn't already exist on the user's platform.
173 gdbm is a set of database routines that use extendible hashing and works
174 similar to the standard UNIX dbm routines. This guarantees the availability
175 of gdbm to any application that uses SimGear.
176 * Optimizations and bullet proofing of magnetic variation code by Norman
182 * Added Nima World Magnetic Model 2000 contributed by Ed Williams
188 * Restructured directory layout to facilitate windows/mac IDE builds.
192 * Removed mat3.h and friends (we now use plib's sg lib for these sorts of
197 * Release that conincides with FlightGear-0.7.2