1 A very special thanks is due to the following people and groups.
3 Note: as hard as we've tried, it is impossible to perfectly maintain
4 this file. If you are aware of someone who you think should be
5 included here, PLEASE let me know. Projects like this are made
6 possible only by the help and hard work of others. I want to properly
7 credit everyone who has contributed to this project.
10 A1 Free Sounds <techie@mail.ev1.net> http://www.a1freesoundeffects.com
11 Granted permission for the flightgear project to use some of the
12 sound effects from their site.
15 Raul Alonzo <amil@las.es>
16 Mr. Alonzo is the author of Ssystem and provided his kind permission
17 for using the moon texture. I also used parts of his code as a template
18 when adding the texture. Ssystem Homepage can be found at:
19 http://www1.las.es/~amil/ssystem
22 Michele America <nomimarketing@mail.telepac.pt>
23 Contributed to the HUD code.
26 Michael Basler <pmb@knUUt.de>
27 Author of the Getting Started guide.
30 Paul Beardsley <Beardspa@hotmail.com>
31 The 1903 Wright Flyer was inspired by a model contributed by Paul
32 Beardsley. Very little of the original model remains, but without
33 Paul's excellent work we might not have our own 1903 Flyer. Model
34 was reworked and retextured by Jim Wilson.
37 Jon S. Berndt <jon@jsbsim.org>
38 Chief architect of JSBSim, the default flight dynamics model (FDM)
39 for FlightGear. Jon's professional work has involved simulation and
40 prototyping for vehicles ranging from the F-16 to his current work
41 on the space shuttle and future manned launch vehicles. Since 1998
42 Jon has been working on creating JSBSim together with co-author Tony
43 Peden. JSBSim is an object-oriented, multi-platform aerospace
44 vehicle simulator that can be integrated with broader flight
45 simulation programs (since it provides no visual model), or run in a
46 standalone mode for batch runs. For more information, see the JSBSim
47 home page at: http://www.jsbsim.org
50 Paul Bleisch <pbleisch@acm.org>
51 Paul redid the "debug" system so that it would be much more flexible,
52 so it could be easily disabled for production system, and so that
53 messages for certain subsystems could be selectively enabled.
54 Also contributed a first stab at a config file/command line parsing
58 Jim Brennan <jj@kingmont.com>
59 Provided a big chunk of online space to store USA scenery for Flight Gear.
62 Bernie Bright <bbright@bigpond.net.au>
63 Many C++ style, usage, and implementation improvements.
64 STL portability, tons o' stuff. :-)
65 Threading support and threaded tile pager.
68 Bernhard H. Buckel <buckel@mail.uni-wuerzburg.de>
69 Contributed the README.Linux
70 Co-Author of the "Getting Started Manual"
73 Gene Buckle <geneb@deltasoft.com>
74 Gene has done a lot of work getting FG to compile with the MSVC++
75 compiler. Also, he has pushed, proded, and bugged me endlessly to
76 do my stuff right. (I mean that in a good way, because sometimes
77 when the little nudge in the right direction isn't working, I need
78 a good hard shove.) :-)
81 Ralph Carmichael <ralph@pdas.com>
82 Thanks to Ralph for his support of the FlightGear project. At
83 Public Domain Aeronautical Software you will find the PDAS CD-ROM for sale,
84 packed with great programs of use to aeronautical engineers. At this web
85 site there are also some sample downloads to show what is on the CD.
89 Didier Chauveau <chauveau@math.univ-mlv.fr>
90 Provided some initial code to parse the 30 arcsec DEM files found at:
91 http://edcwww.cr.usgs.gov/landdaac/gtopo30/gtopo30.html
94 John Check <j4strngs@rockfish.net>
95 Maintains the base package repository
98 New instrument panel configurations
101 Dave Cornish <dmc@halcyon.com>
102 Created our new, super cool, runway textures.
103 Created some of our cloud textures.
106 Oliver Delise <delise@mail.isis.de>
107 FAQ Maintainer, Documentation, Public Relations.
108 Working on adding some networking / multi-user support.
109 Founder of the FlightGear MultiPilot Project :
110 http://www.isis.de/members/~odelise/progs/flightgear
113 Dave Eberly <eberly@magic-software.com>
114 Contributed some sphere interpolation code used by Christian Mayer's
115 weather data base system. Go to Dave's web site. He has a ton of
116 really useful looking code available there.
