2 * HUD updates from Charlie Hotchkiss (ladder number rotate w/ ladder, control
3 position indicators are back)
4 * Only draw the PUI cursor if Mesa/Glide/Fullscreen.
6 * Calculate the model view transformation matrix once per tile per iteration.
7 Then glLoadMatrixd() it for each fragment rather than calling push(),
9 * Added a basic splash screen.
10 * Added support for switching between fullscreen and window mode for
12 * added an enable/disable splash screen option
13 * added an enable/disable intro music option
14 * added an enable/disable instrument panel option
15 * added an enable/disable mouse pointer option
16 * Ground collision detection. You can now land or test for collision with
20 * Managment of multiple textures
21 * Incorporated Friedemann Reinhard's initial panel code.
22 * Fog mode is now GL_FOG_EXP2 instead of GL_FOG_LINEAR
23 * Build the non-shared pieces of the FG sim as static libs.
26 * Incorporated Steve Baker's PUI user interface library written
27 entirely on top of OpenGL
28 * Incorporated Steve Baker's Audio library which currently only
29 supports Linux, but a win32 port is very close to being done.
30 * Sort object fragments by material property before rendering. This
31 will be a big help to performance when we start including objects
32 with a wide variety of material properties and textures.
33 * Overlapped scenery tiles to reduce the chance of an occasional
34 floating point precission induced gaps.
35 * Fixed a bug in zlib exposed by Borland Win32 compiler.
36 * Impose a maximum triangle area during scenery generation so even
37 very flat areas will get split into a few smaller sub triangles.
38 * Fine grained (fragment level) view frustum culling.
39 * view transformation optimizations -- Norman Vine.
40 * Fixed polygon winding problem in scenery generation, so all
41 tri-strips are wound counter clockwise (opengl default).
44 * Course (per tile) view frustum culling.
45 * Added a command line option to specify --fg-root which will override
47 * Hard coded default locations for FG_ROOT for situations when nothing
48 is specified. Unix = /usr/local/lib/FlightGear Win32 = \FlightGear
49 * Restructured the command line processing code so that it can process
50 these sames comands (one per line) out of a config file.
51 * Added a command line option to specify field of view. This is
52 adjustable at run time using "X / x". Supporting code contributed
56 * Complete C++ re-write of the HUD section.
57 * Miscellaneous bug fixes and tweaks.
60 * Added an option to enable/disable wireframe rendering.
61 * Added an option to enable/disable fog/haze.
62 * Added an option to enable/disable sky blending.
63 * Added an option to select smooth/flat polygon shading.
64 * Added an option to enable full-screen mode.
65 * Added a visual frame rate counter on the HUD. (Contributed by Durk Talsma)
66 * Autopilot updates (Jeff Goeke-Smith)
67 * Added an option to control the number of neighboring tiles that are drawn
70 * Fixed a horible bug that cause the time to be *WAY* off when
71 compiling with the CygWin32 compiler.
72 * Wrap up zlib so we can conditionally compile back in normal behavior
73 on systems that have trouble building zlib.
74 * Minor adjustment to texture coordinate generation to reduce texture
76 * Added a command line option to enable/disable texture maps
77 * Minor transformation adjustments to try to keep scenery tiles closer
78 to (0, 0, 0) GLfloats run out of precision at the distances we need
79 to model the earth, but we can do a bunch of pre-transformations
80 using double floats and then cast to GLfloat once everything is
81 close in where we have less precision problems.
82 * command line option to set starting position by airport ID
83 * Cleaned up initialization sequence to eliminate interdependencies
84 between sun position, lighting, and view position. This creates a
85 valid single pass initialization path.
86 * use already calculated LaRCsim values to create the roll/pitch/yaw
90 * material properties bug fixed when rendering terrain.
91 * bug in sky color generation fixed.
92 * bug in fog color generation fixed.
93 * zlib on the fly decompression/compression support.
94 * more code reorganization and clean ups.
95 * a fixed up 30 arcsec DEM file preprocessor. World wide DEM's are
96 available in this format.
99 * Simple autopilot heading hold contributed by
100 Jeff Goeke-Smith <jgoeke@voyager.net>
101 * More code reorganization and clean ups.
104 * Many autoconf cleanups and tweaks
105 * make and make install work in unix
106 * make works for cygnus win32 (but not install yet)
107 * make dist now works
108 * added the Tools directory into the main source tree
111 * Gnu automake/autoconf/libtool make system
112 * Initial texture support