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[flightgear.git] / Simulator / Done
1 --------------------------------------------------------------------------
2 | Done
3 --------------------------------------------------------------------------
4
5 4/27/98 -  Do a better job of translating scenery tiles towards (0,0,0)
6
7 4/27/98 -  fgTIME fgVIEW struct -> typedef
8
9 4/27/98 -  Add a option to disable texturing.
10
11 4/25/98 -  Clean up initialization sequence and eliminate
12            interdependencies between lighting and position.
13
14 4/23/98 -  encapsulate all #include <config.h>'s with #ifdef HAVE_CONFIG_H
15
16 4/23/98 -  Give all textured polygons ambient and diffuse glMaterial()
17            properties of "white" so GL_MODULATE works as expected and
18            textures are not oddly tinted.
19
20 4/21/98 -  Convert lighting equations to table lookups
21
22 4/21/98 -  Make sure all #ifdef _cplusplus are after any other includes
23            Make sure all .hxx files have #ifndef cplusplus #error
24
25 4/21/98 -  various autoconf cleanups/preparation for C++
26
27 4/9/98 -   Fixed a bug in event management where the next event run time
28            was miscalculated so it was never run.
29
30 4/6/98 -   Cleanups
31
32 --------------------------------------------------------------------------
33
34 4/3/98 -   Released version 0.40
35
36 4/3/98 -   Incorporated the Gnu automake/autoconf/libtool system.
37
38 3/17/98  - Fix time jumping problem on win32
39
40 3/1/98 -   Unify sun position render code with existing sunpos
41            calculations so the sun doesn't do it's little jump every
42            hour.
43
44 2/19/98 -  Fixed a problem with smooth view (scenery center) switch
45            when entering a new tile.
46
47 2/18/98 -  Fixed a problem with terrain generation that was causing
48            some strips to be put in the wrong winding list.
49
50 2/9/98 -   Fixed a problem with terrain tiles not quite matching up perfectly.
51
52 2/2/98 -   Fix warning when compiling with c++ ... also successfully built 
53            with cygnus-g++.  There should be nothing holding us back from 
54            using C++.
55
56 1/30/98 -  remove Scenery/geometry.c and Scenery/mesh.c
57    
58 1/28/98 -  Dynamic unloading of scenery.
59
60 1/26/98 -  Debug message system.
61
62 1/26/98 -  Dynamic loading of scenery
63
64 1/24/98 -  Remove some of the unused files such as ls_sync.c
65
66 1/23/98 -  in all .h's change #ifdef FILE_H -> #ifdef _FILE_H
67
68 --------------------------------------------------------------------------
69
70 1/22/98 -  Released version 0.25
71
72 1/19/98 -  Compile with c++
73
74 1/17/98 -  Change all "type function();" to "type function( void );"
75
76 --------------------------------------------------------------------------
77
78 1/16/98 -  Release verison 0.23
79
80 1/6/98 -   Added FGwin32.mak (a MSVC++ Makefile for building win32 versions)
81
82 --------------------------------------------------------------------------
83
84 1/5/98 -   Released version 0.21
85
86 12/31/97 - remove Unix dependencies from .../Time/fg_time.c
87
88 --------------------------------------------------------------------------
89
90 12/30/97 - Released version 0.20
91
92 12/30/97 - Released version 0.19
93
94 12/30/97 - Event manager
95
96 12/23/97 - First stab at a reasonable sky ... I'm going to probably
97            leave this for now so I don't spend the rest of my life
98            trying to tweak it.
99
100 12/17/97 - Released version 0.18
101
102 12/17/97 - Fix sun/moon initialization code so display lists aren't 
103            re-created at every Init().
104
105 12/12/97 - Released verison 0.17
106
107 12/10/97 - Released version 0.16
108
109 12/9/97 -  Released demtools version 0.01
110
111 12/9/97 -  Released version 0.15
112
113 11/25/97 - Released version 0.14
114
115 10/24/97 - Released version 0.13
116
117 9/22/97 -  Released version 0.12
118
119 9/16/97 -  Released version 0.11
120