1 # Microsoft Developer Studio Project File - Name="SimGear" - Package Owner=<4>
\r
2 # Microsoft Developer Studio Generated Build File, Format Version 6.00
\r
5 # TARGTYPE "Win32 (x86) Static Library" 0x0104
\r
7 CFG=SimGear - Win32 Debug
\r
8 !MESSAGE This is not a valid makefile. To build this project using NMAKE,
\r
9 !MESSAGE use the Export Makefile command and run
\r
11 !MESSAGE NMAKE /f "SimGear.mak".
\r
13 !MESSAGE You can specify a configuration when running NMAKE
\r
14 !MESSAGE by defining the macro CFG on the command line. For example:
\r
16 !MESSAGE NMAKE /f "SimGear.mak" CFG="SimGear - Win32 Debug"
\r
18 !MESSAGE Possible choices for configuration are:
\r
20 !MESSAGE "SimGear - Win32 Release" (based on "Win32 (x86) Static Library")
\r
21 !MESSAGE "SimGear - Win32 Debug" (based on "Win32 (x86) Static Library")
\r
25 # PROP AllowPerConfigDependencies 0
\r
26 # PROP Scc_ProjName ""
\r
27 # PROP Scc_LocalPath ""
\r
31 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
34 # PROP Use_Debug_Libraries 0
\r
35 # PROP Output_Dir "Release"
\r
36 # PROP Intermediate_Dir "Release"
\r
37 # PROP Target_Dir ""
\r
38 # ADD CPP /nologo /W3 /GX /O2 /D "NDEBUG" /D "WIN32" /D "_MBCS" /FD /c /MT /I "." /I ".." /I ".\SimGear" /I ".\SimGear\metakit-2.4.3\include" /I "..\SimGear\zlib-1.1.4" /D "HAVE_CONFIG_H"
\r
39 # ADD RSC /l 0x409 /d "NDEBUG"
\r
41 # ADD BASE BSC32 /nologo
\r
43 LINK32=link.exe -lib
\r
44 # ADD BASE LIB32 /nologo
\r
47 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
50 # PROP Use_Debug_Libraries 1
\r
51 # PROP Output_Dir "Debug"
\r
52 # PROP Intermediate_Dir "Debug"
\r
53 # PROP Target_Dir ""
\r
54 # ADD CPP /nologo /W3 /GX /ZI /Od /D "_DEBUG" /D "WIN32" /D "_MBCS" /FR /FD /GZ /c /MT /I "." /I ".." /I ".\SimGear" /I ".\SimGear\metakit-2.4.3\include" /I "..\SimGear\zlib-1.1.4" /D "HAVE_CONFIG_H"
\r
55 # ADD RSC /l 0x409 /d "_DEBUG"
\r
57 # ADD BASE BSC32 /nologo
\r
59 LINK32=link.exe -lib
\r
60 # ADD BASE LIB32 /nologo
\r
67 # Name "SimGear - Win32 Release"
\r
68 # Name "SimGear - Win32 Debug"
\r
69 # Begin Group "Lib_sgbucket"
\r
71 # PROP Default_Filter ""
\r
74 SOURCE=.\simgear\bucket\newbucket.cxx
\r
76 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
78 # PROP Intermediate_Dir "Release\Lib_sgbucket"
\r
80 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
82 # PROP Intermediate_Dir "Debug\Lib_sgbucket"
\r
88 # Begin Group "Lib_sgdebug"
\r
90 # PROP Default_Filter ""
\r
93 SOURCE=.\simgear\debug\logstream.cxx
\r
95 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
97 # PROP Intermediate_Dir "Release\Lib_sgdebug"
\r
99 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
101 # PROP Intermediate_Dir "Debug\Lib_sgdebug"
\r
107 # Begin Group "Lib_sgephem"
\r
109 # PROP Default_Filter ""
\r
110 # Begin Source File
\r
112 SOURCE=.\simgear\ephemeris\celestialBody.cxx
\r
114 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
116 # PROP Intermediate_Dir "Release\Lib_sgephem"
\r
118 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
120 # PROP Intermediate_Dir "Debug\Lib_sgephem"
\r
125 # Begin Source File
\r
127 SOURCE=.\simgear\ephemeris\ephemeris.cxx
\r
129 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
131 # PROP Intermediate_Dir "Release\Lib_sgephem"
\r
133 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
135 # PROP Intermediate_Dir "Debug\Lib_sgephem"
\r
140 # Begin Source File
\r
142 SOURCE=.\simgear\ephemeris\jupiter.cxx
\r
144 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
146 # PROP Intermediate_Dir "Release\Lib_sgephem"
\r
148 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
150 # PROP Intermediate_Dir "Debug\Lib_sgephem"
\r
155 # Begin Source File
\r
157 SOURCE=.\simgear\ephemeris\mars.cxx
\r
159 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
161 # PROP Intermediate_Dir "Release\Lib_sgephem"
\r
163 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
165 # PROP Intermediate_Dir "Debug\Lib_sgephem"
\r
170 # Begin Source File
\r
172 SOURCE=.\simgear\ephemeris\mercury.cxx
\r
174 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
176 # PROP Intermediate_Dir "Release\Lib_sgephem"
\r
178 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
180 # PROP Intermediate_Dir "Debug\Lib_sgephem"
\r
185 # Begin Source File
\r
187 SOURCE=.\simgear\ephemeris\moonpos.cxx
\r
189 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
191 # PROP Intermediate_Dir "Release\Lib_sgephem"
\r
193 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
195 # PROP Intermediate_Dir "Debug\Lib_sgephem"
\r
200 # Begin Source File
\r
202 SOURCE=.\simgear\ephemeris\neptune.cxx
\r
204 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
206 # PROP Intermediate_Dir "Release\Lib_sgephem"
\r
208 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
210 # PROP Intermediate_Dir "Debug\Lib_sgephem"
\r
215 # Begin Source File
\r
217 SOURCE=.\simgear\ephemeris\pluto.hxx
\r
219 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
221 # PROP Intermediate_Dir "Release\Lib_sgephem"
\r
223 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
225 # PROP Intermediate_Dir "Debug\Lib_sgephem"
\r
230 # Begin Source File
\r
232 SOURCE=.\simgear\ephemeris\saturn.cxx
\r
234 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
236 # PROP Intermediate_Dir "Release\Lib_sgephem"
\r
238 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
240 # PROP Intermediate_Dir "Debug\Lib_sgephem"
\r
245 # Begin Source File
\r
247 SOURCE=.\simgear\ephemeris\star.cxx
\r
249 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
251 # PROP Intermediate_Dir "Release\Lib_sgephem"
\r
253 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
255 # PROP Intermediate_Dir "Debug\Lib_sgephem"
\r
260 # Begin Source File
\r
262 SOURCE=.\simgear\ephemeris\stardata.cxx
\r
264 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
266 # PROP Intermediate_Dir "Release\Lib_sgephem"
\r
268 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
270 # PROP Intermediate_Dir "Debug\Lib_sgephem"
\r
275 # Begin Source File
\r
277 SOURCE=.\simgear\ephemeris\uranus.cxx
\r
279 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
281 # PROP Intermediate_Dir "Release\Lib_sgephem"
\r
283 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
285 # PROP Intermediate_Dir "Debug\Lib_sgephem"
\r
290 # Begin Source File
\r
292 SOURCE=.\simgear\ephemeris\venus.cxx
\r
294 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
296 # PROP Intermediate_Dir "Release\Lib_sgephem"
\r
298 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
300 # PROP Intermediate_Dir "Debug\Lib_sgephem"
\r
306 # Begin Group "Lib_sgio"
\r
308 # PROP Default_Filter ""
\r
309 # Begin Source File
\r
311 SOURCE=.\simgear\io\iochannel.cxx
\r
313 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
315 # PROP Intermediate_Dir "Release\Lib_sgio"
\r
317 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
319 # PROP Intermediate_Dir "Debug\Lib_sgio"
\r
324 # Begin Source File
\r
326 SOURCE=.\simgear\io\lowlevel.cxx
\r
328 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
330 # PROP Intermediate_Dir "Release\Lib_sgio"
