4 * Removed Metakit, FlightGear no longer uses it.
5 * Removed all glut dependencies from SimGear.
6 * Moved FGEventMgr and FGSubsystemMgr over to SimGear.
7 * Some more incremental work on 3D clouds.
8 * Added some "fastmath" functions.
9 * Some lighting tweaks and fixes (especially for taxiways.)
10 * Added support for "blend" and "scale" and "texture" animations.
11 * Added support for animating rotations around an arbitrary axis (so the
12 aircraft designer isn't forced to figure out animations as a combination
13 of rotations around X, Y, and X axes.
14 * Updates to sky dome modeling and make cloud layers follow the curve
15 of the earth (sort of.)
16 * Updates to sky dome, cloud, and sunrise/sunset color and lighting
17 effects to make them more realistic and lifelike.
18 * Better support for detecting and using OpenGL extensions at run time.
19 * Add support for win32-pthreads in MSVC.NET
21 * Various Solaris fixes.
22 * Various cygwin/mingwin fixes.
23 * Various Mac OS X fixes.
30 * Fix a compile problem for cygwin
31 * Updated/tweaked doxygen documentation in several areas
37 * Moved quite a bit of low level model management and "state"
38 management code from FlightGear into SimGear and did a substantial
39 amount of restructuring and dependency clean up in the process.
40 Created a "scene" subdirectory with sub-subdirectories for material
41 management, basic model and model animation management, sky
42 rendering, and low level loaders for the "TerraGear" tile object format.
43 * Removed support of the flat shaded and non-textured material
44 property varients. You can still do these things, but extra states
45 are no longer set up automatically.
46 * Removed 3d clouds from the default build ... these need a maintainer
47 or better yet, a complete plib-based rewrite.
48 * Moved the FlightGear sound effect manager code over to SimGear.
49 * Updated the cloud layer surface to better follow the inverted bowl
51 * Much work on cloud/sky coloring, and also much work on
52 sunset/sunrise coloring.
53 * Fixed an obscure bug in cloud texture loading which caused each
54 cloud texture to be loaded 5 times. Ouch!
55 * Various class and function renaming to make them better fit into the
56 standard SimGear naming scheme.
57 * Added some additional convenience functions to the SGPath class.
58 * Upgraded the distributed version of metakit.
60 * Irix fixes (better STL/ISO C++ header support.)
62 * Better MacOS support
69 * Fix a major packaging blunder with several missing files.
75 * removed interpreter subdir
76 * NOMINAX fix for Cygwin/gcc-3.2
77 * Added some prototype 3d clouds based on Mark Harris's demos.
78 * Simplified the command manager interface
79 * Allow an "include" attribute on root PropertyList element.
85 * Modernized the autoconf/make scripts, plus lots of tweaks and enhancements.
86 * Removed efence support (in favor of valgrind.)
88 * Added a javascript interpreter.
89 * SGSocket reimplimented on top of plib/net libs.
90 * Added a new random number generation algorithm.
91 * Total rewrite of the strutils package.
93 * Patch for the random number seed.
94 * IA-64 w/ Intel compiler fixes.
98 * Code clean ups to remove warning messages.
99 * Optimizations in sg_binobj to reduce the amout of memory copying
100 needed when loading a binobj format file.
101 * Fixed a couple places where variables could be used before they were
103 * Various property manager fixes and improvements.
104 * Fixes to cloud layer management code.
105 * Made the sky dome more flexible to facilitate use in other applications.
111 * Created a src/libs subdirectory for several packages that need to be
112 installed by the user but are used by many other packages and may already
113 be installed. So we just bundle the source separately as a convenience
114 if the user needs to build and install these.
115 * Upgrade to zlib-1.1.4 (security fix)
116 * Upgrade to metakit-2.4.2-32.tar.gz (latest upstream release)
117 * Added support for point objects in the scenery file format.
118 * Additions to the binary file format to make it *much* more flexible.
119 For each major primative type: points, triangles, fans, and strips, you
120 can specify an index list of vertices, normals, colors, and texture
121 coordinates. You can skip any of these you like to save on space.
122 * Added support for new file features in the binary -> ascii scenery file
124 * Various code clean ups.
125 * Separate XML I/O operations into a separate header file.
126 * Major property manager rewrite, then lots of followup cleaning and
130 New in 0.0.17 (final)
133 * Explicitely reset the glBlendFunc() after drawing the moon for the
134 Voodoo2 linux driver since it seems to have a bug in glPopAttrib().
140 * Replaced some cout's with SG_LOG's
146 * Removed metakit and zlib from build process. Tarballs are still included
147 for those who's systems don't provide these packages.
153 * Added support for Intel's C++ compiler under Linux.
