1 A very special thanks is due to the following people and groups.
3 Note: as hard as we've tried, it is impossible to perfectly maintain
4 this file. If you are aware of someone who you think should be
5 included here, PLEASE let me know. Projects like this are made
6 possible only by the help and hard work of others. I want to properly
7 credit everyone who has contributed to this project.
10 A1 Free Sounds <techie@mail.ev1.net> http://www.a1freesoundeffects.com
11 Granted permission for the flightgear project to use some of the
12 sound effects from their site.
15 Raul Alonzo <amil@las.es>
16 Mr. Alonzo is the author of Ssystem and provided his kind permission
17 for using the moon texture. I also used parts of his code as a template
18 when adding the texture. Ssystem Homepage can be found at:
19 http://www1.las.es/~amil/ssystem
22 Michele America <nomimarketing@mail.telepac.pt>
23 Contributed to the HUD code.
26 Andrei Barbu <a_barbu2@yahoo.com>
27 Completely overhauled the look and feel of our web site to bring us
28 into the current century. Also did some nice reorganization to make
29 information more accessible.
32 Michael Basler <pmb@knUUt.de>
33 Author of the Getting Started guide.
36 Paul Beardsley <Beardspa@hotmail.com>
37 The 1903 Wright Flyer was inspired by a model contributed by Paul
38 Beardsley. Very little of the original model remains, but without
39 Paul's excellent work we might not have our own 1903 Flyer. Model
40 was reworked and retextured by Jim Wilson.
43 Jon S. Berndt <jon@jsbsim.org>
44 Chief architect of JSBSim, the default flight dynamics model (FDM)
45 for FlightGear. Jon's professional work has involved simulation and
46 prototyping for vehicles ranging from the F-16 to his current work
47 on the space shuttle and future manned launch vehicles. Since 1998
48 Jon has been working on creating JSBSim together with co-author Tony
49 Peden. JSBSim is an object-oriented, multi-platform aerospace
50 vehicle simulator that can be integrated with broader flight
51 simulation programs (since it provides no visual model), or run in a
52 standalone mode for batch runs. For more information, see the JSBSim
53 home page at: http://www.jsbsim.org
56 Paul Bleisch <pbleisch@acm.org>
57 Paul redid the "debug" system so that it would be much more flexible,
58 so it could be easily disabled for production system, and so that
59 messages for certain subsystems could be selectively enabled.
60 Also contributed a first stab at a config file/command line parsing
64 Jim Brennan <jj@kingmont.com>
65 Provided a big chunk of online space to store USA scenery for Flight Gear.
68 Bernie Bright <bbright@bigpond.net.au>
69 Many C++ style, usage, and implementation improvements.
70 STL portability, tons o' stuff. :-)
71 Threading support and threaded tile pager.
74 Bernhard H. Buckel <buckel@mail.uni-wuerzburg.de>
75 Contributed the README.Linux
76 Co-Author of the "Getting Started Manual"
79 Gene Buckle <geneb@deltasoft.com>
80 Gene has done a lot of work getting FG to compile with the MSVC++
81 compiler. Also, he has pushed, proded, and bugged me endlessly to
82 do my stuff right. (I mean that in a good way, because sometimes
83 when the little nudge in the right direction isn't working, I need
84 a good hard shove.) :-)
87 Ralph Carmichael <ralph@pdas.com>
88 Thanks to Ralph for his support of the FlightGear project. At
89 Public Domain Aeronautical Software you will find the PDAS CD-ROM for sale,
90 packed with great programs of use to aeronautical engineers. At this web
91 site there are also some sample downloads to show what is on the CD.
95 Didier Chauveau <chauveau@math.univ-mlv.fr>
96 Provided some initial code to parse the 30 arcsec DEM files found at:
97 http://edcwww.cr.usgs.gov/landdaac/gtopo30/gtopo30.html
100 John Check <j4strngs@rockfish.net>
101 Maintains the base package repository
104 New instrument panel configurations
107 Dave Cornish <dmc@halcyon.com>
108 Created our new, super cool, runway textures.
109 Created some of our cloud textures.
112 Oliver Delise <delise@mail.isis.de>
113 FAQ Maintainer, Documentation, Public Relations.
114 Author of (the now depreciated) networking / multi-user support.
115 Founder of the FlightGear MultiPilot Project :
116 http://www.isis.de/members/~odelise/progs/flightgear
119 Dave Eberly <eberly@magic-software.com>
120 Contributed some sphere interpolation code used by Christian Mayer's
121 weather data base system. Go to Dave's web site. He has a ton of
122 really useful looking code available there.
