1 /**************************************************************************
2 * scenery.c -- data structures and routines for managing scenery.
4 * Written by Curtis Olson, started May 1997.
6 * Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
8 * This program is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU General Public License as
10 * published by the Free Software Foundation; either version 2 of the
11 * License, or (at your option) any later version.
13 * This program is distributed in the hope that it will be useful, but
14 * WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * General Public License for more details.
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
23 * (Log is kept at end of this file)
24 **************************************************************************/
35 #include "../general.h"
38 #include "parsevrml.h"
41 /* Temporary hack until we get the scenery management system running */
45 /* Shared structure to hold current scenery parameters */
46 struct SCENERY scenery;
49 /* Initialize the Scenery Management system */
50 void fgSceneryInit() {
51 /* set the default terrain detail level */
52 scenery.terrain_skip = 4;
56 /* Tell the scenery manager where we are so it can load the proper data, and
57 * build the proper structures. */
58 void fgSceneryUpdate(double lon, double lat, double elev) {
64 /* a hardcoded hack follows */
66 /* this routine should parse the file, and make calls back to the
67 * scenery management system to build the appropriate structures */
69 strcat(path, g->root_dir);
70 strcat(path, "/Scenery/");
71 strcat(path, "mesa-e.wrl");
73 printf("Loading Scenery: %s\n", path);
79 /* Render out the current scene */
80 void fgSceneryRender() {
82 glCallList(mesh_hack);
88 /* Revision 1.15 1997/08/27 03:30:32 curt
89 /* Changed naming scheme of basic shared structures.
91 * Revision 1.14 1997/08/25 20:27:24 curt
92 * Merged in initial HUD and Joystick code.
94 * Revision 1.13 1997/08/22 21:34:41 curt
95 * Doing a bit of reorganizing and house cleaning.
97 * Revision 1.12 1997/08/19 23:55:08 curt
98 * Worked on better simulating real lighting.
100 * Revision 1.11 1997/08/13 20:24:22 curt
101 * Changed default detail level.
103 * Revision 1.10 1997/08/06 00:24:30 curt
104 * Working on correct real time sun lighting.
106 * Revision 1.9 1997/08/04 17:08:11 curt
107 * Testing cvs on IRIX 6.x
109 * Revision 1.8 1997/07/18 23:41:27 curt
110 * Tweaks for building with Cygnus Win32 compiler.
112 * Revision 1.7 1997/07/16 20:04:52 curt
113 * Minor tweaks to aid Win32 port.
115 * Revision 1.6 1997/07/14 16:26:05 curt
116 * Testing/playing -- placed objects randomly across the entire terrain.
118 * Revision 1.5 1997/07/11 03:23:19 curt
119 * Solved some scenery display/orientation problems. Still have a positioning
120 * (or transformation?) problem.
122 * Revision 1.4 1997/07/11 01:30:03 curt
123 * More tweaking of terrian floor.
125 * Revision 1.3 1997/06/29 21:16:50 curt
126 * More twiddling with the Scenery Management system.
128 * Revision 1.2 1997/06/27 20:03:37 curt
129 * Working on Makefile structure.
131 * Revision 1.1 1997/06/27 02:26:30 curt