1 A very special thanks is due to the following people and groups.
3 Note: as hard as we've tried, it is impossible to perfectly maintain
4 this file. If you are aware of someone who you think should be
5 included here, PLEASE let me know. Projects like this are made
6 possible only by the help and hard work of others. I want to properly
7 credit everyone who has contributed to this project.
10 Raul Alonzo <amil@las.es>
11 Mr. Alonzo is the author of Ssystem and provided his kind permission
12 for using the moon texture. I also used parts of his code as a template
13 when adding the texture. Ssystem Homepage can be found at:
14 http://www1.las.es/~amil/ssystem
17 Michele America <nomimarketing@mail.telepac.pt>
18 Contributed to the HUD code.
21 Michael Basler <pmb@knUUt.de>
22 Author of the Getting Started guide.
25 Jon S. Berndt <jsb@hal-pc.org>
26 Working on a complete C++ rewrite/reimplimentation of the core FDM.
27 Initially he is using X15 data to test his code, but once things are
28 all in place we should be able to simulator arbitrary aircraft.
29 Maintains a page dealing with Flight Dynamics at:
30 http://www.hal-pc.org/~jsb/flightsim.html
31 Special attention to X15 is paid in seperate pages.
34 Paul Bleisch <pbleisch@acm.org>
35 Paul redid the "debug" system so that it would be much more flexible,
36 so it could be easily disabled for production system, and so that
37 messages for certain subsystems could be selectively enabled.
38 Also contributed a first stab at a config file/command line parsing
42 Jim Brennan <jj@kingmont.com>
43 Provided a big chunk of online space to store USA scenery for Flight Gear.
46 Bernie Bright <bbright@c031.aone.net.au>
47 Many C++ style, usage, and implementation improvements.
48 STL portability, tons o' stuff. :-)
49 Currently trying to get a BeOS port together but life keeps getting
53 Bernhard H. Buckel <buckel@mail.uni-wuerzburg.de>
54 Contributed the README.Linux
55 Co-Author of the "Getting Started Manual"
58 Gene Buckle <geneb@deltasoft.com>
59 Gene has done a lot of work getting FG to compile with the MSVC++
60 compiler. Also, he has pushed, proded, and bugged me endlessly to
61 do my stuff right. (I mean that in a good way, because sometimes
62 when the little nudge in the right direction isn't working, I need
63 a good hard shove.) :-)
66 Ralph Carmichael <ralph@pdas.com>
67 Thanks to Ralph for his support of the FlightGear project. At
68 Public Domain Aeronautical Software you will find the PDAS CD-ROM for sale,
69 packed with great programs of use to aeronautical engineers. At this web
70 site there are also some sample downloads to show what is on the CD.
74 Didier Chauveau <chauveau@math.univ-mlv.fr>
75 Provided some initial code to parse the 30 arcsec DEM files found at:
76 http://edcwww.cr.usgs.gov/landdaac/gtopo30/gtopo30.html
79 John Check <j4strngs@rockfish.net>
85 Dave Cornish <dmc@halcyon.com>
86 Created our new, super cool, runway textures.
89 Oliver Delise <delise@mail.isis.de>
90 FAQ Maintainer, Documentation, Public Relations.
91 Working on adding some networking / multi-user support.
92 Founder of the FlightGear MultiPilot Project :
93 http://www.isis.de/members/~odelise/progs/flightgear
96 Dave Eberly <eberly@magic-software.com>
97 Contributed some sphere interpolation code used by Christian Mayer's
98 weather data base system. Go to Dave's web site. He has a ton of
99 really useful looking code available there.
100 http://www.magic-software.com
104 Vector 2D, 3D, 4D and Matrix 3D and 4D inlined C++ classes. (Based on
105 Graphics Gems IV ed. Paul S. Heckbert)
106 http://www.animats.com/simpleppp/ftp/public_html/topics/developers.html
109 Francine Evans <evans@cs.sunysb.edu>
110 Wrote the @#$@#$@% GPL'd tri-striper we use and "love". :-)
111 http://www.cs.sunysb.edu/~evans/stripe.html
114 Oscar Everitt <bigoc@premier.net>
115 Created single engine piston engine sounds as part of an F4U package
116 for FS98. They are pretty cool and Oscar was happy to contribute
117 them to our little project.
