1 A very special thanks is due to the following people and groups.
3 Note: as hard as we've tried, it is impossible to perfectly maintain
4 this file. If you are aware of someone who you think should be
5 included here, PLEASE let me know. Projects like this are made
6 possible only by the help and hard work of others. I want to properly
7 credit everyone who has contributed to this project.
10 A1 Free Sounds <techie@mail.ev1.net> http://www.a1freesoundeffects.com
11 Granted permission for the flightgear project to use some of the
12 sound effects from their site.
15 Raul Alonzo <amil@las.es>
16 Mr. Alonzo is the author of Ssystem and provided his kind permission
17 for using the moon texture. I also used parts of his code as a template
18 when adding the texture. Ssystem Homepage can be found at:
19 http://www1.las.es/~amil/ssystem
22 Michele America <nomimarketing@mail.telepac.pt>
23 Contributed to the HUD code.
26 Andrei Barbu "T"Eval" teval@myrealbox.com
27 Designed and implemented the current version of the FlightGear website.
30 Michael Basler <pmb@knUUt.de>
31 Author of the Getting Started guide.
34 Paul Beardsley <Beardspa@hotmail.com>
35 The 1903 Wright Flyer was inspired by a model contributed by Paul
36 Beardsley. Very little of the original model remains, but without
37 Paul's excellent work we might not have our own 1903 Flyer. Model
38 was reworked and retextured by Jim Wilson.
41 Jon S. Berndt <jon@jsbsim.org>
42 Chief architect of JSBSim, the default flight dynamics model (FDM)
43 for FlightGear. Jon's professional work has involved simulation and
44 prototyping for vehicles ranging from the F-16 to his current work
45 on the space shuttle and future manned launch vehicles. Since 1998
46 Jon has been working on creating JSBSim together with co-author Tony
47 Peden. JSBSim is an object-oriented, multi-platform aerospace
48 vehicle simulator that can be integrated with broader flight
49 simulation programs (since it provides no visual model), or run in a
50 standalone mode for batch runs. For more information, see the JSBSim
51 home page at: http://www.jsbsim.org
54 Paul Bleisch <pbleisch@acm.org>
55 Paul redid the "debug" system so that it would be much more flexible,
56 so it could be easily disabled for production system, and so that
57 messages for certain subsystems could be selectively enabled.
58 Also contributed a first stab at a config file/command line parsing
62 Jim Brennan <jj@kingmont.com>
63 Provided a big chunk of online space to store USA scenery for Flight Gear.
66 Bernie Bright <bbright@bigpond.net.au>
67 Many C++ style, usage, and implementation improvements.
68 STL portability, tons o' stuff. :-)
69 Threading support and threaded tile pager.
72 Bernhard H. Buckel <buckel@mail.uni-wuerzburg.de>
73 Contributed the README.Linux
74 Co-Author of the "Getting Started Manual"
77 Gene Buckle <geneb@deltasoft.com>
78 Gene has done a lot of work getting FG to compile with the MSVC++
79 compiler. Also, he has pushed, proded, and bugged me endlessly to
80 do my stuff right. (I mean that in a good way, because sometimes
81 when the little nudge in the right direction isn't working, I need
82 a good hard shove.) :-)
85 Ralph Carmichael <ralph@pdas.com>
86 Thanks to Ralph for his support of the FlightGear project. At
87 Public Domain Aeronautical Software you will find the PDAS CD-ROM for sale,
88 packed with great programs of use to aeronautical engineers. At this web
89 site there are also some sample downloads to show what is on the CD.