117 http://www.magic-software.com
121 Vector 2D, 3D, 4D and Matrix 3D and 4D inlined C++ classes. (Based on
122 Graphics Gems IV ed. Paul S. Heckbert)
123 http://www.animats.com/simpleppp/ftp/public_html/topics/developers.html
126 Francine Evans <evans@cs.sunysb.edu>
127 Wrote the @#$@#$@% GPL'd tri-striper we use and "love". :-)
128 http://www.cs.sunysb.edu/~evans/stripe.html
131 Oscar Everitt <bigoc@premier.net>
132 Created single engine piston engine sounds as part of an F4U package
133 for FS98. They are pretty cool and Oscar was happy to contribute
134 them to our little project.
137 Bruce Finney <bfinney@gte.net>
141 Melchior Franz <a8603365@unet.univie.ac.at>
142 Made that joystick high/low support for joystick hats.
143 Created the led.txf font.
144 Made some improvements of the telnet and the http interface.
145 Ruthlessly hunted down memory leaks in FlightGear, SimGear, and JSBSim.
148 Jean-loup Gailly and Mark Adler <zlib@gzip.org>
149 Authors of the zlib library. Used for on-the-fly compression and
150 decompression routines.
151 http://www.cdrom.com/pub/infozip/zlib/
154 Thomas Gellekum <tg@ihf.rwth-aachen.de>
155 Changes and updates for compiling on FreeBSD
158 Neetha Girish <neethagirish@usa.net>
159 Contributed the xml configurable HUD changes.
162 Jeff Goeke-Smith <jgoeke@voyager.net>
163 Contributed our first autopilot. (Heading Hold)
164 Better autoconf check for external timezone/daylight variables in
168 Michael I. Gold <gold@puck.asd.sgi.com>
169 Patiently answered my endless "newbie" OpenGL questions.
170 His effort alone has made me a great SGI fan.
173 Habibie <habibie@MailandNews.com>
174 RedHat package building changes for SimGear.
177 Dave Haskell <dave@haskell.demon.co.uk>
178 Original exterior textures for the Cessna 310 U-3A model. Only a few
179 minor modifications were made.
182 Mike Hill <mikehill@flightsim.com>
183 Contributed 3d aircraft models to our project.
184 http://www.flightsimnetwork.com/mikehill/home.htm
187 Erik Hofman <erik@ehofman.com>
188 Major overhaul and parameterization of the sound module, to allow
189 aircraft-specific sound configuration at runtime.
191 Localization support.
194 Charlie Hotchkiss <clhotch@pacbell.net>
195 Worked on improving and enhancing the HUD code.
196 Lots of code style tips and code tweaks ...
199 Bruce Jackson of NASA <e.b.jackson@larc.nasa.gov>
200 Developed the LaRCsim code under funding by NASA which we use to provide
201 the flight model. Bruce has patiently answered my many, many questions.
202 http://dcb.larc.nasa.gov/www/DCBStaff/ebj/ebj.html
205 Richard Kaszeta <bofh@me.umn.edu>
206 Contributed screen buffer to ppm screen shot routine.
207 Rich has also helped in the early development of the Flight Gear "altitude
208 hold autopilot module" by teaching Curt Olson the basics of Control Theory
209 and helping him code and debug early versions. Curt's "Boss" Bob Hain
210 also contributed <bob@me.umn.edu>. Further details available at:
211 http://www.menet.umn.edu/~curt/fgfs/Docs/Autopilot/AltitudeHold/AltitudeHold.html
