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5 5/20/98 - fix winding problem with tri-strips in obj.c (wait for next
8 5/17/98 - Course grain (tile based) view frustum culling
10 5/6/98 - HUD updates from Jeff Goeke-Smith.
12 5/5/98 - Added a visual frame rate counter on the HUD.
14 5/2/98 - Option to go full screen. call glutFullScreen()
16 4/29/98 - Option to toggle between smooth / flat shading.
18 4/28/98 - Physically check if airport list overruns array size when loading.
20 4/28/98 - Wrap up zlib so we can conditionally compile back in normal
21 behavior on systems that have trouble building zlib.
23 4/27/98 - Do a better job of translating scenery tiles towards (0,0,0)
25 4/27/98 - fgTIME fgVIEW struct -> typedef
27 4/27/98 - Add a option to disable texturing.
29 4/25/98 - Clean up initialization sequence and eliminate
30 interdependencies between lighting and position.
32 4/23/98 - encapsulate all #include <config.h>'s with #ifdef HAVE_CONFIG_H
34 4/23/98 - Give all textured polygons ambient and diffuse glMaterial()
35 properties of "white" so GL_MODULATE works as expected and
36 textures are not oddly tinted.
38 4/21/98 - Convert lighting equations to table lookups
40 4/21/98 - Make sure all #ifdef _cplusplus are after any other includes
41 Make sure all .hxx files have #ifndef cplusplus #error
43 4/21/98 - various autoconf cleanups/preparation for C++
45 4/9/98 - Fixed a bug in event management where the next event run time
46 was miscalculated so it was never run.
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52 4/3/98 - Released version 0.40
54 4/3/98 - Incorporated the Gnu automake/autoconf/libtool system.
56 3/17/98 - Fix time jumping problem on win32
58 3/1/98 - Unify sun position render code with existing sunpos
59 calculations so the sun doesn't do it's little jump every
62 2/19/98 - Fixed a problem with smooth view (scenery center) switch
63 when entering a new tile.
65 2/18/98 - Fixed a problem with terrain generation that was causing
66 some strips to be put in the wrong winding list.
68 2/9/98 - Fixed a problem with terrain tiles not quite matching up perfectly.
70 2/2/98 - Fix warning when compiling with c++ ... also successfully built
71 with cygnus-g++. There should be nothing holding us back from
74 1/30/98 - remove Scenery/geometry.c and Scenery/mesh.c
76 1/28/98 - Dynamic unloading of scenery.
78 1/26/98 - Debug message system.
80 1/26/98 - Dynamic loading of scenery
82 1/24/98 - Remove some of the unused files such as ls_sync.c
84 1/23/98 - in all .h's change #ifdef FILE_H -> #ifdef _FILE_H
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88 1/22/98 - Released version 0.25
90 1/19/98 - Compile with c++
92 1/17/98 - Change all "type function();" to "type function( void );"
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96 1/16/98 - Release verison 0.23
98 1/6/98 - Added FGwin32.mak (a MSVC++ Makefile for building win32 versions)
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102 1/5/98 - Released version 0.21
104 12/31/97 - remove Unix dependencies from .../Time/fg_time.c
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108 12/30/97 - Released version 0.20
110 12/30/97 - Released version 0.19
112 12/30/97 - Event manager
114 12/23/97 - First stab at a reasonable sky ... I'm going to probably
115 leave this for now so I don't spend the rest of my life
118 12/17/97 - Released version 0.18
120 12/17/97 - Fix sun/moon initialization code so display lists aren't
121 re-created at every Init().
123 12/12/97 - Released verison 0.17
125 12/10/97 - Released version 0.16
127 12/9/97 - Released demtools version 0.01
129 12/9/97 - Released version 0.15
131 11/25/97 - Released version 0.14
133 10/24/97 - Released version 0.13
135 9/22/97 - Released version 0.12
137 9/16/97 - Released version 0.11