1 /**************************************************************************
2 * scenery.c -- data structures and routines for managing scenery.
4 * Written by Curtis Olson, started May 1997.
6 * Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
8 * This program is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU General Public License as
10 * published by the Free Software Foundation; either version 2 of the
11 * License, or (at your option) any later version.
13 * This program is distributed in the hope that it will be useful, but
14 * WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * General Public License for more details.
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
23 * (Log is kept at end of this file)
24 **************************************************************************/
34 #include "parsevrml.h"
37 /* Temporary hack until we get the scenery management system running */
41 /* Shared structure to hold current scenery parameters */
42 struct scenery_params cur_scenery_params;
45 /* Initialize the Scenery Management system */
46 void fgSceneryInit() {
47 /* set the default terrain detail level */
48 cur_scenery_params.terrain_skip = 20;
52 /* Tell the scenery manager where we are so it can load the proper data, and
53 * build the proper structures. */
54 void fgSceneryUpdate(double lon, double lat, double elev) {
55 /* a hardcoded hack follows */
57 /* this routine should parse the file, and make calls back to the
58 * scenery management system to build the appropriate structures */
59 fgParseVRML("mesa-e.wrl");
63 /* Render out the current scene */
64 void fgSceneryRender() {
66 glCallList(mesh_hack);
72 /* Revision 1.7 1997/07/16 20:04:52 curt
73 /* Minor tweaks to aid Win32 port.
75 * Revision 1.6 1997/07/14 16:26:05 curt
76 * Testing/playing -- placed objects randomly across the entire terrain.
78 * Revision 1.5 1997/07/11 03:23:19 curt
79 * Solved some scenery display/orientation problems. Still have a positioning
80 * (or transformation?) problem.
82 * Revision 1.4 1997/07/11 01:30:03 curt
83 * More tweaking of terrian floor.
85 * Revision 1.3 1997/06/29 21:16:50 curt
86 * More twiddling with the Scenery Management system.
88 * Revision 1.2 1997/06/27 20:03:37 curt
89 * Working on Makefile structure.
91 * Revision 1.1 1997/06/27 02:26:30 curt