212 Rich's Homepage: http://www.menet.umn.edu/~kaszeta
215 Tom Knienieder <tom@knienieder.com>
216 Ported Steve's Audio library first to OpenBSD and IRIX and
217 after that also to Win32
220 Reto Koradi <kor@mol.biol.ethz.ch>
221 Helped me get on track with setting up fog effects.
222 http://www.mol.biol.ethz.ch/wuthrich/people/kor
225 Bob Kuehne <rpk@who.net>
226 Redid the Makefile system so it is simpler and more robust.
229 Chris Lampard <c.lampard@ntlworld.com>
230 Original exterior geometry for the Cessna 310 U-3A model. Several
231 modifications made but most of the exterior is as is converted from
232 Chris's original. The interior cockpit was added by Jim Wilson.
235 David Luff <david.luff@nottingham.ac.uk>
236 Contributed heavily to the IO360 piston engine model.
239 Lewis Magruder <blackhawk96@hotmail.com>
240 Original A-4 Blue Angels exterior model and textures. Lewis's work
241 is pretty much as converted from the original. The interior cockpit
242 was added by Jim Wilson.
245 Christian Mayer <flightgear@christianmayer.de>
246 Working on a multi-lingual conversion tools for fgfs
247 as a demonstration of technology ;-)
248 Contributed code to read msfs formated texture files.
249 Working on a completely new weather subsystem.
250 Working on a balloon simulator.
253 David Megginson <david@megginson.com>
254 Contributed a patch to allow mouse input to control the yoke.
255 Contributed financially towards hard drive space for use by the
257 Updates to README.running.
258 Working on getting fgfs and ssg to work without textures.
259 Also added the new 2D panel and the save/load support.
260 Reorganization of the GUI to make it XML configurable.
262 Generalized input module
263 3D model animation module
264 initial take of sound-effects module
265 Random ground cover objects
266 Vacuum and pitot systems.
269 Eric Mitchell <mitchell@mars.ark.com>
270 Contributed some topnotch scenery textures. His textures were
271 all original creations.
274 Cameron Moore <cameron@unbeatenpath.net>
277 Self-proclaimed code janitor.
281 Anders Morken <amrken@online.no>
282 Maintained the European mirror of the FG web pages.
283 Unfortunately this mirror has been taken down due to reglementation
284 changes including an enforcement to 10 MB space per subscriber limit
285 which was way too small for the evergrowing FGFS Project's Files.
286 He'd be happy to maintain a new one if he could find a place to put it,
287 so if you have an idea, contact him!
290 Alan Murta <amurta@cs.man.ac.uk>
291 http://www.cs.man.ac.uk/aig/staff/alan/software/
292 Created the Generic Polygon Clipping library
295 Phil Nelson <phil@cs.wwu.edu>
296 Author of GNU dbm. gdbm is a set of database routines that use
297 extendible hashing and works similar to the standard UNIX dbm routines.
300 Alexei Novikov <anovikov@heron.itep.ru>
301 Created European Scenery
302 Contributed a script to turn fgfs scenery into beautifully rendered
304 Contributed a first draft of a scenery creation howto.
307 Curt Olson <curt@flightgear.org>
308 Curt is responsible for overall project and source code management.
309 He has his hands in many of the areas, but is primarily responsible
310 for the scenery subsystem, as well as much of the infrastructure in
317 His TR Library: http://www.mesa3d.org/brianp/TR.html
318 And also Mesa of course: http://www.mesa3d.org
321 Tony Peden <apeden@earthlink.net>
322 Contributions on the flight model front, including a LaRCsim based
323 Cessna 172. JSBsim: the initial conditions code, a more complete
324 standard atmosphere model, and other bugfixes/additions.
327 Robin Peel <robin@cpwd.com>
328 Maintains the ever growing worldwide airport, runway, and navigation
329 aid database for the Flight Gear project as well as for X-Plane.
332 Alex Perry <alex.perry@ieee.org>
333 Contributed code to more accurately model VSI, DG, Altitude.
334 Contributed to the Install and Getting Started manual.
337 Friedemann Reinhard <mpt218@faupt212.physik.uni-erlangen.de>
338 Contributed beginnings of a textured instrument panel.
341 Frederic Bouvier <frbouvi@wanadoo.fr>
342 Added French language support
343 Keeps FlightGear MSVC compatible.
344 Did a nice job populating the San Francisco bay area by adding a lot
348 Petter Reinholdtsen <pere@games.no>
349 Incorporated the Gnu automake/autoconf system (with libtool).
350 This should streamline and standardize the build process for all
351 Unix-like platforms. It should have little effect on IDE type
352 environments since the don't use the Unix make system.