93 Didier Chauveau <chauveau@math.univ-mlv.fr>
94 Provided some initial code to parse the 30 arcsec DEM files found at:
95 http://edcwww.cr.usgs.gov/landdaac/gtopo30/gtopo30.html
98 John Check <j4strngs@rockfish.net>
99 Maintains the base package repository
102 New instrument panel configurations
105 Dave Cornish <dmc@halcyon.com>
106 Created our new, super cool, runway textures.
107 Created some of our cloud textures.
110 Oliver Delise <delise@mail.isis.de>
111 FAQ Maintainer, Documentation, Public Relations.
112 Author of (the now depreciated) networking / multi-user support.
113 Founder of the FlightGear MultiPilot Project :
114 http://www.isis.de/members/~odelise/progs/flightgear
117 Dave Eberly <eberly@magic-software.com>
118 Contributed some sphere interpolation code used by Christian Mayer's
119 weather data base system. Go to Dave's web site. He has a ton of
120 really useful looking code available there.
121 http://www.magic-software.com
125 Vector 2D, 3D, 4D and Matrix 3D and 4D inlined C++ classes. (Based on
126 Graphics Gems IV ed. Paul S. Heckbert)
127 http://www.animats.com/simpleppp/ftp/public_html/topics/developers.html
130 Francine Evans <evans@cs.sunysb.edu>
131 Wrote the @#$@#$@% GPL'd tri-striper we use and "love". :-)
132 http://www.cs.sunysb.edu/~evans/stripe.html
135 Oscar Everitt <bigoc@premier.net>
136 Created single engine piston engine sounds as part of an F4U package
137 for FS98. They are pretty cool and Oscar was happy to contribute
138 them to our little project.
141 Bruce Finney <bfinney@gte.net>
145 Melchior Franz <mfranz@aon.at>
146 Made that joystick high/low support for joystick hats.
147 Nasal-ified the Saitek Cyborg Gold 3D (USB) joystick which now forms
148 the basis of a lot of programmable joysticks.
149 Created the led.txf font.
150 Ruthlessly hunted down memory leaks in FlightGear, SimGear, and JSBSim.
151 Maintains the only fully working helicopter model in FlightGear (Bolkow 105).
152 Made the GUI code fully XML configurable and added support for themes.
153 Started the Nasal library for easy model animation.
154 Reorganized the joystick code so it won't leave configuration data resident
155 for joysticks that aren't present.
158 Jean-loup Gailly and Mark Adler <zlib@gzip.org>
159 Authors of the zlib library. Used for on-the-fly compression and
160 decompression routines.
161 http://www.cdrom.com/pub/infozip/zlib/
164 Thomas Gellekum <tg@ihf.rwth-aachen.de>
165 Changes and updates for compiling on FreeBSD
168 Neetha Girish <neethagirish@usa.net>
169 Contributed the xml configurable HUD changes.
172 Jeff Goeke-Smith <jgoeke@voyager.net>
173 Contributed our first autopilot. (Heading Hold)
174 Better autoconf check for external timezone/daylight variables in
178 Michael I. Gold <gold@puck.asd.sgi.com>
179 Patiently answered my endless "newbie" OpenGL questions.
180 His effort alone has made me a great SGI fan.
183 Habibie <habibie@MailandNews.com>
184 RedHat package building changes for SimGear.
187 Dave Haskell <dave@haskell.demon.co.uk>
188 Original exterior textures for the Cessna 310 U-3A model. Only a few
189 minor modifications were made.
192 Mike Hill <mikehill@flightsim.com>
193 Contributed 3d aircraft models to our project.
194 http://www.flightsimnetwork.com/mikehill/home.htm
197 Erik Hofman <erik@ehofman.com>
198 Major overhaul and parameterization of the sound module, to allow
199 aircraft-specific sound configuration at runtime.
200 Did a lot of code improvements and bug-hunting.
201 Creator of most of the ground textures.
202 Maintainer of the F-15, F-16, F-104, T-37, PC-7, Fokker 50 and 100 models.
203 Keeps the Irix port current.
204 Localization support.
207 Charlie Hotchkiss <clhotch@pacbell.net>
208 Worked on improving and enhancing the HUD code.
209 Lots of code style tips and code tweaks ...
212 Bruce Jackson of NASA <e.b.jackson@larc.nasa.gov>
213 Developed the LaRCsim code under funding by NASA which we use to provide
214 the flight model. Bruce has patiently answered my many, many questions.
