4 * Much work on drawing and animating 3d aircraft models for things like the
5 chase and tower views. Propellers spin, control surfaces move, gear
7 * Overhauled mouse handling code and make it user configurable.
8 * Added a new environment (as in weather) subsystem.
9 * Added a new logging module
10 * Aded a new ATC subsystem.
11 * Virtual 3d Cessna 172 cockpit (work in progress) but many things are
13 * Virtual 3d Cessna 310 cockpit.
14 * Instrument panel background can now be a set of tiled textures so we can
15 achieve *much* higher resolution.
17 * Major property manager overhaul.
18 * Major view code overhaul. All views are now configurable via config files.
19 * Major overhaul of the sound manager, it is now much more
20 configurable with many sound effect improvements.
21 * Seperate XML I/O opertions into a separate header.
22 * Impliment a standard FGSubsystem interface for module consistency.
23 * Add waypoint dialog now shows entire current waypoint list in a scroll box.
24 * Elevator trim position now shown on the HUD.
25 * Use an LED font for radios (and added infrastructer/support for
27 * Continued work on developing a generalized network interface to an external
28 flight dynamics model running as a separate process on the same or different
30 * Initial glideslope and climb rate can be specified from the command line.
31 * Fixes and improvements to make ground trimming more robust.
32 * Many JSBSim updates and improvements, JSBSim now exports all it's
33 interesting internal state via the property manager.
34 * Many updates to UIUCsim including support for non-linear models, flaps.
35 * Move tower view location when teleporting to a new airport.
36 * Created a new /devices subtree in the property manager to display
37 current device status.
39 * Many YASim updates and bug fixes, autogen contact points for
40 collision detection, support for full engine startup procedure,
41 minimal support for magnetos, support skid objects (non-rolling gear
42 objects), reduce idle power a bit, export gear compression amount to
43 the property tree, include wind when computing airspeed,
45 * Fixes to the property picker/browser.
46 * Fixes and updates to the configure script.
47 * Several potential memory abuse bugs detected (valgrind) and fixed (Melchior)
48 * Fix an instrument panel text bug ... an integer overflow could prevent
49 the text from displaying if the panel was turned off for more than 37.8
51 * Fixed a segfault when trying to audibly ident a nav station. Changes in
52 the sound manager code broke some assumptions.
53 * Fixed a bug (another int overflow) which could trick the event
54 manager into thinking the next time to run the events is *way* in
56 * Various performance optimizations.
57 * More work on saving/restoring flights
58 * Of all the ILS stations of the specified frequency, pick the one the most
59 directly points at us.
60 * Various restructures in the scenery loading code in preparation for
61 more flexible runway lighting support.
62 * Fixes/improvements to the scenery/line interesection code.
66 * Various compiler warning messages fixed.
72 * Fixes to the Thanks file.
73 * Fix --time-offset in the man page and options help.
74 * Fixed the spelling of Celsius.
75 * Cleaned up some stray cout's
76 * Removed some redundant FG* class qualifiers in various headers.
77 * GUI dialog box fixes for autopilot.
78 * Ensure that initial engine settings are copied over from FlightGear
80 * FreeBSD fix from JSBSim.
86 * JSBSim FGPiston mixture improvements
87 * Enable Audio by default in MSVC builds
88 * Added a clock freeze option.
94 * Switch to JSBSim (jsbsim.sf.net) as our default flight model.
95 * Added additional aircraft: Cessna 182, Cessna 172 (ifr panel),
96 and a Cessna 310 (twin prop).
97 * Added an entirely new set of flight dynamics modeling code by Andy Ross.
98 Includes several aircraft such as a 747, A4, and DC-3.
99 This is (Y)et (A)nother Flight Dynamics (Sim)ulator. It is a first cut
100 of a "different take" on FDM design. It's intended to be very simple
101 to use, producing reasonable results for aircraft of all sorts and sizes,
102 while maintaining simulation plausibility even in odd flight conditions
103 like spins and aerobatics. It's at the point now where one can
104 actually fly the planes around.
105 * Added an optional embedded http server that provides a property
106 manager interface to external programs and scripts.
107 * Added an optional embedded http server that can serve out live
108 screen shots to anyone on the web.
109 * Sync with the latest JSBSim code.
110 * Added simple ATIS support.
111 * More flexible autopilot that can be tuned per aircraft.
112 * Many updates to the HUD to allow it to handle a much bigger set of
113 symbology and functionality
114 * Support for back course ILS approaches.
115 * Implimented DME ETE and speed.
116 * Added support for rudder and aileron trim.
117 * Many improvents with piston engine and propeller modeling. Engine
118 startup procedures work, and engine guages work.
119 * Added support for retractable gear.
120 * Added 'master freeze' and 'fuel freeze' modes. Would like to add
121 other freeze modes soon.