123 http://www.magic-software.com
127 Vector 2D, 3D, 4D and Matrix 3D and 4D inlined C++ classes. (Based on
128 Graphics Gems IV ed. Paul S. Heckbert)
129 http://www.animats.com/simpleppp/ftp/public_html/topics/developers.html
132 Francine Evans <evans@cs.sunysb.edu>
133 Wrote the @#$@#$@% GPL'd tri-striper we use and "love". :-)
134 http://www.cs.sunysb.edu/~evans/stripe.html
137 Oscar Everitt <bigoc@premier.net>
138 Created single engine piston engine sounds as part of an F4U package
139 for FS98. They are pretty cool and Oscar was happy to contribute
140 them to our little project.
143 Bruce Finney <bfinney@gte.net>
147 Melchior Franz <a8603365@unet.univie.ac.at>
148 Made that joystick high/low support for joystick hats.
149 Created the led.txf font.
150 Made some improvements of the telnet and the http interface.
151 Ruthlessly hunted down memory leaks in FlightGear, SimGear, and JSBSim.
154 Jean-loup Gailly and Mark Adler <zlib@gzip.org>
155 Authors of the zlib library. Used for on-the-fly compression and
156 decompression routines.
157 http://www.cdrom.com/pub/infozip/zlib/
160 Thomas Gellekum <tg@ihf.rwth-aachen.de>
161 Changes and updates for compiling on FreeBSD
164 Neetha Girish <neethagirish@usa.net>
165 Contributed the xml configurable HUD changes.
168 Jeff Goeke-Smith <jgoeke@voyager.net>
169 Contributed our first autopilot. (Heading Hold)
170 Better autoconf check for external timezone/daylight variables in
174 Michael I. Gold <gold@puck.asd.sgi.com>
175 Patiently answered my endless "newbie" OpenGL questions.
176 His effort alone has made me a great SGI fan.
179 Habibie <habibie@MailandNews.com>
180 RedHat package building changes for SimGear.
183 Dave Haskell <dave@haskell.demon.co.uk>
184 Original exterior textures for the Cessna 310 U-3A model. Only a few
185 minor modifications were made.
188 Mike Hill <mikehill@flightsim.com>
189 Contributed 3d aircraft models to our project.
190 http://www.flightsimnetwork.com/mikehill/home.htm
193 Erik Hofman <erik@ehofman.com>
194 Major overhaul and parameterization of the sound module, to allow
195 aircraft-specific sound configuration at runtime.
197 Localization support.
200 Charlie Hotchkiss <clhotch@pacbell.net>
201 Worked on improving and enhancing the HUD code.
202 Lots of code style tips and code tweaks ...
205 Bruce Jackson of NASA <e.b.jackson@larc.nasa.gov>
206 Developed the LaRCsim code under funding by NASA which we use to provide
207 the flight model. Bruce has patiently answered my many, many questions.
208 http://dcb.larc.nasa.gov/www/DCBStaff/ebj/ebj.html
211 Richard Kaszeta <bofh@me.umn.edu>
212 Contributed screen buffer to ppm screen shot routine.
213 Rich has also helped in the early development of the Flight Gear "altitude
214 hold autopilot module" by teaching Curt Olson the basics of Control Theory
215 and helping him code and debug early versions. Curt's "Boss" Bob Hain
216 also contributed <bob@me.umn.edu>. Further details available at:
217 http://www.menet.umn.edu/~curt/fgfs/Docs/Autopilot/AltitudeHold/AltitudeHold.html
