1 A very special thanks is due to the following people and groups.
3 Note: as hard as we've tried, it is impossible to perfectly maintain
4 this file. If you are aware of someone who you think should be
5 included here, PLEASE let me know. Projects like this are made
6 possible only by the help and hard work of others. I want to properly
7 credit everyone who has contributed to this project.
10 A1 Free Sounds <techie@mail.ev1.net> http://www.a1freesoundeffects.com
11 Granted permission for the flightgear project to use some of the
12 sound effects from their site.
15 Raul Alonzo <amil@las.es>
16 Mr. Alonzo is the author of Ssystem and provided his kind permission
17 for using the moon texture. I also used parts of his code as a template
18 when adding the texture. Ssystem Homepage can be found at:
19 http://www1.las.es/~amil/ssystem
22 Michele America <nomimarketing@mail.telepac.pt>
23 Contributed to the HUD code.
26 Andrei Barbu "T"Eval" teval@myrealbox.com
27 Designed and implemented the current version of the FlightGear website.
30 Michael Basler <pmb@knUUt.de>
31 Author of the Getting Started guide.
34 Paul Beardsley <Beardspa@hotmail.com>
35 The 1903 Wright Flyer was inspired by a model contributed by Paul
36 Beardsley. Very little of the original model remains, but without
37 Paul's excellent work we might not have our own 1903 Flyer. Model
38 was reworked and retextured by Jim Wilson.
41 Jon S. Berndt <jon@jsbsim.org>
42 Chief architect of JSBSim, the default flight dynamics model (FDM)
43 for FlightGear. Jon's professional work has involved simulation and
44 prototyping for vehicles ranging from the F-16 to his current work
45 on the space shuttle and future manned launch vehicles. Since 1998
46 Jon has been working on creating JSBSim together with co-author Tony
47 Peden. JSBSim is an object-oriented, multi-platform aerospace
48 vehicle simulator that can be integrated with broader flight
49 simulation programs (since it provides no visual model), or run in a
50 standalone mode for batch runs. For more information, see the JSBSim
51 home page at: http://www.jsbsim.org
54 Paul Bleisch <pbleisch@acm.org>
55 Paul redid the "debug" system so that it would be much more flexible,
56 so it could be easily disabled for production system, and so that
57 messages for certain subsystems could be selectively enabled.
58 Also contributed a first stab at a config file/command line parsing
62 Jim Brennan <jj@kingmont.com>
63 Provided a big chunk of online space to store USA scenery for Flight Gear.
66 Bernie Bright <bbright@bigpond.net.au>
67 Many C++ style, usage, and implementation improvements.
68 STL portability, tons o' stuff. :-)
69 Threading support and threaded tile pager.
72 Bernhard H. Buckel <buckel@mail.uni-wuerzburg.de>
73 Contributed the README.Linux
74 Co-Author of the "Getting Started Manual"
77 Gene Buckle <geneb@deltasoft.com>
78 Gene has done a lot of work getting FG to compile with the MSVC++
79 compiler. Also, he has pushed, proded, and bugged me endlessly to
80 do my stuff right. (I mean that in a good way, because sometimes
81 when the little nudge in the right direction isn't working, I need
82 a good hard shove.) :-)
85 Ralph Carmichael <ralph@pdas.com>
86 Thanks to Ralph for his support of the FlightGear project. At
87 Public Domain Aeronautical Software you will find the PDAS CD-ROM for sale,
88 packed with great programs of use to aeronautical engineers. At this web
89 site there are also some sample downloads to show what is on the CD.
93 Didier Chauveau <chauveau@math.univ-mlv.fr>
94 Provided some initial code to parse the 30 arcsec DEM files found at:
95 http://edcwww.cr.usgs.gov/landdaac/gtopo30/gtopo30.html
98 John Check <j4strngs@rockfish.net>
99 Maintains the base package repository
102 New instrument panel configurations
105 Dave Cornish <dmc@halcyon.com>
106 Created our new, super cool, runway textures.
107 Created some of our cloud textures.
110 Oliver Delise <delise@mail.isis.de>
111 FAQ Maintainer, Documentation, Public Relations.
112 Author of (the now depreciated) networking / multi-user support.
113 Founder of the FlightGear MultiPilot Project :
114 http://www.isis.de/members/~odelise/progs/flightgear
117 Dave Eberly <eberly@magic-software.com>
118 Contributed some sphere interpolation code used by Christian Mayer's
119 weather data base system. Go to Dave's web site. He has a ton of
120 really useful looking code available there.
