4 * Managment of multiple textures
5 * Incorporated Friedemann Reinhard's initial panel code.
6 * Fog mode is now GL_FOG_EXP2 instead of GL_FOG_LINEAR
7 * Build the non-shared pieces of the FG sim as static libs.
10 * Incorporated Steve Baker's PUI user interface library written
11 entirely on top of OpenGL
12 * Incorporated Steve Baker's Audio library which currently only
13 supports Linux, but a win32 port is very close to being done.
14 * Sort object fragments by material property before rendering. This
15 will be a big help to performance when we start including objects
16 with a wide variety of material properties and textures.
17 * Overlapped scenery tiles to reduce the chance of an occasional
18 floating point precission induced gaps.
19 * Fixed a bug in zlib exposed by Borland Win32 compiler.
20 * Impose a maximum triangle area during scenery generation so even
21 very flat areas will get split into a few smaller sub triangles.
22 * Fine grained (fragment level) view frustum culling.
23 * view transformation optimizations -- Norman Vine.
24 * Fixed polygon winding problem in scenery generation, so all
25 tri-strips are wound counter clockwise (opengl default).
28 * Course (per tile) view frustum culling.
29 * Added a command line option to specify --fg-root which will override
31 * Hard coded default locations for FG_ROOT for situations when nothing
32 is specified. Unix = /usr/local/lib/FlightGear Win32 = \FlightGear
33 * Restructured the command line processing code so that it can process
34 these sames comands (one per line) out of a config file.
35 * Added a command line option to specify field of view. This is
36 adjustable at run time using "X / x". Supporting code contributed
40 * Complete C++ re-write of the HUD section.
41 * Miscellaneous bug fixes and tweaks.
44 * Added an option to enable/disable wireframe rendering.
45 * Added an option to enable/disable fog/haze.
46 * Added an option to enable/disable sky blending.
47 * Added an option to select smooth/flat polygon shading.
48 * Added an option to enable full-screen mode.
49 * Added a visual frame rate counter on the HUD. (Contributed by Durk Talsma)
50 * Autopilot updates (Jeff Goeke-Smith)
51 * Added an option to control the number of neighboring tiles that are drawn
54 * Fixed a horible bug that cause the time to be *WAY* off when
55 compiling with the CygWin32 compiler.
56 * Wrap up zlib so we can conditionally compile back in normal behavior
57 on systems that have trouble building zlib.
58 * Minor adjustment to texture coordinate generation to reduce texture
60 * Added a command line option to enable/disable texture maps
61 * Minor transformation adjustments to try to keep scenery tiles closer
62 to (0, 0, 0) GLfloats run out of precision at the distances we need
63 to model the earth, but we can do a bunch of pre-transformations
64 using double floats and then cast to GLfloat once everything is
65 close in where we have less precision problems.
66 * command line option to set starting position by airport ID
67 * Cleaned up initialization sequence to eliminate interdependencies
68 between sun position, lighting, and view position. This creates a
69 valid single pass initialization path.
70 * use already calculated LaRCsim values to create the roll/pitch/yaw
74 * material properties bug fixed when rendering terrain.
75 * bug in sky color generation fixed.
76 * bug in fog color generation fixed.
77 * zlib on the fly decompression/compression support.
78 * more code reorganization and clean ups.
79 * a fixed up 30 arcsec DEM file preprocessor. World wide DEM's are
80 available in this format.
83 * Simple autopilot heading hold contributed by
84 Jeff Goeke-Smith <jgoeke@voyager.net>
85 * More code reorganization and clean ups.
88 * Many autoconf cleanups and tweaks
89 * make and make install work in unix
90 * make works for cygnus win32 (but not install yet)
92 * added the Tools directory into the main source tree
95 * Gnu automake/autoconf/libtool make system
96 * Initial texture support