1 // material.cxx -- class to handle material properties
3 // Written by Curtis Olson, started May 1998.
5 // Copyright (C) 1998 Curtis L. Olson - curt@me.umn.edu
7 // This program is free software; you can redistribute it and/or
8 // modify it under the terms of the GNU General Public License as
9 // published by the Free Software Foundation; either version 2 of the
10 // License, or (at your option) any later version.
12 // This program is distributed in the hope that it will be useful, but
13 // WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 // General Public License for more details.
17 // You should have received a copy of the GNU General Public License
18 // along with this program; if not, write to the Free Software
19 // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
22 // (Log is kept at end of this file)
39 #include "Include/fg_stl_config.h"
40 #include <Debug/logstream.hxx>
41 #include <Main/options.hxx>
42 #include <Misc/fgstream.hxx>
43 #include <Main/views.hxx>
44 #include <Scenery/tile.hxx>
46 #include "material.hxx"
47 #include "fragment.hxx"
51 // global material management class
52 fgMATERIAL_MGR material_mgr;
56 fgMATERIAL::fgMATERIAL ( void )
61 ambient[0] = ambient[1] = ambient[2] = ambient[3] = 0.0;
62 diffuse[0] = diffuse[1] = diffuse[2] = diffuse[3] = 0.0;
63 specular[0] = specular[1] = specular[2] = specular[3] = 0.0;
64 emissive[0] = emissive[1] = emissive[2] = emissive[3] = 0.0;
69 fgMATERIAL::append_sort_list( fgFRAGMENT *object )
71 if ( list_size < FG_MAX_MATERIAL_FRAGS ) {
72 list[ list_size++ ] = object;
81 operator >> ( istream& in, fgMATERIAL& m )
87 if ( token == "texture" )
89 in >> token >> m.texture_name;
91 else if ( token == "ambient" )
93 in >> token >> m.ambient[0] >> m.ambient[1]
94 >> m.ambient[2] >> m.ambient[3];
96 else if ( token == "diffuse" )
98 in >> token >> m.diffuse[0] >> m.diffuse[1]
99 >> m.diffuse[2] >> m.diffuse[3];
101 else if ( token == "specular" )
103 in >> token >> m.specular[0] >> m.specular[1]
104 >> m.specular[2] >> m.specular[3];
106 else if ( token == "emissive" )
108 in >> token >> m.emissive[0] >> m.emissive[1]
109 >> m.emissive[2] >> m.emissive[3];
111 else if ( token == "alpha" )
113 in >> token >> token;
114 if ( token == "yes" )
116 else if ( token == "no" )
120 FG_LOG( FG_TERRAIN, FG_INFO, "Bad alpha value " << token );
123 else if ( token[0] == '}' )
133 fgMATERIAL::load_texture()
138 // create the texture object and bind it
139 #ifdef GL_VERSION_1_1
140 xglGenTextures(1, &texture_id );
141 xglBindTexture(GL_TEXTURE_2D, texture_id );
142 #elif GL_EXT_texture_object
143 xglGenTexturesEXT(1, &texture_id );
144 xglBindTextureEXT(GL_TEXTURE_2D, texture_id );
149 // set the texture parameters for this texture
150 xglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT ) ;
151 xglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT ) ;
152 xglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
154 // xglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
155 // GL_NEAREST_MIPMAP_NEAREST );
156 xglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
158 /* GL_NEAREST_MIPMAP_LINEAR */
159 GL_LINEAR_MIPMAP_LINEAR ) ;
161 /* load in the texture data */
162 string tpath = current_options.get_fg_root() + "/Textures/" +
163 texture_name + ".rgb";
164 string fg_tpath = tpath + ".gz";
171 read_rgb_texture(tpath.c_str(), &width, &height)) ==
176 read_rgb_texture(fg_tpath.c_str(), &width, &height))
179 FG_LOG( FG_GENERAL, FG_ALERT,
180 "Error in loading texture " << tpath );
185 /* xglTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0,
186 GL_RGB, GL_UNSIGNED_BYTE, texbuf); */
188 gluBuild2DMipmaps( GL_TEXTURE_2D, GL_RGB, width, height,
189 GL_RGB, GL_UNSIGNED_BYTE, texbuf );
190 } else if ( alpha == 1 ) {
191 // load rgba (alpha) texture
195 read_alpha_texture(tpath.c_str(), &width, &height))
200 read_alpha_texture(fg_tpath.c_str(), &width, &height))
203 FG_LOG( FG_GENERAL, FG_ALERT,
204 "Error in loading texture " << tpath );
209 xglTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0,
210 GL_RGBA, GL_UNSIGNED_BYTE, texbuf);
216 fgMATERIAL::~fgMATERIAL ( void ) {
221 fgMATERIAL_MGR::fgMATERIAL_MGR ( void ) {
222 textures_loaded = false;
227 fgMATERIAL::render_fragments()
229 // cout << "rendering " + texture_name + " = " << list_size << "\n";
234 if ( current_options.get_textures() )
236 #ifdef GL_VERSION_1_1
237 xglBindTexture(GL_TEXTURE_2D, texture_id);
238 #elif GL_EXT_texture_object
239 xglBindTextureEXT(GL_TEXTURE_2D, texture_id);
244 xglMaterialfv (GL_FRONT, GL_AMBIENT, ambient);
245 xglMaterialfv (GL_FRONT, GL_DIFFUSE, diffuse);
248 fgTILE* last_tile_ptr = NULL;
249 frag_list_iterator current = list.begin();
250 frag_list_iterator last = list.end();
252 for ( ; current != last; ++current ) {
253 fgFRAGMENT* frag_ptr = *current;
254 current_view.tris_rendered += frag_ptr->num_faces();
255 if ( frag_ptr->tile_ptr != last_tile_ptr )
257 // new tile, new translate
258 last_tile_ptr = frag_ptr->tile_ptr;
259 xglLoadMatrixd( frag_ptr->tile_ptr->model_view );
262 // Woohoo!!! We finally get to draw something!
