1 A very special thanks is due to the following people and groups.
3 Note: as hard as we've tried, it is impossible to perfectly maintain
4 this file. If you are aware of someone who you think should be
5 included here, PLEASE let me know. Projects like this are made
6 possible only by the help and hard work of others. I want to properly
7 credit everyone who has contributed to this project.
10 A1 Free Sounds <techie@mail.ev1.net> http://www.a1freesoundeffects.com
11 Granted permission for the flightgear project to use some of the
12 sound effects from their site.
15 Raul Alonzo <amil@las.es>
16 Mr. Alonzo is the author of Ssystem and provided his kind permission
17 for using the moon texture. I also used parts of his code as a template
18 when adding the texture. Ssystem Homepage can be found at:
19 http://www1.las.es/~amil/ssystem
22 Michele America <nomimarketing@mail.telepac.pt>
23 Contributed to the HUD code.
26 Andrei Barbu "T"Eval" teval@myrealbox.com
27 Designed and implemented the current version of the FlightGear website.
30 Michael Basler <pmb@knUUt.de>
31 Author of the Getting Started guide.
34 Paul Beardsley <Beardspa@hotmail.com>
35 The 1903 Wright Flyer was inspired by a model contributed by Paul
36 Beardsley. Very little of the original model remains, but without
37 Paul's excellent work we might not have our own 1903 Flyer. Model
38 was reworked and retextured by Jim Wilson.
41 Jon S. Berndt <jon@jsbsim.org>
42 Chief architect of JSBSim, the default flight dynamics model (FDM)
43 for FlightGear. Jon's professional work has involved simulation and
44 prototyping for vehicles ranging from the F-16 to his current work
45 on the space shuttle and future manned launch vehicles. Since 1998
46 Jon has been working on creating JSBSim together with co-author Tony
47 Peden. JSBSim is an object-oriented, multi-platform aerospace
48 vehicle simulator that can be integrated with broader flight
49 simulation programs (since it provides no visual model), or run in a
50 standalone mode for batch runs. For more information, see the JSBSim
51 home page at: http://www.jsbsim.org
54 Paul Bleisch <pbleisch@acm.org>
55 Paul redid the "debug" system so that it would be much more flexible,
56 so it could be easily disabled for production system, and so that
57 messages for certain subsystems could be selectively enabled.
58 Also contributed a first stab at a config file/command line parsing
62 Jim Brennan <jj@kingmont.com>
63 Provided a big chunk of online space to store USA scenery for Flight Gear.
66 Bernie Bright <bbright@bigpond.net.au>
67 Many C++ style, usage, and implementation improvements.
68 STL portability, tons o' stuff. :-)
69 Threading support and threaded tile pager.
72 Bernhard H. Buckel <buckel@mail.uni-wuerzburg.de>
73 Contributed the README.Linux
74 Co-Author of the "Getting Started Manual"
77 Gene Buckle <geneb@deltasoft.com>
78 Gene has done a lot of work getting FG to compile with the MSVC++
79 compiler. Also, he has pushed, proded, and bugged me endlessly to
80 do my stuff right. (I mean that in a good way, because sometimes
81 when the little nudge in the right direction isn't working, I need
82 a good hard shove.) :-)
85 Ralph Carmichael <ralph@pdas.com>
86 Thanks to Ralph for his support of the FlightGear project. At
87 Public Domain Aeronautical Software you will find the PDAS CD-ROM for sale,
88 packed with great programs of use to aeronautical engineers. At this web
89 site there are also some sample downloads to show what is on the CD.
93 Didier Chauveau <chauveau@math.univ-mlv.fr>
94 Provided some initial code to parse the 30 arcsec DEM files found at:
95 http://edcwww.cr.usgs.gov/landdaac/gtopo30/gtopo30.html
98 John Check <j4strngs@rockfish.net>
99 Maintains the base package repository
102 New instrument panel configurations
105 Dave Cornish <dmc@halcyon.com>
106 Created our new, super cool, runway textures.
107 Created some of our cloud textures.
110 Oliver Delise <delise@mail.isis.de>
111 FAQ Maintainer, Documentation, Public Relations.
112 Author of (the now depreciated) networking / multi-user support.
113 Founder of the FlightGear MultiPilot Project :
114 http://www.isis.de/members/~odelise/progs/flightgear
117 Dave Eberly <eberly@magic-software.com>
118 Contributed some sphere interpolation code used by Christian Mayer's
119 weather data base system. Go to Dave's web site. He has a ton of
120 really useful looking code available there.