120 Bruce Finney <bfinney@gte.net>
124 Jean-loup Gailly and Mark Adler <zlib@gzip.org>
125 Authors of the zlib library. Used for on-the-fly compression and
126 decompression routines.
127 http://www.cdrom.com/pub/infozip/zlib/
130 Thomas Gellekum <tg@ihf.rwth-aachen.de>
131 Changes and updates for compiling on FreeBSD
134 Jeff Goeke-Smith <jgoeke@voyager.net>
135 Contributed our first autopilot. (Heading Hold)
136 Better autoconf check for external timezone/daylight variables in
140 Michael I. Gold <gold@puck.asd.sgi.com>
141 Patiently answered my endless "newbie" OpenGL questions.
142 His effort alone has made me a great SGI fan.
145 Habibie <habibie@MailandNews.com>
146 RedHat package building changes for SimGear.
149 Charlie Hotchkiss <clhotch@pacbell.net>
150 Worked on improving and enhancing the HUD code.
151 Lots of code style tips and code tweaks ...
154 Bruce Jackson of NASA <e.b.jackson@larc.nasa.gov>
155 Developed the LaRCsim code under funding by NASA which we use to provide
156 the flight model. Bruce has patiently answered my many, many questions.
157 http://dcb.larc.nasa.gov/www/DCBStaff/ebj/ebj.html
160 Richard Kaszeta <bofh@me.umn.edu>
161 Contributed screen buffer to ppm screen shot routine.
162 Rich has also helped in the early development of the Flight Gear "altitude
163 hold autopilot module" by teaching Curt Olson the basics of Control Theory
164 and helping him code and debug early versions. Curt's "Boss" Bob Hain
165 also contributed <bob@me.umn.edu>. Further details available at:
166 http://www.menet.umn.edu/~curt/fgfs/Docs/Autopilot/AltitudeHold/AltitudeHold.html
167 Rich's Homepage: http://www.menet.umn.edu/~kaszeta
170 Tom Knienieder <tom@knienieder.com>
171 Ported Steve's Audio library first to OpenBSD and IRIX and
172 after that also to Win32
175 Reto Koradi <kor@mol.biol.ethz.ch>
176 Helped me get on track with setting up fog effects.
177 http://www.mol.biol.ethz.ch/wuthrich/people/kor
180 Bob Kuehne <rpk@who.net>
181 Redid the Makefile system so it is simpler and more robust.
184 David Luff <david.luff@nottingham.ac.uk>
185 Contributed heavily to the IO360 piston engine model.
188 Christian Mayer <flightgear@christianmayer.de>
189 Working on a multi-lingual conversion tools for fgfs
190 as a demonstration of technology ;-)
191 Contributed code to read msfs formated texture files.
192 Working on a completely new weather subsystem.
193 Working on a balloon simulator.
196 David Megginson <david@megginson.com>
197 Contributed a patch to allow mouse input to control the yoke.
198 Contributed financially towards hard drive space for use by the
200 Updates to README.running.
201 Working on getting fgfs and ssg to work without textures.
202 Also added the new 2D panel and the save/load support.
207 Eric Mitchell <mitchell@mars.ark.com>
208 Contributed some topnotch scenery textures. His textures were
209 all original creations.
212 Anders Morken <amrken@online.no>
213 Maintained the European mirror of the FG web pages.
214 Unfortunately this mirror has been taken down due to reglementation
215 changes including an enforcement to 10 MB space per subscriber limit
216 which was way too small for the evergrowing FGFS Project's Files.
217 He'd be happy to maintain a new one if he could find a place to put it,
218 so if you have an idea, contact him!