121 http://www.magic-software.com
125 Vector 2D, 3D, 4D and Matrix 3D and 4D inlined C++ classes. (Based on
126 Graphics Gems IV ed. Paul S. Heckbert)
127 http://www.animats.com/simpleppp/ftp/public_html/topics/developers.html
130 Francine Evans <evans@cs.sunysb.edu>
131 Wrote the @#$@#$@% GPL'd tri-striper we use and "love". :-)
132 http://www.cs.sunysb.edu/~evans/stripe.html
135 Oscar Everitt <bigoc@premier.net>
136 Created single engine piston engine sounds as part of an F4U package
137 for FS98. They are pretty cool and Oscar was happy to contribute
138 them to our little project.
141 Bruce Finney <bfinney@gte.net>
145 Melchior Franz <a8603365@unet.univie.ac.at>
146 Made that joystick high/low support for joystick hats.
147 Created the led.txf font.
148 Made some improvements of the telnet and the http interface.
149 Ruthlessly hunted down memory leaks in FlightGear, SimGear, and JSBSim.
152 Jean-loup Gailly and Mark Adler <zlib@gzip.org>
153 Authors of the zlib library. Used for on-the-fly compression and
154 decompression routines.
155 http://www.cdrom.com/pub/infozip/zlib/
158 Thomas Gellekum <tg@ihf.rwth-aachen.de>
159 Changes and updates for compiling on FreeBSD
162 Neetha Girish <neethagirish@usa.net>
163 Contributed the xml configurable HUD changes.
166 Jeff Goeke-Smith <jgoeke@voyager.net>
167 Contributed our first autopilot. (Heading Hold)
168 Better autoconf check for external timezone/daylight variables in
172 Michael I. Gold <gold@puck.asd.sgi.com>
173 Patiently answered my endless "newbie" OpenGL questions.
174 His effort alone has made me a great SGI fan.
177 Habibie <habibie@MailandNews.com>
178 RedHat package building changes for SimGear.
181 Dave Haskell <dave@haskell.demon.co.uk>
182 Original exterior textures for the Cessna 310 U-3A model. Only a few
183 minor modifications were made.
186 Mike Hill <mikehill@flightsim.com>
187 Contributed 3d aircraft models to our project.
188 http://www.flightsimnetwork.com/mikehill/home.htm
191 Erik Hofman <erik@ehofman.com>
192 Major overhaul and parameterization of the sound module, to allow
193 aircraft-specific sound configuration at runtime.
195 Localization support.
198 Charlie Hotchkiss <clhotch@pacbell.net>
199 Worked on improving and enhancing the HUD code.
200 Lots of code style tips and code tweaks ...
203 Bruce Jackson of NASA <e.b.jackson@larc.nasa.gov>
204 Developed the LaRCsim code under funding by NASA which we use to provide
205 the flight model. Bruce has patiently answered my many, many questions.
206 http://dcb.larc.nasa.gov/www/DCBStaff/ebj/ebj.html
209 Richard Kaszeta <bofh@me.umn.edu>
210 Contributed screen buffer to ppm screen shot routine.
211 Rich has also helped in the early development of the Flight Gear "altitude
212 hold autopilot module" by teaching Curt Olson the basics of Control Theory
213 and helping him code and debug early versions. Curt's "Boss" Bob Hain
214 also contributed <bob@me.umn.edu>. Further details available at:
215 http://www.menet.umn.edu/~curt/fgfs/Docs/Autopilot/AltitudeHold/AltitudeHold.html