263 // printf(" display_list = %d\n", frag_ptr->display_list);
264 xglCallList( frag_ptr->display_list );
269 // Load a library of material properties
271 fgMATERIAL_MGR::load_lib ( void )
273 string material_name;
275 // build the path name to the material db
276 string mpath = current_options.get_fg_root() + "/materials";
277 fg_gzifstream in( mpath );
279 FG_LOG( FG_GENERAL, FG_ALERT, "Cannot open file: " << mpath );
283 while ( ! in.eof() ) {
284 // printf("%s", line);
286 // strip leading white space and comments
289 // set to zero to prevent its value accidently being '{'
290 // after a failed >> operation.
293 in >> material_name >> token;
295 if ( token == '{' ) {
296 printf( " Loading material %s\n", material_name.c_str() );
300 if ( current_options.get_textures() ) {
304 material_mgr.material_map[material_name] = m;
308 if ( current_options.get_textures() ) {
309 textures_loaded = true;
316 // Initialize the transient list of fragments for each material property
318 fgMATERIAL_MGR::init_transient_material_lists( void )
320 iterator last = end();
321 for ( iterator it = begin(); it != last; ++it )
323 (*it).second.init_sort_list();
329 fgMATERIAL_MGR::find( const string& material, fgMATERIAL*& mtl_ptr )
331 iterator it = material_map.find( material );
334 mtl_ptr = &((*it).second);
343 fgMATERIAL_MGR::~fgMATERIAL_MGR ( void ) {
348 fgMATERIAL_MGR::render_fragments()
350 current_view.tris_rendered = 0;
351 iterator last = end();
352 for ( iterator current = begin(); current != last; ++current )
353 (*current).second.render_fragments();
358 // Revision 1.10 1998/11/06 21:18:17 curt
359 // Converted to new logstream debugging facility. This allows release
360 // builds with no messages at all (and no performance impact) by using
361 // the -DFG_NDEBUG flag.
363 // Revision 1.9 1998/11/06 14:47:05 curt
364 // Changes to track Bernie's updates to fgstream.
366 // Revision 1.8 1998/10/12 23:49:17 curt
367 // Changes from NHV to make the code more dynamic with fewer hard coded limits.
369 // Revision 1.7 1998/09/17 18:35:52 curt
370 // Tweaks and optimizations by Norman Vine.
372 // Revision 1.6 1998/09/15 01:35:05 curt
373 // cleaned up my fragment.num_faces hack :-) to use the STL (no need in
374 // duplicating work.)
375 // Tweaked fgTileMgrRender() do not calc tile matrix unless necessary.
376 // removed some unneeded stuff from fgTileMgrCurElev()
378 // Revision 1.5 1998/09/10 19:07:11 curt
379 // /Simulator/Objects/fragment.hxx
380 // Nested fgFACE inside fgFRAGMENT since its not used anywhere else.
382 // ./Simulator/Objects/material.cxx
383 // ./Simulator/Objects/material.hxx
384 // Made fgMATERIAL and fgMATERIAL_MGR bona fide classes with private
385 // data members - that should keep the rabble happy :)
387 // ./Simulator/Scenery/tilemgr.cxx
388 // In viewable() delay evaluation of eye[0] and eye[1] in until they're
390 // Change to fgTileMgrRender() to call fgMATERIAL_MGR::render_fragments()
393 // ./Include/fg_stl_config.h
394 // ./Include/auto_ptr.hxx
395 // Added support for g++ 2.7.
396 // Further changes to other files are forthcoming.
398 // Brief summary of changes required for g++ 2.7.
399 // operator->() not supported by iterators: use (*i).x instead of i->x
400 // default template arguments not supported,
401 // <functional> doesn't have mem_fun_ref() needed by callbacks.
402 // some std include files have different names.
403 // template member functions not supported.
405 // Revision 1.4 1998/09/01 19:03:08 curt
406 // Changes contributed by Bernie Bright <bbright@c031.aone.net.au>
407 // - The new classes in libmisc.tgz define a stream interface into zlib.