215 http://dcb.larc.nasa.gov/www/DCBStaff/ebj/ebj.html
218 Maik Justus <fg@mjustus.de>
219 Developed YASim's helicopter/rotor logic.
220 Wrote the Bo105 helicopter FDM configuration file.
223 Richard Kaszeta <bofh@me.umn.edu>
224 Contributed screen buffer to ppm screen shot routine.
225 Rich has also helped in the early development of the Flight Gear "altitude
226 hold autopilot module" by teaching Curt Olson the basics of Control Theory
227 and helping him code and debug early versions. Curt's "Boss" Bob Hain
228 also contributed <bob@me.umn.edu>. Further details available at:
229 http://www.menet.umn.edu/~curt/fgfs/Docs/Autopilot/AltitudeHold/AltitudeHold.html
230 Rich's Homepage: http://www.menet.umn.edu/~kaszeta
233 Vassilii Khachaturov <vassilii@tarunz.org>
234 Support of navaids as autopilot waypoints.
235 Switching the tower view to a different tower at any time.
236 Various code, GUI, and documentation fixes and updates.
239 Tom Knienieder <tom@knienieder.com>
240 Ported Steve's Audio library first to OpenBSD and IRIX and
241 after that also to Win32
244 Reto Koradi <kor@mol.biol.ethz.ch>
245 Helped me get on track with setting up fog effects.
246 http://www.mol.biol.ethz.ch/wuthrich/people/kor
249 Bob Kuehne <rpk@who.net>
250 Redid the Makefile system so it is simpler and more robust.
253 Chris Lampard <c.lampard@ntlworld.com>
254 Original exterior geometry for the Cessna 310 U-3A model. Several
255 modifications made but most of the exterior is as is converted from
256 Chris's original. The interior cockpit was added by Jim Wilson.
259 David Luff <david.luff@nottingham.ac.uk>
260 Contributed heavily to the IO360 piston engine model.
261 Created the ATC intelligent traffic subsystem.
262 Creator of TaxiDraw, a program to modify the taxiway layout
266 Lewis Magruder <blackhawk96@hotmail.com>
267 Original A-4 Blue Angels exterior model and textures. Lewis's work
268 is pretty much as converted from the original. The interior cockpit
269 was added by Jim Wilson.
272 Christian Mayer <flightgear@christianmayer.de>
273 Working on a multi-lingual conversion tools for fgfs
274 as a demonstration of technology ;-)
275 Contributed code to read msfs formated texture files.
276 Working on a completely new weather subsystem.
277 Working on a balloon simulator.
280 David Megginson <david@megginson.com>
281 Contributed a patch to allow mouse input to control the yoke.
282 Contributed financially towards hard drive space for use by the
284 Updates to README.running.
285 Working on getting fgfs and ssg to work without textures.
286 Also added the new 2D panel and the save/load support.
287 Reorganization of the GUI to make it XML configurable.
289 Generalized input module
290 3D model animation module
291 initial take of sound-effects module
292 Random ground cover objects
293 Vacuum and pitot systems.
296 Eric Mitchell <mitchell@mars.ark.com>
297 Contributed some topnotch scenery textures. His textures were
298 all original creations.
301 Cameron Moore <cameron@unbeatenpath.net>
304 Self-proclaimed code janitor.
308 Anders Morken <amrken@online.no>
309 Maintained the European mirror of the FG web pages.
310 Unfortunately this mirror has been taken down due to reglementation
311 changes including an enforcement to 10 MB space per subscriber limit
312 which was way too small for the evergrowing FGFS Project's Files.
313 He'd be happy to maintain a new one if he could find a place to put it,
314 so if you have an idea, contact him!