\r
332 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
334 # PROP Intermediate_Dir "Debug\Lib_sgio"
\r
339 # Begin Source File
\r
341 SOURCE=.\simgear\io\sg_binobj.cxx
\r
343 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
345 # PROP Intermediate_Dir "Release\Lib_sgio"
\r
347 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
349 # PROP Intermediate_Dir "Debug\Lib_sgio"
\r
354 # Begin Source File
\r
356 SOURCE=.\simgear\io\sg_file.cxx
\r
358 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
360 # PROP Intermediate_Dir "Release\Lib_sgio"
\r
362 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
364 # PROP Intermediate_Dir "Debug\Lib_sgio"
\r
369 # Begin Source File
\r
371 SOURCE=.\simgear\io\sg_serial.cxx
\r
373 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
375 # PROP Intermediate_Dir "Release\Lib_sgio"
\r
377 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
379 # PROP Intermediate_Dir "Debug\Lib_sgio"
\r
384 # Begin Source File
\r
386 SOURCE=.\simgear\io\sg_socket.cxx
\r
388 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
390 # PROP Intermediate_Dir "Release\Lib_sgio"
\r
392 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
394 # PROP Intermediate_Dir "Debug\Lib_sgio"
\r
399 # Begin Source File
\r
401 SOURCE=.\simgear\io\sg_socket_udp.cxx
\r
403 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
405 # PROP Intermediate_Dir "Release\Lib_sgio"
\r
407 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
409 # PROP Intermediate_Dir "Debug\Lib_sgio"
\r
415 # Begin Group "Lib_sgmagvar"
\r
417 # PROP Default_Filter ""
\r
418 # Begin Source File
\r
420 SOURCE=.\simgear\magvar\coremag.hxx
\r
422 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
424 # PROP Intermediate_Dir "Release\Lib_sgmagvar"
\r
426 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
428 # PROP Intermediate_Dir "Debug\Lib_sgmagvar"
\r
433 # Begin Source File
\r
435 SOURCE=.\simgear\magvar\coremag.cxx
\r
437 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
439 # PROP Intermediate_Dir "Release\Lib_sgmagvar"
\r
441 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
443 # PROP Intermediate_Dir "Debug\Lib_sgmagvar"
\r
448 # Begin Source File
\r
450 SOURCE=.\simgear\magvar\magvar.cxx
\r
452 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
454 # PROP Intermediate_Dir "Release\Lib_sgmagvar"
\r
456 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
458 # PROP Intermediate_Dir "Debug\Lib_sgmagvar"
\r
464 # Begin Group "Lib_sgmath"
\r
466 # PROP Default_Filter ""
\r
467 # Begin Source File
\r
469 SOURCE=.\simgear\math\interpolater.cxx
\r
471 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
473 # PROP Intermediate_Dir "Release\Lib_sgmath"
\r
475 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
477 # PROP Intermediate_Dir "Debug\Lib_sgmath"
\r
482 # Begin Source File
\r
484 SOURCE=.\simgear\math\leastsqs.cxx
\r
486 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
488 # PROP Intermediate_Dir "Release\Lib_sgmath"
\r
490 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
492 # PROP Intermediate_Dir "Debug\Lib_sgmath"
\r
497 # Begin Source File
\r
499 SOURCE=.\simgear\math\polar3d.cxx
\r
501 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
503 # PROP Intermediate_Dir "Release\Lib_sgmath"
\r
505 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
507 # PROP Intermediate_Dir "Debug\Lib_sgmath"
\r
512 # Begin Source File
\r
514 SOURCE=.\simgear\math\sg_geodesy.cxx
\r
516 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
518 # PROP Intermediate_Dir "Release\Lib_sgmath"
\r
520 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
522 # PROP Intermediate_Dir "Debug\Lib_sgmath"
\r
527 # Begin Source File
\r
529 SOURCE=.\simgear\math\sg_random.c
\r
531 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
533 # PROP Intermediate_Dir "Release\Lib_sgmath"
\r
535 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
537 # PROP Intermediate_Dir "Debug\Lib_sgmath"
\r
542 # Begin Source File
\r
544 SOURCE=.\simgear\math\vector.cxx
\r
546 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
548 # PROP Intermediate_Dir "Release\Lib_sgmath"
\r
550 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
552 # PROP Intermediate_Dir "Debug\Lib_sgmath"
\r
557 # Begin Source File
\r
559 SOURCE=.\simgear\math\fastmath.cxx
\r
561 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
563 # PROP Intermediate_Dir "Release\Lib_sgmath"
\r
565 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
567 # PROP Intermediate_Dir "Debug\Lib_sgmath"
\r
573 # Begin Group "Lib_sgmetar"
\r
575 # PROP Default_Filter ""
\r
576 # Begin Source File
\r
578 SOURCE=.\simgear\metar\Antoi.cpp
\r
580 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
582 # PROP Intermediate_Dir "Release\Lib_sgmetar"
\r
584 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
586 # PROP Intermediate_Dir "Debug\Lib_sgmetar"
\r
591 # Begin Source File
\r
593 SOURCE=.\simgear\metar\Charcmp.cpp
\r
595 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
597 # PROP Intermediate_Dir "Release\Lib_sgmetar"
\r
599 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
601 # PROP Intermediate_Dir "Debug\Lib_sgmetar"
\r
606 # Begin Source File
\r
608 SOURCE=.\simgear\metar\Dcdmetar.cpp
\r
610 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
612 # PROP Intermediate_Dir "Release\Lib_sgmetar"
\r
614 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
616 # PROP Intermediate_Dir "Debug\Lib_sgmetar"
\r
621 # Begin Source File
\r
623 SOURCE=.\simgear\metar\Dcdmtrmk.cpp
\r
625 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
627 # PROP Intermediate_Dir "Release\Lib_sgmetar"
\r
629 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
631 # PROP Intermediate_Dir "Debug\Lib_sgmetar"
\r
636 # Begin Source File
\r
638 SOURCE=.\simgear\metar\Drvmetar.c
\r
640 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
642 # PROP Intermediate_Dir "Release\Lib_sgmetar"
\r
644 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
646 # PROP Intermediate_Dir "Debug\Lib_sgmetar"
\r
651 # Begin Source File
\r
653 SOURCE=.\simgear\metar\Fracpart.cpp
\r
655 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
657 # PROP Intermediate_Dir "Release\Lib_sgmetar"
\r
659 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
661 # PROP Intermediate_Dir "Debug\Lib_sgmetar"
\r
666 # Begin Source File
\r
668 SOURCE=.\simgear\metar\Local.h
\r
670 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
672 # PROP Intermediate_Dir "Release\Lib_sgmetar"
\r
674 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
676 # PROP Intermediate_Dir "Debug\Lib_sgmetar"
\r
681 # Begin Source File
\r
683 SOURCE=.\simgear\metar\Metar.h
\r
685 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
687 # PROP Intermediate_Dir "Release\Lib_sgmetar"
\r
689 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
691 # PROP Intermediate_Dir "Debug\Lib_sgmetar"
\r
696 # Begin Source File
\r
698 SOURCE=.\simgear\metar\MetarReport.cpp
\r
700 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
702 # PROP Intermediate_Dir "Release\Lib_sgmetar"