218 Rich's Homepage: http://www.menet.umn.edu/~kaszeta
221 Tom Knienieder <tom@knienieder.com>
222 Ported Steve's Audio library first to OpenBSD and IRIX and
223 after that also to Win32
226 Reto Koradi <kor@mol.biol.ethz.ch>
227 Helped me get on track with setting up fog effects.
228 http://www.mol.biol.ethz.ch/wuthrich/people/kor
231 Bob Kuehne <rpk@who.net>
232 Redid the Makefile system so it is simpler and more robust.
235 Chris Lampard <c.lampard@ntlworld.com>
236 Original exterior geometry for the Cessna 310 U-3A model. Several
237 modifications made but most of the exterior is as is converted from
238 Chris's original. The interior cockpit was added by Jim Wilson.
241 David Luff <david.luff@nottingham.ac.uk>
242 Contributed heavily to the IO360 piston engine model.
245 Lewis Magruder <blackhawk96@hotmail.com>
246 Original A-4 Blue Angels exterior model and textures. Lewis's work
247 is pretty much as converted from the original. The interior cockpit
248 was added by Jim Wilson.
251 Christian Mayer <flightgear@christianmayer.de>
252 Working on a multi-lingual conversion tools for fgfs
253 as a demonstration of technology ;-)
254 Contributed code to read msfs formated texture files.
255 Working on a completely new weather subsystem.
256 Working on a balloon simulator.
259 David Megginson <david@megginson.com>
260 Contributed a patch to allow mouse input to control the yoke.
261 Contributed financially towards hard drive space for use by the
263 Updates to README.running.
264 Working on getting fgfs and ssg to work without textures.
265 Also added the new 2D panel and the save/load support.
266 Reorganization of the GUI to make it XML configurable.
268 Generalized input module
269 3D model animation module
270 initial take of sound-effects module
271 Random ground cover objects
272 Vacuum and pitot systems.
275 Eric Mitchell <mitchell@mars.ark.com>
276 Contributed some topnotch scenery textures. His textures were
277 all original creations.
280 Cameron Moore <cameron@unbeatenpath.net>
283 Self-proclaimed code janitor.
287 Anders Morken <amrken@online.no>
288 Maintained the European mirror of the FG web pages.
289 Unfortunately this mirror has been taken down due to reglementation
290 changes including an enforcement to 10 MB space per subscriber limit
291 which was way too small for the evergrowing FGFS Project's Files.
292 He'd be happy to maintain a new one if he could find a place to put it,
293 so if you have an idea, contact him!
296 Alan Murta <amurta@cs.man.ac.uk>
297 http://www.cs.man.ac.uk/aig/staff/alan/software/
298 Created the Generic Polygon Clipping library
301 Phil Nelson <phil@cs.wwu.edu>
302 Author of GNU dbm. gdbm is a set of database routines that use
303 extendible hashing and works similar to the standard UNIX dbm routines.
306 Alexei Novikov <anovikov@heron.itep.ru>
307 Created European Scenery
308 Contributed a script to turn fgfs scenery into beautifully rendered
310 Contributed a first draft of a scenery creation howto.
313 Curt Olson <curt@flightgear.org>
314 Curt is responsible for overall project and source code management.
315 He has his hands in many of the areas, but is primarily responsible
316 for the scenery subsystem, as well as much of the infrastructure in
323 His TR Library: http://www.mesa3d.org/brianp/TR.html
324 And also Mesa of course: http://www.mesa3d.org
327 Tony Peden <apeden@earthlink.net>
328 Contributions on the flight model front, including a LaRCsim based
329 Cessna 172. JSBsim: the initial conditions code, a more complete
330 standard atmosphere model, and other bugfixes/additions.
333 Robin Peel <robin@cpwd.com>
334 Maintains the ever growing worldwide airport, runway, and navigation
335 aid database for the Flight Gear project as well as for X-Plane.
338 Alex Perry <alex.perry@ieee.org>
339 Contributed code to more accurately model VSI, DG, Altitude.
340 Contributed to the Install and Getting Started manual.
343 Friedemann Reinhard <mpt218@faupt212.physik.uni-erlangen.de>
344 Contributed beginnings of a textured instrument panel.
347 Frederic Bouvier <frbouvi@wanadoo.fr>
348 Added French language support
349 Keeps FlightGear MSVC compatible.
350 Did a nice job populating the San Francisco bay area by adding a lot
354 Petter Reinholdtsen <pere@games.no>
355 Incorporated the Gnu automake/autoconf system (with libtool).
356 This should streamline and standardize the build process for all
357 Unix-like platforms. It should have little effect on IDE type
358 environments since the don't use the Unix make system.