121 http://www.magic-software.com
125 Vector 2D, 3D, 4D and Matrix 3D and 4D inlined C++ classes. (Based on
126 Graphics Gems IV ed. Paul S. Heckbert)
127 http://www.animats.com/simpleppp/ftp/public_html/topics/developers.html
130 Francine Evans <evans@cs.sunysb.edu>
131 Wrote the @#$@#$@% GPL'd tri-striper we use and "love". :-)
132 http://www.cs.sunysb.edu/~evans/stripe.html
135 Oscar Everitt <bigoc@premier.net>
136 Created single engine piston engine sounds as part of an F4U package
137 for FS98. They are pretty cool and Oscar was happy to contribute
138 them to our little project.
141 Bruce Finney <bfinney@gte.net>
145 Melchior Franz <mfranz@aon.at>
146 Made that joystick high/low support for joystick hats.
147 Nasal-ified the Saitek Cyborg Gold 3D (USB) joystick which now forms
148 the basis of a lot of programmable joysticks.
149 Created the led.txf font.
150 Ruthlessly hunted down memory leaks in FlightGear, SimGear, and JSBSim.
151 Maintains the only fully working helicopter model in FlightGear (Bolkow 105).
152 Made the GUI code fully XML configurable and added support for themes.
153 Started the Nasal library for easy model animation.
154 Reorganized the joystick code so it won't leave configuration data resident
155 for joysticks that aren't present.
158 Jean-loup Gailly and Mark Adler <zlib@gzip.org>
159 Authors of the zlib library. Used for on-the-fly compression and
160 decompression routines.
161 http://www.cdrom.com/pub/infozip/zlib/
164 Thomas Gellekum <tg@ihf.rwth-aachen.de>
165 Changes and updates for compiling on FreeBSD
168 Neetha Girish <neethagirish@usa.net>
169 Contributed the xml configurable HUD changes.
172 Jeff Goeke-Smith <jgoeke@voyager.net>
173 Contributed our first autopilot. (Heading Hold)
174 Better autoconf check for external timezone/daylight variables in
178 Michael I. Gold <gold@puck.asd.sgi.com>
179 Patiently answered my endless "newbie" OpenGL questions.
180 His effort alone has made me a great SGI fan.
183 Habibie <habibie@MailandNews.com>
184 RedHat package building changes for SimGear.
187 Dave Haskell <dave@haskell.demon.co.uk>
188 Original exterior textures for the Cessna 310 U-3A model. Only a few
189 minor modifications were made.
192 Mike Hill <mikehill@flightsim.com>
193 Contributed 3d aircraft models to our project.
194 http://www.flightsimnetwork.com/mikehill/home.htm
197 Erik Hofman <erik@ehofman.com>
198 Major overhaul and parameterization of the sound module, to allow
199 aircraft-specific sound configuration at runtime.
200 Did a lot of code improvements and bug-hunting.
201 Creator of most of the ground textures.
202 Maintainer of the F-15, F-16, F-104, T-37, PC-7, Fokker 50 and 100 models.
203 Keeps the Irix port current.
204 Localization support.
207 Charlie Hotchkiss <clhotch@pacbell.net>
208 Worked on improving and enhancing the HUD code.
209 Lots of code style tips and code tweaks ...
212 Bruce Jackson of NASA <e.b.jackson@larc.nasa.gov>
213 Developed the LaRCsim code under funding by NASA which we use to provide
214 the flight model. Bruce has patiently answered my many, many questions.