122 * Added a 'high' level aircraft config file that specifies things like
123 the FDM code to use, the aircraft config file, the 3d model, the
124 instrument panel, autopilot config, etc.
125 * Added a neat external 'chase' view control panel.
126 * Added a GUI interface to the property manager system.
127 * Moved keybinding definitions to a config file.
128 * Many additions and improvements to the sound effects including
129 stall horn, tire squeek, ground rumble, wind noise, flaps, etc.
130 * Enable introduction music in windows (off by default on all platforms)
131 * Added support for the OpenGC glass cockpit project.
132 * Added support for flying ILS approaches in both runway directions if the
133 same frequency is used in both cases.
135 * Added an autogen.sh script for those compiling from CVS code.
136 * Attempt to support more incompatible varients of the
137 automake/autoconf tools.
138 * Added basic man pages.
139 * Removed old remnants of plib-1.2.x support. Plib-1.4.x is now required.
140 * Added support for building mandrake packages (other packaging system
141 contributions welcom.)
142 * Various initialization and startup sequence fixes and tweaks.
143 This helps get the flight dynamics model going reliably and robustly.
144 It also helps get initial time of day effects correct.
145 * Fixed a config problem that could lead to bogus builds for people with
147 * Better support for running with an alternate time/date for when we
148 are being slaved to an external data source.
149 * Fixed (simplistic) terrain following autopilot mode.
150 * Fixes to problems with window aspect ratio that could surface if the
152 * Fix several off by one errors in hud_card.cxx
153 * Fix gauge spelling error.
154 * Modified FGSubsystem::update() to take an int parameter for delta time.
155 * Many internal fixes and enhancements to the core code that manages
156 instrument panel modeling and rendering.
157 * LaRCsim EGT doesn't show 'running' values while cranking.
158 * Fixes to JSBSim so that the slip/skid ball is much more realistically modelled
159 * Added support for an unlimited number of fuel tanks.
160 * Multi-engine throttle fixes.
161 * A round of updates to the UIUC flight dynamics model.
162 * Fixed an annoying tile cache scheduling bug. This makes tile paging
163 much more robust even with teleporting and reseting.
164 * Fixed a potential mouse freeze up condition on windows.
165 * Converted the materials file to xml.
166 * Tweaked and updated initial option and config file parsing to be
167 more intuitive and robust.
168 * Check for the proper version of the base file and exit gracefully
170 * Fixed a problem with the initial view offset being lost.
171 * Various floating point / initial value bug fixes
172 * Added support for tracing property manager reads and writes (for
174 * Fixed the problem where the simulator clock time would go goofy
175 when scenery was being loaded.
176 * Make the tile cache system more tolerant of situations where the tile
177 cache is full, but no entry qualifies for removal.
183 * Better cygwin and mingwin support.
184 * Better support for gcc-3.0
189 * Updated to the latest JSBSim flight dynamics model (http://jsbsim.sf.net)
190 * First release of a bundled utility: fgjs which assists you in creating
191 a joystick/button configuration for your setup.
192 * Updated airport data file with taxiways at many major airports.
193 * Better support for using an external browser to view online help
194 components. Windows support for this will be included in the next
196 * Now using plib-1.4.x which supports more than 3 concurrent sounds.
197 * Most of the README's and documentation has been reviewed and brought
199 * Support for ultra-hires screen dumps suitable for large scale
201 * Updated, more flexible binary scenery format.
202 * Support for using digital axes (i.e. a hat) as a pair of buttons
203 which can be mapped to any function a button could be mapped to.
204 * Added user documentation to the base package
205 * Added a c172 mini panel.
206 * Improved c172 panel graphics.
207 * Added units to configuration files
209 * External view panning fix ups.
210 * Fixed the segfault on exit bug.
211 * Lots of property manager tweaks. Appened units to property name to
212 make it explicit, adjusted read/write/archive bits and defaults
216 * Fixed a potential segfault in radio station lookup/search code.
217 * Fixed a bug in the audio system intialization order that could cause
218 a segfault in some circumstances.
219 * Fixed a typo in the 2nd tank property name so it's value is now accessible
220 from the instrument panel.
221 * Fixed a bug when loading the "old" binary scenery which prevented ground
222 lighting from being generated.
223 * Jettison old conditionally compiled plib-1.2.x code, we now require
224 plib-1.4.x or higher.
225 * Eliminated some convoluted that generated a harmless, but confusing
226 "*** NO TIMEZONE" error message,
227 * Fixed doubled bindings for joystick buttons.
229 * Fixed a bug with the time warping/offset code. You can again
230 startup with a proper time offset if you like.
231 * Fixed a couple memory problems ... attempting to access/use/write to
232 previously freed memory.
237 * Cleaned up various warning messages
238 * Various Cygwin fixes.
239 * Various MSVC fixes.
240 * Various Irix Mips fixes.
242 * Check for null panel before passing mouse events to panel object.
