1 /**************************************************************************
2 * scenery.c -- data structures and routines for managing scenery.
4 * Written by Curtis Olson, started May 1997.
6 * Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
8 * This program is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU General Public License as
10 * published by the Free Software Foundation; either version 2 of the
11 * License, or (at your option) any later version.
13 * This program is distributed in the hope that it will be useful, but
14 * WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * General Public License for more details.
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
23 * (Log is kept at end of this file)
24 **************************************************************************/
30 #include "parsevrml.h"
33 /* Temporary hack until we get the scenery management system running */
37 /* Initialize the Scenery Management system */
38 void fgSceneryInit() {
39 /* nothing to do here yet */
43 /* Tell the scenery manager where we are so it can load the proper data, and
44 * build the proper structures. */
45 void fgSceneryUpdate(double lon, double lat, double elev) {
46 /* a hardcoded hack follows */
48 /* this routine should parse the file, and make calls back to the
49 * scenery management system to build the appropriate structures */
50 fgParseVRML("mesa-e.wrl");
54 /* Render out the current scene */
55 void fgSceneryRender() {
57 glCallList(mesh_hack);
63 /* Revision 1.3 1997/06/29 21:16:50 curt
64 /* More twiddling with the Scenery Management system.
66 * Revision 1.2 1997/06/27 20:03:37 curt
67 * Working on Makefile structure.
69 * Revision 1.1 1997/06/27 02:26:30 curt