1 A very special thanks is due to the following people and groups.
3 Note, as hard as I've tried, I've found it impossible to perfectly
4 maintain this file. If you are aware of someone who you think might
5 be included here, PLEASE let me know. Projects like this are made
6 possible only by the help and hard work of others. I want to properly
7 credit everyone who has contributed to this project.
10 Raoul Alonzo <amil@las.es>. Mr. Alonzo is the author of Ssystem and
11 provided his kind permission for using the moon texture. I also used
12 parts of his code as a template when adding the texture.
15 Michele America <nomimarketing@mail.telepac.pt>
16 Contributed to the HUD code.
19 Steve Baker <sbaker@link.com>
20 - Author of PUI (a graphical interface written entirely on top of
22 - Contributed significantly to the basic Audio library.
23 - Steve has provided an immense amount of coaching and tutelage,
24 both on the subjects of flight simulation and OpenGL. It has been
25 his comments and thoughts that have prompted the implementation of
26 most of the more sophisticated features of Flight Gear.
29 Paul Bleisch <pbleisch@acm.org>
30 Paul redid the "debug" system so that it would be much more
31 flexible, so it could be easily disabled for production system, and
32 so that messages for certain subsystems could be selectively
35 Also contributed a first stab at a config file/command line parsing
39 Jim Brennan <jjb@foothill.net>
40 Provided a big chunk of online space to store USA scenery for Flight Gear.
43 Bernie Bright <bbright@c031.aone.net.au>
44 Many C++ style, usage, and implimentation improvements. STL portability,
48 Bernhard H. Buckel <buckel@wmad95.mathematik.uni-wuerzburg.de>
49 Contributed the README.Linux
52 Gene Buckle <geneb@nwlink.com>
53 Gene has done a lot of work getting FG to compile with the MSVC++
54 compiler. Also, he has pushed, proded, and bugged me endlessly to
55 do my stuff right. (I mean that in a good way, because sometimes
56 when the little nudge in the right direction isn't working, I need
57 a good hard shove.) :-)
60 Didier Chauveau <chauveau@math.univ-mlv.fr>
61 Provided some initial code to parse the 30 arcsec DEM files found at:
62 http://edcwww.cr.usgs.gov/landdaac/gtopo30/gtopo30.html
66 Vector 2D, 3D, 4D and Matrix 3D and 4D inlined C++ classes. (Based on
67 Graphics Gems IV ed. Paul S. Heckbert)
68 http://www.animats.com/simpleppp/ftp/public_html/topics/developers.html
71 Francine Evans <evans@cs.sunysb.edu>
72 http://www.cs.sunysb.edu/~evans/stripe.html
73 Wrote the @#$@#$@% GPL'd tri-striper we use and "love". :-)
76 Oscar Everitt <bigoc@premier.net>
77 Created single engine piston engine sounds as part of an F4U package
78 for FS98. They are pretty cool and Oscar was happy to contribute
79 them to our little project.
82 Jean-loup Gailly and Mark Adler <zlib@quest.jpl.nasa.gov>
83 Authors of the zlib library. Used for on-the-fly compression and
84 decompression routines.
85 http://www.cdrom.com/pub/infozip/zlib/
88 Thomas Gellekum <tg@ihf.rwth-aachen.de>
89 Changes and updates for compiling on FreeBSD
92 Jeff Goeke-Smith <jgoeke@voyager.net>
93 Contributed our first autopilot. (Heading Hold)
94 Better autoconf check for external timezone/daylight variables in
98 Michael I. Gold <gold@puck.asd.sgi.com> -- Patiently answered my endless
99 "newbie" OpenGL questions. His effort alone has made me a great SGI
103 Charlie Hotchkiss <chotchkiss@namg.us.anritsu.com> -- Worked on improving
104 and enhancing the HUD code. Lots of code style tips and code tweaks ...
107 Bruce Jackson of NASA <e.b.jackson@larc.nasa.gov>
108 http://agcbwww.larc.nasa.gov/People/ebj.html -- Developed the
109 LaRCsim code under funding by NASA which we use to provide the
110 flight model. Bruce has patiently answered my many, many questions.
113 Tom Knienieder <knienieder@ms.netwing.at>
114 Ported Steve's Audio library to Win32
117 Reto Koradi <kor@mol.biol.ethz.ch> http://www.mol.biol.ethz.ch/~kor
118 Helped me get on track with setting up fog effects.
121 Bob Kuehne <rpk@sgi.com>
122 Redid the Makefile system so it is simpler and more robust.
125 Vasily Lewis <vlewis@woodsoup.org> http://www.woodsoup.org
126 Provided computing resources and services so that the Flight Gear
127 project could have real home. This includes, web services, ftp services
128 shell accounts, email lists, dns services, etc.
131 Eric Mitchell <mitchell@mars.ark.com>
132 Contributed some topnotch scenery textures.
135 Anders Morken <amrken@online.no>
136 Maintains the European mirror of the FG web pages.
139 Alan Murta <amurta@cs.man.ac.uk>
140 http://www.cs.man.ac.uk/aig/staff/alan/software/
141 Created the Generic Polygon Clipping library
144 Friedemann Reinhard <mpt218@faupt212.physik.uni-erlangen.de>
145 Contributed beginnings of a textured instrument panel.
148 Petter Reinholdtsen <pere@games.no>
149 Incorporated the Gnu automake/autoconf system (with libtool).
150 This should streamline and standardize the build process for all
151 Unix-like platforms. It should have little effect on IDE type
152 environments since the don't use the Unix make system.
155 William Riley <riley@technologist.com>
156 Contributed code to add "brakes".
159 Paul Schlyter <pausch@saaf.se>. Mr. Schlyter provided Durk Talsma with
160 all the information he needed to write the astro code.
163 Chris Schoeneman <crs@millpond.engr.sgi.com>
164 Contributed some 3d sound playing code for Irix, Win32, and Linux
165 It is unclear if this code will be used directly, but it certainly
166 will have an influence on the development of our own audio library.
169 Jonathan R Shewchuk <Jonathan_R_Shewchuk@ux4.sp.cs.cmu.edu>
170 Author of the Triangle program. Triangle is used to calculate the
171 Delauney triangulation of our irregular terrain.
174 Gordan Sikic <gsikic@public.srce.hr>
175 Contributed a cherokee flight model for LaRCsim. Currently is not
176 working and needs to be debugged. Use configure --with-flight-model=cherokee
177 to build the cherokee instead of the navion.
180 Michael Smith <msmith99@flash.net>
181 Contributed cockpit graphics, 3d models, logos, and other images.
182 Project Bonanza - http://members.xoom.com/ConceptSim/index.html
185 U.S. Geological Survey - http://edcwww.cr.usgs.gov/doc/edchome/ndcdb/ndcdb.html
186 Provided geographic data used by this project
189 Durk Talsma <pn_talsma@macmail.psy.uva.nl>
190 Accurate Sun, Moon, and Planets. Sun changes color based on
191 position in sky. Moon has correct phase and blends well into the
192 sky. Planets are correctly positioned and have proper magnitude.
195 Gary R. Van Sickle <tiberius@braemarinc.com>
196 Contributed some initial GameGLUT support and other fixes.
199 Carmelo Volpe <carmelo.volpe@csb.ki.se>
200 Porting Flight Gear to the Metro Works development environment (PC/Mac)
203 Robert Allan Zeh <raz@cmg.FCNBD.COM>
204 Helped me tremendously in figuring out the Cygnus win32 compiler and
205 how to link with .dll's. With out him the first runable win32
206 version of FG would have been impossible.