1 /**************************************************************************
2 * tilemgr.h -- routines to handle dynamic management of scenery tiles
4 * Written by Curtis Olson, started January 1998.
6 * Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
8 * This program is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU General Public License as
10 * published by the Free Software Foundation; either version 2 of the
11 * License, or (at your option) any later version.
13 * This program is distributed in the hope that it will be useful, but
14 * WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * General Public License for more details.
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
23 * (Log is kept at end of this file)
24 **************************************************************************/
27 /* Initialize the Tile Manager subsystem */
28 void fgTileMgrInit( void );
31 /* given the current lon/lat, fill in the array of local chunks. If
32 * the chunk isn't already in the cache, then read it from disk. */
33 void fgTileMgrUpdate( void );
36 /* Render the local tiles --- hack, hack, hack */
37 void fgTileMgrRender( void );
41 /* Revision 1.3 1998/01/19 18:40:38 curt
42 /* Tons of little changes to clean up the code and to remove fatal errors
43 /* when building with the c++ compiler.
45 * Revision 1.2 1998/01/13 00:23:11 curt
46 * Initial changes to support loading and management of scenery tiles. Note,
47 * there's still a fair amount of work left to be done.
49 * Revision 1.1 1998/01/07 23:50:51 curt
50 * "area" renamed to "tile"