215 http://dcb.larc.nasa.gov/www/DCBStaff/ebj/ebj.html
218 Maik Justus <fg@mjustus.de>
219 Developed YASim's helicopter/rotor logic.
220 Wrote the Bo105 helicopter FDM configuration file.
223 Richard Kaszeta <bofh@me.umn.edu>
224 Contributed screen buffer to ppm screen shot routine.
225 Rich has also helped in the early development of the Flight Gear "altitude
226 hold autopilot module" by teaching Curt Olson the basics of Control Theory
227 and helping him code and debug early versions. Curt's "Boss" Bob Hain
228 also contributed <bob@me.umn.edu>. Further details available at:
229 http://www.menet.umn.edu/~curt/fgfs/Docs/Autopilot/AltitudeHold/AltitudeHold.html
230 Rich's Homepage: http://www.menet.umn.edu/~kaszeta
233 Tom Knienieder <tom@knienieder.com>
234 Ported Steve's Audio library first to OpenBSD and IRIX and
235 after that also to Win32
238 Reto Koradi <kor@mol.biol.ethz.ch>
239 Helped me get on track with setting up fog effects.
240 http://www.mol.biol.ethz.ch/wuthrich/people/kor
243 Bob Kuehne <rpk@who.net>
244 Redid the Makefile system so it is simpler and more robust.
247 Chris Lampard <c.lampard@ntlworld.com>
248 Original exterior geometry for the Cessna 310 U-3A model. Several
249 modifications made but most of the exterior is as is converted from
250 Chris's original. The interior cockpit was added by Jim Wilson.
253 David Luff <david.luff@nottingham.ac.uk>
254 Contributed heavily to the IO360 piston engine model.
255 Created the ATC intelligent traffic subsystem.
256 Creator of TaxiDraw, a program to modify the taxiway layout
260 Lewis Magruder <blackhawk96@hotmail.com>
261 Original A-4 Blue Angels exterior model and textures. Lewis's work
262 is pretty much as converted from the original. The interior cockpit
263 was added by Jim Wilson.
266 Christian Mayer <flightgear@christianmayer.de>
267 Working on a multi-lingual conversion tools for fgfs
268 as a demonstration of technology ;-)
269 Contributed code to read msfs formated texture files.
270 Working on a completely new weather subsystem.
271 Working on a balloon simulator.
274 David Megginson <david@megginson.com>
275 Contributed a patch to allow mouse input to control the yoke.
276 Contributed financially towards hard drive space for use by the
278 Updates to README.running.
279 Working on getting fgfs and ssg to work without textures.
280 Also added the new 2D panel and the save/load support.
281 Reorganization of the GUI to make it XML configurable.
283 Generalized input module
284 3D model animation module
285 initial take of sound-effects module
286 Random ground cover objects
287 Vacuum and pitot systems.
290 Eric Mitchell <mitchell@mars.ark.com>
291 Contributed some topnotch scenery textures. His textures were
292 all original creations.
295 Cameron Moore <cameron@unbeatenpath.net>
298 Self-proclaimed code janitor.
302 Anders Morken <amrken@online.no>
303 Maintained the European mirror of the FG web pages.
304 Unfortunately this mirror has been taken down due to reglementation
305 changes including an enforcement to 10 MB space per subscriber limit
306 which was way too small for the evergrowing FGFS Project's Files.
307 He'd be happy to maintain a new one if he could find a place to put it,
308 so if you have an idea, contact him!
311 Alan Murta <amurta@cs.man.ac.uk>
312 http://www.cs.man.ac.uk/aig/staff/alan/software/
313 Created the Generic Polygon Clipping library
316 Phil Nelson <phil@cs.wwu.edu>
317 Author of GNU dbm. gdbm is a set of database routines that use
318 extendible hashing and works similar to the standard UNIX dbm routines.
321 Alexei Novikov <anovikov@heron.itep.ru>
322 Created European Scenery
323 Contributed a script to turn fgfs scenery into beautifully rendered
325 Contributed a first draft of a scenery creation howto.
328 Curt Olson <http://www.flightgear.org/~curt>
329 Curt is responsible for overall project and source code management.
330 He has his hands in many of the areas, but is primarily responsible
331 for the scenery subsystem, as well as much of the infrastructure in
333 Handles most parts of the regular scenery rebuild, including lots of
334 improvements of the vertex calculation code.
