1 A very special thanks is due to the following people and groups.
3 Note, as hard as I've tried, I've found it impossible to perfectly
4 maintain this file. If you are aware of someone who you think might
5 be included here, PLEASE let me know. Projects like this are made
6 possible only by the help and hard work of others. I want to properly
7 credit everyone who has contributed to this project.
10 Raoul Alonzo <amil@las.es>. Mr. Alonzo is the author of Ssystem and
11 provided his kind permission for using the moon texture. I also used
12 parts of his code as a template when adding the texture.
15 Michele America <nomimarketing@mail.telepac.pt>
16 Contributed to the HUD code.
19 Steve Baker <sbaker@link.com>
20 - Author of plib which contains pui (portable opengl based user interface)
21 sl (portable audio library) js (linux joystick interface class)
22 sg (simple geometry library) ssg (simple scene graph library)
23 - Steve has provided an immense amount of coaching and tutelage,
24 both on the subjects of flight simulation and OpenGL. It has been
25 his comments and thoughts that have prompted the implementation of
26 most of the more sophisticated features of Flight Gear.
29 Michael Basler <pmb@knUUt.de>
30 Coauthor of the Getting Started guide.
33 Jon S. Berndt <jsb@hal-pc.org>
34 Working on a complete C++ rewrite/reimplimentation of the core FDM.
35 Initially he is using X15 data to test his code, but once things are
36 all in place we should be able to simulator arbitrary aircraft.
39 Paul Bleisch <pbleisch@acm.org>
40 Paul redid the "debug" system so that it would be much more
41 flexible, so it could be easily disabled for production system, and
42 so that messages for certain subsystems could be selectively
45 Also contributed a first stab at a config file/command line parsing
49 Jim Brennan <jjb@foothill.net>
50 Provided a big chunk of online space to store USA scenery for Flight Gear.
53 Bernie Bright <bbright@c031.aone.net.au>
54 Many C++ style, usage, and implimentation improvements. STL portability,
58 Bernhard H. Buckel <buckel@wmad95.mathematik.uni-wuerzburg.de>
59 Contributed the README.Linux
62 Gene Buckle <geneb@nwlink.com>
63 Gene has done a lot of work getting FG to compile with the MSVC++
64 compiler. Also, he has pushed, proded, and bugged me endlessly to
65 do my stuff right. (I mean that in a good way, because sometimes
66 when the little nudge in the right direction isn't working, I need
67 a good hard shove.) :-)
70 Didier Chauveau <chauveau@math.univ-mlv.fr>
71 Provided some initial code to parse the 30 arcsec DEM files found at:
72 http://edcwww.cr.usgs.gov/landdaac/gtopo30/gtopo30.html
76 Vector 2D, 3D, 4D and Matrix 3D and 4D inlined C++ classes. (Based on
77 Graphics Gems IV ed. Paul S. Heckbert)
78 http://www.animats.com/simpleppp/ftp/public_html/topics/developers.html
81 Francine Evans <evans@cs.sunysb.edu>
82 http://www.cs.sunysb.edu/~evans/stripe.html
83 Wrote the @#$@#$@% GPL'd tri-striper we use and "love". :-)
86 Oscar Everitt <bigoc@premier.net>
87 Created single engine piston engine sounds as part of an F4U package
88 for FS98. They are pretty cool and Oscar was happy to contribute
89 them to our little project.
92 Jean-loup Gailly and Mark Adler <zlib@quest.jpl.nasa.gov>
93 Authors of the zlib library. Used for on-the-fly compression and
94 decompression routines.
95 http://www.cdrom.com/pub/infozip/zlib/
98 Thomas Gellekum <tg@ihf.rwth-aachen.de>
99 Changes and updates for compiling on FreeBSD
102 Jeff Goeke-Smith <jgoeke@voyager.net>
103 Contributed our first autopilot. (Heading Hold)
104 Better autoconf check for external timezone/daylight variables in
108 Michael I. Gold <gold@puck.asd.sgi.com> -- Patiently answered my endless
109 "newbie" OpenGL questions. His effort alone has made me a great SGI
113 Charlie Hotchkiss <chotchkiss@namg.us.anritsu.com> -- Worked on improving
114 and enhancing the HUD code. Lots of code style tips and code tweaks ...
117 Bruce Jackson of NASA <e.b.jackson@larc.nasa.gov>
118 http://agcbwww.larc.nasa.gov/People/ebj.html -- Developed the
119 LaRCsim code under funding by NASA which we use to provide the
120 flight model. Bruce has patiently answered my many, many questions.
