]> git.mxchange.org Git - flightgear.git/blob - Simulator/Done
Cleaned up initialization sequence to eliminate interdependencies
[flightgear.git] / Simulator / Done
1 --------------------------------------------------------------------------
2 | Done
3 --------------------------------------------------------------------------
4
5 4/25/98 -  Clean up initialization sequence and eliminate
6            interdependencies between lighting and position.
7
8 4/23/98 -  encapsulate all #include <config.h>'s with #ifdef HAVE_CONFIG_H
9
10 4/23/98 -  Give all textured polygons ambient and diffuse glMaterial()
11            properties of "white" so GL_MODULATE works as expected and
12            textures are not oddly tinted.
13
14 4/21/98 -  Convert lighting equations to table lookups
15
16 4/21/98 -  Make sure all #ifdef _cplusplus are after any other includes
17            Make sure all .hxx files have #ifndef cplusplus #error
18
19 4/21/98 -  various autoconf cleanups/preparation for C++
20
21 4/9/98 -   Fixed a bug in event management where the next event run time
22            was miscalculated so it was never run.
23
24 4/6/98 -   Cleanups
25
26 --------------------------------------------------------------------------
27
28 4/3/98 -   Released version 0.40
29
30 4/3/98 -   Incorporated the Gnu automake/autoconf/libtool system.
31
32 3/17/98  - Fix time jumping problem on win32
33
34 3/1/98 -   Unify sun position render code with existing sunpos
35            calculations so the sun doesn't do it's little jump every
36            hour.
37
38 2/19/98 -  Fixed a problem with smooth view (scenery center) switch
39            when entering a new tile.
40
41 2/18/98 -  Fixed a problem with terrain generation that was causing
42            some strips to be put in the wrong winding list.
43
44 2/9/98 -   Fixed a problem with terrain tiles not quite matching up perfectly.
45
46 2/2/98 -   Fix warning when compiling with c++ ... also successfully built 
47            with cygnus-g++.  There should be nothing holding us back from 
48            using C++.
49
50 1/30/98 -  remove Scenery/geometry.c and Scenery/mesh.c
51    
52 1/28/98 -  Dynamic unloading of scenery.
53
54 1/26/98 -  Debug message system.
55
56 1/26/98 -  Dynamic loading of scenery
57
58 1/24/98 -  Remove some of the unused files such as ls_sync.c
59
60 1/23/98 -  in all .h's change #ifdef FILE_H -> #ifdef _FILE_H
61
62 --------------------------------------------------------------------------
63
64 1/22/98 -  Released version 0.25
65
66 1/19/98 -  Compile with c++
67
68 1/17/98 -  Change all "type function();" to "type function( void );"
69
70 --------------------------------------------------------------------------
71
72 1/16/98 -  Release verison 0.23
73
74 1/6/98 -   Added FGwin32.mak (a MSVC++ Makefile for building win32 versions)
75
76 --------------------------------------------------------------------------
77
78 1/5/98 -   Released version 0.21
79
80 12/31/97 - remove Unix dependencies from .../Time/fg_time.c
81
82 --------------------------------------------------------------------------
83
84 12/30/97 - Released version 0.20
85
86 12/30/97 - Released version 0.19
87
88 12/30/97 - Event manager
89
90 12/23/97 - First stab at a reasonable sky ... I'm going to probably
91            leave this for now so I don't spend the rest of my life
92            trying to tweak it.
93
94 12/17/97 - Released version 0.18
95
96 12/17/97 - Fix sun/moon initialization code so display lists aren't 
97            re-created at every Init().
98
99 12/12/97 - Released verison 0.17
100
101 12/10/97 - Released version 0.16
102
103 12/9/97 -  Released demtools version 0.01
104
105 12/9/97 -  Released version 0.15
106
107 11/25/97 - Released version 0.14
108
109 10/24/97 - Released version 0.13
110
111 9/22/97 -  Released version 0.12
112
113 9/16/97 -  Released version 0.11
114