216 Rich's Homepage: http://www.menet.umn.edu/~kaszeta
219 Tom Knienieder <tom@knienieder.com>
220 Ported Steve's Audio library first to OpenBSD and IRIX and
221 after that also to Win32
224 Reto Koradi <kor@mol.biol.ethz.ch>
225 Helped me get on track with setting up fog effects.
226 http://www.mol.biol.ethz.ch/wuthrich/people/kor
229 Bob Kuehne <rpk@who.net>
230 Redid the Makefile system so it is simpler and more robust.
233 Chris Lampard <c.lampard@ntlworld.com>
234 Original exterior geometry for the Cessna 310 U-3A model. Several
235 modifications made but most of the exterior is as is converted from
236 Chris's original. The interior cockpit was added by Jim Wilson.
239 David Luff <david.luff@nottingham.ac.uk>
240 Contributed heavily to the IO360 piston engine model.
243 Lewis Magruder <blackhawk96@hotmail.com>
244 Original A-4 Blue Angels exterior model and textures. Lewis's work
245 is pretty much as converted from the original. The interior cockpit
246 was added by Jim Wilson.
249 Christian Mayer <flightgear@christianmayer.de>
250 Working on a multi-lingual conversion tools for fgfs
251 as a demonstration of technology ;-)
252 Contributed code to read msfs formated texture files.
253 Working on a completely new weather subsystem.
254 Working on a balloon simulator.
257 David Megginson <david@megginson.com>
258 Contributed a patch to allow mouse input to control the yoke.
259 Contributed financially towards hard drive space for use by the
261 Updates to README.running.
262 Working on getting fgfs and ssg to work without textures.
263 Also added the new 2D panel and the save/load support.
264 Reorganization of the GUI to make it XML configurable.
266 Generalized input module
267 3D model animation module
268 initial take of sound-effects module
269 Random ground cover objects
270 Vacuum and pitot systems.
273 Eric Mitchell <mitchell@mars.ark.com>
274 Contributed some topnotch scenery textures. His textures were
275 all original creations.
278 Cameron Moore <cameron@unbeatenpath.net>
281 Self-proclaimed code janitor.
285 Anders Morken <amrken@online.no>
286 Maintained the European mirror of the FG web pages.
287 Unfortunately this mirror has been taken down due to reglementation
288 changes including an enforcement to 10 MB space per subscriber limit
289 which was way too small for the evergrowing FGFS Project's Files.
290 He'd be happy to maintain a new one if he could find a place to put it,
291 so if you have an idea, contact him!
294 Alan Murta <amurta@cs.man.ac.uk>
295 http://www.cs.man.ac.uk/aig/staff/alan/software/
296 Created the Generic Polygon Clipping library
299 Phil Nelson <phil@cs.wwu.edu>
300 Author of GNU dbm. gdbm is a set of database routines that use
301 extendible hashing and works similar to the standard UNIX dbm routines.
304 Alexei Novikov <anovikov@heron.itep.ru>
305 Created European Scenery
306 Contributed a script to turn fgfs scenery into beautifully rendered
308 Contributed a first draft of a scenery creation howto.
311 Curt Olson <curt@flightgear.org>
312 Curt is responsible for overall project and source code management.
313 He has his hands in many of the areas, but is primarily responsible
314 for the scenery subsystem, as well as much of the infrastructure in
321 His TR Library: http://www.mesa3d.org/brianp/TR.html
322 And also Mesa of course: http://www.mesa3d.org
325 Tony Peden <apeden@earthlink.net>
326 Contributions on the flight model front, including a LaRCsim based
327 Cessna 172. JSBsim: the initial conditions code, a more complete
328 standard atmosphere model, and other bugfixes/additions.
331 Robin Peel <robin@cpwd.com>
332 Maintains the ever growing worldwide airport, runway, and navigation
333 aid database for the Flight Gear project as well as for X-Plane.
336 Alex Perry <alex.perry@ieee.org>
337 Contributed code to more accurately model VSI, DG, Altitude.
338 Contributed to the Install and Getting Started manual.
341 Friedemann Reinhard <mpt218@faupt212.physik.uni-erlangen.de>
342 Contributed beginnings of a textured instrument panel.
345 Frederic Bouvier <frbouvi@wanadoo.fr>
346 Added French language support
347 Keeps FlightGear MSVC compatible.
348 Did a nice job populating the San Francisco bay area by adding a lot
352 Petter Reinholdtsen <pere@games.no>
353 Incorporated the Gnu automake/autoconf system (with libtool).
354 This should streamline and standardize the build process for all
355 Unix-like platforms. It should have little effect on IDE type
356 environments since the don't use the Unix make system.
