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5 5/29/98 - Widened edges of tiles to overlap a bit. This should help
6 reduce floating point induced gaps between tiles.
8 5/27/98 - Rewrote airport list manager using an STL "map" (associative
9 array) for quick lookup.
11 5/26/98 - Impose a maximum triangle area during scenery generation so
12 even very flat areas will get split into a few smaller sub
15 5/26/98 - Overhaul view parameter generation ... see if we can piggy
16 back off of larcsim calcs, and consolate potentially
17 redundant code -- Norman Vine
19 5/24/98 - Fine grain view frustum culling
21 5/20/98 - fix winding problem with tri-strips in obj.c (wait for next
24 5/17/98 - Course grain (tile based) view frustum culling
26 5/6/98 - HUD updates from Jeff Goeke-Smith.
28 5/5/98 - Added a visual frame rate counter on the HUD.
30 5/2/98 - Option to go full screen. call glutFullScreen()
32 4/29/98 - Option to toggle between smooth / flat shading.
34 4/28/98 - Physically check if airport list overruns array size when loading.
36 4/28/98 - Wrap up zlib so we can conditionally compile back in normal
37 behavior on systems that have trouble building zlib.
39 4/27/98 - Do a better job of translating scenery tiles towards (0,0,0)
41 4/27/98 - fgTIME fgVIEW struct -> typedef
43 4/27/98 - Add a option to disable texturing.
45 4/25/98 - Clean up initialization sequence and eliminate
46 interdependencies between lighting and position.
48 4/23/98 - encapsulate all #include <config.h>'s with #ifdef HAVE_CONFIG_H
50 4/23/98 - Give all textured polygons ambient and diffuse glMaterial()
51 properties of "white" so GL_MODULATE works as expected and
52 textures are not oddly tinted.
54 4/21/98 - Convert lighting equations to table lookups
56 4/21/98 - Make sure all #ifdef _cplusplus are after any other includes
57 Make sure all .hxx files have #ifndef cplusplus #error
59 4/21/98 - various autoconf cleanups/preparation for C++
61 4/9/98 - Fixed a bug in event management where the next event run time
62 was miscalculated so it was never run.
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68 4/3/98 - Released version 0.40
70 4/3/98 - Incorporated the Gnu automake/autoconf/libtool system.
72 3/17/98 - Fix time jumping problem on win32
74 3/1/98 - Unify sun position render code with existing sunpos
75 calculations so the sun doesn't do it's little jump every
78 2/19/98 - Fixed a problem with smooth view (scenery center) switch
79 when entering a new tile.
81 2/18/98 - Fixed a problem with terrain generation that was causing
82 some strips to be put in the wrong winding list.
84 2/9/98 - Fixed a problem with terrain tiles not quite matching up perfectly.
86 2/2/98 - Fix warning when compiling with c++ ... also successfully built
87 with cygnus-g++. There should be nothing holding us back from
90 1/30/98 - remove Scenery/geometry.c and Scenery/mesh.c
92 1/28/98 - Dynamic unloading of scenery.
94 1/26/98 - Debug message system.
96 1/26/98 - Dynamic loading of scenery
98 1/24/98 - Remove some of the unused files such as ls_sync.c
100 1/23/98 - in all .h's change #ifdef FILE_H -> #ifdef _FILE_H
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104 1/22/98 - Released version 0.25
106 1/19/98 - Compile with c++
108 1/17/98 - Change all "type function();" to "type function( void );"
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112 1/16/98 - Release verison 0.23
114 1/6/98 - Added FGwin32.mak (a MSVC++ Makefile for building win32 versions)
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118 1/5/98 - Released version 0.21
120 12/31/97 - remove Unix dependencies from .../Time/fg_time.c
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124 12/30/97 - Released version 0.20
126 12/30/97 - Released version 0.19
128 12/30/97 - Event manager
130 12/23/97 - First stab at a reasonable sky ... I'm going to probably
131 leave this for now so I don't spend the rest of my life
134 12/17/97 - Released version 0.18
136 12/17/97 - Fix sun/moon initialization code so display lists aren't
137 re-created at every Init().
139 12/12/97 - Released verison 0.17
141 12/10/97 - Released version 0.16
143 12/9/97 - Released demtools version 0.01
145 12/9/97 - Released version 0.15
147 11/25/97 - Released version 0.14
149 10/24/97 - Released version 0.13
151 9/22/97 - Released version 0.12
153 9/16/97 - Released version 0.11