154 * Attempt to build in support for various non-compatible automake/autoconf
156 * Fix for a problem that could lead to a bogus build for people with voodoo
158 * Added Norman's jpegfactory code which can create jpeg format screen shots
159 of a live running application.
160 * implemented set/get_log_classes and set/get_log_priority.
161 * Socket library improvements.
162 * Added a C++ exception abstraction.
163 * Property manager fixes and improvements including node path caching
164 and debug tracing of property reads/writes.
165 * Updates/fixes to xml handling.
170 * Various changes to the property manager implimentation to better support
171 dumping out the desired portions of the property tree to file.
172 * Don't compile the metakit demos by default (causes problems for Irix)'
173 * Other various tweaks for Irix.
174 * Added a virtual destructor to XMLVisitor to fix a warning message.
175 * Check for valid hostname lookup in sg_socket.cxx
176 * Add a function to return modified julian date without creating an
177 entire SGTime class. This avoids an extraneous warning about not
178 being able to find a timezone.
179 * Created a mailing list for cvs commit messages.
180 * Fixed a potential array under/over run bug in interpolator.cxx
181 * Removed all references to SGValue from the property manager. Added
182 support for an "archive" bit in the property manager to control
183 which values get written out.
184 * Added SGCommandState class so that commands can compile and save
185 copies of their arguments for efficiency if they are called multiple
187 * Added Brian Baul's "tr" tiled rendering low level support library.
188 This along with some higher level code in flightgear allows us to do
189 ultra-hires tiled screen dumps suitable for large format printers.
195 * Various bug fixes, tweaks, and optimizations.
196 * Added a command manager (analogous to the property manager)
197 * Better Irix Mips support.
198 * Various gcc-3.0 fixes.
199 * Various MSVC fixes.
200 * Added MSVC project files (automatically generated from the unix
201 automake configuration files.)
202 * Removed total size limitation on interpolation table module.
203 * Various Cygwin fixes.
204 * Added some convenience functions to point3d.
205 * Various compiler warning fixes.
206 * Added a thread wrapper class (currently only supports pthreads)
207 * Added IO routines for a lowlevel, native simgear binary 3d file
208 format optimized for TerraGear terrain.
209 * Better endianness checking and support for the binary file
211 * Added doxygen comments for all public interface code. Documentation
212 can be accessed via the SimGear web page.
213 * Many FG -> SG name space changes for better consistancy throughout
215 * Added property aliases, repeated name tags, and a general xml
216 inclusion facilities. Many other property manager clean ups
217 following a complete rewrite.
218 * Fixed some critical null pointer bugs in property manager.
219 * Magnetic variation can now be fetched for any arbitrary location.
224 * Added a module to manage waypoints and routes, calculate bearing and
225 distance to next waypoint, lateral distance off route, etc.
226 * Moved some of the basic time management code over from flightgear.
227 * Bucket dimensions can be returned in meters
228 * Added SOCK_STREAM (TCP) socket support to the networking code.
229 * Updated random number generator interface so application can provide
230 it's own seed value as well as use the default time seed.
231 * Added a routine to calculate the distance between a point and a line segment.
232 * Updates to the property manager and the property list loader/saver.
233 * Added an explanation of the rational behind our terrain texture coordinate
235 * Fixed sky dome so that the color at the horizon will always match
236 the specified fog color.
237 * Did a fair amount of fg -> sg name space updating (lots left to do.)
238 * Added support for KAI C++ on linux.
246 * Added support for reading and writing xml files (easyxml)
247 * Then updates to property manager and xml code.
248 * Update magnetic variation code.
249 * Sky code now uses glPushAttrib and glPopAttrib so it plays better with
250 other ssg based apps.
257 * Converted project license from GPL to LGPL.
258 * Moved low level IO (socket, file, serial) code over to SimGear.
259 * Moved ephemeral code into simgear
260 * Moved basic world time code into simgear
261 * Added a property manager (registry)
262 * Some documentation added.
267 * Replaced gdbm with metakit
268 * Added drop in sky (depends on plib)
269 * Added spherical course and dist given two points calculations
271 * Math/bucket/tiling tweaks from Norman Vine
276 * Added support for RedHat package building contributed by Habibie
277 <habibie@MailandNews.com>
278 * Added gdbm to SimGear. Many systems will already have gdbm installed so
279 it is only built if it doesn't already exist on the user's platform.
280 gdbm is a set of database routines that use extendible hashing and works
281 similar to the standard UNIX dbm routines. This guarantees the availability
282 of gdbm to any application that uses SimGear.
283 * Optimizations and bullet proofing of magnetic variation code by Norman
289 * Added Nima World Magnetic Model 2000 contributed by Ed Williams
295 * Restructured directory layout to facilitate windows/mac IDE builds.
299 * Removed mat3.h and friends (we now use plib's sg lib for these sorts of
304 * Release that conincides with FlightGear-0.7.2