361 William Riley <riley@technologist.com>
362 Contributed code to add "brakes".
363 Patch to support a first joystick with more than two axes.
364 World scenery based on vmap0 data.
367 Andy Ross <andy@plausible.org>
368 Contributed a new configurable FDM, "YASim", based on geometry
369 information rather than aerodynamic coefficients.
370 Added support for placing 2D panel objects in 3D space.
371 Modified the HUD code to make it more accurate and added 3D support.
374 Paul Schlyter <pausch@saaf.se>
375 Mr. Schlyter provided Durk Talsma with all the information
376 he needed to write the astro code. Mr. S. is also willing
377 to answer astro-related questions whenever one needs to.
378 http://welcome.to/pausch
381 Chris Schoeneman <crs@millpond.engr.sgi.com>
382 Contributed some 3d sound playing code for Irix, Win32, and Linux
383 It is unclear if this code will be used directly, but it certainly
384 will have an influence on the development of our own audio library.
387 Phil Schubert <philip@zedley.com>
388 Contributed various textures and engine modelling.
389 http://www.zedley.com/Philip/index.htm
392 Jonathan R Shewchuk <Jonathan_R_Shewchuk@ux4.sp.cs.cmu.edu>
393 Author of the Triangle program. Triangle is used to calculate the
394 Delauney triangulation of our irregular terrain.
397 Gordan Sikic <gsikic@public.srce.hr>
398 Contributed a cherokee flight model for LaRCsim.
399 Currently is not working and needs to be debugged.
400 Use configure --with-flight-model=cherokee
401 to build the cherokee instead of the navion.
404 Michael Smith <msmith99@flash.net>
405 Contributed cockpit graphics, 3d models, logos, and other images.
406 Project Bonanza - http://members.xoom.com/ConceptSim/index.html
409 Martin Spott <Martin.Spott@uni-duisburg.de>
410 Contributed to the installation / user guide.
413 Martin Dressler <dr@musicabona.cz>
414 Created some outstanding panel instrumentation textures
415 for use in full-screen mode.
418 U.S. Geological Survey
419 Provided geographic data used by this project
420 http://edcwww.cr.usgs.gov/doc/edchome/ndcdb/ndcdb.html
423 Durk Talsma <d.talsma@chello.nl>
424 Accurate Sun, Moon, and Planets.
425 Sun changes color based on position in sky.
426 Moon has correct phase and blends well into the sky.
427 Planets are correctly positioned and have proper magnitude.
428 Help with time functions, gui, and other misc stuff.
429 2D Cloud layers (nifty).
430 http://people.a2000.nl/dtals
433 UIUC - Department of Aeronautical and Astronautical Engineering
434 Contributed modifications to LaRCsim to allow loading of aircraft
435 parameters from a file. These modifications were made as part of an
436 icing research project.
438 Did the coding and made it all work:
439 Jeff Scott <jscott@students.uiuc.edu>
440 Bipin Sehgal <bsehgal@uiuc.edu>
441 Michael Selig <m-selig@uiuc.edu>
443 Helped support the effort
444 Jay Thomas <jthomas2@uiuc.edu>
445 Eunice Lee <ey-lee@students.uiuc.edu>
446 Elizabeth Rendon <mdfhoyos@md.impsat.net.co>
447 Sudhi Uppuluri <suppulur@students.uiuc.edu>
450 Mark Vallevand <Mark.Vallevand@UNISYS.com>
451 Contributed some METAR parsing code.
452 Contributed some win32 screen printing routines.
455 Gary R. Van Sickle <tiberius@braemarinc.com>
456 Contributed some initial GameGLUT support and other fixes.
457 Has done some interesting preliminary work on a binary file format
458 http://www.woodsoup.org/projs/ORKiD/fgfs.htm
460 Has set up a 'Cygwin Tips' site that has been very helpful to many
461 people in getting a Cygwin Unix-on-Windows build environment set up
462 so they can build FG effectively.