335 Added the nw PID based, configurable autopilot code.
336 Added the Electrical system.
337 Added Runway lighting.
341 His TR Library: http://www.mesa3d.org/brianp/TR.html
342 And also Mesa of course: http://www.mesa3d.org
345 Tony Peden <apeden@earthlink.net>
346 Contributions on the flight model front, including a LaRCsim based
347 Cessna 172. JSBsim: the initial conditions code, a more complete
348 standard atmosphere model, and other bugfixes/additions.
351 Robin Peel <robin@cpwd.com>
352 Maintains the ever growing worldwide airport, runway, and navigation
353 aid database for the Flight Gear project as well as for X-Plane.
356 Alex Perry <alex.perry@ieee.org>
357 Contributed code to more accurately model VSI, DG, Altitude.
358 Contributed to the Install and Getting Started manual.
361 Friedemann Reinhard <mpt218@faupt212.physik.uni-erlangen.de>
362 Contributed beginnings of a textured instrument panel.
365 Frederic Bouvier <frbouvi@wanadoo.fr>
366 Added French language support
367 Keeps FlightGear MSVC compatible.
368 Did a number of code changes to improve the animation code.
369 Added a number of animations that improves the visual system quite a lot.
370 Did a nice job populating the San Francisco bay area by adding a lot
374 Petter Reinholdtsen <pere@games.no>
375 Incorporated the Gnu automake/autoconf system (with libtool).
376 This should streamline and standardize the build process for all
377 Unix-like platforms. It should have little effect on IDE type
378 environments since the don't use the Unix make system.
381 William Riley <riley@technologist.com>
382 Contributed code to add "brakes".
383 Patch to support a first joystick with more than two axes.
384 World scenery based on vmap0 data.
387 Andy Ross <andy@plausible.org>
388 Contributed a new configurable FDM, "YASim", based on geometry
389 information rather than aerodynamic coefficients.
390 Added support for placing 2D panel objects in 3D space.
391 Modified the HUD code to make it more accurate and added 3D support.
392 Modified the UI code to allow a far more flexible grouping system.
393 Added the Nasal scripting language and added FlightGear integration.
396 Paul Schlyter <pausch@saaf.se>
397 Mr. Schlyter provided Durk Talsma with all the information
398 he needed to write the astro code. Mr. S. is also willing
399 to answer astro-related questions whenever one needs to.
400 http://welcome.to/pausch
403 Chris Schoeneman <crs@millpond.engr.sgi.com>
404 Contributed some 3d sound playing code for Irix, Win32, and Linux
405 It is unclear if this code will be used directly, but it certainly
406 will have an influence on the development of our own audio library.
409 Phil Schubert <philip@zedley.com>
410 Contributed various textures and engine modelling.
411 http://www.zedley.com/Philip/index.htm
414 Jonathan R Shewchuk <Jonathan_R_Shewchuk@ux4.sp.cs.cmu.edu>
415 Author of the Triangle program. Triangle is used to calculate the
416 Delauney triangulation of our irregular terrain.
419 Gordan Sikic <gsikic@public.srce.hr>
420 Contributed a cherokee flight model for LaRCsim.
421 Currently is not working and needs to be debugged.
422 Use configure --with-flight-model=cherokee
423 to build the cherokee instead of the navion.
426 Michael Smith <msmith99@flash.net>
427 Contributed cockpit graphics, 3d models, logos, and other images.
428 Project Bonanza - http://members.xoom.com/ConceptSim/index.html
431 Martin Spott <Martin.Spott@uni-duisburg.de>
432 Contributed to the installation / user guide.
435 Martin Dressler <dr@musicabona.cz>
436 Created some outstanding panel instrumentation textures
437 for use in full-screen mode.
