2 * Fixed a bug in zlib exposed by Borland Win32 compiler.
3 * Impose a maximum triangle area during scenery generation so even
4 very flat areas will get split into a few smaller sub triangles.
5 * Fine grained (fragment level) view frustum culling.
6 * view transformation optimizations -- Norman Vine.
7 * Fixed polygon winding problem in scenery generation, so all
8 tri-strips are wound counter clockwise (opengl default).
11 * Course (per tile) view frustum culling.
12 * Added a command line option to specify --fg-root which will override
14 * Hard coded default locations for FG_ROOT for situations when nothing
15 is specified. Unix = /usr/local/lib/FlightGear Win32 = \FlightGear
16 * Restructured the command line processing code so that it can process
17 these sames comands (one per line) out of a config file.
18 * Added a command line option to specify field of view. This is
19 adjustable at run time using "X / x". Supporting code contributed
23 * Complete C++ re-write of the HUD section.
24 * Miscellaneous bug fixes and tweaks.
27 * Added an option to enable/disable wireframe rendering.
28 * Added an option to enable/disable fog/haze.
29 * Added an option to enable/disable sky blending.
30 * Added an option to select smooth/flat polygon shading.
31 * Added an option to enable full-screen mode.
32 * Added a visual frame rate counter on the HUD. (Contributed by Durk Talsma)
33 * Autopilot updates (Jeff Goeke-Smith)
34 * Added an option to control the number of neighboring tiles that are drawn
37 * Fixed a horible bug that cause the time to be *WAY* off when
38 compiling with the CygWin32 compiler.
39 * Wrap up zlib so we can conditionally compile back in normal behavior
40 on systems that have trouble building zlib.
41 * Minor adjustment to texture coordinate generation to reduce texture
43 * Added a command line option to enable/disable texture maps
44 * Minor transformation adjustments to try to keep scenery tiles closer
45 to (0, 0, 0) GLfloats run out of precision at the distances we need
46 to model the earth, but we can do a bunch of pre-transformations
47 using double floats and then cast to GLfloat once everything is
48 close in where we have less precision problems.
49 * command line option to set starting position by airport ID
50 * Cleaned up initialization sequence to eliminate interdependencies
51 between sun position, lighting, and view position. This creates a
52 valid single pass initialization path.
53 * use already calculated LaRCsim values to create the roll/pitch/yaw
57 * material properties bug fixed when rendering terrain.
58 * bug in sky color generation fixed.
59 * bug in fog color generation fixed.
60 * zlib on the fly decompression/compression support.
61 * more code reorganization and clean ups.
62 * a fixed up 30 arcsec DEM file preprocessor. World wide DEM's are
63 available in this format.
66 * Simple autopilot heading hold contributed by
67 Jeff Goeke-Smith <jgoeke@voyager.net>
68 * More code reorganization and clean ups.
71 * Many autoconf cleanups and tweaks
72 * make and make install work in unix
73 * make works for cygnus win32 (but not install yet)
75 * added the Tools directory into the main source tree
78 * Gnu automake/autoconf/libtool make system
79 * Initial texture support