1 A very special thanks is due to the following people and groups.
3 Note, as hard as I've tried, I've found it impossible to perfectly
4 maintain this file. If you are aware of someone who you think might
5 be included here, PLEASE let me know. Projects like this are made
6 possible only by the help and hard work of others. I want to properly
7 credit everyone who has contributed to this project.
10 Raoul Alonzo <amil@las.es>. Mr. Alonzo is the author of Ssystem and
11 provided his kind permission for using the moon texture. I also used
12 parts of his code as a template when adding the texture.
15 Michele America <nomimarketing@mail.telepac.pt>
16 Contributed to the HUD code.
19 Steve Baker <sbaker@link.com>
20 - Author of plib which contains pui (portable opengl based user interface)
21 sl (portable audio library) js (linux joystick interface class)
22 sg (simple geometry library) ssg (simple scene graph library)
23 - Steve has provided an immense amount of coaching and tutelage,
24 both on the subjects of flight simulation and OpenGL. It has been
25 his comments and thoughts that have prompted the implementation of
26 most of the more sophisticated features of Flight Gear.
29 Michael Basler <pmb@knUUt.de>
30 Coauthor of the Getting Started guide.
33 Jon S. Berndt <jsb@hal-pc.org>
34 Working on a complete C++ rewrite/reimplimentation of the core FDM.
35 Initially he is using X15 data to test his code, but once things are
36 all in place we should be able to simulator arbitrary aircraft.
39 Paul Bleisch <pbleisch@acm.org>
40 Paul redid the "debug" system so that it would be much more
41 flexible, so it could be easily disabled for production system, and
42 so that messages for certain subsystems could be selectively
45 Also contributed a first stab at a config file/command line parsing
49 Jim Brennan <jjb@foothill.net>
50 Provided a big chunk of online space to store USA scenery for Flight Gear.
53 Bernie Bright <bbright@c031.aone.net.au>
54 Many C++ style, usage, and implimentation improvements. STL portability,
58 Bernhard H. Buckel <buckel@wmad95.mathematik.uni-wuerzburg.de>
59 Contributed the README.Linux
62 Gene Buckle <geneb@nwlink.com>
63 Gene has done a lot of work getting FG to compile with the MSVC++
64 compiler. Also, he has pushed, proded, and bugged me endlessly to
65 do my stuff right. (I mean that in a good way, because sometimes
66 when the little nudge in the right direction isn't working, I need
67 a good hard shove.) :-)
70 Didier Chauveau <chauveau@math.univ-mlv.fr>
71 Provided some initial code to parse the 30 arcsec DEM files found at:
72 http://edcwww.cr.usgs.gov/landdaac/gtopo30/gtopo30.html
76 Vector 2D, 3D, 4D and Matrix 3D and 4D inlined C++ classes. (Based on
77 Graphics Gems IV ed. Paul S. Heckbert)
78 http://www.animats.com/simpleppp/ftp/public_html/topics/developers.html
81 Francine Evans <evans@cs.sunysb.edu>
82 http://www.cs.sunysb.edu/~evans/stripe.html
83 Wrote the @#$@#$@% GPL'd tri-striper we use and "love". :-)
86 Oscar Everitt <bigoc@premier.net>
87 Created single engine piston engine sounds as part of an F4U package
88 for FS98. They are pretty cool and Oscar was happy to contribute
89 them to our little project.
92 Jean-loup Gailly and Mark Adler <zlib@quest.jpl.nasa.gov>
93 Authors of the zlib library. Used for on-the-fly compression and
94 decompression routines.
95 http://www.cdrom.com/pub/infozip/zlib/
98 Thomas Gellekum <tg@ihf.rwth-aachen.de>
99 Changes and updates for compiling on FreeBSD
102 Jeff Goeke-Smith <jgoeke@voyager.net>
103 Contributed our first autopilot. (Heading Hold)
104 Better autoconf check for external timezone/daylight variables in
108 Michael I. Gold <gold@puck.asd.sgi.com> -- Patiently answered my endless
109 "newbie" OpenGL questions. His effort alone has made me a great SGI
113 Charlie Hotchkiss <chotchkiss@namg.us.anritsu.com> -- Worked on improving
114 and enhancing the HUD code. Lots of code style tips and code tweaks ...
117 Bruce Jackson of NASA <e.b.jackson@larc.nasa.gov>
118 http://agcbwww.larc.nasa.gov/People/ebj.html -- Developed the
119 LaRCsim code under funding by NASA which we use to provide the
120 flight model. Bruce has patiently answered my many, many questions.
