1 A very special thanks is due to the following people and groups.
3 Note, as hard as I've tried, I've found it impossible to perfectly
4 maintain this file. If you are aware of someone who you think might
5 be included here, PLEASE let me know. Projects like this are made
6 possible only by the help and hard work of others. I want to properly
7 credit everyone who has contributed to this project.
10 Michele America <nomimarketing@mail.telepac.pt>
11 Contributed to the HUD code.
14 Steve Baker <sbaker@link.com>
15 - Author of PUI (a graphical interface written entirely on top of
17 - Contributed significantly to the basic Audio library.
18 - Steve has provided an immense amount of coaching and tutelage,
19 both on the subjects of flight simulation and OpenGL. It has been
20 his comments and thoughts that have prompted the implementation of
21 most of the more sophisticated features of Flight Gear.
24 Paul Bleisch <pbleisch@acm.org>
25 Paul redid the "debug" system so that it would be much more
26 flexible, so it could be easily disabled for production system, and
27 so that messages for certain subsystems could be selectively
30 Also contributed a first stab at a config file/command line parsing
34 Bernie Bright <bbright@c031.aone.net.au>
35 Many C++ style, usage, and implimentation improvements.
38 Gene Buckle <geneb@nwlink.com>
39 Gene has done a lot of work getting FG to compile with the MSVC++
40 compiler. Also, he has pushed, proded, and bugged me endlessly to
41 do my stuff right. (I mean that in a good way, because sometimes
42 when the little nudge in the right direction isn't working, I need
43 a good hard shove.) :-)
46 Didier Chauveau <chauveau@math.univ-mlv.fr>
47 Provided some initial code to parse the 30 arcsec DEM files found at:
48 http://edcwww.cr.usgs.gov/landdaac/gtopo30/gtopo30.html
51 Francine Evans <evans@cs.sunysb.edu>
52 http://www.cs.sunysb.edu/~evans/stripe.html
53 Wrote the @#$@#$@% GPL'd tri-striper we use and "love". :-)
56 Oscar Everitt <bigoc@premier.net>
57 Created single engine piston engine sounds as part of an F4U package
58 for FS98. They are pretty cool and Oscar was happy to contribute
59 them to our little project.
62 Jean-loup Gailly and Mark Adler <zlib@quest.jpl.nasa.gov>
63 Authors of the zlib library. Used for on-the-fly compression and
64 decompression routines.
65 http://www.cdrom.com/pub/infozip/zlib/
68 Thomas Gellekum <tg@ihf.rwth-aachen.de>
69 Changes and updates for compiling on FreeBSD
72 Jeff Goeke-Smith <jgoeke@voyager.net>
73 Contributed our first autopilot. (Heading Hold)
74 Better autoconf check for external timezone/daylight variables in
78 Michael I. Gold <gold@puck.asd.sgi.com> -- Patiently answered my endless
79 "newbie" OpenGL questions. His effort alone has made me a great SGI
83 Charlie Hotchkiss <chotchkiss@namg.us.anritsu.com> -- Worked on improving
84 and enhancing the HUD code. Lots of code style tips and code tweaks ...
87 Bruce Jackson of NASA <e.b.jackson@larc.nasa.gov>
88 http://agcbwww.larc.nasa.gov/People/ebj.html -- Developed the
89 LaRCsim code under funding by NASA which we use to provide the
90 flight model. Bruce has patiently answered my many, many questions.
93 Tom Knienieder <knienieder@ms.netwing.at>
94 Ported Steve's Audio library to Win32
97 Reto Koradi <kor@mol.biol.ethz.ch> http://www.mol.biol.ethz.ch/~kor
98 Helped me get on track with setting up fog effects.
101 Bob Kuehne <rpk@sgi.com>
102 Redid the Makefile system so it is simpler and more robust.
105 Vasily Lewis <vlewis@woodsoup.org> http://www.woodsoup.org
106 Provided computing resources and services so that the Flight Gear
107 project could have real home. This includes, web services, ftp services
108 shell accounts, email lists, dns services, etc.
111 Eric Mitchell <mitchell@mars.ark.com>
112 Contributed some topnotch scenery textures.
115 Anders Morken <amrken@online.no>
116 Maintains the European mirror of the FG web pages.
119 Alan Murta <amurta@cs.man.ac.uk>
120 http://www.cs.man.ac.uk/aig/staff/alan/software/
121 Created the Generic Polygon Clipping library
124 Friedemann Reinhard <mpt218@faupt212.physik.uni-erlangen.de>
125 Contributed beginnings of a textured instrument panel.
128 Petter Reinholdtsen <pere@games.no>
129 Incorporated the Gnu automake/autoconf system (with libtool).
130 This should streamline and standardize the build process for all
131 Unix-like platforms. It should have little effect on IDE type
132 environments since the don't use the Unix make system.
135 Chris Schoeneman <crs@millpond.engr.sgi.com>
136 Contributed some 3d sound playing code for Irix, Win32, and Linux
137 It is unclear if this code will be used directly, but it certainly
138 will have an influence on the development of our own audio library.
141 Jonathan R Shewchuk <Jonathan_R_Shewchuk@ux4.sp.cs.cmu.edu>
142 Author of the Triangle program. Triangle is used to calculate the
143 Delauney triangulation of our irregular terrain.
146 Gordan Sikic <gsikic@public.srce.hr>
147 Contributed a cherokee flight model for LaRCsim. Currently is not
148 working and needs to be debugged. Use configure --with-flight-model=cherokee
149 to build the cherokee instead of the navion.
152 Michael Smith <msmith99@flash.net>
153 Contributed cockpit graphics, 3d models, logos, and other images.
154 Project Bonanza - http://members.xoom.com/ConceptSim/index.html
157 U.S. Geological Survey - http://edcwww.cr.usgs.gov/doc/edchome/ndcdb/ndcdb.html
158 Provided geographic data used by this project
161 Durk Talsma <pn_talsma@macmail.psy.uva.nl>
162 Accurate Sun, Moon, and Planets. Sun changes color based on
163 position in sky. Moon has correct phase and blends well into the
164 sky. Planets are correctly positioned and have proper magnitude.
167 Gary R. Van Sickle <tiberius@braemarinc.com>
168 Contributed some initial GameGLUT support and other fixes.
171 Carmelo Volpe <carmelo.volpe@csb.ki.se>
172 Porting Flight Gear to the Metro Works development environment (PC/Mac)
175 Robert Allan Zeh <raz@cmg.FCNBD.COM>
176 Helped me tremendously in figuring out the Cygnus win32 compiler and
177 how to link with .dll's. With out him the first runable win32
178 version of FG would have been impossible.