355 William Riley <riley@technologist.com>
356 Contributed code to add "brakes".
357 Patch to support a first joystick with more than two axes.
358 World scenery based on vmap0 data.
361 Andy Ross <andy@plausible.org>
362 Contributed a new configurable FDM, "YASim", based on geometry
363 information rather than aerodynamic coefficients.
364 Added support for placing 2D panel objects in 3D space.
365 Modified the HUD code to make it more accurate and added 3D support.
368 Paul Schlyter <pausch@saaf.se>
369 Mr. Schlyter provided Durk Talsma with all the information
370 he needed to write the astro code. Mr. S. is also willing
371 to answer astro-related questions whenever one needs to.
372 http://welcome.to/pausch
375 Chris Schoeneman <crs@millpond.engr.sgi.com>
376 Contributed some 3d sound playing code for Irix, Win32, and Linux
377 It is unclear if this code will be used directly, but it certainly
378 will have an influence on the development of our own audio library.
381 Phil Schubert <philip@zedley.com>
382 Contributed various textures and engine modelling.
383 http://www.zedley.com/Philip/index.htm
386 Jonathan R Shewchuk <Jonathan_R_Shewchuk@ux4.sp.cs.cmu.edu>
387 Author of the Triangle program. Triangle is used to calculate the
388 Delauney triangulation of our irregular terrain.
391 Gordan Sikic <gsikic@public.srce.hr>
392 Contributed a cherokee flight model for LaRCsim.
393 Currently is not working and needs to be debugged.
394 Use configure --with-flight-model=cherokee
395 to build the cherokee instead of the navion.
398 Michael Smith <msmith99@flash.net>
399 Contributed cockpit graphics, 3d models, logos, and other images.
400 Project Bonanza - http://members.xoom.com/ConceptSim/index.html
403 Martin Spott <Martin.Spott@uni-duisburg.de>
404 Contributed to the installation / user guide.
407 Martin Dressler <dr@musicabona.cz>
408 Created some outstanding panel instrumentation textures
409 for use in full-screen mode.
412 U.S. Geological Survey
413 Provided geographic data used by this project
414 http://edcwww.cr.usgs.gov/doc/edchome/ndcdb/ndcdb.html
417 Durk Talsma <d.talsma@chello.nl>
418 Accurate Sun, Moon, and Planets.
419 Sun changes color based on position in sky.
420 Moon has correct phase and blends well into the sky.
421 Planets are correctly positioned and have proper magnitude.
422 Help with time functions, gui, and other misc stuff.
423 2D Cloud layers (nifty).
424 http://people.a2000.nl/dtals
427 UIUC - Department of Aeronautical and Astronautical Engineering
428 Contributed modifications to LaRCsim to allow loading of aircraft
429 parameters from a file. These modifications were made as part of an
430 icing research project.
432 Did the coding and made it all work:
433 Jeff Scott <jscott@students.uiuc.edu>
434 Bipin Sehgal <bsehgal@uiuc.edu>
435 Michael Selig <m-selig@uiuc.edu>
437 Helped support the effort
438 Jay Thomas <jthomas2@uiuc.edu>
439 Eunice Lee <ey-lee@students.uiuc.edu>
440 Elizabeth Rendon <mdfhoyos@md.impsat.net.co>
441 Sudhi Uppuluri <suppulur@students.uiuc.edu>
444 Mark Vallevand <Mark.Vallevand@UNISYS.com>
445 Contributed some METAR parsing code.
446 Contributed some win32 screen printing routines.
449 Gary R. Van Sickle <tiberius@braemarinc.com>
450 Contributed some initial GameGLUT support and other fixes.
451 Has done some interesting preliminary work on a binary file format
452 http://www.woodsoup.org/projs/ORKiD/fgfs.htm
454 Has set up a 'Cygwin Tips' site that has been very helpful to many
455 people in getting a Cygwin Unix-on-Windows build environment set up
456 so they can build FG effectively.