\r
704 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
706 # PROP Intermediate_Dir "Debug\Lib_sgmetar"
\r
711 # Begin Source File
\r
713 SOURCE=.\simgear\metar\MetarStation.cpp
\r
715 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
717 # PROP Intermediate_Dir "Release\Lib_sgmetar"
\r
719 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
721 # PROP Intermediate_Dir "Debug\Lib_sgmetar"
\r
726 # Begin Source File
\r
728 SOURCE=.\simgear\metar\Prtdmetr.cpp
\r
730 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
732 # PROP Intermediate_Dir "Release\Lib_sgmetar"
\r
734 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
736 # PROP Intermediate_Dir "Debug\Lib_sgmetar"
\r
741 # Begin Source File
\r
743 SOURCE=.\simgear\metar\Stspack2.cpp
\r
745 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
747 # PROP Intermediate_Dir "Release\Lib_sgmetar"
\r
749 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
751 # PROP Intermediate_Dir "Debug\Lib_sgmetar"
\r
756 # Begin Source File
\r
758 SOURCE=.\simgear\metar\Stspack3.cpp
\r
760 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
762 # PROP Intermediate_Dir "Release\Lib_sgmetar"
\r
764 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
766 # PROP Intermediate_Dir "Debug\Lib_sgmetar"
\r
772 # Begin Group "Lib_sgmisc"
\r
774 # PROP Default_Filter ""
\r
775 # Begin Source File
\r
777 SOURCE=.\simgear\misc\sg_path.cxx
\r
779 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
781 # PROP Intermediate_Dir "Release\Lib_sgmisc"
\r
783 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
785 # PROP Intermediate_Dir "Debug\Lib_sgmisc"
\r
790 # Begin Source File
\r
792 SOURCE=.\simgear\misc\sgstream.cxx
\r
794 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
796 # PROP Intermediate_Dir "Release\Lib_sgmisc"
\r
798 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
800 # PROP Intermediate_Dir "Debug\Lib_sgmisc"
\r
805 # Begin Source File
\r
807 SOURCE=.\simgear\misc\strutils.cxx
\r
809 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
811 # PROP Intermediate_Dir "Release\Lib_sgmisc"
\r
813 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
815 # PROP Intermediate_Dir "Debug\Lib_sgmisc"
\r
820 # Begin Source File
\r
822 SOURCE=.\simgear\misc\tabbed_values.cxx
\r
824 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
826 # PROP Intermediate_Dir "Release\Lib_sgmisc"
\r
828 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
830 # PROP Intermediate_Dir "Debug\Lib_sgmisc"
\r
835 # Begin Source File
\r
837 SOURCE=.\simgear\misc\texcoord.cxx
\r
839 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
841 # PROP Intermediate_Dir "Release\Lib_sgmisc"
\r
843 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
845 # PROP Intermediate_Dir "Debug\Lib_sgmisc"
\r
850 # Begin Source File
\r
852 SOURCE=.\simgear\misc\zfstream.cxx
\r
854 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
856 # PROP Intermediate_Dir "Release\Lib_sgmisc"
\r
858 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
860 # PROP Intermediate_Dir "Debug\Lib_sgmisc"
\r
866 # Begin Group "Lib_sgprops"
\r
868 # PROP Default_Filter ""
\r
869 # Begin Source File
\r
871 SOURCE=.\simgear\props\condition.cxx
\r
873 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
875 # PROP Intermediate_Dir "Release\Lib_sgprops"
\r
877 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
879 # PROP Intermediate_Dir "Debug\Lib_sgprops"
\r
884 # Begin Source File
\r
886 SOURCE=.\simgear\props\props.cxx
\r
888 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
890 # PROP Intermediate_Dir "Release\Lib_sgprops"
\r
892 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
894 # PROP Intermediate_Dir "Debug\Lib_sgprops"
\r
899 # Begin Source File
\r
901 SOURCE=.\simgear\props\props_io.cxx
\r
903 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
905 # PROP Intermediate_Dir "Release\Lib_sgprops"
\r
907 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
909 # PROP Intermediate_Dir "Debug\Lib_sgprops"
\r
915 # Begin Group "Lib_sgroute"
\r
917 # PROP Default_Filter ""
\r
918 # Begin Source File
\r
920 SOURCE=.\simgear\route\route.cxx
\r
922 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
924 # PROP Intermediate_Dir "Release\Lib_sgroute"
\r
926 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
928 # PROP Intermediate_Dir "Debug\Lib_sgroute"
\r
933 # Begin Source File
\r
935 SOURCE=.\simgear\route\waypoint.cxx
\r
937 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
939 # PROP Intermediate_Dir "Release\Lib_sgroute"
\r
941 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
943 # PROP Intermediate_Dir "Debug\Lib_sgroute"
\r
949 # Begin Group "Lib_sgmaterial"
\r
951 # PROP Default_Filter ""
\r
952 # Begin Source File
\r
954 SOURCE=.\simgear\scene\material\mat.cxx
\r
956 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
958 # PROP Intermediate_Dir "Release\Lib_sgmaterial"
\r
960 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
962 # PROP Intermediate_Dir "Debug\Lib_sgmaterial"
\r
967 # Begin Source File
\r
969 SOURCE=.\simgear\scene\material\matlib.cxx
\r
971 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
973 # PROP Intermediate_Dir "Release\Lib_sgmaterial"
\r
975 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
977 # PROP Intermediate_Dir "Debug\Lib_sgmaterial"
\r
982 # Begin Source File
\r
984 SOURCE=.\simgear\scene\material\matmodel.cxx
\r
986 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
988 # PROP Intermediate_Dir "Release\Lib_sgmaterial"
\r
990 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
992 # PROP Intermediate_Dir "Debug\Lib_sgmaterial"
\r
998 # Begin Group "Lib_sgmodel"
\r
1000 # PROP Default_Filter ""
\r
1001 # Begin Source File
\r
1003 SOURCE=.\simgear\scene\model\animation.cxx
\r
1005 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
1007 # PROP Intermediate_Dir "Release\Lib_sgmodel"
\r
1009 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
1011 # PROP Intermediate_Dir "Debug\Lib_sgmodel"
\r
1016 # Begin Source File
\r
1018 SOURCE=.\simgear\scene\model\location.cxx
\r
1020 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
1022 # PROP Intermediate_Dir "Release\Lib_sgmodel"
\r
1024 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
1026 # PROP Intermediate_Dir "Debug\Lib_sgmodel"
\r
1031 # Begin Source File
\r
1033 SOURCE=.\simgear\scene\model\model.cxx
\r
1035 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
1037 # PROP Intermediate_Dir "Release\Lib_sgmodel"
\r
1039 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
1041 # PROP Intermediate_Dir "Debug\Lib_sgmodel"
\r
1046 # Begin Source File
\r
1048 SOURCE=.\simgear\scene\model\modellib.cxx
\r
1050 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
1052 # PROP Intermediate_Dir "Release\Lib_sgmodel"
\r
1054 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
1056 # PROP Intermediate_Dir "Debug\Lib_sgmodel"
\r
1061 # Begin Source File
\r
1063 SOURCE=.\simgear\scene\model\placement.cxx
\r
1065 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