408 // I've put these in a new directory, Lib/Misc. Feel free to rename it
409 // to something more appropriate. However you'll have to change the
410 // include directives in all the other files. Additionally you'll have
411 // add the library to Lib/Makefile.am and Simulator/Main/Makefile.am.
413 // The StopWatch class in Lib/Misc requires a HAVE_GETRUSAGE autoconf
414 // test so I've included the required changes in config.tgz.
416 // There are a fair few changes to Simulator/Objects as I've moved
417 // things around. Loading tiles is quicker but thats not where the delay
418 // is. Tile loading takes a few tenths of a second per file on a P200
419 // but it seems to be the post-processing that leads to a noticeable
420 // blip in framerate. I suppose its time to start profiling to see where
423 // I've included a brief description of each archives contents.
428 // C++ stream interface into zlib.
429 // Taken from zlib-1.1.3/contrib/iostream/.
430 // Minor mods for STL compatibility.
431 // There's no copyright associated with these so I assume they're
432 // covered by zlib's.
436 // FlightGear input stream using gz_ifstream. Tries to open the
437 // given filename. If that fails then filename is examined and a
438 // ".gz" suffix is removed or appended and that file is opened.
441 // A simple timer for benchmarking. Not used in production code.
442 // Taken from the Blitz++ project. Covered by GPL.
446 // Some simple string manipulation routines.
448 // Simulator/Airports/
449 // Load airports database using fgstream.
450 // Changed fgAIRPORTS to use set<> instead of map<>.
451 // Added bool fgAIRPORTS::search() as a neater way doing the lookup.
452 // Returns true if found.
455 // Modified fgStarsInit() to load stars database using fgstream.
457 // Simulator/Objects/
458 // Modified fgObjLoad() to use fgstream.
459 // Modified fgMATERIAL_MGR::load_lib() to use fgstream.
460 // Many changes to fgMATERIAL.
461 // Some changes to fgFRAGMENT but I forget what!
463 // Revision 1.3 1998/08/27 17:02:09 curt
464 // Contributions from Bernie Bright <bbright@c031.aone.net.au>
465 // - use strings for fg_root and airport_id and added methods to return
467 // - inlined all access methods,
468 // - made the parsing functions private methods,
469 // - deleted some unused functions.
470 // - propogated some of these changes out a bit further.
472 // Revision 1.2 1998/08/25 20:53:33 curt
473 // Shuffled $FG_ROOT file layout.
475 // Revision 1.1 1998/08/25 16:51:24 curt
476 // Moved from ../Scenery
478 // Revision 1.13 1998/08/24 20:11:39 curt
481 // Revision 1.12 1998/08/12 21:41:27 curt
482 // Need to negate the test for textures so that textures aren't loaded when
483 // they are disabled rather than visa versa ... :-)
485 // Revision 1.11 1998/08/12 21:13:03 curt
486 // material.cxx: don't load textures if they are disabled
487 // obj.cxx: optimizations from Norman Vine
488 // tile.cxx: minor tweaks
489 // tile.hxx: addition of num_faces
490 // tilemgr.cxx: minor tweaks
492 // Revision 1.10 1998/07/24 21:42:06 curt
493 // material.cxx: whups, double method declaration with no definition.
494 // obj.cxx: tweaks to avoid errors in SGI's CC.
495 // tile.cxx: optimizations by Norman Vine.
496 // tilemgr.cxx: optimizations by Norman Vine.
498 // Revision 1.9 1998/07/13 21:01:57 curt
499 // Wrote access functions for current fgOPTIONS.
501 // Revision 1.8 1998/07/08 14:47:20 curt
502 // Fix GL_MODULATE vs. GL_DECAL problem introduced by splash screen.
503 // polare3d.h renamed to polar3d.hxx
504 // fg{Cartesian,Polar}Point3d consolodated.
505 // Added some initial support for calculating local current ground elevation.
507 // Revision 1.7 1998/07/04 00:54:28 curt
508 // Added automatic mipmap generation.
510 // When rendering fragments, use saved model view matrix from associated tile
511 // rather than recalculating it with push() translate() pop().
513 // Revision 1.6 1998/06/27 16:54:59 curt
514 // Check for GL_VERSION_1_1 or GL_EXT_texture_object to decide whether to use
515 // "EXT" versions of texture management routines.
517 // Revision 1.5 1998/06/17 21:36:39 curt
518 // Load and manage multiple textures defined in the Materials library.
519 // Boost max material fagments for each material property to 800.
520 // Multiple texture support when rendering.
522 // Revision 1.4 1998/06/12 00:58:04 curt
523 // Build only static libraries.
524 // Declare memmove/memset for Sloaris.
526 // Revision 1.3 1998/06/05 22:39:53 curt
527 // Working on sorting by, and rendering by material properties.
529 // Revision 1.2 1998/06/01 17:56:20 curt
530 // Incremental additions to material.cxx (not fully functional)
531 // Tweaked vfc_ratio math to avoid divide by zero.
533 // Revision 1.1 1998/05/30 01:56:45 curt
534 // Added material.cxx material.hxx