4 * Fixes a problem with a missing file in the source distribution of 0.9.0
5 * Updates to AI aircraft subsystem (this is a work in progress)
6 * Added a canned ATC voice handling class (using prerecorded voice snippets.)
13 * Support for fully animated, fully clickable 3d instrument panels.
14 * Support for runway, approach, and taxiway lighting. Lighting is
15 directional and intensity varies smoothly with relative view
17 * Many new and updated aircraft.
18 * Improved runway textures.
19 * Some improved terrain textures.
20 * Added a util called terrasync to runtime fetch just the scenery you
21 need from the master scenery server as you fly. No need to
22 pre-download large chunks of data.
23 * Add a vacuum system and support for it's failure.
24 * Add a pitot system and support for it's failure.
25 * Model gyro spin for various instruments.
26 * Added support for modeling complex aircraft electrical system. Sample
27 implimentation for a C172, simplistic electrical model provided for
28 other aircraft until their specific system is modeled.
29 * Added a "presets" section to the GUI.
30 * Localization support for GUI and for command line option help, including
31 the ability to specify a custom per language font.
32 * Support for specifying an initial startup runway.
33 * Splash screen now slowly fades out revealing the ready to run sim.
34 * Support additional joysticks: Logitech WingMan Force,
35 Logitech WingMan Extreme Digital 3D (USB), and Saitek Cyborg Gold 3D USB,
36 CH Virtual Pilot USB/USB CH Pedals,
38 * Many updates to External/Network FDM interface.
39 * Many updates to the JSBSim FDM model code.
40 * Many updates from the UIUC folk to their FDM package.
41 * Many updates to the YASim FDM model code (fuel usage, tunable
42 induced drag parameter, better gear tuning, fix a ground effect bug,
43 and a standalone config file compiler.
44 * Make rotational rate FDM values available in the property tree.
45 * Fix a subtle bug in the ssg partial tree deleter code.
46 * Started a new XML configurable GUI subsystem.
47 * Some preliminary support for AI driven aircraft.
48 * Fix ILS back course needle deflection.
49 * Fix for ATI driver "issue" causing instrument panels to be all gray.
50 * Support for toggling 3d instrument hotspot visibility (debugging/learning
52 * Tweaks to instrument panel night lighting.
53 * Added a per engine fuel pump switch.
55 * NOMINMAX fix for cygwin/gcc-3.2
56 * Renamed External FDM to NullFDM
57 * New module/submodule system.
59 * Restructured some of the initialization code to facilitate reseting the sim
60 to alternate presets (airport, runway, offset distance, altitude, speed, etc.)
61 * Fixed DG heading bug hold to work with new instrumentation updates.
62 * Updates to autopilot to let it work with perfect values as a compile time
64 * Split Nav/Com units, and DME out into their own source files.
65 * Fixes to support newer versions of plib/cvs
71 * The world is now populated with random ground objects with
72 appropriate type and density for the local ground cover type
73 (buildings, water towers, farm houses, silos, cows, trees, etc.)
74 * Many (most?) ground textures updated for a much nicer, more coherent,
75 more realistic overall look and feel.
76 * Added a java client library for FlightGear.
77 * Added some external scripting examples (python.)
78 * Implemented a Bendix/King KT 70 transponder.
79 * Implemented a Bendix/King KR 87 adf.
80 * Added support for 3d instrument panels inside 3d cockpits.
81 * Added support for animation of 3d models tied to internal properties.
82 * New/updated aircraft include: Cessna 172, Piper J3 Cub, DC-3, A4
83 Skyhawk, Cessna 310, 747, 1903 Wright Flyer (non-linear with stall
84 modeled, based on wind tunnel data.)
85 * Convert the magic carpet into a UFO, complete with sound effects and
86 a 3d model (based on real world data of course.) :-)
87 * Environment manager overhaul
88 * Support for a base wind speed with gusts.
89 * Support for a base wind direction with variation.
90 * Support for more dynamically reconfigurable cloud layers. Cloud
91 layers are no longer hard coded.
93 * Updates and additions to the FAQ
94 * Improvements to the sound effects module.
95 * Autopilot fixes to allow it to work much better on large airliners.
96 * Added a generic interface for running the flight dynamics model as a
97 separate process communicating via a network connection.
98 * Synced with the latest JSBSim code.
99 * Synced with the latest UIUCmodel code.
100 * Many fixes and updates to the YASim FDM (fixed flap drag issue, new
101 tail wheel lock, lots of solver fixes, and fixes to other internal
103 * Added support for menus defined in an xml file.
104 * Make the help system start more robustly/quickly in Win32
105 * Added support for detecting the name of a joystick and using the
106 appropriate default joystick config file.
107 * Overhauled the remote/network property interface.
108 * Added a --show-aircraft option to dump out a list of all the
109 available aircraft you can select with the --aircraft=NAME option.
110 * Added a --random-wind command line option.
111 * --wind= option can now contain ranges,
112 i.e. --wind=min_dir:max_dir@min_speed:max_speed; the system will
113 automatically vary the wind within these ranges.
114 * A "physical" crash (i.e. too-hard impact with the ground) causes the
115 sim to freeze. You can then reset the sim to the starting state
116 with the menu->reset option.
118 * Support in the scenery tile cache for maintaining tiles in the cache
119 relative to several view points that could be *very* far apart.
120 * Brake makes the magic carpet fly backwards.
121 * Many clean ups, fixes, and improvements with the tile pager. Memory free
122 is now done incrementally and spread out through multiple frames to hide it.
123 * Modernized the autoconf/make scripts.
124 * Cleaned up old cruft from the build system.
125 * Default to using FGEnvironment
126 * Removed support for efence (in favor of valgrind.)
127 * Bumped minimum plib version required up to 1.4.2, however the latest
128 cvs (and hopefully release) works much better.
129 * Added valgrind debugging config files/scripts.