359 William Riley <riley@technologist.com>
360 Contributed code to add "brakes".
361 Patch to support a first joystick with more than two axes.
362 World scenery based on vmap0 data.
365 Andy Ross <andy@plausible.org>
366 Contributed a new configurable FDM, "YASim", based on geometry
367 information rather than aerodynamic coefficients.
368 Added support for placing 2D panel objects in 3D space.
369 Modified the HUD code to make it more accurate and added 3D support.
372 Paul Schlyter <pausch@saaf.se>
373 Mr. Schlyter provided Durk Talsma with all the information
374 he needed to write the astro code. Mr. S. is also willing
375 to answer astro-related questions whenever one needs to.
376 http://welcome.to/pausch
379 Chris Schoeneman <crs@millpond.engr.sgi.com>
380 Contributed some 3d sound playing code for Irix, Win32, and Linux
381 It is unclear if this code will be used directly, but it certainly
382 will have an influence on the development of our own audio library.
385 Phil Schubert <philip@zedley.com>
386 Contributed various textures and engine modelling.
387 http://www.zedley.com/Philip/index.htm
390 Jonathan R Shewchuk <Jonathan_R_Shewchuk@ux4.sp.cs.cmu.edu>
391 Author of the Triangle program. Triangle is used to calculate the
392 Delauney triangulation of our irregular terrain.
395 Gordan Sikic <gsikic@public.srce.hr>
396 Contributed a cherokee flight model for LaRCsim.
397 Currently is not working and needs to be debugged.
398 Use configure --with-flight-model=cherokee
399 to build the cherokee instead of the navion.
402 Michael Smith <msmith99@flash.net>
403 Contributed cockpit graphics, 3d models, logos, and other images.
404 Project Bonanza - http://members.xoom.com/ConceptSim/index.html
407 Martin Spott <Martin.Spott@uni-duisburg.de>
408 Contributed to the installation / user guide.
411 Martin Dressler <dr@musicabona.cz>
412 Created some outstanding panel instrumentation textures
413 for use in full-screen mode.
416 U.S. Geological Survey
417 Provided geographic data used by this project
418 http://edcwww.cr.usgs.gov/doc/edchome/ndcdb/ndcdb.html
421 Durk Talsma <d.talsma@chello.nl>
422 Accurate Sun, Moon, and Planets.
423 Sun changes color based on position in sky.
424 Moon has correct phase and blends well into the sky.
425 Planets are correctly positioned and have proper magnitude.
426 Help with time functions, gui, and other misc stuff.
427 2D Cloud layers (nifty).
428 http://people.a2000.nl/dtals
431 UIUC - Department of Aeronautical and Astronautical Engineering
432 Contributed modifications to LaRCsim to allow loading of aircraft
433 parameters from a file. These modifications were made as part of an
434 icing research project.
436 Did the coding and made it all work:
437 Jeff Scott <jscott@students.uiuc.edu>
438 Bipin Sehgal <bsehgal@uiuc.edu>
439 Michael Selig <m-selig@uiuc.edu>
441 Helped support the effort
442 Jay Thomas <jthomas2@uiuc.edu>
443 Eunice Lee <ey-lee@students.uiuc.edu>
444 Elizabeth Rendon <mdfhoyos@md.impsat.net.co>
445 Sudhi Uppuluri <suppulur@students.uiuc.edu>
448 Mark Vallevand <Mark.Vallevand@UNISYS.com>
449 Contributed some METAR parsing code.
450 Contributed some win32 screen printing routines.
453 Gary R. Van Sickle <tiberius@braemarinc.com>
454 Contributed some initial GameGLUT support and other fixes.
455 Has done some interesting preliminary work on a binary file format
456 http://www.woodsoup.org/projs/ORKiD/fgfs.htm
458 Has set up a 'Cygwin Tips' site that has been very helpful to many
459 people in getting a Cygwin Unix-on-Windows build environment set up
460 so they can build FG effectively.