1067 # PROP Intermediate_Dir "Release\Lib_sgmodel"
\r
1069 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
1071 # PROP Intermediate_Dir "Debug\Lib_sgmodel"
\r
1077 # Begin Group "Lib_sgsky"
\r
1079 # PROP Default_Filter ""
\r
1080 # Begin Source File
\r
1082 SOURCE=.\simgear\scene\sky\cloud.cxx
\r
1084 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
1086 # PROP Intermediate_Dir "Release\Lib_sgsky"
\r
1088 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
1090 # PROP Intermediate_Dir "Debug\Lib_sgsky"
\r
1095 # Begin Source File
\r
1097 SOURCE=.\simgear\scene\sky\dome.cxx
\r
1099 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
1101 # PROP Intermediate_Dir "Release\Lib_sgsky"
\r
1103 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
1105 # PROP Intermediate_Dir "Debug\Lib_sgsky"
\r
1110 # Begin Source File
\r
1112 SOURCE=.\simgear\scene\sky\moon.cxx
\r
1114 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
1116 # PROP Intermediate_Dir "Release\Lib_sgsky"
\r
1118 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
1120 # PROP Intermediate_Dir "Debug\Lib_sgsky"
\r
1125 # Begin Source File
\r
1127 SOURCE=.\simgear\scene\sky\oursun.cxx
\r
1129 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
1131 # PROP Intermediate_Dir "Release\Lib_sgsky"
\r
1133 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
1135 # PROP Intermediate_Dir "Debug\Lib_sgsky"
\r
1140 # Begin Source File
\r
1142 SOURCE=.\simgear\scene\sky\sky.cxx
\r
1144 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
1146 # PROP Intermediate_Dir "Release\Lib_sgsky"
\r
1148 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
1150 # PROP Intermediate_Dir "Debug\Lib_sgsky"
\r
1155 # Begin Source File
\r
1157 SOURCE=.\simgear\scene\sky\sphere.cxx
\r
1159 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
1161 # PROP Intermediate_Dir "Release\Lib_sgsky"
\r
1163 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
1165 # PROP Intermediate_Dir "Debug\Lib_sgsky"
\r
1170 # Begin Source File
\r
1172 SOURCE=.\simgear\scene\sky\stars.cxx
\r
1174 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
1176 # PROP Intermediate_Dir "Release\Lib_sgsky"
\r
1178 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
1180 # PROP Intermediate_Dir "Debug\Lib_sgsky"
\r
1186 # Begin Group "Lib_sgclouds3d"
\r
1188 # PROP Default_Filter ""
\r
1189 # Begin Source File
\r
1191 SOURCE=.\simgear\scene\sky\clouds3d\vec3fv.cpp
\r
1193 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
1195 # PROP Intermediate_Dir "Release\Lib_sgclouds3d"
\r
1197 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
1199 # PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
\r
1204 # Begin Source File
\r
1206 SOURCE=.\simgear\scene\sky\clouds3d\vec3fv.hpp
\r
1208 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
1210 # PROP Intermediate_Dir "Release\Lib_sgclouds3d"
\r
1212 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
1214 # PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
\r
1219 # Begin Source File
\r
1221 SOURCE=.\simgear\scene\sky\clouds3d\vec3f.hpp
\r
1223 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
1225 # PROP Intermediate_Dir "Release\Lib_sgclouds3d"
\r
1227 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
1229 # PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
\r
1234 # Begin Source File
\r
1236 SOURCE=.\simgear\scene\sky\clouds3d\vec4f.hpp
\r
1238 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
1240 # PROP Intermediate_Dir "Release\Lib_sgclouds3d"
\r
1242 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
1244 # PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
\r
1249 # Begin Source File
\r
1251 SOURCE=.\simgear\scene\sky\clouds3d\vec2f.hpp
\r
1253 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
1255 # PROP Intermediate_Dir "Release\Lib_sgclouds3d"
\r
1257 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
1259 # PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
\r
1264 # Begin Source File
\r
1266 SOURCE=.\simgear\scene\sky\clouds3d\mat16fv.cpp
\r
1268 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
1270 # PROP Intermediate_Dir "Release\Lib_sgclouds3d"
\r
1272 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
1274 # PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
\r
1279 # Begin Source File
\r
1281 SOURCE=.\simgear\scene\sky\clouds3d\mat16fv.hpp
\r
1283 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
1285 # PROP Intermediate_Dir "Release\Lib_sgclouds3d"
\r
1287 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
1289 # PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
\r
1294 # Begin Source File
\r
1296 SOURCE=.\simgear\scene\sky\clouds3d\mat33.hpp
\r
1298 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
1300 # PROP Intermediate_Dir "Release\Lib_sgclouds3d"
\r
1302 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
1304 # PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
\r
1309 # Begin Source File
\r
1311 SOURCE=.\simgear\scene\sky\clouds3d\mat33impl.hpp
\r
1313 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
1315 # PROP Intermediate_Dir "Release\Lib_sgclouds3d"
\r
1317 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
1319 # PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
\r
1324 # Begin Source File
\r
1326 SOURCE=.\simgear\scene\sky\clouds3d\mat44.hpp
\r
1328 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
1330 # PROP Intermediate_Dir "Release\Lib_sgclouds3d"
\r
1332 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
1334 # PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
\r
1339 # Begin Source File
\r
1341 SOURCE=.\simgear\scene\sky\clouds3d\mat44impl.hpp
\r
1343 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
1345 # PROP Intermediate_Dir "Release\Lib_sgclouds3d"
\r
1347 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
1349 # PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
\r
1354 # Begin Source File
\r
1356 SOURCE=.\simgear\scene\sky\clouds3d\tri.cpp
\r
1358 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
1360 # PROP Intermediate_Dir "Release\Lib_sgclouds3d"
\r
1362 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
1364 # PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
\r
1369 # Begin Source File
\r
1371 SOURCE=.\simgear\scene\sky\clouds3d\tri.hpp
\r
1373 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
1375 # PROP Intermediate_Dir "Release\Lib_sgclouds3d"
\r
1377 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
1379 # PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
\r
1384 # Begin Source File
\r
1386 SOURCE=.\simgear\scene\sky\clouds3d\plane.cpp
\r
1388 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
1390 # PROP Intermediate_Dir "Release\Lib_sgclouds3d"
\r
1392 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
1394 # PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
\r
1399 # Begin Source File
\r
1401 SOURCE=.\simgear\scene\sky\clouds3d\plane.hpp
\r
1403 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
1405 # PROP Intermediate_Dir "Release\Lib_sgclouds3d"
\r
1407 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