130 * Weeded out many warnings/errors flagged by valgrind.
131 * Overhauled the FGSubsystem class.
132 * Fixed reporting of winds, cloudbase and altimeter setting.
133 * FGSteam converted to a proper FGSubsystem.
134 * Fix fog on 3dfx cards.
135 * Added internal support for turning each tank on/off individually.
136 * Added support for a fuel selector switch.
137 * Fixes to builtin property browser.
138 * Fixed several math overflow problems with time elapsed calculations
139 that had crept in. These would cause some things to stop updating
140 (like portions of the instrument panel, and radio station frequency
142 * Updates to the network OpenGC interface.
147 * IA-64 w/ Intel compiler fixes.
149 * automake/conf script enhancemnts and fixes.
150 * Updated the UIUCModel code.
151 * Removed some dos line endings that crept in.
153 * Removed some depricated code related to the old view management system.
154 * Fix a problem with VOR station lookups where we wouldn't always find
155 the closest station of a given frequency.
156 * Changed the default Nav radio frequencies to be more appropriate for SFO.
158 * Added seats and other interior stuff to the J3 Cub, and retrimmed. Also
159 fixed wing incidence in the 3d visual model.
160 * Fixed C310u3a-3d. 3d cockpit instruments can now be seen.
161 * Fixes to the DC-3 such as tank location; other surface and wheel position
162 adjustments. Increase effectiveness of rudder, vstab, and hstab.
163 * Updated some of the preconfigured joystick files.
165 * Fixed problem with pressure/altitude getting botched up after a reset
166 * Use a nicer helvetica font for the menus.
167 * Various fixes to the internal pui property browser.
168 * Fixed a typo in the scenery file loader that could cause a crash on
170 * More joystick configuration defaults. (Saitek Cyborg Gold 3D USB,
171 non FF sidewinder precision 2 usb)
172 * More texture tweaks.
173 * Additional fixes and panel work for the J3 Cub.
179 * Much work on drawing and animating 3d aircraft models for things like the
180 chase and tower views. Propellers spin, control surfaces move, gear
182 * Overhauled mouse handling code and make it user configurable.
183 * Added a new environment (as in weather) subsystem.
184 * Added a new logging module
185 * Aded a new ATC subsystem.
186 * Virtual 3d Cessna 172 cockpit (work in progress) but many things are
187 animated and working.
188 * Virtual 3d Cessna 310 cockpit.
189 * Instrument panel background can now be a set of tiled textures so we can
190 achieve *much* higher resolution.
192 * Major property manager overhaul.
193 * Major view code overhaul. All views are now configurable via config files.
194 * Major overhaul of the sound manager, it is now much more
195 configurable with many sound effect improvements.
196 * Seperate XML I/O opertions into a separate header.
197 * Impliment a standard FGSubsystem interface for module consistency.
198 * Add waypoint dialog now shows entire current waypoint list in a scroll box.
199 * Elevator trim position now shown on the HUD.
200 * Use an LED font for radios (and added infrastructer/support for
202 * Continued work on developing a generalized network interface to an external
203 flight dynamics model running as a separate process on the same or different
205 * Initial glideslope and climb rate can be specified from the command line.
206 * Fixes and improvements to make ground trimming more robust.
207 * Many JSBSim updates and improvements, JSBSim now exports all it's
208 interesting internal state via the property manager.
209 * Many updates to UIUCsim including support for non-linear models, flaps.
210 * Move tower view location when teleporting to a new airport.
211 * Created a new /devices subtree in the property manager to display
212 current device status.
214 * Many YASim updates and bug fixes, autogen contact points for
215 collision detection, support for full engine startup procedure,
216 minimal support for magnetos, support skid objects (non-rolling gear
217 objects), reduce idle power a bit, export gear compression amount to
218 the property tree, include wind when computing airspeed,
220 * Fixes to the property picker/browser.
221 * Fixes and updates to the configure script.
222 * Several potential memory abuse bugs detected (valgrind) and fixed (Melchior)
223 * Fix an instrument panel text bug ... an integer overflow could prevent
224 the text from displaying if the panel was turned off for more than 37.8
226 * Fixed a segfault when trying to audibly ident a nav station. Changes in
227 the sound manager code broke some assumptions.
228 * Fixed a bug (another int overflow) which could trick the event
229 manager into thinking the next time to run the events is *way* in
231 * Various performance optimizations.
232 * More work on saving/restoring flights
233 * Of all the ILS stations of the specified frequency, pick the one the most
234 directly points at us.
235 * Various restructures in the scenery loading code in preparation for
236 more flexible runway lighting support.
237 * Fixes/improvements to the scenery/line interesection code.
239 * Various IRIX fixes.
240 * Various MSVC fixes.
241 * Various compiler warning messages fixed.
247 * Fixes to the Thanks file.
248 * Fix --time-offset in the man page and options help.
249 * Fixed the spelling of Celsius.
250 * Cleaned up some stray cout's
251 * Removed some redundant FG* class qualifiers in various headers.
252 * GUI dialog box fixes for autopilot.
253 * Ensure that initial engine settings are copied over from FlightGear
255 * FreeBSD fix from JSBSim.
261 * JSBSim FGPiston mixture improvements
262 * Enable Audio by default in MSVC builds
263 * Added a clock freeze option.
269 * Switch to JSBSim (jsbsim.sf.net) as our default flight model.
270 * Added additional aircraft: Cessna 182, Cessna 172 (ifr panel),
271 and a Cessna 310 (twin prop).
272 * Added an entirely new set of flight dynamics modeling code by Andy Ross.
273 Includes several aircraft such as a 747, A4, and DC-3.
274 This is (Y)et (A)nother Flight Dynamics (Sim)ulator. It is a first cut
275 of a "different take" on FDM design. It's intended to be very simple
276 to use, producing reasonable results for aircraft of all sorts and sizes,
277 while maintaining simulation plausibility even in odd flight conditions
278 like spins and aerobatics. It's at the point now where one can
279 actually fly the planes around.