440 U.S. Geological Survey
441 Provided geographic data used by this project
442 http://edcwww.cr.usgs.gov/doc/edchome/ndcdb/ndcdb.html
445 Durk Talsma <d.talsma@chello.nl>
446 Accurate Sun, Moon, and Planets.
447 Sun changes color based on position in sky.
448 Moon has correct phase and blends well into the sky.
449 Planets are correctly positioned and have proper magnitude.
450 Help with time functions, gui, and other misc stuff.
451 Added the AirTraffic module for scheduled AI airliners and other aircraft.
452 2D Cloud layers (nifty).
453 http://people.a2000.nl/dtals
456 UIUC - Department of Aeronautical and Astronautical Engineering
457 Contributed modifications to LaRCsim to allow loading of aircraft
458 parameters from a file. These modifications were made as part of an
459 icing research project.
461 Did the coding and made it all work:
462 Jeff Scott <jscott@students.uiuc.edu>
463 Bipin Sehgal <bsehgal@uiuc.edu>
464 Michael Selig <m-selig@uiuc.edu>
466 Helped support the effort
467 Jay Thomas <jthomas2@uiuc.edu>
468 Eunice Lee <ey-lee@students.uiuc.edu>
469 Elizabeth Rendon <mdfhoyos@md.impsat.net.co>
470 Sudhi Uppuluri <suppulur@students.uiuc.edu>
473 Mark Vallevand <Mark.Vallevand@UNISYS.com>
474 Contributed some METAR parsing code.
475 Contributed some win32 screen printing routines.
478 Gary R. Van Sickle <tiberius@braemarinc.com>
479 Contributed some initial GameGLUT support and other fixes.
480 Has done some interesting preliminary work on a binary file format
481 http://www.woodsoup.org/projs/ORKiD/fgfs.htm
483 Has set up a 'Cygwin Tips' site that has been very helpful to many
484 people in getting a Cygwin Unix-on-Windows build environment set up
485 so they can build FG effectively.
486 http://www.woodsoup.org/projs/ORKiD/cygwin.htm
489 Norman Vine <nhv@yahoo.com>
490 Provided more than uncountable URL's to the "FlightGear Community".
491 Many performance optimizations throughout the code.
492 Many contributions and much advice for the scenery generation section.
493 Lots of windoze related contributions.
494 Contributed wgs84 distance and course routines.
495 Contributed a great circle route autopilot mode based on wgs84 routines.
496 Many other GUI, HUD, and autopilot contributions.
497 Contributed a patch to allow mouse input to control view direction.
498 Ultra hires tiled screen dumps.
499 Contributed the initial 'goto airport' and 'reset' functions
500 Contributed the initial http image server code
501 Did the build instructions for OpenAL (and SDL) for Cygwin.
504 Roland Voegtli <voegtli@sanw.unibe.ch>
505 Great photorealistic textures.
506 Founder of European Scenery Project for X-Plane
507 http://www.g-point.com/xpcity/esp/
510 Carmelo Volpe <carmelo.volpe@mednut.ki.se>
511 Contributed some work to porting Flight Gear to the Metro Works
512 development environment (PC/Mac)
515 Darrell Walisser <dwaliss1@purdue.edu>
516 Contributed a large number of MacOS changes and has somehow managed
517 to get a pile of code written by a bunch of people who've never seen
518 a Mac to compile and run on said platform.
519 Provides MacOS-specific info in the docs.
522 Davud Culp <davidculp2@attbi.com>
523 Changed the layout of the conbtrolls section and added a great number
524 of extra controls which will prove to be usefull no and for the future.
525 Contributed a number of aircraft configuration files, including a T-38 and
527 Implemented the AIModels subsystem (originally based on the ATC traffic code)
528 and extended it to support ships, aircraft, ballistic objects, thunder-storms,
530 Added a lot of updated to JSBSIm, esp. for the turbine section.
533 Ed Williams <Ed_Williams@compuserve.com>
534 Contributed magnetic variation code (impliments Nima WMM 2000)
535 We've also borrowed from Ed's wonderful aviation formulary at various
537 http://www.best.com/~williams/index.html
540 Jim Wilson <jimw@kelcomaine.com>
541 Wrote a major overhaul of the viewer code to make it more flexible
542 and modular. Contributed many small fixes and bug reports.