1409 # PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
\r
1414 # Begin Source File
\r
1416 SOURCE=.\simgear\scene\sky\clouds3d\camera.cpp
\r
1418 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
1420 # PROP Intermediate_Dir "Release\Lib_sgclouds3d"
\r
1422 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
1424 # PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
\r
1429 # Begin Source File
\r
1431 SOURCE=.\simgear\scene\sky\clouds3d\camera.hpp
\r
1433 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
1435 # PROP Intermediate_Dir "Release\Lib_sgclouds3d"
\r
1437 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
1439 # PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
\r
1444 # Begin Source File
\r
1446 SOURCE=.\simgear\scene\sky\clouds3d\camutils.cpp
\r
1448 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
1450 # PROP Intermediate_Dir "Release\Lib_sgclouds3d"
\r
1452 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
1454 # PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
\r
1459 # Begin Source File
\r
1461 SOURCE=.\simgear\scene\sky\clouds3d\camutils.hpp
\r
1463 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
1465 # PROP Intermediate_Dir "Release\Lib_sgclouds3d"
\r
1467 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
1469 # PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
\r
1474 # Begin Source File
\r
1476 SOURCE=.\simgear\scene\sky\clouds3d\glut_shapes.c
\r
1478 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
1480 # PROP Intermediate_Dir "Release\Lib_sgclouds3d"
\r
1482 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
1484 # PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
\r
1489 # Begin Source File
\r
1491 SOURCE=.\simgear\scene\sky\clouds3d\glut_shapes.h
\r
1493 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
1495 # PROP Intermediate_Dir "Release\Lib_sgclouds3d"
\r
1497 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
1499 # PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
\r
1504 # Begin Source File
\r
1506 SOURCE=.\simgear\scene\sky\clouds3d\minmaxbox.cpp
\r
1508 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
1510 # PROP Intermediate_Dir "Release\Lib_sgclouds3d"
\r
1512 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
1514 # PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
\r
1519 # Begin Source File
\r
1521 SOURCE=.\simgear\scene\sky\clouds3d\minmaxbox.hpp
\r
1523 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
1525 # PROP Intermediate_Dir "Release\Lib_sgclouds3d"
\r
1527 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
1529 # PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
\r
1534 # Begin Source File
\r
1536 SOURCE=.\simgear\scene\sky\clouds3d\SkyAABBTree.hpp
\r
1538 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
1540 # PROP Intermediate_Dir "Release\Lib_sgclouds3d"
\r
1542 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
1544 # PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
\r
1549 # Begin Source File
\r
1551 SOURCE=.\simgear\scene\sky\clouds3d\SkyArchive.cpp
\r
1553 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
1555 # PROP Intermediate_Dir "Release\Lib_sgclouds3d"
\r
1557 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
1559 # PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
\r
1564 # Begin Source File
\r
1566 SOURCE=.\simgear\scene\sky\clouds3d\SkyArchive.hpp
\r
1568 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
1570 # PROP Intermediate_Dir "Release\Lib_sgclouds3d"
\r
1572 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
1574 # PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
\r
1579 # Begin Source File
\r
1581 SOURCE=.\simgear\scene\sky\clouds3d\SkyBoundingVolume.hpp
\r
1583 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
1585 # PROP Intermediate_Dir "Release\Lib_sgclouds3d"
\r
1587 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
1589 # PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
\r
1594 # Begin Source File
\r
1596 SOURCE=.\simgear\scene\sky\clouds3d\SkyBVTree.hpp
\r
1598 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
1600 # PROP Intermediate_Dir "Release\Lib_sgclouds3d"
\r
1602 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
1604 # PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
\r
1609 # Begin Source File
\r
1611 SOURCE=.\simgear\scene\sky\clouds3d\SkyBVTreeSplitter.hpp
\r
1613 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
1615 # PROP Intermediate_Dir "Release\Lib_sgclouds3d"
\r
1617 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
1619 # PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
\r
1624 # Begin Source File
\r
1626 SOURCE=.\simgear\scene\sky\clouds3d\SkyCloud.cpp
\r
1628 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
1630 # PROP Intermediate_Dir "Release\Lib_sgclouds3d"
\r
1632 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
1634 # PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
\r
1639 # Begin Source File
\r
1641 SOURCE=.\simgear\scene\sky\clouds3d\SkyCloud.hpp
\r
1643 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
1645 # PROP Intermediate_Dir "Release\Lib_sgclouds3d"
\r
1647 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
1649 # PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
\r
1654 # Begin Source File
\r
1656 SOURCE=.\simgear\scene\sky\clouds3d\SkyCloudParticle.hpp
\r
1658 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
1660 # PROP Intermediate_Dir "Release\Lib_sgclouds3d"
\r
1662 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
1664 # PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
\r
1669 # Begin Source File
\r
1671 SOURCE=.\simgear\scene\sky\clouds3d\SkyContext.cpp
\r
1673 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
1675 # PROP Intermediate_Dir "Release\Lib_sgclouds3d"
\r
1677 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
1679 # PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
\r
1684 # Begin Source File
\r
1686 SOURCE=.\simgear\scene\sky\clouds3d\SkyContext.hpp
\r
1688 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
1690 # PROP Intermediate_Dir "Release\Lib_sgclouds3d"
\r
1692 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
1694 # PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
\r
1699 # Begin Source File
\r
1701 SOURCE=.\simgear\scene\sky\clouds3d\SkyDynamicTextureManager.cpp
\r
1703 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
1705 # PROP Intermediate_Dir "Release\Lib_sgclouds3d"
\r
1707 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
1709 # PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
\r
1714 # Begin Source File
\r
1716 SOURCE=.\simgear\scene\sky\clouds3d\SkyDynamicTextureManager.hpp
\r
1718 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
1720 # PROP Intermediate_Dir "Release\Lib_sgclouds3d"
\r
1722 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
1724 # PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
\r
1729 # Begin Source File
\r
1731 SOURCE=.\simgear\scene\sky\clouds3d\SkyLight.cpp
\r