280 * Added an optional embedded http server that provides a property
281 manager interface to external programs and scripts.
282 * Added an optional embedded http server that can serve out live
283 screen shots to anyone on the web.
284 * Sync with the latest JSBSim code.
285 * Added simple ATIS support.
286 * More flexible autopilot that can be tuned per aircraft.
287 * Many updates to the HUD to allow it to handle a much bigger set of
288 symbology and functionality
289 * Support for back course ILS approaches.
290 * Implimented DME ETE and speed.
291 * Added support for rudder and aileron trim.
292 * Many improvents with piston engine and propeller modeling. Engine
293 startup procedures work, and engine guages work.
294 * Added support for retractable gear.
295 * Added 'master freeze' and 'fuel freeze' modes. Would like to add
296 other freeze modes soon.
297 * Added a 'high' level aircraft config file that specifies things like
298 the FDM code to use, the aircraft config file, the 3d model, the
299 instrument panel, autopilot config, etc.
300 * Added a neat external 'chase' view control panel.
301 * Added a GUI interface to the property manager system.
302 * Moved keybinding definitions to a config file.
303 * Many additions and improvements to the sound effects including
304 stall horn, tire squeek, ground rumble, wind noise, flaps, etc.
305 * Enable introduction music in windows (off by default on all platforms)
306 * Added support for the OpenGC glass cockpit project.
307 * Added support for flying ILS approaches in both runway directions if the
308 same frequency is used in both cases.
310 * Added an autogen.sh script for those compiling from CVS code.
311 * Attempt to support more incompatible varients of the
312 automake/autoconf tools.
313 * Added basic man pages.
314 * Removed old remnants of plib-1.2.x support. Plib-1.4.x is now required.
315 * Added support for building mandrake packages (other packaging system
316 contributions welcom.)
317 * Various initialization and startup sequence fixes and tweaks.
318 This helps get the flight dynamics model going reliably and robustly.
319 It also helps get initial time of day effects correct.
320 * Fixed a config problem that could lead to bogus builds for people with
322 * Better support for running with an alternate time/date for when we
323 are being slaved to an external data source.
324 * Fixed (simplistic) terrain following autopilot mode.
325 * Fixes to problems with window aspect ratio that could surface if the
327 * Fix several off by one errors in hud_card.cxx
328 * Fix gauge spelling error.
329 * Modified FGSubsystem::update() to take an int parameter for delta time.
330 * Many internal fixes and enhancements to the core code that manages
331 instrument panel modeling and rendering.
332 * LaRCsim EGT doesn't show 'running' values while cranking.
333 * Fixes to JSBSim so that the slip/skid ball is much more realistically modelled
334 * Added support for an unlimited number of fuel tanks.
335 * Multi-engine throttle fixes.
336 * A round of updates to the UIUC flight dynamics model.
337 * Fixed an annoying tile cache scheduling bug. This makes tile paging
338 much more robust even with teleporting and reseting.
339 * Fixed a potential mouse freeze up condition on windows.
340 * Converted the materials file to xml.
341 * Tweaked and updated initial option and config file parsing to be
342 more intuitive and robust.
343 * Check for the proper version of the base file and exit gracefully
345 * Fixed a problem with the initial view offset being lost.
346 * Various floating point / initial value bug fixes
347 * Added support for tracing property manager reads and writes (for
349 * Fixed the problem where the simulator clock time would go goofy
350 when scenery was being loaded.
351 * Make the tile cache system more tolerant of situations where the tile
352 cache is full, but no entry qualifies for removal.
358 * Better cygwin and mingwin support.
359 * Better support for gcc-3.0
364 * Updated to the latest JSBSim flight dynamics model (http://jsbsim.sf.net)
365 * First release of a bundled utility: fgjs which assists you in creating
366 a joystick/button configuration for your setup.
367 * Updated airport data file with taxiways at many major airports.
368 * Better support for using an external browser to view online help
369 components. Windows support for this will be included in the next
371 * Now using plib-1.4.x which supports more than 3 concurrent sounds.
372 * Most of the README's and documentation has been reviewed and brought
374 * Support for ultra-hires screen dumps suitable for large scale
376 * Updated, more flexible binary scenery format.
377 * Support for using digital axes (i.e. a hat) as a pair of buttons
378 which can be mapped to any function a button could be mapped to.
379 * Added user documentation to the base package
380 * Added a c172 mini panel.
381 * Improved c172 panel graphics.
382 * Added units to configuration files
384 * External view panning fix ups.
385 * Fixed the segfault on exit bug.
386 * Lots of property manager tweaks. Appened units to property name to
387 make it explicit, adjusted read/write/archive bits and defaults
391 * Fixed a potential segfault in radio station lookup/search code.
392 * Fixed a bug in the audio system intialization order that could cause
393 a segfault in some circumstances.
394 * Fixed a typo in the 2nd tank property name so it's value is now accessible
395 from the instrument panel.
396 * Fixed a bug when loading the "old" binary scenery which prevented ground
397 lighting from being generated.
398 * Jettison old conditionally compiled plib-1.2.x code, we now require
399 plib-1.4.x or higher.
400 * Eliminated some convoluted that generated a harmless, but confusing
401 "*** NO TIMEZONE" error message,
402 * Fixed doubled bindings for joystick buttons.
404 * Fixed a bug with the time warping/offset code. You can again
405 startup with a proper time offset if you like.
406 * Fixed a couple memory problems ... attempting to access/use/write to
407 previously freed memory.
412 * Cleaned up various warning messages
413 * Various Cygwin fixes.
414 * Various MSVC fixes.
415 * Various Irix Mips fixes.
417 * Check for null panel before passing mouse events to panel object.
