1 /**************************************************************************
2 * scenery.c -- data structures and routines for managing scenery.
4 * Written by Curtis Olson, started May 1997.
6 * Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
8 * This program is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU General Public License as
10 * published by the Free Software Foundation; either version 2 of the
11 * License, or (at your option) any later version.
13 * This program is distributed in the hope that it will be useful, but
14 * WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * General Public License for more details.
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
23 * (Log is kept at end of this file)
24 **************************************************************************/
30 #include "parsevrml.h"
33 /* Temporary hack until we get the scenery management system running */
37 /* Shared structure to hold current scenery parameters */
38 struct scenery_params cur_scenery_params;
41 /* Initialize the Scenery Management system */
42 void fgSceneryInit() {
43 /* set the default terrain detail level */
44 cur_scenery_params.terrain_skip = 4;
48 /* Tell the scenery manager where we are so it can load the proper data, and
49 * build the proper structures. */
50 void fgSceneryUpdate(double lon, double lat, double elev) {
51 /* a hardcoded hack follows */
53 /* this routine should parse the file, and make calls back to the
54 * scenery management system to build the appropriate structures */
55 fgParseVRML("mesa-e.wrl");
59 /* Render out the current scene */
60 void fgSceneryRender() {
62 glCallList(mesh_hack);
68 /* Revision 1.5 1997/07/11 03:23:19 curt
69 /* Solved some scenery display/orientation problems. Still have a positioning
70 /* (or transformation?) problem.
72 * Revision 1.4 1997/07/11 01:30:03 curt
73 * More tweaking of terrian floor.
75 * Revision 1.3 1997/06/29 21:16:50 curt
76 * More twiddling with the Scenery Management system.
78 * Revision 1.2 1997/06/27 20:03:37 curt
79 * Working on Makefile structure.
81 * Revision 1.1 1997/06/27 02:26:30 curt