1733 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
1735 # PROP Intermediate_Dir "Release\Lib_sgclouds3d"
\r
1737 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
1739 # PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
\r
1744 # Begin Source File
\r
1746 SOURCE=.\simgear\scene\sky\clouds3d\SkyLight.hpp
\r
1748 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
1750 # PROP Intermediate_Dir "Release\Lib_sgclouds3d"
\r
1752 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
1754 # PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
\r
1759 # Begin Source File
\r
1761 SOURCE=.\simgear\scene\sky\clouds3d\SkyMaterial.cpp
\r
1763 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
1765 # PROP Intermediate_Dir "Release\Lib_sgclouds3d"
\r
1767 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
1769 # PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
\r
1774 # Begin Source File
\r
1776 SOURCE=.\simgear\scene\sky\clouds3d\SkyMaterial.hpp
\r
1778 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
1780 # PROP Intermediate_Dir "Release\Lib_sgclouds3d"
\r
1782 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
1784 # PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
\r
1789 # Begin Source File
\r
1791 SOURCE=.\simgear\scene\sky\clouds3d\SkyMinMaxBox.cpp
\r
1793 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
1795 # PROP Intermediate_Dir "Release\Lib_sgclouds3d"
\r
1797 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
1799 # PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
\r
1804 # Begin Source File
\r
1806 SOURCE=.\simgear\scene\sky\clouds3d\SkyMinMaxBox.hpp
\r
1808 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
1810 # PROP Intermediate_Dir "Release\Lib_sgclouds3d"
\r
1812 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
1814 # PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
\r
1819 # Begin Source File
\r
1821 SOURCE=.\simgear\scene\sky\clouds3d\SkyRenderable.hpp
\r
1823 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
1825 # PROP Intermediate_Dir "Release\Lib_sgclouds3d"
\r
1827 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
1829 # PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
\r
1834 # Begin Source File
\r
1836 SOURCE=.\simgear\scene\sky\clouds3d\SkyRenderableInstance.hpp
\r
1838 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
1840 # PROP Intermediate_Dir "Release\Lib_sgclouds3d"
\r
1842 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
1844 # PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
\r
1849 # Begin Source File
\r
1851 SOURCE=.\simgear\scene\sky\clouds3d\SkyRenderableInstanceCloud.cpp
\r
1853 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
1855 # PROP Intermediate_Dir "Release\Lib_sgclouds3d"
\r
1857 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
1859 # PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
\r
1864 # Begin Source File
\r
1866 SOURCE=.\simgear\scene\sky\clouds3d\SkyRenderableInstanceCloud.hpp
\r
1868 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
1870 # PROP Intermediate_Dir "Release\Lib_sgclouds3d"
\r
1872 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
1874 # PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
\r
1879 # Begin Source File
\r
1881 SOURCE=.\simgear\scene\sky\clouds3d\SkyRenderableInstanceGeneric.hpp
\r
1883 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
1885 # PROP Intermediate_Dir "Release\Lib_sgclouds3d"
\r
1887 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
1889 # PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
\r
1894 # Begin Source File
\r
1896 SOURCE=.\simgear\scene\sky\clouds3d\SkyRenderableInstanceGroup.cpp
\r
1898 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
1900 # PROP Intermediate_Dir "Release\Lib_sgclouds3d"
\r
1902 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
1904 # PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
\r
1909 # Begin Source File
\r
1911 SOURCE=.\simgear\scene\sky\clouds3d\SkyRenderableInstanceGroup.hpp
\r
1913 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
1915 # PROP Intermediate_Dir "Release\Lib_sgclouds3d"
\r
1917 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
1919 # PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
\r
1924 # Begin Source File
\r
1926 SOURCE=.\simgear\scene\sky\clouds3d\SkySceneLoader.cpp
\r
1928 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
1930 # PROP Intermediate_Dir "Release\Lib_sgclouds3d"
\r
1932 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
1934 # PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
\r
1939 # Begin Source File
\r
1941 SOURCE=.\simgear\scene\sky\clouds3d\SkySceneManager.cpp
\r
1943 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
1945 # PROP Intermediate_Dir "Release\Lib_sgclouds3d"
\r
1947 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
1949 # PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
\r
1954 # Begin Source File
\r
1956 SOURCE=.\simgear\scene\sky\clouds3d\SkySceneManager.hpp
\r
1958 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
1960 # PROP Intermediate_Dir "Release\Lib_sgclouds3d"
\r
1962 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
1964 # PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
\r
1969 # Begin Source File
\r
1971 SOURCE=.\simgear\scene\sky\clouds3d\SkySingleton.hpp
\r
1973 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
1975 # PROP Intermediate_Dir "Release\Lib_sgclouds3d"
\r
1977 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
1979 # PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
\r
1984 # Begin Source File
\r
1986 SOURCE=.\simgear\scene\sky\clouds3d\SkyTexture.hpp
\r
1988 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
1990 # PROP Intermediate_Dir "Release\Lib_sgclouds3d"
\r
1992 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
1994 # PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
\r
1999 # Begin Source File
\r
2001 SOURCE=.\simgear\scene\sky\clouds3d\SkyTextureManager.cpp
\r
2003 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
2005 # PROP Intermediate_Dir "Release\Lib_sgclouds3d"
\r
2007 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
2009 # PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
\r
2014 # Begin Source File
\r
2016 SOURCE=.\simgear\scene\sky\clouds3d\SkyTextureManager.hpp
\r
2018 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
2020 # PROP Intermediate_Dir "Release\Lib_sgclouds3d"
\r
2022 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
2024 # PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
\r
2029 # Begin Source File
\r
2031 SOURCE=.\simgear\scene\sky\clouds3d\SkyTextureState.cpp
\r
2033 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
2035 # PROP Intermediate_Dir "Release\Lib_sgclouds3d"
\r
2037 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
2039 # PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
\r
2044 # Begin Source File
\r
2046 SOURCE=.\simgear\scene\sky\clouds3d\SkyTextureState.hpp
\r
2048 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
2050 # PROP Intermediate_Dir "Release\Lib_sgclouds3d"