221 Alan Murta <amurta@cs.man.ac.uk>
222 http://www.cs.man.ac.uk/aig/staff/alan/software/
223 Created the Generic Polygon Clipping library
226 Phil Nelson <phil@cs.wwu.edu>
227 Author of GNU dbm. gdbm is a set of database routines that use
228 extendible hashing and works similar to the standard UNIX dbm routines.
231 Alexei Novikov <anovikov@heron.itep.ru>
232 Created European Scenery
233 Contributed a script to turn fgfs scenery into beautifully rendered
235 Contributed a first draft of a scenery creation howto.
238 Curt Olson <curt@flightgear.org>
239 Curt is responsible for overall project and source code management.
240 He has his hands in many of the areas, but is primarily responsible
241 for the scenery subsystem, as well as much of the infrastructure in
245 Tony Peden <apeden@earthlink.net>
246 Contributions on the flight model front, including a LaRCsim based
247 Cessna 172. JSBsim: the initial conditions code, a more complete
248 standard atmosphere model, and other bugfixes/additions.
249 His Flight Dynamics page can be found at:
250 http://www.nwlink.com/~apeden
253 Robin Peel <robin@cpwd.com>
254 Maintains the ever growing worldwide airport, runway, and navigation
255 aid database for the Flight Gear project as well as for X-Plane.
258 Alex Perry <arp11@pacbell.net>
259 Contributed code to more accurately model VSI, DG, Altitude.
260 Contributed to the Install and Getting Started manual.
263 Friedemann Reinhard <mpt218@faupt212.physik.uni-erlangen.de>
264 Contributed beginnings of a textured instrument panel.
267 Petter Reinholdtsen <pere@games.no>
268 Incorporated the Gnu automake/autoconf system (with libtool).
269 This should streamline and standardize the build process for all
270 Unix-like platforms. It should have little effect on IDE type
271 environments since the don't use the Unix make system.
274 William Riley <riley@technologist.com>
275 Contributed code to add "brakes".
276 Patch to support a first joystick with more than two axes.
279 Paul Schlyter <pausch@saaf.se>
280 Mr. Schlyter provided Durk Talsma with all the information
281 he needed to write the astro code. Mr. S. is also willing
282 to answer astro-related questions whenever one needs to.
283 http://welcome.to/pausch
286 Chris Schoeneman <crs@millpond.engr.sgi.com>
287 Contributed some 3d sound playing code for Irix, Win32, and Linux
288 It is unclear if this code will be used directly, but it certainly
289 will have an influence on the development of our own audio library.
292 Phil Schubert <philip@zedley.com>
293 Contributed various textures and engine modelling.
294 http://www.zedley.com/Philip/index.htm
297 Jonathan R Shewchuk <Jonathan_R_Shewchuk@ux4.sp.cs.cmu.edu>
298 Author of the Triangle program. Triangle is used to calculate the
299 Delauney triangulation of our irregular terrain.
302 Gordan Sikic <gsikic@public.srce.hr>
303 Contributed a cherokee flight model for LaRCsim.
304 Currently is not working and needs to be debugged.
305 Use configure --with-flight-model=cherokee
306 to build the cherokee instead of the navion.
309 Michael Smith <msmith99@flash.net>
310 Contributed cockpit graphics, 3d models, logos, and other images.
311 Project Bonanza - http://members.xoom.com/ConceptSim/index.html
314 U.S. Geological Survey
315 Provided geographic data used by this project
316 http://edcwww.cr.usgs.gov/doc/edchome/ndcdb/ndcdb.html
319 Durk Talsma <d.talsma@chello.nl>
320 Accurate Sun, Moon, and Planets.
321 Sun changes color based on position in sky.
322 Moon has correct phase and blends well into the sky.
323 Planets are correctly positioned and have proper magnitude.
324 Help with time functions, gui, and other misc stuff.
325 2D Cloud layers (nifty).
