2 * Fog mode is now GL_FOG_EXP2 instead of GL_FOG_LINEAR
3 * Build the non-shared pieces of the FG sim as static libs.
6 * Incorporated Steve Baker's PUI user interface library written
7 entirely on top of OpenGL
8 * Incorporated Steve Baker's Audio library which currently only
9 supports Linux, but a win32 port is very close to being done.
10 * Sort object fragments by material property before rendering. This
11 will be a big help to performance when we start including objects
12 with a wide variety of material properties and textures.
13 * Overlapped scenery tiles to reduce the chance of an occasional
14 floating point precission induced gaps.
15 * Fixed a bug in zlib exposed by Borland Win32 compiler.
16 * Impose a maximum triangle area during scenery generation so even
17 very flat areas will get split into a few smaller sub triangles.
18 * Fine grained (fragment level) view frustum culling.
19 * view transformation optimizations -- Norman Vine.
20 * Fixed polygon winding problem in scenery generation, so all
21 tri-strips are wound counter clockwise (opengl default).
24 * Course (per tile) view frustum culling.
25 * Added a command line option to specify --fg-root which will override
27 * Hard coded default locations for FG_ROOT for situations when nothing
28 is specified. Unix = /usr/local/lib/FlightGear Win32 = \FlightGear
29 * Restructured the command line processing code so that it can process
30 these sames comands (one per line) out of a config file.
31 * Added a command line option to specify field of view. This is
32 adjustable at run time using "X / x". Supporting code contributed
36 * Complete C++ re-write of the HUD section.
37 * Miscellaneous bug fixes and tweaks.
40 * Added an option to enable/disable wireframe rendering.
41 * Added an option to enable/disable fog/haze.
42 * Added an option to enable/disable sky blending.
43 * Added an option to select smooth/flat polygon shading.
44 * Added an option to enable full-screen mode.
45 * Added a visual frame rate counter on the HUD. (Contributed by Durk Talsma)
46 * Autopilot updates (Jeff Goeke-Smith)
47 * Added an option to control the number of neighboring tiles that are drawn
50 * Fixed a horible bug that cause the time to be *WAY* off when
51 compiling with the CygWin32 compiler.
52 * Wrap up zlib so we can conditionally compile back in normal behavior
53 on systems that have trouble building zlib.
54 * Minor adjustment to texture coordinate generation to reduce texture
56 * Added a command line option to enable/disable texture maps
57 * Minor transformation adjustments to try to keep scenery tiles closer
58 to (0, 0, 0) GLfloats run out of precision at the distances we need
59 to model the earth, but we can do a bunch of pre-transformations
60 using double floats and then cast to GLfloat once everything is
61 close in where we have less precision problems.
62 * command line option to set starting position by airport ID
63 * Cleaned up initialization sequence to eliminate interdependencies
64 between sun position, lighting, and view position. This creates a
65 valid single pass initialization path.
66 * use already calculated LaRCsim values to create the roll/pitch/yaw
70 * material properties bug fixed when rendering terrain.
71 * bug in sky color generation fixed.
72 * bug in fog color generation fixed.
73 * zlib on the fly decompression/compression support.
74 * more code reorganization and clean ups.
75 * a fixed up 30 arcsec DEM file preprocessor. World wide DEM's are
76 available in this format.
79 * Simple autopilot heading hold contributed by
80 Jeff Goeke-Smith <jgoeke@voyager.net>
81 * More code reorganization and clean ups.
84 * Many autoconf cleanups and tweaks
85 * make and make install work in unix
86 * make works for cygnus win32 (but not install yet)
88 * added the Tools directory into the main source tree
91 * Gnu automake/autoconf/libtool make system
92 * Initial texture support