543 Contributed the the pui property browser.
544 Contributed to the autopilot.
545 Created several excellent 3D aircraft models, including the p-51,
546 Wright Flyer and the Boeing 747.
549 Jean-Claude Wippler <jcw@equi4.com>
550 Author of MetaKit - a portable, embeddible database with a portable
551 data file format. This software is not GPL'd but the author is kindly
552 allowing us to bundle MetaKit with our code. MetaKit has a liberal
553 X/MIT-style license. Please see the following URL for more info:
554 http://www.equi4.com/metakit
557 John Wojnaroski <castle@mminternet.com>
558 Open Glass Cockpit project
562 Lee Elliot <leee@spatial.freeserve.co.uk>
563 Author of the YF-23, A-10, Ann225, B-52 and TSR-2 models.
564 Did a lot of suggestions for better aircraft modelling, some of which
565 resulted in code changes to accomplish them.
568 Innis Cunningham <innisc@hotmail.com>
569 Modelled the 737 and contributed to the T38.
572 Vivian Meazza <vivian.meazza@lineone.net>
573 Added a number of excellent aircraft models including the Hawker Hunter
577 David Culp <davidculp2@comcast.net>
578 Added the AI model and scenario code which allows non interactive models
579 (like aircraft, ships, ballistic models, storms and thermals) to move
580 around the scenery in a predefined way. Every model can have it's own
581 special characteristics. The thermal model for instance is a non-visible
582 model that creates an updraft around it's center.
585 Mathias Fröhlich <Mathias.Froehlich@gmx.net>
586 Implemented the groundcache code which made it possible for aircraft
587 to follow the ground precisely and, as a result, made it possible to
588 land on aircraft carriers.
589 Modified YASim, JSBSim and LaRCsim to support the groundcache code.
590 Reorganized the code to eliminate the viewer jitter for close by objects.
593 Harald Johnsen <hjohnsen@evc.net>
594 Added a new 3D cloud implementation which also works on big-endian machines.
595 This code allows for clouds of any types and any shapes (and even deformation
597 Implemented volumetric shadowing.
600 Roy Vegard Ovesen <rvovesen@tiscali.no>
601 Implemented the KAP140 autopilot.
602 Added a generic, XML configurable, autopilot framework.
603 Added an Altitude encoder.
605 Made the instruments code much more configurable, it is now possible to only
606 include instruments that are actually present.
607 Added several high level, configurable filter implementations for use by
611 Space Imaging, Inc http://www.spaceimaging.com/
612 Space Imaging has allowed us to use the images in their archive for
613 commercial and non-commercial use, provided the original image can't be
614 extracted from the textures.
615 Some (if not all) of the best textures in use by FlightGear wouldn't be
616 possible without the satellite images provided by them.
619 Airservices Australia
620 Duncan McCreanor and Diarmuid Tyson created a multiplayer engine for
621 FlightGear when putting together a demonstration to show the possibilities
622 of using Flightgear as the basis for an Air Traffic
625 SkyscraperPage.com http://skyscraperpage.com
626 SkyscraperPage.com has allowed us to use their building diagrams to
627 make textures and 3d models of their buildings.
630 WoodSoup Project http://www.woodsoup.org
631 [ FlightGear no longer uses woodsoup services, but we appreciate
632 the support provided to our project during the time they hosted us. ]
633 Provided computing resources and services so that the Flight Gear
634 project could have real home. This includes, web services,
635 ftp services, shell accounts, email lists, dns services, etc.
638 Robert Allan Zeh <raz@cmg.FCNBD.COM>
639 Helped me tremendously in figuring out the Cygnus win32 compiler and
640 how to link with .dll's. With out him the first runable win32
641 version of FG would have been impossible.
648 THIS DOCUMENT WAS INITIALLY WRITTEN BY
650 Curt L. Olson <http://www.flightgear.org/~curt>
653 THE CONTENTS WERE LASTLY RESEARCHED AND UPDATED MARCH, 8 2000
655 Oliver Delise <delise@mail.isis.de>
658 Updated 2001-12-11 by David Megginson, david@megginson.com
661 Updated 2005-04-02 by Erik Hofman, erik@ehofman.com