457 http://www.woodsoup.org/projs/ORKiD/cygwin.htm
460 Norman Vine <nhv@yahoo.com>
461 Provided more than uncountable URL's to the "FlightGear Community".
462 Many performance optimizations throughout the code.
463 Many contributions and much advice for the scenery generation section.
464 Lots of windoze related contributions.
465 Contributed wgs84 distance and course routines.
466 Contributed a great circle route autopilot mode based on wgs84 routines.
467 Many other GUI, HUD, and autopilot contributions.
468 Contributed a patch to allow mouse input to control view direction.
469 Ultra hires tiled screen dumps.
470 Contributed the initial 'goto airport' and 'reset' functions
471 Contributed the initial http image server code
474 Roland Voegtli <voegtli@sanw.unibe.ch>
475 Great photorealistic textures.
476 Founder of European Scenery Project for X-Plane
477 http://www.g-point.com/xpcity/esp/
480 Carmelo Volpe <carmelo.volpe@mednut.ki.se>
481 Contributed some work to porting Flight Gear to the Metro Works
482 development environment (PC/Mac)
485 Darrell Walisser <dwaliss1@purdue.edu>
486 Contributed a large number of MacOS changes and has somehow managed
487 to get a pile of code written by a bunch of people who've never seen
488 a Mac to compile and run on said platform.
489 Provides MacOS-specific info in the docs.
492 Davud Culp <davidculp2@attbi.com>
493 Changed the layout of the conbtrolls section and added a great number
494 of extra controls which will prove to be usefull no and for the future.
495 Contributed a number of aircraft configuration files, including a T-38 and
499 Ed Williams <Ed_Williams@compuserve.com>
500 Contributed magnetic variation code (impliments Nima WMM 2000)
501 We've also borrowed from Ed's wonderful aviation formulary at various
503 http://www.best.com/~williams/index.html
506 Jim Wilson <jimw@kelcomaine.com>
507 Wrote a major overhaul of the viewer code to make it more flexible
508 and modular. Contributed many small fixes and bug reports.
509 Contributed the the pui property browser.
510 Contributed to the autopilot.
511 Created several excellent 3D aircraft models, including the p-51 and
515 Jean-Claude Wippler <jcw@equi4.com>
516 Author of MetaKit - a portable, embeddible database with a portable
517 data file format. This software is not GPL'd but the author is kindly
518 allowing us to bundle MetaKit with our code. MetaKit has a liberal
519 X/MIT-style license. Please see the following URL for more info:
520 http://www.equi4.com/metakit
523 John Wojnaroski <castle@mminternet.com>
524 Open Glass Cockpit project
528 Space Imaging, Inc http://www.spaceimaging.com/
529 Space Imaging has allowed us to use the images in their archive for
530 commercial and non-commercial use, provided the original image can't be
531 extracted from the textures.
532 Some (if not all) of the best textures in use by FlightGear wouldn't be
533 possible without the satellite images provided by them.
536 Airservices Australia
537 Duncan McCreanor and Diarmuid Tyson created a multiplayer engine for
538 FlightGear when putting together a demonstration to show the possibilities
539 of using Flightgear as the basis for an Air Traffic
542 SkyscraperPage.com http://skyscraperpage.com
543 SkyscraperPage.com has allowed us to use their building diagrams to
544 make textures and 3d models of their buildings.
547 WoodSoup Project http://www.woodsoup.org
548 [ FlightGear no longer uses woodsoup services, but we appreciate
549 the support provided to our project during the time they hosted us. ]
550 Provided computing resources and services so that the Flight Gear
551 project could have real home. This includes, web services,
552 ftp services, shell accounts, email lists, dns services, etc.
555 Robert Allan Zeh <raz@cmg.FCNBD.COM>
556 Helped me tremendously in figuring out the Cygnus win32 compiler and
557 how to link with .dll's. With out him the first runable win32
558 version of FG would have been impossible.
565 THIS DOCUMENT WAS INITIALLY WRITTEN BY
567 Curt L. Olson <curt@flightgear.org>
570 THE CONTENTS WERE LASTLY RESEARCHED AND UPDATED MARCH, 8 2000
572 Oliver Delise <delise@mail.isis.de>
575 Updated 2001-12-11 by David Megginson, david@megginson.com
576 Updated 2003-04-17 by Erik Hofman, erik@ehofman.com