461 http://www.woodsoup.org/projs/ORKiD/cygwin.htm
464 Norman Vine <nhv@yahoo.com>
465 Provided more than uncountable URL's to the "FlightGear Community".
466 Many performance optimizations throughout the code.
467 Many contributions and much advice for the scenery generation section.
468 Lots of windoze related contributions.
469 Contributed wgs84 distance and course routines.
470 Contributed a great circle route autopilot mode based on wgs84 routines.
471 Many other GUI, HUD, and autopilot contributions.
472 Contributed a patch to allow mouse input to control view direction.
473 Ultra hires tiled screen dumps.
474 Contributed the initial 'goto airport' and 'reset' functions
475 Contributed the initial http image server code
478 Roland Voegtli <voegtli@sanw.unibe.ch>
479 Great photorealistic textures.
480 Founder of European Scenery Project for X-Plane
481 http://www.g-point.com/xpcity/esp/
484 Carmelo Volpe <carmelo.volpe@mednut.ki.se>
485 Contributed some work to porting Flight Gear to the Metro Works
486 development environment (PC/Mac)
489 Darrell Walisser <dwaliss1@purdue.edu>
490 Contributed a large number of MacOS changes and has somehow managed
491 to get a pile of code written by a bunch of people who've never seen
492 a Mac to compile and run on said platform.
493 Provides MacOS-specific info in the docs.
496 Davud Culp <davidculp2@attbi.com>
497 Changed the layout of the conbtrolls section and added a great number
498 of extra controls which will prove to be usefull no and for the future.
499 Contributed a number of aircraft configuration files, including a T-38 and
503 Ed Williams <Ed_Williams@compuserve.com>
504 Contributed magnetic variation code (impliments Nima WMM 2000)
505 We've also borrowed from Ed's wonderful aviation formulary at various
507 http://www.best.com/~williams/index.html
510 Jim Wilson <jimw@kelcomaine.com>
511 Wrote a major overhaul of the viewer code to make it more flexible
512 and modular. Contributed many small fixes and bug reports.
513 Contributed the the pui property browser.
514 Contributed to the autopilot.
515 Created several excellent 3D aircraft models, including the p-51 and
519 Jean-Claude Wippler <jcw@equi4.com>
520 Author of MetaKit - a portable, embeddible database with a portable
521 data file format. This software is not GPL'd but the author is kindly
522 allowing us to bundle MetaKit with our code. MetaKit has a liberal
523 X/MIT-style license. Please see the following URL for more info:
524 http://www.equi4.com/metakit
527 John Wojnaroski <castle@mminternet.com>
528 Open Glass Cockpit project
532 Space Imaging, Inc http://www.spaceimaging.com/
533 Space Imaging has allowed us to use the images in their archive for
534 commercial and non-commercial use, provided the original image can't be
535 extracted from the textures.
536 Some (if not all) of the best textures in use by FlightGear wouldn't be
537 possible without the satellite images provided by them.
540 Airservices Australia
541 Duncan McCreanor and Diarmuid Tyson created a multiplayer engine for
542 FlightGear when putting together a demonstration to show the possibilities
543 of using Flightgear as the basis for an Air Traffic
546 SkyscraperPage.com http://skyscraperpage.com
547 SkyscraperPage.com has allowed us to use their building diagrams to
548 make textures and 3d models of their buildings.
551 WoodSoup Project http://www.woodsoup.org
552 [ FlightGear no longer uses woodsoup services, but we appreciate
553 the support provided to our project during the time they hosted us. ]
554 Provided computing resources and services so that the Flight Gear
555 project could have real home. This includes, web services,
556 ftp services, shell accounts, email lists, dns services, etc.
559 Robert Allan Zeh <raz@cmg.FCNBD.COM>
560 Helped me tremendously in figuring out the Cygnus win32 compiler and
561 how to link with .dll's. With out him the first runable win32
562 version of FG would have been impossible.
569 THIS DOCUMENT WAS INITIALLY WRITTEN BY
571 Curt L. Olson <curt@flightgear.org>
574 THE CONTENTS WERE LASTLY RESEARCHED AND UPDATED MARCH, 8 2000
576 Oliver Delise <delise@mail.isis.de>
579 Updated 2001-12-11 by David Megginson, david@megginson.com
580 Updated 2003-04-17 by Erik Hofman, erik@ehofman.com