5 "main" and OpenGL dependent mouse/keyboard/graphics code.
10 Structure and code to tie together all the pieces of an aircraft such
11 as flight model, engine model, panel, controls, etc.
16 Provide a standardized interface to all aircraft controls.
21 Strucures and code to implement various flight models. Provides a
22 standardized interface to all interesting flight model variabls.
27 Contains miscellaneous matrix/vector routines.
32 Scenery parsing/generating code.
42 Code to handle time and timing of events.
47 Weather management and modeling code.