243 * Fixed panel edge artifacts (due to unwanted texture wrapping.)
244 * Fixed a typo in the base/materials file.
245 * Various property manager fixes.
246 * Various property manager lookup optimizations.
247 * Fixed a bug in the autopilot altitude hold that crept in.
249 * Converted from hardcoded to configurable keyboard bindings.
250 * Added an FGSubsystem base class so subsystems can be managed with a
252 * Keyboard commands are now completely remapable. Removed BFI and
253 keyboard in place of remapable inputs.
254 * Started to impliment a command manager. This along with the
255 property manager will go a long ways toward building infrastructure
257 * Started laying infrastructure for creating ultra-high-res tiled
258 screen shots suitable for printers.
259 * Synced with a recent version of JSBSim.
260 * GUI code split into smaller logical subcomponents.
261 * FGOptions converted to use property manager directly.
262 * "delta-t" and fdm interface timing fixes and tweaks.
263 * Added a sound effect manager class at the FlightGear level.
265 * Support for setting a starting position as and offset distance (and /
266 or radial) from your specified starting postition. This allows you to
267 initialize on final x miles out at y altitude.
268 * Many updates to make a much more realistic single engine and prop model
269 with atmospheric and velocity dependencies. Fuel flow now modeled.
270 * Straightened out magnetic offset issues with VOR stations so we can
271 navigate properly from real avaition charts.
272 * Added a direct network interface support for the "Atlas" moving map
273 program. (Output radio stack settings so current VOR and OBS can be
275 * Autopilot made to work more like a real world autopilot (rather than
276 based on perfect values.) Autopilot wing leveler is slaved off the
277 turn coordinator. Heading hold is slaved from the DG (which drifts).
278 Nav and ILS holds slave off the needle position.
279 * Backcorse ILS needle should move in correct direction now.
280 * Identing of NAV radios (and individual volume control) now work.
281 * Don't play DME ident if no colocated DME.
282 * VOR/ILS/ADF range pickup realistically modeled as per AIM.
283 * Added support for marker beacons.
284 * Support for loading and saving the current 'simulator state' using
285 an xml formated file.
286 * Added threaded tile paging for systems with pthread support.
287 * Added high level support for creating airport taxiway and runway signs.
288 * Many updates and fixes to the "installation and getting started" manual.
289 * Support for adding static objects to the scenery.
290 * Many updates and new features for the xml configurable panel engine.
291 Many corresponding improvements to the default instrument panel.
292 * Support added for incrementally numbering screen snapshots.
293 * Added support for a new, smaller, faster binary scenery format.
294 * Added an xml configurable HUD engine.
295 * Added interface glue to propogate wind values to LaRCsim.
299 * Added night ground cover lights with user controllable densities on
300 a per texture basis. Lights have a bit of a "fog punch through" effect.
301 * Support added for "shaped" instrument panels.
302 * Added support for virtual panels that are larger than the screen
303 space which can scroll.
304 * Added waypoint and route flying support to the autopilot and HUD.
305 * New highly detailed runway textures with accurate markings.
306 * Added a basic piston engine model, with support for rpm, egt, cht, mp,
308 * Many tweaks and improvements to the c172 instrument panel.
309 * Corrections and additions to the airport and navaid database.
310 * Added an external interface to the property manager so you can
311 "telnet" into a running copy of FlightGear, cd through the property
312 tree and examine and even change values, all from a remote computer.
313 * Improvements to flight model initialization.
314 * Fixes and improvements to the save/restore code.
315 * Added a load/save dialog box for saving/restoring your current flight.
316 * Program notes max texture size for your card/driver so it can load
317 higher resultion textures if they are available and if you can use
319 * Added a visibility= command line option for setting intial visibility
321 * Range of tiles loaded and drawn are now directly calculated from the current
322 visibility distance so that the ground always blends smoothly into sky.
323 * Rewrote the tile caching scheme so it is now more flexible, more dynamic,
324 simpler, and more robust.
325 * Updates to the FDM bus.
326 * Many clean ups with the view code to prepare the way for a greater
327 variety of external views.
328 * MSVC project files now included in the source distribution.
329 * Fixed a view bug that could make the aircraft model appear rotated
331 * Fixed a bug with the autopilot rate of climb hold.
332 * Internal property manager tweaks.
333 * Additional materials can be aliased to an existing material to save
334 texture space (at the expense of less texture variety)
340 * Aircraft now starts at end of runway closest to desired heading.
341 * Runways now have accurate markings.
342 * Addition of a completely reconfigurable instrument panel.
343 * Tons of panel tweaks and fixes. Gyro now drifts, relocated whisky compass,
344 skid ball moves in the right direction, etc.
345 * Updates and tweaks to network multiplayer code.
346 * Tweaks to ground steering sensitivity.
347 * Updates to the UIUC flightmodel and icing research code.
348 * Fixed the sound problem in the previous version.