418 * Fixed panel edge artifacts (due to unwanted texture wrapping.)
419 * Fixed a typo in the base/materials file.
420 * Various property manager fixes.
421 * Various property manager lookup optimizations.
422 * Fixed a bug in the autopilot altitude hold that crept in.
424 * Converted from hardcoded to configurable keyboard bindings.
425 * Added an FGSubsystem base class so subsystems can be managed with a
427 * Keyboard commands are now completely remapable. Removed BFI and
428 keyboard in place of remapable inputs.
429 * Started to impliment a command manager. This along with the
430 property manager will go a long ways toward building infrastructure
432 * Started laying infrastructure for creating ultra-high-res tiled
433 screen shots suitable for printers.
434 * Synced with a recent version of JSBSim.
435 * GUI code split into smaller logical subcomponents.
436 * FGOptions converted to use property manager directly.
437 * "delta-t" and fdm interface timing fixes and tweaks.
438 * Added a sound effect manager class at the FlightGear level.
440 * Support for setting a starting position as and offset distance (and /
441 or radial) from your specified starting postition. This allows you to
442 initialize on final x miles out at y altitude.
443 * Many updates to make a much more realistic single engine and prop model
444 with atmospheric and velocity dependencies. Fuel flow now modeled.
445 * Straightened out magnetic offset issues with VOR stations so we can
446 navigate properly from real avaition charts.
447 * Added a direct network interface support for the "Atlas" moving map
448 program. (Output radio stack settings so current VOR and OBS can be
450 * Autopilot made to work more like a real world autopilot (rather than
451 based on perfect values.) Autopilot wing leveler is slaved off the
452 turn coordinator. Heading hold is slaved from the DG (which drifts).
453 Nav and ILS holds slave off the needle position.
454 * Backcorse ILS needle should move in correct direction now.
455 * Identing of NAV radios (and individual volume control) now work.
456 * Don't play DME ident if no colocated DME.
457 * VOR/ILS/ADF range pickup realistically modeled as per AIM.
458 * Added support for marker beacons.
459 * Support for loading and saving the current 'simulator state' using
460 an xml formated file.
461 * Added threaded tile paging for systems with pthread support.
462 * Added high level support for creating airport taxiway and runway signs.
463 * Many updates and fixes to the "installation and getting started" manual.
464 * Support for adding static objects to the scenery.
465 * Many updates and new features for the xml configurable panel engine.
466 Many corresponding improvements to the default instrument panel.
467 * Support added for incrementally numbering screen snapshots.
468 * Added support for a new, smaller, faster binary scenery format.
469 * Added an xml configurable HUD engine.
470 * Added interface glue to propogate wind values to LaRCsim.
474 * Added night ground cover lights with user controllable densities on
475 a per texture basis. Lights have a bit of a "fog punch through" effect.
476 * Support added for "shaped" instrument panels.
477 * Added support for virtual panels that are larger than the screen
478 space which can scroll.
479 * Added waypoint and route flying support to the autopilot and HUD.
480 * New highly detailed runway textures with accurate markings.
481 * Added a basic piston engine model, with support for rpm, egt, cht, mp,
483 * Many tweaks and improvements to the c172 instrument panel.
484 * Corrections and additions to the airport and navaid database.
485 * Added an external interface to the property manager so you can
486 "telnet" into a running copy of FlightGear, cd through the property
487 tree and examine and even change values, all from a remote computer.
488 * Improvements to flight model initialization.
489 * Fixes and improvements to the save/restore code.
490 * Added a load/save dialog box for saving/restoring your current flight.
491 * Program notes max texture size for your card/driver so it can load
492 higher resultion textures if they are available and if you can use
494 * Added a visibility= command line option for setting intial visibility
496 * Range of tiles loaded and drawn are now directly calculated from the current
497 visibility distance so that the ground always blends smoothly into sky.
498 * Rewrote the tile caching scheme so it is now more flexible, more dynamic,
499 simpler, and more robust.
500 * Updates to the FDM bus.
501 * Many clean ups with the view code to prepare the way for a greater
502 variety of external views.
503 * MSVC project files now included in the source distribution.
504 * Fixed a view bug that could make the aircraft model appear rotated
506 * Fixed a bug with the autopilot rate of climb hold.
507 * Internal property manager tweaks.
508 * Additional materials can be aliased to an existing material to save
509 texture space (at the expense of less texture variety)
515 * Aircraft now starts at end of runway closest to desired heading.
516 * Runways now have accurate markings.
517 * Addition of a completely reconfigurable instrument panel.
518 * Tons of panel tweaks and fixes. Gyro now drifts, relocated whisky compass,
519 skid ball moves in the right direction, etc.
520 * Updates and tweaks to network multiplayer code.
521 * Tweaks to ground steering sensitivity.
522 * Updates to the UIUC flightmodel and icing research code.
523 * Fixed the sound problem in the previous version.
524 * Current scenery normal is now available for use.
525 * Current load queue size is now available for use.
526 * Added a configure time check for proper simgear version.
527 * Explicitely link in -lpthread if it exists.
528 * Fixed a couple namespace problems.
529 * MacOS and MSVC tweaks.
530 * Renamed JSBsim to JSBSim
531 * Added support in the material library for non-repeating textures.
536 * VOR reception now scales with altitude.
537 * Added differential braking support.
538 * Landing gear modeling code now works in JSBSim
539 * Overhauled cloud code substantially, new cloud textures.
540 * Added support for Ray Woodworth's 5 axis motion chair.
541 * Red light the panel at night and shade based on time of day.
543 * Fixed autopilot altitude hold increment bug.
544 * Fixed screen snap shot function.
545 * Fixed mach number for LaRCsim.
546 * --start-date-gmt option fixed.
547 * Fixes to uiuc includes and initializations
548 * Fixes to periodic scheduler.
