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5 7/11/98 - Ground collision detection
7 7/3/98 - Generate and store the transform matrix when rendering by
8 material property so we don't have to push, transform, pop
9 continually. See mesa code for gluLookAt()
11 6/11/98 - convert to static libraries and reduce libtool usage ...
13 6/11/98 - Converted to GL_FOG_EXP2
15 5/29/98 - Widened edges of tiles to overlap a bit. This should help
16 reduce floating point induced gaps between tiles.
18 5/27/98 - Rewrote airport list manager using an STL "map" (associative
19 array) for quick lookup.
21 5/26/98 - Impose a maximum triangle area during scenery generation so
22 even very flat areas will get split into a few smaller sub
25 5/26/98 - Overhaul view parameter generation ... see if we can piggy
26 back off of larcsim calcs, and consolate potentially
27 redundant code -- Norman Vine
29 5/24/98 - Fine grain view frustum culling
31 5/20/98 - fix winding problem with tri-strips in obj.c (wait for next
34 5/17/98 - Course grain (tile based) view frustum culling
36 5/6/98 - HUD updates from Jeff Goeke-Smith.
38 5/5/98 - Added a visual frame rate counter on the HUD.
40 5/2/98 - Option to go full screen. call glutFullScreen()
42 4/29/98 - Option to toggle between smooth / flat shading.
44 4/28/98 - Physically check if airport list overruns array size when loading.
46 4/28/98 - Wrap up zlib so we can conditionally compile back in normal
47 behavior on systems that have trouble building zlib.
49 4/27/98 - Do a better job of translating scenery tiles towards (0,0,0)
51 4/27/98 - fgTIME fgVIEW struct -> typedef
53 4/27/98 - Add a option to disable texturing.
55 4/25/98 - Clean up initialization sequence and eliminate
56 interdependencies between lighting and position.
58 4/23/98 - encapsulate all #include <config.h>'s with #ifdef HAVE_CONFIG_H
60 4/23/98 - Give all textured polygons ambient and diffuse glMaterial()
61 properties of "white" so GL_MODULATE works as expected and
62 textures are not oddly tinted.
64 4/21/98 - Convert lighting equations to table lookups
66 4/21/98 - Make sure all #ifdef _cplusplus are after any other includes
67 Make sure all .hxx files have #ifndef cplusplus #error
69 4/21/98 - various autoconf cleanups/preparation for C++
71 4/9/98 - Fixed a bug in event management where the next event run time
72 was miscalculated so it was never run.
76 --------------------------------------------------------------------------
78 4/3/98 - Released version 0.40
80 4/3/98 - Incorporated the Gnu automake/autoconf/libtool system.
82 3/17/98 - Fix time jumping problem on win32
84 3/1/98 - Unify sun position render code with existing sunpos
85 calculations so the sun doesn't do it's little jump every
88 2/19/98 - Fixed a problem with smooth view (scenery center) switch
89 when entering a new tile.
91 2/18/98 - Fixed a problem with terrain generation that was causing
92 some strips to be put in the wrong winding list.
94 2/9/98 - Fixed a problem with terrain tiles not quite matching up perfectly.
96 2/2/98 - Fix warning when compiling with c++ ... also successfully built
97 with cygnus-g++. There should be nothing holding us back from
100 1/30/98 - remove Scenery/geometry.c and Scenery/mesh.c
102 1/28/98 - Dynamic unloading of scenery.
104 1/26/98 - Debug message system.
106 1/26/98 - Dynamic loading of scenery
108 1/24/98 - Remove some of the unused files such as ls_sync.c
110 1/23/98 - in all .h's change #ifdef FILE_H -> #ifdef _FILE_H
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114 1/22/98 - Released version 0.25
116 1/19/98 - Compile with c++
118 1/17/98 - Change all "type function();" to "type function( void );"
120 --------------------------------------------------------------------------
122 1/16/98 - Release verison 0.23
124 1/6/98 - Added FGwin32.mak (a MSVC++ Makefile for building win32 versions)
126 --------------------------------------------------------------------------
128 1/5/98 - Released version 0.21
130 12/31/97 - remove Unix dependencies from .../Time/fg_time.c
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134 12/30/97 - Released version 0.20
136 12/30/97 - Released version 0.19
138 12/30/97 - Event manager
140 12/23/97 - First stab at a reasonable sky ... I'm going to probably
141 leave this for now so I don't spend the rest of my life
144 12/17/97 - Released version 0.18
146 12/17/97 - Fix sun/moon initialization code so display lists aren't
147 re-created at every Init().
149 12/12/97 - Released verison 0.17
151 12/10/97 - Released version 0.16
153 12/9/97 - Released demtools version 0.01
155 12/9/97 - Released version 0.15
157 11/25/97 - Released version 0.14
159 10/24/97 - Released version 0.13
161 9/22/97 - Released version 0.12
163 9/16/97 - Released version 0.11