3 * Various bug fixes, tweaks, and optimizations.
4 * Added a command manager (analogous to the property manager)
5 * Better Irix Mips support.
6 * Various gcc-3.0 fixes.
8 * Added MSVC project files (automatically generated from the unix
9 automake configuration files.)
10 * Removed total size limitation on interpolation table module.
11 * Various Cygwin fixes.
12 * Added some convenience functions to point3d.
13 * Various compiler warning fixes.
14 * Added a thread wrapper class (currently only supports pthreads)
15 * Added IO routines for a lowlevel, native simgear binary 3d file
16 format optimized for TerraGear terrain.
17 * Better endianness checking and support for the binary file
19 * Added doxygen comments for all public interface code. Documentation
20 can be accessed via the SimGear web page.
21 * Many FG -> SG name space changes for better consistancy throughout
23 * Added property aliases, repeated name tags, and a general xml
24 inclusion facilities. Many other property manager clean ups
25 following a complete rewrite.
26 * Fixed some critical null pointer bugs in property manager.
27 * Magnetic variation can now be fetched for any arbitrary location.
31 * Added a module to manage waypoints and routes, calculate bearing and
32 distance to next waypoint, lateral distance off route, etc.
33 * Moved some of the basic time management code over from flightgear.
34 * Bucket dimensions can be returned in meters
35 * Added SOCK_STREAM (TCP) socket support to the networking code.
36 * Updated random number generator interface so application can provide
37 it's own seed value as well as use the default time seed.
38 * Added a routine to calculate the distance between a point and a line segment.
39 * Updates to the property manager and the property list loader/saver.
40 * Added an explanation of the rational behind our terrain texture coordinate
42 * Fixed sky dome so that the color at the horizon will always match
43 the specified fog color.
44 * Did a fair amount of fg -> sg name space updating (lots left to do.)
45 * Added support for KAI C++ on linux.
52 * Added support for reading and writing xml files (easyxml)
53 * Then updates to property manager and xml code.
54 * Update magnetic variation code.
55 * Sky code now uses glPushAttrib and glPopAttrib so it plays better with
62 * Converted project license from GPL to LGPL.
63 * Moved low level IO (socket, file, serial) code over to SimGear.
64 * Moved ephemeral code into simgear
65 * Moved basic world time code into simgear
66 * Added a property manager (registry)
67 * Some documentation added.
71 * Replaced gdbm with metakit
72 * Added drop in sky (depends on plib)
73 * Added spherical course and dist given two points calculations
75 * Math/bucket/tiling tweaks from Norman Vine
79 * Added support for RedHat package building contributed by Habibie
80 <habibie@MailandNews.com>
81 * Added gdbm to SimGear. Many systems will already have gdbm installed so
82 it is only built if it doesn't already exist on the user's platform.
83 gdbm is a set of database routines that use extendible hashing and works
84 similar to the standard UNIX dbm routines. This guarantees the availability
85 of gdbm to any application that uses SimGear.
86 * Optimizations and bullet proofing of magnetic variation code by Norman
91 * Added Nima World Magnetic Model 2000 contributed by Ed Williams
96 * Restructured directory layout to facilitate windows/mac IDE builds.
99 * Removed mat3.h and friends (we now use plib's sg lib for these sorts of
103 * Release that conincides with FlightGear-0.7.2