549 * Fixed a tile loading bug if the load queue wasn't empty before a reset or
552 * Some additional MSVC5 portability fixes.
553 * Tweaks to build with newest gcc under Irix contributed by Erik Hofman.
555 * Clean out a pile of old junk in the material manager library from the
556 pre-ssg days, and majorly overhauled it.
557 * Complete reengineering of the panel code in preparation for moving the
558 configuration out into a data file.
559 * Lots of hashing around with Joystick support trying to achieve something
560 that is flexible enough to handle the zillions of possible configurations
561 out there. Hopefully we are approaching a workable solution.
562 * Better windows support in our joystick module.
563 * View code simplifications and optimizations contributed by Norman Vine.
565 * Added support for $FG_SCENERY and --fg-scenery=path so scenery can have a
566 different location from the base package.
567 * Moved drop in sky module, world time module, ephemeris module, and low
568 level communications modules over to simgear.
569 * Replaced gdbm with metakit
570 * Added David Megginson's property manager
575 * Added a radio stack 2 VOR/ILS and an ADF to the instrument panel.
576 You can change the frequencies by clicking on the knobs on the
577 instrument panels. You can now navigate with VOR/ADF/DME and fly
579 * Added a chronometer to the instrument panel.
580 * Added a "wet" compass to the top of the instrument panel.
581 * Compass, vsi, and altitute instruments and vacuum system are more
583 * Added a magnetic variation model.
584 * Added navaid database management and query code.
585 * Added magvar offset to VOR radials.
586 * Heading bug now display magnetic heading rather than true heading.
587 * Autopilot now has modes to track a VOR and GS.
588 * Added custom joystick client support so sim can be flown from a
589 remote joystick connected to another machine. This is in support of
590 some custom hardware located in the human factors research lab of the
591 university of minnesota.
592 * HUD controls are a bit different "h" toggles through day/night/off
593 modes and "H" cycles through brightness levels.
594 * Norman Vine contributed code to optionally do antialiased hud lines
595 on hardware that supports this. Norman also contributed additional
596 hud cleanups and updates.
597 * Updates to JSBsim flight dynamics code that includes a generic
598 reconfigurable flight control system, a initial state trimming routine,
599 support for wind and weather, support for flaps, independent trim control,
601 * Updates to LaRCsim flight dynamcis code contributed by UIUC that
602 allows loading aircraft specifications at runtime from config files.
603 UIUC is using flightgear as a platform to do icing research. The UIUC
604 aircraft use the c172 gear model for now which causes some weirdness
605 on the ground for some of the larger aircraft.
606 * Flight model no longer has to be chosen at compile time.
607 * Separated ephemeris code from the actual sky rendering code and gave
608 this whole section a big overhaul. The moon should now consistantly
609 have the correct phase.
610 * Rebuilt the sky dome using ssg.
611 * Removed dependencies on mat3.h and friends (old srgp support lib)
612 * Airport lookups now done through gdbm (a light weight embedded database.)
613 * Converted ssgVTable's to ssgVtxTables which do proper memory
614 management and should facilitate use of compiled vertex arrays once
615 ssg add support for these.
616 * Overhauled autopilot internals, separated out the gui controls from
617 the actual autopilot code.
618 * Cygwin32 build fixes
624 * Lots of code reorganizations
625 * Build requires plib-1.1.x
626 * Build requires SimGear-0.0.x
627 * LaRCsim/c172 is now the default aircraft model.
628 * Added flaps support to control model.
629 * Lots of updates and tweaks for the LaRCsim/c172 model.
630 * Use a more standard texture/blend mode combination for sun/moon halos to
631 avoid render path that's not supported by all cards/drivers.
632 * Change reported speed on hud from V_equiv_kts to V_calibrated_kts
633 * Instrument panel rewrite by David Megginson. This isn't quite as flashy
634 as the first pass, but is much more functional, plays much better with
635 opengl, and it should be relatively easy for someone with graphical skills
636 to make it look more spiffy.
637 * MacOS fixes contributed by Darrell Walisser.
638 * Many JSBsim updates.
639 * Added a screen snapshot facility (F3).
640 * Added a load/save state function contributed by David Megginson.
641 * Added support for various I/O protocols and channels so that flightgear
642 can communicate with itself and other programs through a variety of means.
643 * Bug fix: The aircraft model used for external views was being included in
644 the height above terrain check so when the view position and the aircraft
645 model collided the current altitude kept getting pushed up to compensate,
646 but of course the aircraft model would get pushed up as well because it
647 tracks the current aircraft position and orientation. Thus you had a never
649 * Oliver's multiplayer network code now moved to his own subdirectory:
651 * Added simulated cloud puffs as we pass through the cloud layer.
652 * Cleaned up some memory leaks occuring between ssg and flightgear.
653 * Update to Christian's weather data base code.
656 * Durk Talsma added a nifty cloud layer.
657 * Default to Christian Mayer's new weather system.
658 * Added routines to do screen printing contributed by Mark Vallevand.
659 * Added routines to do screen shots to ppm graphics file (all platforms)
660 contributed Rich Kaszeta.
661 * Added a magic carpet (aka slew) mode.
662 * Added a hot air balloon simulator mode. (alpha)
663 * Added a simple (direct lincage) autocoordation feature.
664 * Added a mode to control view (side to side and up and down) with the mouse.
665 * Fixed a DEM decoding problem which caused most of the terrain to be 256
666 meter too high (and regenerated the world scenery with proper elevations.)
668 * Added support for a pilot view offset from the center of gravity.
669 * Various platform portability fixes.
670 * Updated time-offset/syncing command line options.
671 * Updated the FDM <==> Flight Gear interface to be more object oriented.
672 This should hopefully pave the way for being able to simulate several
674 * Removed unimplemented menu entries.
675 * Various scenery tools changes and enhancements in preparation for adding
676 runways (hopefully for the next release.)
679 * Autopilot can now fly great circle routes.