349 * Current scenery normal is now available for use.
350 * Current load queue size is now available for use.
351 * Added a configure time check for proper simgear version.
352 * Explicitely link in -lpthread if it exists.
353 * Fixed a couple namespace problems.
354 * MacOS and MSVC tweaks.
355 * Renamed JSBsim to JSBSim
356 * Added support in the material library for non-repeating textures.
361 * VOR reception now scales with altitude.
362 * Added differential braking support.
363 * Landing gear modeling code now works in JSBSim
364 * Overhauled cloud code substantially, new cloud textures.
365 * Added support for Ray Woodworth's 5 axis motion chair.
366 * Red light the panel at night and shade based on time of day.
368 * Fixed autopilot altitude hold increment bug.
369 * Fixed screen snap shot function.
370 * Fixed mach number for LaRCsim.
371 * --start-date-gmt option fixed.
372 * Fixes to uiuc includes and initializations
373 * Fixes to periodic scheduler.
374 * Fixed a tile loading bug if the load queue wasn't empty before a reset or
377 * Some additional MSVC5 portability fixes.
378 * Tweaks to build with newest gcc under Irix contributed by Erik Hofman.
380 * Clean out a pile of old junk in the material manager library from the
381 pre-ssg days, and majorly overhauled it.
382 * Complete reengineering of the panel code in preparation for moving the
383 configuration out into a data file.
384 * Lots of hashing around with Joystick support trying to achieve something
385 that is flexible enough to handle the zillions of possible configurations
386 out there. Hopefully we are approaching a workable solution.
387 * Better windows support in our joystick module.
388 * View code simplifications and optimizations contributed by Norman Vine.
390 * Added support for $FG_SCENERY and --fg-scenery=path so scenery can have a
391 different location from the base package.
392 * Moved drop in sky module, world time module, ephemeris module, and low
393 level communications modules over to simgear.
394 * Replaced gdbm with metakit
395 * Added David Megginson's property manager
400 * Added a radio stack 2 VOR/ILS and an ADF to the instrument panel.
401 You can change the frequencies by clicking on the knobs on the
402 instrument panels. You can now navigate with VOR/ADF/DME and fly
404 * Added a chronometer to the instrument panel.
405 * Added a "wet" compass to the top of the instrument panel.
406 * Compass, vsi, and altitute instruments and vacuum system are more
408 * Added a magnetic variation model.
409 * Added navaid database management and query code.
410 * Added magvar offset to VOR radials.
411 * Heading bug now display magnetic heading rather than true heading.
412 * Autopilot now has modes to track a VOR and GS.
413 * Added custom joystick client support so sim can be flown from a
414 remote joystick connected to another machine. This is in support of
415 some custom hardware located in the human factors research lab of the
416 university of minnesota.
417 * HUD controls are a bit different "h" toggles through day/night/off
418 modes and "H" cycles through brightness levels.
419 * Norman Vine contributed code to optionally do antialiased hud lines
420 on hardware that supports this. Norman also contributed additional
421 hud cleanups and updates.
422 * Updates to JSBsim flight dynamics code that includes a generic
423 reconfigurable flight control system, a initial state trimming routine,
424 support for wind and weather, support for flaps, independent trim control,
426 * Updates to LaRCsim flight dynamcis code contributed by UIUC that
427 allows loading aircraft specifications at runtime from config files.
428 UIUC is using flightgear as a platform to do icing research. The UIUC
429 aircraft use the c172 gear model for now which causes some weirdness
430 on the ground for some of the larger aircraft.
431 * Flight model no longer has to be chosen at compile time.
432 * Separated ephemeris code from the actual sky rendering code and gave
433 this whole section a big overhaul. The moon should now consistantly
434 have the correct phase.
435 * Rebuilt the sky dome using ssg.
436 * Removed dependencies on mat3.h and friends (old srgp support lib)
437 * Airport lookups now done through gdbm (a light weight embedded database.)
438 * Converted ssgVTable's to ssgVtxTables which do proper memory
439 management and should facilitate use of compiled vertex arrays once
440 ssg add support for these.
441 * Overhauled autopilot internals, separated out the gui controls from
442 the actual autopilot code.
443 * Cygwin32 build fixes
449 * Lots of code reorganizations
450 * Build requires plib-1.1.x
451 * Build requires SimGear-0.0.x
452 * LaRCsim/c172 is now the default aircraft model.
453 * Added flaps support to control model.
454 * Lots of updates and tweaks for the LaRCsim/c172 model.
455 * Use a more standard texture/blend mode combination for sun/moon halos to
456 avoid render path that's not supported by all cards/drivers.
457 * Change reported speed on hud from V_equiv_kts to V_calibrated_kts
458 * Instrument panel rewrite by David Megginson. This isn't quite as flashy
459 as the first pass, but is much more functional, plays much better with
460 opengl, and it should be relatively easy for someone with graphical skills
461 to make it look more spiffy.