317 Alan Murta <amurta@cs.man.ac.uk>
318 http://www.cs.man.ac.uk/aig/staff/alan/software/
319 Created the Generic Polygon Clipping library
322 Phil Nelson <phil@cs.wwu.edu>
323 Author of GNU dbm. gdbm is a set of database routines that use
324 extendible hashing and works similar to the standard UNIX dbm routines.
327 Alexei Novikov <anovikov@heron.itep.ru>
328 Created European Scenery
329 Contributed a script to turn fgfs scenery into beautifully rendered
331 Contributed a first draft of a scenery creation howto.
334 Curt Olson <http://www.flightgear.org/~curt>
335 Curt is responsible for overall project and source code management.
336 He has his hands in many of the areas, but is primarily responsible
337 for the scenery subsystem, as well as much of the infrastructure in
339 Handles most parts of the regular scenery rebuild, including lots of
340 improvements of the vertex calculation code.
341 Added the nw PID based, configurable autopilot code.
342 Added the Electrical system.
343 Added Runway lighting.
347 His TR Library: http://www.mesa3d.org/brianp/TR.html
348 And also Mesa of course: http://www.mesa3d.org
351 Tony Peden <apeden@earthlink.net>
352 Contributions on the flight model front, including a LaRCsim based
353 Cessna 172. JSBsim: the initial conditions code, a more complete
354 standard atmosphere model, and other bugfixes/additions.
357 Robin Peel <robin@cpwd.com>
358 Maintains the ever growing worldwide airport, runway, and navigation
359 aid database for the Flight Gear project as well as for X-Plane.
362 Alex Perry <alex.perry@ieee.org>
363 Contributed code to more accurately model VSI, DG, Altitude.
364 Contributed to the Install and Getting Started manual.
367 Friedemann Reinhard <mpt218@faupt212.physik.uni-erlangen.de>
368 Contributed beginnings of a textured instrument panel.
371 Frederic Bouvier <frbouvi@wanadoo.fr>
372 Added French language support
373 Keeps FlightGear MSVC compatible.
374 Did a number of code changes to improve the animation code.
375 Added a number of animations that improves the visual system quite a lot.
376 Did a nice job populating the San Francisco bay area by adding a lot
380 Petter Reinholdtsen <pere@games.no>
381 Incorporated the Gnu automake/autoconf system (with libtool).
382 This should streamline and standardize the build process for all
383 Unix-like platforms. It should have little effect on IDE type
384 environments since the don't use the Unix make system.
387 William Riley <riley@technologist.com>
388 Contributed code to add "brakes".
389 Patch to support a first joystick with more than two axes.
390 World scenery based on vmap0 data.
393 Andy Ross <andy@plausible.org>
394 Contributed a new configurable FDM, "YASim", based on geometry
395 information rather than aerodynamic coefficients.
396 Added support for placing 2D panel objects in 3D space.
397 Modified the HUD code to make it more accurate and added 3D support.
398 Modified the UI code to allow a far more flexible grouping system.
399 Added the Nasal scripting language and added FlightGear integration.
402 Paul Schlyter <pausch@saaf.se>
403 Mr. Schlyter provided Durk Talsma with all the information
404 he needed to write the astro code. Mr. S. is also willing
405 to answer astro-related questions whenever one needs to.
406 http://welcome.to/pausch
409 Chris Schoeneman <crs@millpond.engr.sgi.com>
410 Contributed some 3d sound playing code for Irix, Win32, and Linux
411 It is unclear if this code will be used directly, but it certainly
412 will have an influence on the development of our own audio library.
415 Phil Schubert <philip@zedley.com>
416 Contributed various textures and engine modelling.
417 http://www.zedley.com/Philip/index.htm
420 Jonathan R Shewchuk <Jonathan_R_Shewchuk@ux4.sp.cs.cmu.edu>
421 Author of the Triangle program. Triangle is used to calculate the
422 Delauney triangulation of our irregular terrain.
425 Gordan Sikic <gsikic@public.srce.hr>
426 Contributed a cherokee flight model for LaRCsim.
427 Currently is not working and needs to be debugged.
428 Use configure --with-flight-model=cherokee
429 to build the cherokee instead of the navion.