680 * Incorporated a first stab at some networking code contributed by Oliver
682 * Added Christian Mayer's new weather subsystem.
683 * Started adding support for "external" views ... still needs some work.
684 * Added a flight model acceleration funtion.
685 * Added support for mouse yoke control contributed by David Megginson.
686 * FDM model hertz now definable from the command line.
687 * Added initial timezone support so the user can have better control and more
688 options for setting the starting time of the sim.
689 * We now draw nonexistant tiles as ocean which means we only have to create
690 and distribute tiles that contain some sort of land mass.
692 * Replaced basic render engine with plib's ssg (simple scene graph).
693 * Now expect plib to be installed in it's one true and official location.
694 * Added support for timegm() if it exists which explicitely expects GMT input.
695 * A bit of your basic code reorganization and shuffling.
697 * Removed tools dependency on libgfc. Functionality is now covered by
698 shapelib which has been added into the Tools tree.
699 * Added support for the wonderful GSHHS global land mass data set.
700 * Removed dependecy on process-dem.pl script.
701 * Created a new distributed/parallel tile build system ... hmmm kind of super
702 computer or beowulf style stuff for getting large chunks of scenery built
704 * Only generate tiles that have land mass data since the sim can recreate pure
705 ocean tiles on the fly.
706 * First stab at a water flattening scheme to prevent oceans, lakes, and rivers
707 from running up and down the sides of hills.
708 * Changed the default "Work/" subdirectory layout.
709 * Updates to better handle segment boundaries in preparation for real airport
710 runway and lighting modeling.
711 * Updates and enhancements to my polygon management class.
714 * Updates to Tony's c172 model.
715 * Updated getting started guide from Micheal Basler.
717 * FreeBSD portability tweaks.
718 * MACos portability tweaks.
719 * Borland C++ tweaks.
723 * Tons of improvements with scenery creation. Inter-tile gaps have been
724 fixed, distorted textures have been fixed, real coastlines have been added,
725 and many other subtle improvements.
726 * Tools for parallelizing the scenery building tasks. For instance by using
727 20 machines in parallel, scenery for the entire USA can be regenerated in
728 just over 4 hours vs. 70+ hours on a single machine.
729 * Texture scale can be specified (and changed)( in the materials file. The
730 sim must be rerun for the change to take effect.
731 * Windows now uses plib joystick code so rudder pedals should now work.
732 * Now builds against Steve Baker's plib (portable game devel library)
733 distributed separately (www.woodsoup.org/~sbaker/plib/)
734 * Many source code changes for the MacOS port contributed by Darrell
735 Walisser (the port isn't quite there yet ...)
736 * Source code changes for better compiling with the Borland compiler.
737 * Source code changes for better compiling with the native Irix compilers.
738 * Fixed a bug so you can now fly across the international date line (or
739 more precisely the division between longitude = +/-180.
740 * Tweaks to the Astro section contributed by Durk Talsma.
741 * Autopilot improvements contributed by Norman Vine.
742 * Fonts/characters now drawn with texture maps for increased speed.
743 * Instrument panel can be toggled on and off with "P".
744 * GUI interface for tweaking some autopilot parameters.
745 * HUD appearance and layout changes contributed by Norman Vine, includes
746 faster font drawing for much better performance.
747 * Reset function added to reset you to your starting conditions.
748 * GUI function to enter a new airport id (and be transported there)
749 * Added serial output support for an "in-development" full motion cockpit.
750 * "Just in time" texture loading to reduce initial sim loading time.
753 New in 0.59 (This is an intermediate/stepping stone release. Skip this
754 release if you are interested in stability.)
755 * IRIX portability changes and support for native SGI compilers.
756 * Solaris portability tweaks
757 * Incorporated some MacOS portability changes (although the port is not
759 * Changes to allow adjustment of the autopilot settings while it is
761 * Began complete overhaul of scenery generation tools.
762 * Fixed a view frustum culling bug.
763 * separated lib GPC (generic polygon clipper.) GPC is not "freeware" and
764 the author has explicitely refused our request to distribute source code
765 for this library with Flight Gear.
766 * updated installation and getting started guide
767 * switched to a simpler, lighter weight frame rate calculation method.
768 * new tile division scheme.
769 * GPS serial *output* fixes.
770 * Added a nifty halo to both the sun and moon. Preparation for allowing
771 subtle moon lighting effects at night.
772 * Incorporated Jon Berndt's new C++ flight model rewrite.
773 * Autopilot settings can be adjusted while active.
774 * Updates to the instrument panel.
775 * Fixed AOA reading on the HUD.
776 * Added random splash screens.
777 * Modified scenery loader to accept tri-fans.
778 * Other non-backwards compatible changes to scenery file format and tile
783 * Added JSBsim alpha code ... this is Jon S. Berndts alpha FDM rewrite.
784 Still lots to do, but you can watch a balistic flight for a short time.
785 * Renamed Simulator/Flight to Simulator/FDM
786 * Tweaks to assist building FGFS on solaris platforms.
787 * Moved Lib/DEM to Tools/DEM
788 * Started preparations for scenery generation tools overhaul.
789 * More MSVC++ support.
790 * Removed code that made the sun bigger at the horizon since this is just
791 an optical illusion in real life.
792 * Bug fixed so that the sim can start out at an airport below sea level.
795 * Converted to a simpler frame rate counting method.
796 * Fixed the AOA reading on the HUD.
797 * Removed gpc from the Lib section of distribution by request of the
798 gpc Author. The gpc license is unfortunately not compatible with
799 the GPL. I may look for an alternative library, or just require
800 that developers download this library separately.
801 * First slew of changes from the MacOS porting effort contributed by
802 "Robert Puyol" <puyol@abvent.fr>.
803 * Support for an arbitrary number of serial ports + additional serial port
805 * Serial output tweaks to make things more robust and act more like a GPS.