462 * MacOS fixes contributed by Darrell Walisser.
463 * Many JSBsim updates.
464 * Added a screen snapshot facility (F3).
465 * Added a load/save state function contributed by David Megginson.
466 * Added support for various I/O protocols and channels so that flightgear
467 can communicate with itself and other programs through a variety of means.
468 * Bug fix: The aircraft model used for external views was being included in
469 the height above terrain check so when the view position and the aircraft
470 model collided the current altitude kept getting pushed up to compensate,
471 but of course the aircraft model would get pushed up as well because it
472 tracks the current aircraft position and orientation. Thus you had a never
474 * Oliver's multiplayer network code now moved to his own subdirectory:
476 * Added simulated cloud puffs as we pass through the cloud layer.
477 * Cleaned up some memory leaks occuring between ssg and flightgear.
478 * Update to Christian's weather data base code.
481 * Durk Talsma added a nifty cloud layer.
482 * Default to Christian Mayer's new weather system.
483 * Added routines to do screen printing contributed by Mark Vallevand.
484 * Added routines to do screen shots to ppm graphics file (all platforms)
485 contributed Rich Kaszeta.
486 * Added a magic carpet (aka slew) mode.
487 * Added a hot air balloon simulator mode. (alpha)
488 * Added a simple (direct lincage) autocoordation feature.
489 * Added a mode to control view (side to side and up and down) with the mouse.
490 * Fixed a DEM decoding problem which caused most of the terrain to be 256
491 meter too high (and regenerated the world scenery with proper elevations.)
493 * Added support for a pilot view offset from the center of gravity.
494 * Various platform portability fixes.
495 * Updated time-offset/syncing command line options.
496 * Updated the FDM <==> Flight Gear interface to be more object oriented.
497 This should hopefully pave the way for being able to simulate several
499 * Removed unimplemented menu entries.
500 * Various scenery tools changes and enhancements in preparation for adding
501 runways (hopefully for the next release.)
504 * Autopilot can now fly great circle routes.
505 * Incorporated a first stab at some networking code contributed by Oliver
507 * Added Christian Mayer's new weather subsystem.
508 * Started adding support for "external" views ... still needs some work.
509 * Added a flight model acceleration funtion.
510 * Added support for mouse yoke control contributed by David Megginson.
511 * FDM model hertz now definable from the command line.
512 * Added initial timezone support so the user can have better control and more
513 options for setting the starting time of the sim.
514 * We now draw nonexistant tiles as ocean which means we only have to create
515 and distribute tiles that contain some sort of land mass.
517 * Replaced basic render engine with plib's ssg (simple scene graph).
518 * Now expect plib to be installed in it's one true and official location.
519 * Added support for timegm() if it exists which explicitely expects GMT input.
520 * A bit of your basic code reorganization and shuffling.
522 * Removed tools dependency on libgfc. Functionality is now covered by
523 shapelib which has been added into the Tools tree.
524 * Added support for the wonderful GSHHS global land mass data set.
525 * Removed dependecy on process-dem.pl script.
526 * Created a new distributed/parallel tile build system ... hmmm kind of super
527 computer or beowulf style stuff for getting large chunks of scenery built
529 * Only generate tiles that have land mass data since the sim can recreate pure
530 ocean tiles on the fly.
531 * First stab at a water flattening scheme to prevent oceans, lakes, and rivers
532 from running up and down the sides of hills.
533 * Changed the default "Work/" subdirectory layout.
534 * Updates to better handle segment boundaries in preparation for real airport
535 runway and lighting modeling.
536 * Updates and enhancements to my polygon management class.
539 * Updates to Tony's c172 model.
540 * Updated getting started guide from Micheal Basler.
542 * FreeBSD portability tweaks.
543 * MACos portability tweaks.
544 * Borland C++ tweaks.
548 * Tons of improvements with scenery creation. Inter-tile gaps have been
549 fixed, distorted textures have been fixed, real coastlines have been added,
550 and many other subtle improvements.
551 * Tools for parallelizing the scenery building tasks. For instance by using
552 20 machines in parallel, scenery for the entire USA can be regenerated in
553 just over 4 hours vs. 70+ hours on a single machine.
554 * Texture scale can be specified (and changed)( in the materials file. The
555 sim must be rerun for the change to take effect.
556 * Windows now uses plib joystick code so rudder pedals should now work.
557 * Now builds against Steve Baker's plib (portable game devel library)
558 distributed separately (www.woodsoup.org/~sbaker/plib/)
559 * Many source code changes for the MacOS port contributed by Darrell
560 Walisser (the port isn't quite there yet ...)
561 * Source code changes for better compiling with the Borland compiler.
562 * Source code changes for better compiling with the native Irix compilers.
563 * Fixed a bug so you can now fly across the international date line (or
564 more precisely the division between longitude = +/-180.
