1 /**************************************************************************
2 * scenery.c -- data structures and routines for managing scenery.
4 * Written by Curtis Olson, started May 1997.
6 * Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
8 * This program is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU General Public License as
10 * published by the Free Software Foundation; either version 2 of the
11 * License, or (at your option) any later version.
13 * This program is distributed in the hope that it will be useful, but
14 * WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * General Public License for more details.
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
23 * (Log is kept at end of this file)
24 **************************************************************************/
28 #include "ParseVrml/parsevrml.h"
31 /* Initialize the Scenery Management system */
32 void fgSceneryInit() {
33 /* nothing to do here yet */
37 /* Tell the scenery manager where we are so it can load the proper data, and
38 * build the proper structures. */
39 void fgSceneryUpdate(double lon, double lat, double elev) {
40 /* a hardcoded hack follows */
42 /* this routine should parse the file, and make calls back to the
43 * scenery management system to build the appropriate structures */
44 fgParseVRML("test.wrl");
48 /* Render out the current scene */
49 void fgSceneryRender() {
54 /* Revision 1.1 1997/06/27 02:26:30 curt