432 Michael Smith <msmith99@flash.net>
433 Contributed cockpit graphics, 3d models, logos, and other images.
434 Project Bonanza - http://members.xoom.com/ConceptSim/index.html
437 Martin Spott <Martin.Spott@uni-duisburg.de>
438 Contributed to the installation / user guide.
441 Martin Dressler <dr@musicabona.cz>
442 Created some outstanding panel instrumentation textures
443 for use in full-screen mode.
446 U.S. Geological Survey
447 Provided geographic data used by this project
448 http://edcwww.cr.usgs.gov/doc/edchome/ndcdb/ndcdb.html
451 Durk Talsma <d.talsma@chello.nl>
452 Accurate Sun, Moon, and Planets.
453 Sun changes color based on position in sky.
454 Moon has correct phase and blends well into the sky.
455 Planets are correctly positioned and have proper magnitude.
456 Help with time functions, gui, and other misc stuff.
457 Added the AirTraffic module for scheduled AI airliners and other aircraft.
458 2D Cloud layers (nifty).
459 http://people.a2000.nl/dtals
462 UIUC - Department of Aeronautical and Astronautical Engineering
463 Contributed modifications to LaRCsim to allow loading of aircraft
464 parameters from a file. These modifications were made as part of an
465 icing research project.
467 Did the coding and made it all work:
468 Jeff Scott <jscott@students.uiuc.edu>
469 Bipin Sehgal <bsehgal@uiuc.edu>
470 Michael Selig <m-selig@uiuc.edu>
472 Helped support the effort
473 Jay Thomas <jthomas2@uiuc.edu>
474 Eunice Lee <ey-lee@students.uiuc.edu>
475 Elizabeth Rendon <mdfhoyos@md.impsat.net.co>
476 Sudhi Uppuluri <suppulur@students.uiuc.edu>
479 Mark Vallevand <Mark.Vallevand@UNISYS.com>
480 Contributed some METAR parsing code.
481 Contributed some win32 screen printing routines.
484 Gary R. Van Sickle <tiberius@braemarinc.com>
485 Contributed some initial GameGLUT support and other fixes.
486 Has done some interesting preliminary work on a binary file format
487 http://www.woodsoup.org/projs/ORKiD/fgfs.htm
489 Has set up a 'Cygwin Tips' site that has been very helpful to many
490 people in getting a Cygwin Unix-on-Windows build environment set up
491 so they can build FG effectively.
492 http://www.woodsoup.org/projs/ORKiD/cygwin.htm
495 Norman Vine <nhv@yahoo.com>
496 Provided more than uncountable URL's to the "FlightGear Community".
497 Many performance optimizations throughout the code.
498 Many contributions and much advice for the scenery generation section.
499 Lots of windoze related contributions.
500 Contributed wgs84 distance and course routines.
501 Contributed a great circle route autopilot mode based on wgs84 routines.
502 Many other GUI, HUD, and autopilot contributions.
503 Contributed a patch to allow mouse input to control view direction.
504 Ultra hires tiled screen dumps.
505 Contributed the initial 'goto airport' and 'reset' functions
506 Contributed the initial http image server code
507 Did the build instructions for OpenAL (and SDL) for Cygwin.
510 Roland Voegtli <voegtli@sanw.unibe.ch>
511 Great photorealistic textures.
512 Founder of European Scenery Project for X-Plane
513 http://www.g-point.com/xpcity/esp/
516 Carmelo Volpe <carmelo.volpe@mednut.ki.se>
517 Contributed some work to porting Flight Gear to the Metro Works
518 development environment (PC/Mac)
521 Darrell Walisser <dwaliss1@purdue.edu>
522 Contributed a large number of MacOS changes and has somehow managed
523 to get a pile of code written by a bunch of people who've never seen
524 a Mac to compile and run on said platform.