463 http://www.woodsoup.org/projs/ORKiD/cygwin.htm
466 Norman Vine <nhv@yahoo.com>
467 Provided more than uncountable URL's to the "FlightGear Community".
468 Many performance optimizations throughout the code.
469 Many contributions and much advice for the scenery generation section.
470 Lots of windoze related contributions.
471 Contributed wgs84 distance and course routines.
472 Contributed a great circle route autopilot mode based on wgs84 routines.
473 Many other GUI, HUD, and autopilot contributions.
474 Contributed a patch to allow mouse input to control view direction.
475 Ultra hires tiled screen dumps.
476 Contributed the initial 'goto airport' and 'reset' functions
477 Contributed the initial http image server code
480 Roland Voegtli <voegtli@sanw.unibe.ch>
481 Great photorealistic textures.
482 Founder of European Scenery Project for X-Plane
483 http://www.g-point.com/xpcity/esp/
486 Carmelo Volpe <carmelo.volpe@mednut.ki.se>
487 Contributed some work to porting Flight Gear to the Metro Works
488 development environment (PC/Mac)
491 Darrell Walisser <dwaliss1@purdue.edu>
492 Contributed a large number of MacOS changes and has somehow managed
493 to get a pile of code written by a bunch of people who've never seen
494 a Mac to compile and run on said platform.
495 Provides MacOS-specific info in the docs.
498 Davud Culp <davidculp2@attbi.com>
499 Changed the layout of the conbtrolls section and added a great number
500 of extra controls which will prove to be usefull no and for the future.
501 Contributed a number of aircraft configuration files, including a T-38 and
505 Ed Williams <Ed_Williams@compuserve.com>
506 Contributed magnetic variation code (impliments Nima WMM 2000)
507 We've also borrowed from Ed's wonderful aviation formulary at various
509 http://www.best.com/~williams/index.html
512 Jim Wilson <jimw@kelcomaine.com>
513 Wrote a major overhaul of the viewer code to make it more flexible
514 and modular. Contributed many small fixes and bug reports.
515 Contributed the the pui property browser.
516 Contributed to the autopilot.
517 Created several excellent 3D aircraft models, including the p-51 and
521 Jean-Claude Wippler <jcw@equi4.com>
522 Author of MetaKit - a portable, embeddible database with a portable
523 data file format. This software is not GPL'd but the author is kindly
524 allowing us to bundle MetaKit with our code. MetaKit has a liberal
525 X/MIT-style license. Please see the following URL for more info:
526 http://www.equi4.com/metakit
529 John Wojnaroski <castle@mminternet.com>
530 Open Glass Cockpit project
534 Space Imaging, Inc http://www.spaceimaging.com/
535 Space Imaging has allowed us to use the images in their archive for
536 commercial and non-commercial use, provided the original image can't be
537 extracted from the textures.
538 Some (if not all) of the best textures in use by FlightGear wouldn't be
539 possible without the satellite images provided by them.
542 Airservices Australia
543 Duncan McCreanor and Diarmuid Tyson created a multiplayer engine for
544 FlightGear when putting together a demonstration to show the possibilities
545 of using Flightgear as the basis for an Air Traffic
548 SkyscraperPage.com http://skyscraperpage.com
549 SkyscraperPage.com has allowed us to use their building diagrams to
550 make textures and 3d models of their buildings.
553 WoodSoup Project http://www.woodsoup.org
554 [ FlightGear no longer uses woodsoup services, but we appreciate
555 the support provided to our project during the time they hosted us. ]
556 Provided computing resources and services so that the Flight Gear
557 project could have real home. This includes, web services,
558 ftp services, shell accounts, email lists, dns services, etc.
561 Robert Allan Zeh <raz@cmg.FCNBD.COM>
562 Helped me tremendously in figuring out the Cygnus win32 compiler and
563 how to link with .dll's. With out him the first runable win32
564 version of FG would have been impossible.
571 THIS DOCUMENT WAS INITIALLY WRITTEN BY
573 Curt L. Olson <curt@flightgear.org>
576 THE CONTENTS WERE LASTLY RESEARCHED AND UPDATED MARCH, 8 2000
578 Oliver Delise <delise@mail.isis.de>
581 Updated 2001-12-11 by David Megginson, david@megginson.com
582 Updated 2003-04-17 by Erik Hofman, erik@ehofman.com