565 * Tweaks to the Astro section contributed by Durk Talsma.
566 * Autopilot improvements contributed by Norman Vine.
567 * Fonts/characters now drawn with texture maps for increased speed.
568 * Instrument panel can be toggled on and off with "P".
569 * GUI interface for tweaking some autopilot parameters.
570 * HUD appearance and layout changes contributed by Norman Vine, includes
571 faster font drawing for much better performance.
572 * Reset function added to reset you to your starting conditions.
573 * GUI function to enter a new airport id (and be transported there)
574 * Added serial output support for an "in-development" full motion cockpit.
575 * "Just in time" texture loading to reduce initial sim loading time.
578 New in 0.59 (This is an intermediate/stepping stone release. Skip this
579 release if you are interested in stability.)
580 * IRIX portability changes and support for native SGI compilers.
581 * Solaris portability tweaks
582 * Incorporated some MacOS portability changes (although the port is not
584 * Changes to allow adjustment of the autopilot settings while it is
586 * Began complete overhaul of scenery generation tools.
587 * Fixed a view frustum culling bug.
588 * separated lib GPC (generic polygon clipper.) GPC is not "freeware" and
589 the author has explicitely refused our request to distribute source code
590 for this library with Flight Gear.
591 * updated installation and getting started guide
592 * switched to a simpler, lighter weight frame rate calculation method.
593 * new tile division scheme.
594 * GPS serial *output* fixes.
595 * Added a nifty halo to both the sun and moon. Preparation for allowing
596 subtle moon lighting effects at night.
597 * Incorporated Jon Berndt's new C++ flight model rewrite.
598 * Autopilot settings can be adjusted while active.
599 * Updates to the instrument panel.
600 * Fixed AOA reading on the HUD.
601 * Added random splash screens.
602 * Modified scenery loader to accept tri-fans.
603 * Other non-backwards compatible changes to scenery file format and tile
608 * Added JSBsim alpha code ... this is Jon S. Berndts alpha FDM rewrite.
609 Still lots to do, but you can watch a balistic flight for a short time.
610 * Renamed Simulator/Flight to Simulator/FDM
611 * Tweaks to assist building FGFS on solaris platforms.
612 * Moved Lib/DEM to Tools/DEM
613 * Started preparations for scenery generation tools overhaul.
614 * More MSVC++ support.
615 * Removed code that made the sun bigger at the horizon since this is just
616 an optical illusion in real life.
617 * Bug fixed so that the sim can start out at an airport below sea level.
620 * Converted to a simpler frame rate counting method.
621 * Fixed the AOA reading on the HUD.
622 * Removed gpc from the Lib section of distribution by request of the
623 gpc Author. The gpc license is unfortunately not compatible with
624 the GPL. I may look for an alternative library, or just require
625 that developers download this library separately.
626 * First slew of changes from the MacOS porting effort contributed by
627 "Robert Puyol" <puyol@abvent.fr>.
628 * Support for an arbitrary number of serial ports + additional serial port
630 * Serial output tweaks to make things more robust and act more like a GPS.
631 * Portability enhancements for Borland, Solaris, and SGI.
632 * Some internal class renaming and reorganizations. fgFLIGHT becomes FGState.
633 fgCONTROLS becomes FGControls.
634 * Started work on an "external" flight model so the sim can be driven from
635 external input (serial port, network, file, etc.)
636 * Fixed a problem that creeped in with setting the initial startup altitude.
637 This could cause an unrecoverable bounce and you'd end up flipped on your
638 back. Should be fixed now.
639 * Sun now appears to grow in size as it gets very low in the horizon.
640 * Fixed a view frustum culling bug where the scene was not accurately culled
641 when your view was anything other than straight forward.
644 * Changed default HUD units to the more standard feet units. You can still
645 use meters by specifying the command line option "--units-meters".
646 * Added some initial joystick support using Steve's joystick interface class.
647 This works great under Linux, but Steve's class now needs to be ported to
648 Windoze and other platforms.
649 * Also added a fall back to the GLUT joystick routines for windows (until
650 we can find better joystick support.)
651 * Added some initial serial port support for acting like gps and outputing
652 nmea data such that could be fed into a flight map software package.
653 * Miscellaneous code clean ups, portability improvements, and optimizations.
654 * Switched to a streams based error/debug logging system that can be
655 completely stripped out for a release build (./configure --without-logging)
656 * Support for cygwin32 b20 compiler (latest release)
657 * Continued progress on instrument panel
658 * Support for starting fgfs at higher resolutions.
661 * New version of gpc (generic polygon clipping library) from
662 http://www.cs.man.ac.uk/aig/staff/alan/software/
663 * Brakes (use "b" to toggle)
664 * Added an altitude hold module to the autopilot. Lock your current altitude
665 with "ctrl-a", "cntr-a" again will deactivate. (Also lock your current
666 heading with "ctrl-h", and again to deactivate.)