123 Oliver Delise <delise@rp-plus.de>
125 Working on adding some networking / multi-user support.
128 Tom Knienieder <knienieder@ms.netwing.at>
129 Ported Steve's Audio library to Win32
132 Reto Koradi <kor@mol.biol.ethz.ch> http://www.mol.biol.ethz.ch/~kor
133 Helped me get on track with setting up fog effects.
136 Bob Kuehne <rpk@sgi.com>
137 Redid the Makefile system so it is simpler and more robust.
140 Vasily Lewis <vlewis@woodsoup.org> http://www.woodsoup.org
141 Provided computing resources and services so that the Flight Gear
142 project could have real home. This includes, web services, ftp services
143 shell accounts, email lists, dns services, etc.
146 Christian Mayer <Vader@t-online.de>
147 Working on a multi-lingual conversion tools for fgfs.
148 Contributed code to read msfs formated texture files.
151 Eric Mitchell <mitchell@mars.ark.com>
152 Contributed some topnotch scenery textures.
155 Anders Morken <amrken@online.no>
156 Maintains the European mirror of the FG web pages.
159 Alan Murta <amurta@cs.man.ac.uk>
160 http://www.cs.man.ac.uk/aig/staff/alan/software/
161 Created the Generic Polygon Clipping library
164 Alexei Novikov <anovikov@heron.itep.ru>
165 Contributed a script to turn fgfs scenery into beautifully rendered
169 Curt Olson <curt@flightgear.org>
170 Curt is the one that "herds that cats". Lately Curt has been concetrating
171 on building better scenery.
174 Robin Peel <robinp@mindspring.com>
175 Maintains the ever growing worldwide airport and runway database for
176 the Flight Gear project as well as for X-Plane.
179 Friedemann Reinhard <mpt218@faupt212.physik.uni-erlangen.de>
180 Contributed beginnings of a textured instrument panel.
183 Petter Reinholdtsen <pere@games.no>
184 Incorporated the Gnu automake/autoconf system (with libtool).
185 This should streamline and standardize the build process for all
186 Unix-like platforms. It should have little effect on IDE type
187 environments since the don't use the Unix make system.
190 William Riley <riley@technologist.com>
191 Contributed code to add "brakes".
194 Paul Schlyter <pausch@saaf.se>. Mr. Schlyter provided Durk Talsma with
195 all the information he needed to write the astro code.
198 Chris Schoeneman <crs@millpond.engr.sgi.com>
199 Contributed some 3d sound playing code for Irix, Win32, and Linux
200 It is unclear if this code will be used directly, but it certainly
201 will have an influence on the development of our own audio library.
204 Phil Schubert <philings@zedley.com>
205 Contributed various textures.
208 Jonathan R Shewchuk <Jonathan_R_Shewchuk@ux4.sp.cs.cmu.edu>
209 Author of the Triangle program. Triangle is used to calculate the
210 Delauney triangulation of our irregular terrain.
213 Gordan Sikic <gsikic@public.srce.hr>
214 Contributed a cherokee flight model for LaRCsim. Currently is not
215 working and needs to be debugged. Use configure --with-flight-model=cherokee
216 to build the cherokee instead of the navion.
219 Michael Smith <msmith99@flash.net>
220 Contributed cockpit graphics, 3d models, logos, and other images.
221 Project Bonanza - http://members.xoom.com/ConceptSim/index.html
224 U.S. Geological Survey - http://edcwww.cr.usgs.gov/doc/edchome/ndcdb/ndcdb.html
225 Provided geographic data used by this project
228 Durk Talsma <pn_talsma@macmail.psy.uva.nl>
229 Accurate Sun, Moon, and Planets. Sun changes color based on
230 position in sky. Moon has correct phase and blends well into the
231 sky. Planets are correctly positioned and have proper magnitude.
232 Help with time functions, gui, and other misc stuff.
235 Gary R. Van Sickle <tiberius@braemarinc.com>
236 Contributed some initial GameGLUT support and other fixes.
239 Norman Vine <nhv@laserplot.com>
240 Many performance optimizations throughout the code. Many contributions
241 and much advice for the scenery generation section. Lots of windoze
242 related contributions.
245 Roland Voegtli <webmaster@sanw.unibe.ch>
246 Great photorealistic textures.
249 Carmelo Volpe <carmelo.volpe@csb.ki.se>
250 Contributed some work to porting Flight Gear to the Metro Works
251 development environment (PC/Mac)
254 Darrell Walisser <dwaliss1@purdue.edu>
255 Contributed a large number of MacOS changes and has somehow managed
256 to get a pile of code written by a bunch of people who've never seen
257 a Mac to compile and run on said platform.
260 Robert Allan Zeh <raz@cmg.FCNBD.COM>
261 Helped me tremendously in figuring out the Cygnus win32 compiler and
262 how to link with .dll's. With out him the first runable win32
263 version of FG would have been impossible.