123 Oliver Delise <delise@rp-plus.de>
125 Working on adding some networking / multi-user support.
128 Tom Knienieder <knienieder@ms.netwing.at>
129 Ported Steve's Audio library to Win32
132 Reto Koradi <kor@mol.biol.ethz.ch> http://www.mol.biol.ethz.ch/~kor
133 Helped me get on track with setting up fog effects.
136 Bob Kuehne <rpk@sgi.com>
137 Redid the Makefile system so it is simpler and more robust.
140 Christian Mayer <Vader@t-online.de>
141 Working on a multi-lingual conversion tools for fgfs.
142 Contributed code to read msfs formated texture files.
143 Contributed a completely new weather subsystem.
146 David Megginson <david@megginson.com>
147 Contributed a patch to allow mouse input to control the yoke.
150 Eric Mitchell <mitchell@mars.ark.com>
151 Contributed some topnotch scenery textures.
154 Anders Morken <amrken@online.no>
155 Maintains the European mirror of the FG web pages.
158 Alan Murta <amurta@cs.man.ac.uk>
159 http://www.cs.man.ac.uk/aig/staff/alan/software/
160 Created the Generic Polygon Clipping library
163 Alexei Novikov <anovikov@heron.itep.ru>
164 Contributed a script to turn fgfs scenery into beautifully rendered
168 Curt Olson <curt@flightgear.org>
169 Curt is the one that "herds that cats". Lately Curt has been concetrating
170 on building better scenery.
173 Robin Peel <robinp@mindspring.com>
174 Maintains the ever growing worldwide airport and runway database for
175 the Flight Gear project as well as for X-Plane.
178 Friedemann Reinhard <mpt218@faupt212.physik.uni-erlangen.de>
179 Contributed beginnings of a textured instrument panel.
182 Petter Reinholdtsen <pere@games.no>
183 Incorporated the Gnu automake/autoconf system (with libtool).
184 This should streamline and standardize the build process for all
185 Unix-like platforms. It should have little effect on IDE type
186 environments since the don't use the Unix make system.
189 William Riley <riley@technologist.com>
190 Contributed code to add "brakes".
193 Paul Schlyter <pausch@saaf.se>. Mr. Schlyter provided Durk Talsma with
194 all the information he needed to write the astro code.
197 Chris Schoeneman <crs@millpond.engr.sgi.com>
198 Contributed some 3d sound playing code for Irix, Win32, and Linux
199 It is unclear if this code will be used directly, but it certainly
200 will have an influence on the development of our own audio library.
203 Phil Schubert <philings@zedley.com>
204 Contributed various textures.
207 Jonathan R Shewchuk <Jonathan_R_Shewchuk@ux4.sp.cs.cmu.edu>
208 Author of the Triangle program. Triangle is used to calculate the
209 Delauney triangulation of our irregular terrain.
212 Gordan Sikic <gsikic@public.srce.hr>
213 Contributed a cherokee flight model for LaRCsim. Currently is not
214 working and needs to be debugged. Use configure --with-flight-model=cherokee
215 to build the cherokee instead of the navion.
218 Michael Smith <msmith99@flash.net>
219 Contributed cockpit graphics, 3d models, logos, and other images.
220 Project Bonanza - http://members.xoom.com/ConceptSim/index.html
223 U.S. Geological Survey - http://edcwww.cr.usgs.gov/doc/edchome/ndcdb/ndcdb.html
224 Provided geographic data used by this project
227 Durk Talsma <pn_talsma@macmail.psy.uva.nl>
228 Accurate Sun, Moon, and Planets. Sun changes color based on
229 position in sky. Moon has correct phase and blends well into the
230 sky. Planets are correctly positioned and have proper magnitude.
231 Help with time functions, gui, and other misc stuff.
234 Gary R. Van Sickle <tiberius@braemarinc.com>
235 Contributed some initial GameGLUT support and other fixes.
238 Norman Vine <nhv@laserplot.com>
239 Many performance optimizations throughout the code. Many contributions
240 and much advice for the scenery generation section. Lots of windoze
241 related contributions.
244 Roland Voegtli <webmaster@sanw.unibe.ch>
245 Great photorealistic textures.
248 Carmelo Volpe <carmelo.volpe@csb.ki.se>
249 Contributed some work to porting Flight Gear to the Metro Works
250 development environment (PC/Mac)
253 Darrell Walisser <dwaliss1@purdue.edu>
254 Contributed a large number of MacOS changes and has somehow managed
255 to get a pile of code written by a bunch of people who've never seen
256 a Mac to compile and run on said platform.
259 WoodSoup Project http://www.woodsoup.org
260 Provided computing resources and services so that the Flight Gear
261 project could have real home. This includes, web services, ftp services
262 shell accounts, email lists, dns services, etc.
265 Robert Allan Zeh <raz@cmg.FCNBD.COM>
266 Helped me tremendously in figuring out the Cygnus win32 compiler and
267 how to link with .dll's. With out him the first runable win32
268 version of FG would have been impossible.