667 * Added a terrain following module ... "ctrl-t" to activate.
668 * Added an autothrottle ... "ctrl-s" to activate.
669 * Fixes so that terrain tools will work in windoze.
670 * More STL & Compiler compatibility fixes.
671 * Changes to use a Point3 class.
672 * Fixed win95/98 time problem that limited fps to about 18.3
675 * Implimented audio envelopes so that pitch of engine changes with throttle
676 * Textured moon, and rewritten/restructured Astro code.
677 * More optimizations and code cleanups. (Norman Vine, Bernie Bright, Charlie
679 * Bug fixed that was causing odd display artifacts due to a degenerate
680 fragment being created for every tile.
681 * Bug fixed that caused scenery generation to go bad (misplaced fclose on an
682 invalid file descriptor.)
683 * Code changes to support g++ 2.7 STL (from Bernie Bright)
686 * Some initial "GameGLUT" support contributed by Gary R. Van Sickle
687 (tiberius@braemarinc.com)
688 * Tracked down and eliminated some memory access type bugs that were
689 causing segfaults on some platforms, with some compilers using various
691 * Assorted code optimizations submitted by Norman Vine.
694 - Created a new directory Simulator/Airports/ to handle airport data
696 - Created Simulator/Object/ to handle basic rendering objects
697 * Panel code update from Friedemann Reinhard (use --enable-panel to activate)
698 * Contributions from Bernie Bright
699 - Created some new classes to enable pointers-to-functions and
700 pointers-to-class-methods to be treated like objects. These objects
701 can be registered with fgEVENT_MGR.
702 - File "Include/fg_callback.hxx" contains the callback class defns.
703 - Modified fgEVENT and fgEVENT_MGR to use the callback classes. Also
704 some minor tweaks to STL usage.
705 - Added file "Include/fg_stl_config.h" to deal with STL portability
706 issues. Added an initial config for egcs (and probably gcc-2.8.x).
707 Don't have access to Visual C++ so I've left that for someone else.
708 - This file is influenced by the stl_config.h file delivered with egcs.
709 - Added "Include/auto_ptr.hxx" which contains an implementation of the
710 STL auto_ptr class which is not provided in all STL implementations
711 and is needed to use the callback classes.
712 - Deleted fgLightUpdate() which was just a wrapper to call
714 - Modified fg_init.cxx to register two method callbacks in place of the
715 old wrapper functions.
716 - The new classes in libmisc.tgz define a stream interface into zlib.
717 I've put these in a new directory, Lib/Misc. Feel free to rename it
718 to something more appropriate. However you'll have to change the
719 include directives in all the other files. Additionally you'll have
720 add the library to Lib/Makefile.am and Simulator/Main/Makefile.am.
722 The StopWatch class in Lib/Misc requires a HAVE_GETRUSAGE autoconf
723 test so I've included the required changes in config.tgz.
725 There are a fair few changes to Simulator/Objects as I've moved
726 things around. Loading tiles is quicker but thats not where the delay
727 is. Tile loading takes a few tenths of a second per file on a P200
728 but it seems to be the post-processing that leads to a noticeable
729 blip in framerate. I suppose its time to start profiling to see where
732 I've included a brief description of each archives contents.
737 C++ stream interface into zlib.
738 Taken from zlib-1.1.3/contrib/iostream/.
739 Minor mods for STL compatibility.
740 There's no copyright associated with these so I assume they're
745 FlightGear input stream using gz_ifstream. Tries to open the
746 given filename. If that fails then filename is examined and a
747 ".gz" suffix is removed or appended and that file is opened.
750 A simple timer for benchmarking. Not used in production code.
751 Taken from the Blitz++ project. Covered by GPL.
755 Some simple string manipulation routines.
758 Load airports database using fgstream.
759 Changed fgAIRPORTS to use set<> instead of map<>.
760 Added bool fgAIRPORTS::search() as a neater way doing the lookup.
761 Returns true if found.
764 Modified fgStarsInit() to load stars database using fgstream.
767 Modified fgObjLoad() to use fgstream.
768 Modified fgMATERIAL_MGR::load_lib() to use fgstream.
769 Many changes to fgMATERIAL.
770 Some changes to fgFRAGMENT but I forget what!
773 * Stars added in 8 stages as sky gets darker for a smoother more realistic
775 * rewrote star loader to significantly improve load times.
776 * Tweaked sky brightness and dawn/dusk colors.
777 * Fixed a small problem with moon rendering.
778 * Fog color tries to track the sky color at the center of view in sunrise
779 and sunset situations.
780 * Optimizations from Norman Vine
781 * Code fixes and tweaks from Charlie Hotchkiss.
782 * Added an --enable/disable-sound option.
783 * Added a pause key "p"
784 * Added command line options to specify initial position and orientation.
785 * Added command line option to start in paused or unpaused state.