326 http://people.a2000.nl/dtals
329 UIUC - Department of Aeronautical and Astronautical Engineering
330 Contributed modifications to LaRCsim to allow loading of aircraft
331 parameters from a file. These modifications were made as part of an
332 icing research project.
334 Did the coding and made it all work:
335 Jeff Scott <jscott@students.uiuc.edu>
336 Bipin Sehgal <bsehgal@uiuc.edu>
337 Michael Selig <m-selig@uiuc.edu>
339 Helped support the effort
340 Jay Thomas <jthomas2@uiuc.edu>
341 Eunice Lee <ey-lee@students.uiuc.edu>
342 Elizabeth Rendon <mdfhoyos@md.impsat.net.co>
343 Sudhi Uppuluri <suppulur@students.uiuc.edu>
346 Mark Vallevand <Mark.Vallevand@UNISYS.com>
347 Contributed some METAR parsing code.
348 Contributed some win32 screen printing routines.
351 Gary R. Van Sickle <tiberius@braemarinc.com>
352 Contributed some initial GameGLUT support and other fixes.
353 Has done some interesting preliminary work on a binary file format
354 http://www.woodsoup.org/projs/ORKiD/fgfs.htm
356 Has set up a 'Cygwin Tips' site that has been very helpful to many
357 people in getting a Cygwin Unix-on-Windows build environment set up
358 so they can build FG effectively.
359 http://www.woodsoup.org/projs/ORKiD/cygwin.htm
362 Norman Vine <nhv@yahoo.com>
363 Provided more than uncountable URL's to the "FlightGear Community".
364 Many performance optimizations throughout the code.
365 Many contributions and much advice for the scenery generation section.
366 Lots of windoze related contributions.
367 Contributed wgs84 distance and course routines.
368 Contributed a great circle route autopilot mode based on wgs84 routines.
369 Many other GUI, HUD, and autopilot contributions.
370 Contributed a patch to allow mouse input to control view direction.
373 Roland Voegtli <voegtli@sanw.unibe.ch>
374 Great photorealistic textures.
375 Founder of European Scenery Project for X-Plane
376 http://www.g-point.com/xpcity/esp/
379 Carmelo Volpe <carmelo.volpe@mednut.ki.se>
380 Contributed some work to porting Flight Gear to the Metro Works
381 development environment (PC/Mac)
384 Darrell Walisser <dwaliss1@purdue.edu>
385 Contributed a large number of MacOS changes and has somehow managed
386 to get a pile of code written by a bunch of people who've never seen
387 a Mac to compile and run on said platform.
388 Provides MacOS-specific info in the docs.
391 Ed Williams <Ed_Williams@compuserve.com>
392 Contributed magnetic variation code (impliments Nima WMM 2000)
393 We've also borrowed from Ed's wonderful aviation formulary at various
395 http://www.best.com/~williams/index.html
398 Jean-Claude Wippler <jcw@equi4.com>
399 Author of MetaKit - a portable, embeddible database with a portable
400 data file format. This software is not GPL'd but the author is kindly
401 allowing us to bundle MetaKit with our code. MetaKit has a liberal
402 X/MIT-style license. Please see the following URL for more info:
403 http://www.equi4.com/metakit
406 WoodSoup Project http://www.woodsoup.org
407 Provided computing resources and services so that the Flight Gear
408 project could have real home. This includes, web services,
409 ftp services, shell accounts, email lists, dns services, etc.
412 Robert Allan Zeh <raz@cmg.FCNBD.COM>
413 Helped me tremendously in figuring out the Cygnus win32 compiler and
414 how to link with .dll's. With out him the first runable win32
415 version of FG would have been impossible.
422 THIS DOCUMENT WAS INITIALLY WRITTEN BY
424 Curt L. Olson <curt@flightgear.org>
427 THE CONTENTS WERE LASTLY RESEARCHED AND UPDATED MARCH, 8 2000
429 Oliver Delise <delise@mail.isis.de>