1 A very special thanks is due to the following people and groups.
3 Note, as hard as I've tried, I've found it impossible to perfectly
4 maintain this file. If you are aware of someone who you think might
5 be included here, PLEASE let me know. Projects like this are made
6 possible only by the help and hard work of others. I want to properly
7 credit everyone who has contributed to this project.
10 Michele America <nomimarketing@mail.telepac.pt>
11 Contributed to the HUD code.
14 Steve Baker <sbaker@link.com>
15 - Author of PUI (a graphical interface written entirely on top of
17 - Contributed significantly to the basic Audio library.
18 - Steve has provided an immense amount of coaching and tutelage,
19 both on the subjects of flight simulation and OpenGL. It has been
20 his comments and thoughts that have prompted the implementation of
21 most of the more sophisticated features of Flight Gear.
24 Paul Bleisch <pbleisch@acm.org>
25 Paul redid the "debug" system so that it would be much more
26 flexible, so it could be easily disabled for production system, and
27 so that messages for certain subsystems could be selectively
30 Also contributed a first stab at a config file/command line parsing
34 Bernie Bright <bbright@c031.aone.net.au>
35 Many C++ style, usage, and implimentation improvements.
38 Bernhard H. Buckel <buckel@wmad95.mathematik.uni-wuerzburg.de>
39 Contributed the README.Linux
42 Gene Buckle <geneb@nwlink.com>
43 Gene has done a lot of work getting FG to compile with the MSVC++
44 compiler. Also, he has pushed, proded, and bugged me endlessly to
45 do my stuff right. (I mean that in a good way, because sometimes
46 when the little nudge in the right direction isn't working, I need
47 a good hard shove.) :-)
50 Didier Chauveau <chauveau@math.univ-mlv.fr>
51 Provided some initial code to parse the 30 arcsec DEM files found at:
52 http://edcwww.cr.usgs.gov/landdaac/gtopo30/gtopo30.html
55 Francine Evans <evans@cs.sunysb.edu>
56 http://www.cs.sunysb.edu/~evans/stripe.html
57 Wrote the @#$@#$@% GPL'd tri-striper we use and "love". :-)
60 Oscar Everitt <bigoc@premier.net>
61 Created single engine piston engine sounds as part of an F4U package
62 for FS98. They are pretty cool and Oscar was happy to contribute
63 them to our little project.
66 Jean-loup Gailly and Mark Adler <zlib@quest.jpl.nasa.gov>
67 Authors of the zlib library. Used for on-the-fly compression and
68 decompression routines.
69 http://www.cdrom.com/pub/infozip/zlib/
72 Thomas Gellekum <tg@ihf.rwth-aachen.de>
73 Changes and updates for compiling on FreeBSD
76 Jeff Goeke-Smith <jgoeke@voyager.net>
77 Contributed our first autopilot. (Heading Hold)
78 Better autoconf check for external timezone/daylight variables in
82 Michael I. Gold <gold@puck.asd.sgi.com> -- Patiently answered my endless
83 "newbie" OpenGL questions. His effort alone has made me a great SGI
87 Charlie Hotchkiss <chotchkiss@namg.us.anritsu.com> -- Worked on improving
88 and enhancing the HUD code. Lots of code style tips and code tweaks ...
91 Bruce Jackson of NASA <e.b.jackson@larc.nasa.gov>
92 http://agcbwww.larc.nasa.gov/People/ebj.html -- Developed the
93 LaRCsim code under funding by NASA which we use to provide the
94 flight model. Bruce has patiently answered my many, many questions.
97 Tom Knienieder <knienieder@ms.netwing.at>
98 Ported Steve's Audio library to Win32
101 Reto Koradi <kor@mol.biol.ethz.ch> http://www.mol.biol.ethz.ch/~kor
102 Helped me get on track with setting up fog effects.
105 Bob Kuehne <rpk@sgi.com>
106 Redid the Makefile system so it is simpler and more robust.
109 Vasily Lewis <vlewis@woodsoup.org> http://www.woodsoup.org
110 Provided computing resources and services so that the Flight Gear
111 project could have real home. This includes, web services, ftp services
112 shell accounts, email lists, dns services, etc.
115 Eric Mitchell <mitchell@mars.ark.com>
116 Contributed some topnotch scenery textures.
119 Anders Morken <amrken@online.no>
120 Maintains the European mirror of the FG web pages.
123 Alan Murta <amurta@cs.man.ac.uk>
124 http://www.cs.man.ac.uk/aig/staff/alan/software/
125 Created the Generic Polygon Clipping library
128 Friedemann Reinhard <mpt218@faupt212.physik.uni-erlangen.de>
129 Contributed beginnings of a textured instrument panel.
132 Petter Reinholdtsen <pere@games.no>
133 Incorporated the Gnu automake/autoconf system (with libtool).
134 This should streamline and standardize the build process for all
135 Unix-like platforms. It should have little effect on IDE type
136 environments since the don't use the Unix make system.
139 Chris Schoeneman <crs@millpond.engr.sgi.com>
140 Contributed some 3d sound playing code for Irix, Win32, and Linux
141 It is unclear if this code will be used directly, but it certainly
142 will have an influence on the development of our own audio library.
145 Jonathan R Shewchuk <Jonathan_R_Shewchuk@ux4.sp.cs.cmu.edu>
146 Author of the Triangle program. Triangle is used to calculate the
147 Delauney triangulation of our irregular terrain.
150 Gordan Sikic <gsikic@public.srce.hr>
151 Contributed a cherokee flight model for LaRCsim. Currently is not
152 working and needs to be debugged. Use configure --with-flight-model=cherokee
153 to build the cherokee instead of the navion.
156 Michael Smith <msmith99@flash.net>
157 Contributed cockpit graphics, 3d models, logos, and other images.
158 Project Bonanza - http://members.xoom.com/ConceptSim/index.html
161 U.S. Geological Survey - http://edcwww.cr.usgs.gov/doc/edchome/ndcdb/ndcdb.html
162 Provided geographic data used by this project
165 Durk Talsma <pn_talsma@macmail.psy.uva.nl>
166 Accurate Sun, Moon, and Planets. Sun changes color based on
167 position in sky. Moon has correct phase and blends well into the
168 sky. Planets are correctly positioned and have proper magnitude.
171 Gary R. Van Sickle <tiberius@braemarinc.com>
172 Contributed some initial GameGLUT support and other fixes.
175 Carmelo Volpe <carmelo.volpe@csb.ki.se>
176 Porting Flight Gear to the Metro Works development environment (PC/Mac)
179 Robert Allan Zeh <raz@cmg.FCNBD.COM>
180 Helped me tremendously in figuring out the Cygnus win32 compiler and
181 how to link with .dll's. With out him the first runable win32
182 version of FG would have been impossible.