806 * Portability enhancements for Borland, Solaris, and SGI.
807 * Some internal class renaming and reorganizations. fgFLIGHT becomes FGState.
808 fgCONTROLS becomes FGControls.
809 * Started work on an "external" flight model so the sim can be driven from
810 external input (serial port, network, file, etc.)
811 * Fixed a problem that creeped in with setting the initial startup altitude.
812 This could cause an unrecoverable bounce and you'd end up flipped on your
813 back. Should be fixed now.
814 * Sun now appears to grow in size as it gets very low in the horizon.
815 * Fixed a view frustum culling bug where the scene was not accurately culled
816 when your view was anything other than straight forward.
819 * Changed default HUD units to the more standard feet units. You can still
820 use meters by specifying the command line option "--units-meters".
821 * Added some initial joystick support using Steve's joystick interface class.
822 This works great under Linux, but Steve's class now needs to be ported to
823 Windoze and other platforms.
824 * Also added a fall back to the GLUT joystick routines for windows (until
825 we can find better joystick support.)
826 * Added some initial serial port support for acting like gps and outputing
827 nmea data such that could be fed into a flight map software package.
828 * Miscellaneous code clean ups, portability improvements, and optimizations.
829 * Switched to a streams based error/debug logging system that can be
830 completely stripped out for a release build (./configure --without-logging)
831 * Support for cygwin32 b20 compiler (latest release)
832 * Continued progress on instrument panel
833 * Support for starting fgfs at higher resolutions.
836 * New version of gpc (generic polygon clipping library) from
837 http://www.cs.man.ac.uk/aig/staff/alan/software/
838 * Brakes (use "b" to toggle)
839 * Added an altitude hold module to the autopilot. Lock your current altitude
840 with "ctrl-a", "cntr-a" again will deactivate. (Also lock your current
841 heading with "ctrl-h", and again to deactivate.)
842 * Added a terrain following module ... "ctrl-t" to activate.
843 * Added an autothrottle ... "ctrl-s" to activate.
844 * Fixes so that terrain tools will work in windoze.
845 * More STL & Compiler compatibility fixes.
846 * Changes to use a Point3 class.
847 * Fixed win95/98 time problem that limited fps to about 18.3
850 * Implimented audio envelopes so that pitch of engine changes with throttle
851 * Textured moon, and rewritten/restructured Astro code.
852 * More optimizations and code cleanups. (Norman Vine, Bernie Bright, Charlie
854 * Bug fixed that was causing odd display artifacts due to a degenerate
855 fragment being created for every tile.
856 * Bug fixed that caused scenery generation to go bad (misplaced fclose on an
857 invalid file descriptor.)
858 * Code changes to support g++ 2.7 STL (from Bernie Bright)
861 * Some initial "GameGLUT" support contributed by Gary R. Van Sickle
862 (tiberius@braemarinc.com)
863 * Tracked down and eliminated some memory access type bugs that were
864 causing segfaults on some platforms, with some compilers using various
866 * Assorted code optimizations submitted by Norman Vine.
869 - Created a new directory Simulator/Airports/ to handle airport data
871 - Created Simulator/Object/ to handle basic rendering objects
872 * Panel code update from Friedemann Reinhard (use --enable-panel to activate)
873 * Contributions from Bernie Bright
874 - Created some new classes to enable pointers-to-functions and
875 pointers-to-class-methods to be treated like objects. These objects
876 can be registered with fgEVENT_MGR.
877 - File "Include/fg_callback.hxx" contains the callback class defns.
878 - Modified fgEVENT and fgEVENT_MGR to use the callback classes. Also
879 some minor tweaks to STL usage.
880 - Added file "Include/fg_stl_config.h" to deal with STL portability
881 issues. Added an initial config for egcs (and probably gcc-2.8.x).
882 Don't have access to Visual C++ so I've left that for someone else.
883 - This file is influenced by the stl_config.h file delivered with egcs.
884 - Added "Include/auto_ptr.hxx" which contains an implementation of the
885 STL auto_ptr class which is not provided in all STL implementations
886 and is needed to use the callback classes.
887 - Deleted fgLightUpdate() which was just a wrapper to call
889 - Modified fg_init.cxx to register two method callbacks in place of the
890 old wrapper functions.
891 - The new classes in libmisc.tgz define a stream interface into zlib.
892 I've put these in a new directory, Lib/Misc. Feel free to rename it
893 to something more appropriate. However you'll have to change the
894 include directives in all the other files. Additionally you'll have
895 add the library to Lib/Makefile.am and Simulator/Main/Makefile.am.
897 The StopWatch class in Lib/Misc requires a HAVE_GETRUSAGE autoconf
898 test so I've included the required changes in config.tgz.
900 There are a fair few changes to Simulator/Objects as I've moved
901 things around. Loading tiles is quicker but thats not where the delay
902 is. Tile loading takes a few tenths of a second per file on a P200
903 but it seems to be the post-processing that leads to a noticeable
904 blip in framerate. I suppose its time to start profiling to see where
907 I've included a brief description of each archives contents.
912 C++ stream interface into zlib.
913 Taken from zlib-1.1.3/contrib/iostream/.
914 Minor mods for STL compatibility.
915 There's no copyright associated with these so I assume they're
920 FlightGear input stream using gz_ifstream. Tries to open the
921 given filename. If that fails then filename is examined and a
922 ".gz" suffix is removed or appended and that file is opened.
925 A simple timer for benchmarking. Not used in production code.
926 Taken from the Blitz++ project. Covered by GPL.
930 Some simple string manipulation routines.
933 Load airports database using fgstream.
934 Changed fgAIRPORTS to use set<> instead of map<>.
935 Added bool fgAIRPORTS::search() as a neater way doing the lookup.
936 Returns true if found.
939 Modified fgStarsInit() to load stars database using fgstream.
942 Modified fgObjLoad() to use fgstream.
943 Modified fgMATERIAL_MGR::load_lib() to use fgstream.
944 Many changes to fgMATERIAL.
945 Some changes to fgFRAGMENT but I forget what!
948 * Stars added in 8 stages as sky gets darker for a smoother more realistic
950 * rewrote star loader to significantly improve load times.