\r
2052 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
2054 # PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
\r
2059 # Begin Source File
\r
2061 SOURCE=.\simgear\scene\sky\clouds3d\SkyUtil.cpp
\r
2063 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
2065 # PROP Intermediate_Dir "Release\Lib_sgclouds3d"
\r
2067 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
2069 # PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
\r
2075 # Begin Group "Lib_sgtgdb"
\r
2077 # PROP Default_Filter ""
\r
2078 # Begin Source File
\r
2080 SOURCE=.\simgear\scene\tgdb\apt_signs.cxx
\r
2082 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
2084 # PROP Intermediate_Dir "Release\Lib_sgtgdb"
\r
2086 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
2088 # PROP Intermediate_Dir "Debug\Lib_sgtgdb"
\r
2093 # Begin Source File
\r
2095 SOURCE=.\simgear\scene\tgdb\leaf.cxx
\r
2097 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
2099 # PROP Intermediate_Dir "Release\Lib_sgtgdb"
\r
2101 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
2103 # PROP Intermediate_Dir "Debug\Lib_sgtgdb"
\r
2108 # Begin Source File
\r
2110 SOURCE=.\simgear\scene\tgdb\obj.cxx
\r
2112 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
2114 # PROP Intermediate_Dir "Release\Lib_sgtgdb"
\r
2116 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
2118 # PROP Intermediate_Dir "Debug\Lib_sgtgdb"
\r
2123 # Begin Source File
\r
2125 SOURCE=.\simgear\scene\tgdb\pt_lights.cxx
\r
2127 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
2129 # PROP Intermediate_Dir "Release\Lib_sgtgdb"
\r
2131 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
2133 # PROP Intermediate_Dir "Debug\Lib_sgtgdb"
\r
2138 # Begin Source File
\r
2140 SOURCE=.\simgear\scene\tgdb\userdata.cxx
\r
2142 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
2144 # PROP Intermediate_Dir "Release\Lib_sgtgdb"
\r
2146 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
2148 # PROP Intermediate_Dir "Debug\Lib_sgtgdb"
\r
2154 # Begin Group "Lib_sgscreen"
\r
2156 # PROP Default_Filter ""
\r
2157 # Begin Source File
\r
2159 SOURCE=.\simgear\screen\texture.cxx
\r
2161 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
2163 # PROP Intermediate_Dir "Release\Lib_sgscreen"
\r
2165 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
2167 # PROP Intermediate_Dir "Debug\Lib_sgscreen"
\r
2172 # Begin Source File
\r
2174 SOURCE=.\simgear\screen\GLBitmaps.cxx
\r
2176 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
2178 # PROP Intermediate_Dir "Release\Lib_sgscreen"
\r
2180 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
2182 # PROP Intermediate_Dir "Debug\Lib_sgscreen"
\r
2187 # Begin Source File
\r
2189 SOURCE=.\simgear\screen\GLBitmaps.h
\r
2191 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
2193 # PROP Intermediate_Dir "Release\Lib_sgscreen"
\r
2195 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
2197 # PROP Intermediate_Dir "Debug\Lib_sgscreen"
\r
2202 # Begin Source File
\r
2204 SOURCE=.\simgear\screen\screen-dump.cxx
\r
2206 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
2208 # PROP Intermediate_Dir "Release\Lib_sgscreen"
\r
2210 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
2212 # PROP Intermediate_Dir "Debug\Lib_sgscreen"
\r
2217 # Begin Source File
\r
2219 SOURCE=.\simgear\screen\tr.cxx
\r
2221 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
2223 # PROP Intermediate_Dir "Release\Lib_sgscreen"
\r
2225 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
2227 # PROP Intermediate_Dir "Debug\Lib_sgscreen"
\r
2232 # Begin Source File
\r
2234 SOURCE=.\simgear\screen\extensions.cxx
\r
2236 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
2238 # PROP Intermediate_Dir "Release\Lib_sgscreen"
\r
2240 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
2242 # PROP Intermediate_Dir "Debug\Lib_sgscreen"
\r
2247 # Begin Source File
\r
2249 SOURCE=.\simgear\screen\win32-printer.h
\r
2251 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
2253 # PROP Intermediate_Dir "Release\Lib_sgscreen"
\r
2255 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
2257 # PROP Intermediate_Dir "Debug\Lib_sgscreen"
\r
2263 # Begin Group "Lib_sgserial"
\r
2265 # PROP Default_Filter ""
\r
2266 # Begin Source File
\r
2268 SOURCE=.\simgear\serial\serial.cxx
\r
2270 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
2272 # PROP Intermediate_Dir "Release\Lib_sgserial"
\r
2274 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
2276 # PROP Intermediate_Dir "Debug\Lib_sgserial"
\r
2282 # Begin Group "Lib_sgsound"
\r
2284 # PROP Default_Filter ""
\r
2285 # Begin Source File
\r
2287 SOURCE=.\simgear\sound\sound.cxx
\r
2289 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
2291 # PROP Intermediate_Dir "Release\Lib_sgsound"
\r
2293 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
2295 # PROP Intermediate_Dir "Debug\Lib_sgsound"
\r
2300 # Begin Source File
\r
2302 SOURCE=.\simgear\sound\soundmgr.cxx
\r
2304 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
2306 # PROP Intermediate_Dir "Release\Lib_sgsound"
\r
2308 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
2310 # PROP Intermediate_Dir "Debug\Lib_sgsound"
\r
2316 # Begin Group "Lib_sgstructure"
\r
2318 # PROP Default_Filter ""
\r
2319 # Begin Source File
\r
2321 SOURCE=.\simgear\structure\commands.cxx
\r
2323 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
2325 # PROP Intermediate_Dir "Release\Lib_sgstructure"
\r
2327 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
2329 # PROP Intermediate_Dir "Debug\Lib_sgstructure"
\r
2334 # Begin Source File
\r
2336 SOURCE=.\simgear\structure\exception.cxx
\r
2338 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
2340 # PROP Intermediate_Dir "Release\Lib_sgstructure"
\r
2342 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
2344 # PROP Intermediate_Dir "Debug\Lib_sgstructure"
\r
2349 # Begin Source File
\r
2351 SOURCE=.\simgear\structure\event_mgr.cxx
\r
2353 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
2355 # PROP Intermediate_Dir "Release\Lib_sgstructure"
\r
2357 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
2359 # PROP Intermediate_Dir "Debug\Lib_sgstructure"
\r
2364 # Begin Source File
\r
2366 SOURCE=.\simgear\structure\subsystem_mgr.cxx
\r
2368 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
2370 # PROP Intermediate_Dir "Release\Lib_sgstructure"
\r
2372 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
2374 # PROP Intermediate_Dir "Debug\Lib_sgstructure"
\r
2380 # Begin Group "Lib_sgtiming"
\r
2382 # PROP Default_Filter ""
\r
2383 # Begin Source File
\r
2385 SOURCE=.\simgear\timing\geocoord.cxx
\r
2387 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
2389 # PROP Intermediate_Dir "Release\Lib_sgtiming"
\r
2391 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
2393 # PROP Intermediate_Dir "Debug\Lib_sgtiming"
\r
2398 # Begin Source File
\r
2400 SOURCE=.\simgear\timing\lowleveltime.cxx
\r
2402 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
2404 # PROP Intermediate_Dir "Release\Lib_sgtiming"
