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5 2/9/98 - Fixed a problem with terrain tiles not quite matching up perfectly.
7 2/2/98 - Fix warning when compiling with c++ ... also successfully built
8 with cygnus-g++. There should be nothing holding us back from
11 1/30/98 - remove Scenery/geometry.c and Scenery/mesh.c
13 1/28/98 - Dynamic unloading of scenery.
15 1/26/98 - Debug message system.
17 1/26/98 - Dynamic loading of scenery
19 1/24/98 - Remove some of the unused files such as ls_sync.c
21 1/23/98 - in all .h's change #ifdef FILE_H -> #ifdef _FILE_H
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25 1/22/98 - Released version 0.25
27 1/19/98 - Compile with c++
29 1/17/98 - Change all "type function();" to "type function( void );"
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33 1/16/98 - Release verison 0.23
35 1/6/98 - Added FGwin32.mak (a MSVC++ Makefile for building win32 versions)
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39 1/5/98 - Released version 0.21
41 12/31/97 - remove Unix dependencies from .../Time/fg_time.c
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45 12/30/97 - Released version 0.20
47 12/30/97 - Released version 0.19
49 12/30/97 - Event manager
51 12/23/97 - First stab at a reasonable sky ... I'm going to probably
52 leave this for now so I don't spend the rest of my life
55 12/17/97 - Released version 0.18
57 12/17/97 - Fix sun/moon initialization code so display lists aren't
58 re-created at every Init().
60 12/12/97 - Released verison 0.17
62 12/10/97 - Released version 0.16
64 12/9/97 - Released demtools version 0.01
66 12/9/97 - Released version 0.15
68 11/25/97 - Released version 0.14
70 10/24/97 - Released version 0.13
72 9/22/97 - Released version 0.12
74 9/16/97 - Released version 0.11