951 * Tweaked sky brightness and dawn/dusk colors.
952 * Fixed a small problem with moon rendering.
953 * Fog color tries to track the sky color at the center of view in sunrise
954 and sunset situations.
955 * Optimizations from Norman Vine
956 * Code fixes and tweaks from Charlie Hotchkiss.
957 * Added an --enable/disable-sound option.
958 * Added a pause key "p"
959 * Added command line options to specify initial position and orientation.
960 * Added command line option to start in paused or unpaused state.
964 * Various HUD intensities so you can find something that is readable for the
965 current conditions and lighting.
966 * Tie visibility to far clip plane & view frustum culling so reducting
967 visibility can increase frame rates by increasing what is culled.
968 * Fixed stupid bug with misplaced initial position.
969 * Hopefully fixed a bug when parsing system.fgfsrc on windoze.
972 * HUD updates from Charlie Hotchkiss (ladder number rotate w/ ladder, control
973 position indicators are back)
974 * Only draw the PUI cursor if Mesa/Glide/Fullscreen.
976 * Calculate the model view transformation matrix once per tile per iteration.
977 Then glLoadMatrixd() it for each fragment rather than calling push(),
979 * Added a basic splash screen.
980 * Added support for switching between fullscreen and window mode for
982 * added an enable/disable splash screen option
983 * added an enable/disable intro music option
984 * added an enable/disable instrument panel option
985 * added an enable/disable mouse pointer option
986 * Ground collision detection. You can now land or test for collision with
988 * Converted angle of attack scale into a radio altimeter.
991 * Managment of multiple textures
992 * Incorporated Friedemann Reinhard's initial panel code.
993 * Fog mode is now GL_FOG_EXP2 instead of GL_FOG_LINEAR
994 * Build the non-shared pieces of the FG sim as static libs.
997 * Incorporated Steve Baker's PUI user interface library written
998 entirely on top of OpenGL
999 * Incorporated Steve Baker's Audio library which currently only
1000 supports Linux, but a win32 port is very close to being done.
1001 * Sort object fragments by material property before rendering. This
1002 will be a big help to performance when we start including objects
1003 with a wide variety of material properties and textures.
1004 * Overlapped scenery tiles to reduce the chance of an occasional
1005 floating point precission induced gaps.
1006 * Fixed a bug in zlib exposed by Borland Win32 compiler.
1007 * Impose a maximum triangle area during scenery generation so even
1008 very flat areas will get split into a few smaller sub triangles.
1009 * Fine grained (fragment level) view frustum culling.
1010 * view transformation optimizations -- Norman Vine.
1011 * Fixed polygon winding problem in scenery generation, so all
1012 tri-strips are wound counter clockwise (opengl default).
1015 * Course (per tile) view frustum culling.
1016 * Added a command line option to specify --fg-root which will override
1018 * Hard coded default locations for FG_ROOT for situations when nothing
1019 is specified. Unix = /usr/local/lib/FlightGear Win32 = \FlightGear
1020 * Restructured the command line processing code so that it can process
1021 these sames comands (one per line) out of a config file.
1022 * Added a command line option to specify field of view. This is
1023 adjustable at run time using "X / x". Supporting code contributed
1027 * Complete C++ re-write of the HUD section.
1028 * Miscellaneous bug fixes and tweaks.
1031 * Added an option to enable/disable wireframe rendering.
1032 * Added an option to enable/disable fog/haze.
1033 * Added an option to enable/disable sky blending.
1034 * Added an option to select smooth/flat polygon shading.
1035 * Added an option to enable full-screen mode.
1036 * Added a visual frame rate counter on the HUD. (Contributed by Durk Talsma)
1037 * Autopilot updates (Jeff Goeke-Smith)
1038 * Added an option to control the number of neighboring tiles that are drawn
1041 * Fixed a horible bug that cause the time to be *WAY* off when
1042 compiling with the CygWin32 compiler.
1043 * Wrap up zlib so we can conditionally compile back in normal behavior
1044 on systems that have trouble building zlib.
1045 * Minor adjustment to texture coordinate generation to reduce texture
1047 * Added a command line option to enable/disable texture maps
1048 * Minor transformation adjustments to try to keep scenery tiles closer
1049 to (0, 0, 0) GLfloats run out of precision at the distances we need
1050 to model the earth, but we can do a bunch of pre-transformations
1051 using double floats and then cast to GLfloat once everything is
1052 close in where we have less precision problems.
1053 * command line option to set starting position by airport ID
1054 * Cleaned up initialization sequence to eliminate interdependencies
1055 between sun position, lighting, and view position. This creates a
1056 valid single pass initialization path.
1057 * use already calculated LaRCsim values to create the roll/pitch/yaw
1058 transformation matrix
1061 * material properties bug fixed when rendering terrain.
1062 * bug in sky color generation fixed.
1063 * bug in fog color generation fixed.
1064 * zlib on the fly decompression/compression support.
1065 * more code reorganization and clean ups.
1066 * a fixed up 30 arcsec DEM file preprocessor. World wide DEM's are
1067 available in this format.
1070 * Simple autopilot heading hold contributed by
1071 Jeff Goeke-Smith <jgoeke@voyager.net>
1072 * More code reorganization and clean ups.
1075 * Many autoconf cleanups and tweaks
1076 * make and make install work in unix
1077 * make works for cygnus win32 (but not install yet)
1078 * make dist now works
1079 * added the Tools directory into the main source tree
1082 * Gnu automake/autoconf/libtool make system
1083 * Initial texture support