789 * Various HUD intensities so you can find something that is readable for the
790 current conditions and lighting.
791 * Tie visibility to far clip plane & view frustum culling so reducting
792 visibility can increase frame rates by increasing what is culled.
793 * Fixed stupid bug with misplaced initial position.
794 * Hopefully fixed a bug when parsing system.fgfsrc on windoze.
797 * HUD updates from Charlie Hotchkiss (ladder number rotate w/ ladder, control
798 position indicators are back)
799 * Only draw the PUI cursor if Mesa/Glide/Fullscreen.
801 * Calculate the model view transformation matrix once per tile per iteration.
802 Then glLoadMatrixd() it for each fragment rather than calling push(),
804 * Added a basic splash screen.
805 * Added support for switching between fullscreen and window mode for
807 * added an enable/disable splash screen option
808 * added an enable/disable intro music option
809 * added an enable/disable instrument panel option
810 * added an enable/disable mouse pointer option
811 * Ground collision detection. You can now land or test for collision with
813 * Converted angle of attack scale into a radio altimeter.
816 * Managment of multiple textures
817 * Incorporated Friedemann Reinhard's initial panel code.
818 * Fog mode is now GL_FOG_EXP2 instead of GL_FOG_LINEAR
819 * Build the non-shared pieces of the FG sim as static libs.
822 * Incorporated Steve Baker's PUI user interface library written
823 entirely on top of OpenGL
824 * Incorporated Steve Baker's Audio library which currently only
825 supports Linux, but a win32 port is very close to being done.
826 * Sort object fragments by material property before rendering. This
827 will be a big help to performance when we start including objects
828 with a wide variety of material properties and textures.
829 * Overlapped scenery tiles to reduce the chance of an occasional
830 floating point precission induced gaps.
831 * Fixed a bug in zlib exposed by Borland Win32 compiler.
832 * Impose a maximum triangle area during scenery generation so even
833 very flat areas will get split into a few smaller sub triangles.
834 * Fine grained (fragment level) view frustum culling.
835 * view transformation optimizations -- Norman Vine.
836 * Fixed polygon winding problem in scenery generation, so all
837 tri-strips are wound counter clockwise (opengl default).
840 * Course (per tile) view frustum culling.
841 * Added a command line option to specify --fg-root which will override
843 * Hard coded default locations for FG_ROOT for situations when nothing
844 is specified. Unix = /usr/local/lib/FlightGear Win32 = \FlightGear
845 * Restructured the command line processing code so that it can process
846 these sames comands (one per line) out of a config file.
847 * Added a command line option to specify field of view. This is
848 adjustable at run time using "X / x". Supporting code contributed
852 * Complete C++ re-write of the HUD section.
853 * Miscellaneous bug fixes and tweaks.
856 * Added an option to enable/disable wireframe rendering.
857 * Added an option to enable/disable fog/haze.
858 * Added an option to enable/disable sky blending.
859 * Added an option to select smooth/flat polygon shading.
860 * Added an option to enable full-screen mode.
861 * Added a visual frame rate counter on the HUD. (Contributed by Durk Talsma)
862 * Autopilot updates (Jeff Goeke-Smith)
863 * Added an option to control the number of neighboring tiles that are drawn
866 * Fixed a horible bug that cause the time to be *WAY* off when
867 compiling with the CygWin32 compiler.
868 * Wrap up zlib so we can conditionally compile back in normal behavior
869 on systems that have trouble building zlib.
870 * Minor adjustment to texture coordinate generation to reduce texture
872 * Added a command line option to enable/disable texture maps
873 * Minor transformation adjustments to try to keep scenery tiles closer
874 to (0, 0, 0) GLfloats run out of precision at the distances we need
875 to model the earth, but we can do a bunch of pre-transformations
876 using double floats and then cast to GLfloat once everything is
877 close in where we have less precision problems.
878 * command line option to set starting position by airport ID
879 * Cleaned up initialization sequence to eliminate interdependencies
880 between sun position, lighting, and view position. This creates a
881 valid single pass initialization path.
882 * use already calculated LaRCsim values to create the roll/pitch/yaw
883 transformation matrix
886 * material properties bug fixed when rendering terrain.
887 * bug in sky color generation fixed.
888 * bug in fog color generation fixed.
889 * zlib on the fly decompression/compression support.
890 * more code reorganization and clean ups.
891 * a fixed up 30 arcsec DEM file preprocessor. World wide DEM's are
892 available in this format.
895 * Simple autopilot heading hold contributed by
896 Jeff Goeke-Smith <jgoeke@voyager.net>
897 * More code reorganization and clean ups.
900 * Many autoconf cleanups and tweaks
901 * make and make install work in unix
902 * make works for cygnus win32 (but not install yet)
903 * make dist now works
904 * added the Tools directory into the main source tree
907 * Gnu automake/autoconf/libtool make system
908 * Initial texture support