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5 5/6/98 - HUD updates from Jeff Goeke-Smith.
7 5/5/98 - Added a visual frame rate counter on the HUD.
9 5/2/98 - Option to go full screen. call glutFullScreen()
11 4/29/98 - Option to toggle between smooth / flat shading.
13 4/28/98 - Physically check if airport list overruns array size when loading.
15 4/28/98 - Wrap up zlib so we can conditionally compile back in normal
16 behavior on systems that have trouble building zlib.
18 4/27/98 - Do a better job of translating scenery tiles towards (0,0,0)
20 4/27/98 - fgTIME fgVIEW struct -> typedef
22 4/27/98 - Add a option to disable texturing.
24 4/25/98 - Clean up initialization sequence and eliminate
25 interdependencies between lighting and position.
27 4/23/98 - encapsulate all #include <config.h>'s with #ifdef HAVE_CONFIG_H
29 4/23/98 - Give all textured polygons ambient and diffuse glMaterial()
30 properties of "white" so GL_MODULATE works as expected and
31 textures are not oddly tinted.
33 4/21/98 - Convert lighting equations to table lookups
35 4/21/98 - Make sure all #ifdef _cplusplus are after any other includes
36 Make sure all .hxx files have #ifndef cplusplus #error
38 4/21/98 - various autoconf cleanups/preparation for C++
40 4/9/98 - Fixed a bug in event management where the next event run time
41 was miscalculated so it was never run.
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47 4/3/98 - Released version 0.40
49 4/3/98 - Incorporated the Gnu automake/autoconf/libtool system.
51 3/17/98 - Fix time jumping problem on win32
53 3/1/98 - Unify sun position render code with existing sunpos
54 calculations so the sun doesn't do it's little jump every
57 2/19/98 - Fixed a problem with smooth view (scenery center) switch
58 when entering a new tile.
60 2/18/98 - Fixed a problem with terrain generation that was causing
61 some strips to be put in the wrong winding list.
63 2/9/98 - Fixed a problem with terrain tiles not quite matching up perfectly.
65 2/2/98 - Fix warning when compiling with c++ ... also successfully built
66 with cygnus-g++. There should be nothing holding us back from
69 1/30/98 - remove Scenery/geometry.c and Scenery/mesh.c
71 1/28/98 - Dynamic unloading of scenery.
73 1/26/98 - Debug message system.
75 1/26/98 - Dynamic loading of scenery
77 1/24/98 - Remove some of the unused files such as ls_sync.c
79 1/23/98 - in all .h's change #ifdef FILE_H -> #ifdef _FILE_H
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83 1/22/98 - Released version 0.25
85 1/19/98 - Compile with c++
87 1/17/98 - Change all "type function();" to "type function( void );"
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91 1/16/98 - Release verison 0.23
93 1/6/98 - Added FGwin32.mak (a MSVC++ Makefile for building win32 versions)
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97 1/5/98 - Released version 0.21
99 12/31/97 - remove Unix dependencies from .../Time/fg_time.c
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103 12/30/97 - Released version 0.20
105 12/30/97 - Released version 0.19
107 12/30/97 - Event manager
109 12/23/97 - First stab at a reasonable sky ... I'm going to probably
110 leave this for now so I don't spend the rest of my life
113 12/17/97 - Released version 0.18
115 12/17/97 - Fix sun/moon initialization code so display lists aren't
116 re-created at every Init().
118 12/12/97 - Released verison 0.17
120 12/10/97 - Released version 0.16
122 12/9/97 - Released demtools version 0.01
124 12/9/97 - Released version 0.15
126 11/25/97 - Released version 0.14
128 10/24/97 - Released version 0.13
130 9/22/97 - Released version 0.12
132 9/16/97 - Released version 0.11