1 /**************************************************************************
2 * scenery.c -- data structures and routines for managing scenery.
4 * Written by Curtis Olson, started May 1997.
6 * Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
8 * This program is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU General Public License as
10 * published by the Free Software Foundation; either version 2 of the
11 * License, or (at your option) any later version.
13 * This program is distributed in the hope that it will be useful, but
14 * WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * General Public License for more details.
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
23 * (Log is kept at end of this file)
24 **************************************************************************/
35 #include "../general.h"
38 #include "parsevrml.h"
42 /* Temporary hack until we get the scenery management system running */
46 /* Shared structure to hold current scenery parameters */
47 struct SCENERY scenery;
50 /* Initialize the Scenery Management system */
51 void fgSceneryInit() {
52 /* set the default terrain detail level */
53 scenery.terrain_skip = 6;
57 /* Tell the scenery manager where we are so it can load the proper data, and
58 * build the proper structures. */
59 void fgSceneryUpdate(double lon, double lat, double elev) {
65 /* a hardcoded hack follows */
67 /* this routine should parse the file, and make calls back to the
68 * scenery management system to build the appropriate structures */
70 strcat(path, g->root_dir);
71 strcat(path, "/Scenery/");
72 strcat(path, "mesa-e.wrl");
74 printf("Loading Scenery: %s\n", path);
80 /* Render out the current scene */
81 void fgSceneryRender() {
83 glCallList(mesh_hack);
91 /* Revision 1.17 1997/08/29 17:55:27 curt
92 /* Worked on properly aligning the stars.
94 * Revision 1.16 1997/08/27 21:32:29 curt
95 * Restructured view calculation code. Added stars.
97 * Revision 1.15 1997/08/27 03:30:32 curt
98 * Changed naming scheme of basic shared structures.
100 * Revision 1.14 1997/08/25 20:27:24 curt
101 * Merged in initial HUD and Joystick code.
103 * Revision 1.13 1997/08/22 21:34:41 curt
104 * Doing a bit of reorganizing and house cleaning.
106 * Revision 1.12 1997/08/19 23:55:08 curt
107 * Worked on better simulating real lighting.
109 * Revision 1.11 1997/08/13 20:24:22 curt
110 * Changed default detail level.
112 * Revision 1.10 1997/08/06 00:24:30 curt
113 * Working on correct real time sun lighting.
115 * Revision 1.9 1997/08/04 17:08:11 curt
116 * Testing cvs on IRIX 6.x
118 * Revision 1.8 1997/07/18 23:41:27 curt
119 * Tweaks for building with Cygnus Win32 compiler.
121 * Revision 1.7 1997/07/16 20:04:52 curt
122 * Minor tweaks to aid Win32 port.
124 * Revision 1.6 1997/07/14 16:26:05 curt
125 * Testing/playing -- placed objects randomly across the entire terrain.
127 * Revision 1.5 1997/07/11 03:23:19 curt
128 * Solved some scenery display/orientation problems. Still have a positioning
129 * (or transformation?) problem.
131 * Revision 1.4 1997/07/11 01:30:03 curt
132 * More tweaking of terrian floor.
134 * Revision 1.3 1997/06/29 21:16:50 curt
135 * More twiddling with the Scenery Management system.
137 * Revision 1.2 1997/06/27 20:03:37 curt
138 * Working on Makefile structure.
140 * Revision 1.1 1997/06/27 02:26:30 curt