4 * removed interpreter subdir
5 * NOMINAX fix for Cygwin/gcc-3.2
6 * Added some prototype 3d clouds based on Mark Harris's demos.
7 * Simplified the command manager interface
8 * Allow an "include" attribute on root PropertyList element.
14 * Modernized the autoconf/make scripts, plus lots of tweaks and enhancements.
15 * Removed efence support (in favor of valgrind.)
17 * Added a javascript interpreter.
18 * SGSocket reimplimented on top of plib/net libs.
19 * Added a new random number generation algorithm.
20 * Total rewrite of the strutils package.
22 * Patch for the random number seed.
23 * IA-64 w/ Intel compiler fixes.
27 * Code clean ups to remove warning messages.
28 * Optimizations in sg_binobj to reduce the amout of memory copying
29 needed when loading a binobj format file.
30 * Fixed a couple places where variables could be used before they were
32 * Various property manager fixes and improvements.
33 * Fixes to cloud layer management code.
34 * Made the sky dome more flexible to facilitate use in other applications.
40 * Created a src/libs subdirectory for several packages that need to be
41 installed by the user but are used by many other packages and may already
42 be installed. So we just bundle the source separately as a convenience
43 if the user needs to build and install these.
44 * Upgrade to zlib-1.1.4 (security fix)
45 * Upgrade to metakit-2.4.2-32.tar.gz (latest upstream release)
46 * Added support for point objects in the scenery file format.
47 * Additions to the binary file format to make it *much* more flexible.
48 For each major primative type: points, triangles, fans, and strips, you
49 can specify an index list of vertices, normals, colors, and texture
50 coordinates. You can skip any of these you like to save on space.
51 * Added support for new file features in the binary -> ascii scenery file
53 * Various code clean ups.
54 * Separate XML I/O operations into a separate header file.
55 * Major property manager rewrite, then lots of followup cleaning and
62 * Explicitely reset the glBlendFunc() after drawing the moon for the
63 Voodoo2 linux driver since it seems to have a bug in glPopAttrib().
69 * Replaced some cout's with SG_LOG's
75 * Removed metakit and zlib from build process. Tarballs are still included
76 for those who's systems don't provide these packages.
82 * Added support for Intel's C++ compiler under Linux.
83 * Attempt to build in support for various non-compatible automake/autoconf
85 * Fix for a problem that could lead to a bogus build for people with voodoo
87 * Added Norman's jpegfactory code which can create jpeg format screen shots
88 of a live running application.
89 * implemented set/get_log_classes and set/get_log_priority.
90 * Socket library improvements.
91 * Added a C++ exception abstraction.
92 * Property manager fixes and improvements including node path caching
93 and debug tracing of property reads/writes.
94 * Updates/fixes to xml handling.
99 * Various changes to the property manager implimentation to better support
100 dumping out the desired portions of the property tree to file.
101 * Don't compile the metakit demos by default (causes problems for Irix)'
102 * Other various tweaks for Irix.
103 * Added a virtual destructor to XMLVisitor to fix a warning message.
104 * Check for valid hostname lookup in sg_socket.cxx
105 * Add a function to return modified julian date without creating an
106 entire SGTime class. This avoids an extraneous warning about not
107 being able to find a timezone.
108 * Created a mailing list for cvs commit messages.
109 * Fixed a potential array under/over run bug in interpolator.cxx
110 * Removed all references to SGValue from the property manager. Added
111 support for an "archive" bit in the property manager to control
112 which values get written out.
113 * Added SGCommandState class so that commands can compile and save
114 copies of their arguments for efficiency if they are called multiple
116 * Added Brian Baul's "tr" tiled rendering low level support library.
117 This along with some higher level code in flightgear allows us to do
118 ultra-hires tiled screen dumps suitable for large format printers.
124 * Various bug fixes, tweaks, and optimizations.
125 * Added a command manager (analogous to the property manager)
126 * Better Irix Mips support.
127 * Various gcc-3.0 fixes.
128 * Various MSVC fixes.
129 * Added MSVC project files (automatically generated from the unix
130 automake configuration files.)
131 * Removed total size limitation on interpolation table module.
132 * Various Cygwin fixes.
133 * Added some convenience functions to point3d.
134 * Various compiler warning fixes.
135 * Added a thread wrapper class (currently only supports pthreads)
136 * Added IO routines for a lowlevel, native simgear binary 3d file
137 format optimized for TerraGear terrain.
138 * Better endianness checking and support for the binary file
140 * Added doxygen comments for all public interface code. Documentation
141 can be accessed via the SimGear web page.
142 * Many FG -> SG name space changes for better consistancy throughout
144 * Added property aliases, repeated name tags, and a general xml
145 inclusion facilities. Many other property manager clean ups
146 following a complete rewrite.
147 * Fixed some critical null pointer bugs in property manager.
148 * Magnetic variation can now be fetched for any arbitrary location.
153 * Added a module to manage waypoints and routes, calculate bearing and
154 distance to next waypoint, lateral distance off route, etc.
155 * Moved some of the basic time management code over from flightgear.
156 * Bucket dimensions can be returned in meters
157 * Added SOCK_STREAM (TCP) socket support to the networking code.
158 * Updated random number generator interface so application can provide
159 it's own seed value as well as use the default time seed.
160 * Added a routine to calculate the distance between a point and a line segment.
161 * Updates to the property manager and the property list loader/saver.
162 * Added an explanation of the rational behind our terrain texture coordinate
164 * Fixed sky dome so that the color at the horizon will always match
165 the specified fog color.
166 * Did a fair amount of fg -> sg name space updating (lots left to do.)
167 * Added support for KAI C++ on linux.
175 * Added support for reading and writing xml files (easyxml)
176 * Then updates to property manager and xml code.
177 * Update magnetic variation code.
178 * Sky code now uses glPushAttrib and glPopAttrib so it plays better with
179 other ssg based apps.
186 * Converted project license from GPL to LGPL.
187 * Moved low level IO (socket, file, serial) code over to SimGear.
188 * Moved ephemeral code into simgear
189 * Moved basic world time code into simgear
190 * Added a property manager (registry)
191 * Some documentation added.
196 * Replaced gdbm with metakit
197 * Added drop in sky (depends on plib)
198 * Added spherical course and dist given two points calculations
200 * Math/bucket/tiling tweaks from Norman Vine
205 * Added support for RedHat package building contributed by Habibie
206 <habibie@MailandNews.com>
207 * Added gdbm to SimGear. Many systems will already have gdbm installed so
208 it is only built if it doesn't already exist on the user's platform.
209 gdbm is a set of database routines that use extendible hashing and works
210 similar to the standard UNIX dbm routines. This guarantees the availability
211 of gdbm to any application that uses SimGear.
212 * Optimizations and bullet proofing of magnetic variation code by Norman
218 * Added Nima World Magnetic Model 2000 contributed by Ed Williams
224 * Restructured directory layout to facilitate windows/mac IDE builds.
228 * Removed mat3.h and friends (we now use plib's sg lib for these sorts of
233 * Release that conincides with FlightGear-0.7.2