\r
2406 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
2408 # PROP Intermediate_Dir "Debug\Lib_sgtiming"
\r
2413 # Begin Source File
\r
2415 SOURCE=.\simgear\timing\sg_time.cxx
\r
2417 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
2419 # PROP Intermediate_Dir "Release\Lib_sgtiming"
\r
2421 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
2423 # PROP Intermediate_Dir "Debug\Lib_sgtiming"
\r
2428 # Begin Source File
\r
2430 SOURCE=.\simgear\timing\timestamp.cxx
\r
2432 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
2434 # PROP Intermediate_Dir "Release\Lib_sgtiming"
\r
2436 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
2438 # PROP Intermediate_Dir "Debug\Lib_sgtiming"
\r
2443 # Begin Source File
\r
2445 SOURCE=.\simgear\timing\timezone.cxx
\r
2447 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
2449 # PROP Intermediate_Dir "Release\Lib_sgtiming"
\r
2451 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
2453 # PROP Intermediate_Dir "Debug\Lib_sgtiming"
\r
2459 # Begin Group "Lib_sgxgl"
\r
2461 # PROP Default_Filter ""
\r
2462 # Begin Source File
\r
2464 SOURCE=.\simgear\xgl\xgl.c
\r
2466 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
2468 # PROP Intermediate_Dir "Release\Lib_sgxgl"
\r
2470 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
2472 # PROP Intermediate_Dir "Debug\Lib_sgxgl"
\r
2477 # Begin Source File
\r
2479 SOURCE=.\simgear\xgl\xglUtils.c
\r
2481 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
2483 # PROP Intermediate_Dir "Release\Lib_sgxgl"
\r
2485 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
2487 # PROP Intermediate_Dir "Debug\Lib_sgxgl"
\r
2493 # Begin Group "Lib_sgxml"
\r
2495 # PROP Default_Filter ""
\r
2496 # Begin Source File
\r
2498 SOURCE=.\simgear\xml\asciitab.h
\r
2500 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
2502 # PROP Intermediate_Dir "Release\Lib_sgxml"
\r
2504 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
2506 # PROP Intermediate_Dir "Debug\Lib_sgxml"
\r
2511 # Begin Source File
\r
2513 SOURCE=.\simgear\xml\easyxml.cxx
\r
2515 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
2517 # PROP Intermediate_Dir "Release\Lib_sgxml"
\r
2519 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
2521 # PROP Intermediate_Dir "Debug\Lib_sgxml"
\r
2526 # Begin Source File
\r
2528 SOURCE=.\simgear\xml\hashtable.h
\r
2530 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
2532 # PROP Intermediate_Dir "Release\Lib_sgxml"
\r
2534 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
2536 # PROP Intermediate_Dir "Debug\Lib_sgxml"
\r
2541 # Begin Source File
\r
2543 SOURCE=.\simgear\xml\hashtable.c
\r
2545 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
2547 # PROP Intermediate_Dir "Release\Lib_sgxml"
\r
2549 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
2551 # PROP Intermediate_Dir "Debug\Lib_sgxml"
\r
2556 # Begin Source File
\r
2558 SOURCE=.\simgear\xml\iasciitab.h
\r
2560 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
2562 # PROP Intermediate_Dir "Release\Lib_sgxml"
\r
2564 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
2566 # PROP Intermediate_Dir "Debug\Lib_sgxml"
\r
2571 # Begin Source File
\r
2573 SOURCE=.\simgear\xml\latin1tab.h
\r
2575 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
2577 # PROP Intermediate_Dir "Release\Lib_sgxml"
\r
2579 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
2581 # PROP Intermediate_Dir "Debug\Lib_sgxml"
\r
2586 # Begin Source File
\r
2588 SOURCE=.\simgear\xml\nametab.h
\r
2590 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
2592 # PROP Intermediate_Dir "Release\Lib_sgxml"
\r
2594 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
2596 # PROP Intermediate_Dir "Debug\Lib_sgxml"
\r
2601 # Begin Source File
\r
2603 SOURCE=.\simgear\xml\utf8tab.h
\r
2605 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
2607 # PROP Intermediate_Dir "Release\Lib_sgxml"
\r
2609 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
2611 # PROP Intermediate_Dir "Debug\Lib_sgxml"
\r
2616 # Begin Source File
\r
2618 SOURCE=.\simgear\xml\xmldef.h
\r
2620 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
2622 # PROP Intermediate_Dir "Release\Lib_sgxml"
\r
2624 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
2626 # PROP Intermediate_Dir "Debug\Lib_sgxml"
\r
2631 # Begin Source File
\r
2633 SOURCE=.\simgear\xml\xmlparse.h
\r
2635 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
2637 # PROP Intermediate_Dir "Release\Lib_sgxml"
\r
2639 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
2641 # PROP Intermediate_Dir "Debug\Lib_sgxml"
\r
2646 # Begin Source File
\r
2648 SOURCE=.\simgear\xml\xmlparse.c
\r
2650 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
2652 # PROP Intermediate_Dir "Release\Lib_sgxml"
\r
2654 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
2656 # PROP Intermediate_Dir "Debug\Lib_sgxml"
\r
2661 # Begin Source File
\r
2663 SOURCE=.\simgear\xml\xmlrole.h
\r
2665 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
2667 # PROP Intermediate_Dir "Release\Lib_sgxml"
\r
2669 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
2671 # PROP Intermediate_Dir "Debug\Lib_sgxml"
\r
2676 # Begin Source File
\r
2678 SOURCE=.\simgear\xml\xmlrole.c
\r
2680 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
2682 # PROP Intermediate_Dir "Release\Lib_sgxml"
\r
2684 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
2686 # PROP Intermediate_Dir "Debug\Lib_sgxml"
\r
2691 # Begin Source File
\r
2693 SOURCE=.\simgear\xml\xmltok.h
\r
2695 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
2697 # PROP Intermediate_Dir "Release\Lib_sgxml"
\r
2699 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
2701 # PROP Intermediate_Dir "Debug\Lib_sgxml"
\r
2706 # Begin Source File
\r
2708 SOURCE=.\simgear\xml\xmltok.c
\r
2710 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
2712 # PROP Intermediate_Dir "Release\Lib_sgxml"
\r
2714 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
2716 # PROP Intermediate_Dir "Debug\Lib_sgxml"
\r
2721 # Begin Source File
\r
2723 SOURCE=.\simgear\xml\xmltok_impl.h
\r
2725 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
2727 # PROP Intermediate_Dir "Release\Lib_sgxml"
\r
2729 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
2731 # PROP Intermediate_Dir "Debug\Lib_sgxml"
\r
2737 # Begin Source File
\r
2739 SOURCE=.\simgear\simgear_config.h.vc5
\r
2741 !IF "$(CFG)" == "SimGear - Win32 Release"
\r
2743 # Begin Custom Build - Creating config.h
\r
2744 InputPath=.\simgear\simgear_config.h.vc5
\r
2746 ".\simgear\simgear_config.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
\r
2747 copy .\simgear\simgear_config.h.vc5 .\simgear\simgear_config.h
\r
2749 # End Custom Build
\r
2751 !ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
\r
2753 # Begin Custom Build - Creating config.h
\r
2754 InputPath=.\simgear\simgear_config.h.vc5
\r
2756 ".\simgear\simgear_config.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
\r
2757 copy .\simgear\simgear_config.h.vc5 .\simgear\simgear_config.h
\r
2759 # End Custom Build
\r