525 Provides MacOS-specific info in the docs.
528 Davud Culp <davidculp2@attbi.com>
529 Changed the layout of the conbtrolls section and added a great number
530 of extra controls which will prove to be usefull no and for the future.
531 Contributed a number of aircraft configuration files, including a T-38 and
533 Implemented the AIModels subsystem (originally based on the ATC traffic code)
534 and extended it to support ships, aircraft, ballistic objects, thunder-storms,
536 Added a lot of updated to JSBSIm, esp. for the turbine section.
539 Ed Williams <Ed_Williams@compuserve.com>
540 Contributed magnetic variation code (impliments Nima WMM 2000)
541 We've also borrowed from Ed's wonderful aviation formulary at various
543 http://www.best.com/~williams/index.html
546 Jim Wilson <jimw@kelcomaine.com>
547 Wrote a major overhaul of the viewer code to make it more flexible
548 and modular. Contributed many small fixes and bug reports.
549 Contributed the the pui property browser.
550 Contributed to the autopilot.
551 Created several excellent 3D aircraft models, including the p-51,
552 Wright Flyer and the Boeing 747.
555 Jean-Claude Wippler <jcw@equi4.com>
556 Author of MetaKit - a portable, embeddible database with a portable
557 data file format. This software is not GPL'd but the author is kindly
558 allowing us to bundle MetaKit with our code. MetaKit has a liberal
559 X/MIT-style license. Please see the following URL for more info:
560 http://www.equi4.com/metakit
563 John Wojnaroski <castle@mminternet.com>
564 Open Glass Cockpit project
568 Lee Elliot <leee@spatial.freeserve.co.uk>
569 Author of the YF-23, A-10, Ann225, B-52 and TSR-2 models.
570 Did a lot of suggestions for better aircraft modelling, some of which
571 resulted in code changes to accomplish them.
574 Innis Cunningham <innisc@hotmail.com>
575 Modelled the 737 and contributed to the T38.
578 Vivian Meazza <vivian.meazza@lineone.net>
579 Added a number of excellent aircraft models including the Hawker Hunter
583 David Culp <davidculp2@comcast.net>
584 Added the AI model and scenario code which allows non interactive models
585 (like aircraft, ships, ballistic models, storms and thermals) to move
586 around the scenery in a predefined way. Every model can have it's own
587 special characteristics. The thermal model for instance is a non-visible
588 model that creates an updraft around it's center.
591 Mathias Fröhlich <Mathias.Froehlich@gmx.net>
592 Implemented the groundcache code which made it possible for aircraft
593 to follow the ground precisely and, as a result, made it possible to
594 land on aircraft carriers.
595 Modified YASim, JSBSim and LaRCsim to support the groundcache code.
596 Reorganized the code to eliminate the viewer jitter for close by objects.
599 Harald Johnsen <hjohnsen@evc.net>
600 Added a new 3D cloud implementation which also works on big-endian machines.
601 This code allows for clouds of any types and any shapes (and even deformation
603 Implemented volumetric shadowing.
606 Roy Vegard Ovesen <rvovesen@tiscali.no>
607 Implemented the KAP140 autopilot.
608 Added a generic, XML configurable, autopilot framework.
609 Added an Altitude encoder.
611 Made the instruments code much more configurable, it is now possible to only
612 include instruments that are actually present.
613 Added several high level, configurable filter implementations for use by
617 Space Imaging, Inc http://www.spaceimaging.com/
618 Space Imaging has allowed us to use the images in their archive for
619 commercial and non-commercial use, provided the original image can't be
620 extracted from the textures.
621 Some (if not all) of the best textures in use by FlightGear wouldn't be
622 possible without the satellite images provided by them.
625 Airservices Australia
626 Duncan McCreanor and Diarmuid Tyson created a multiplayer engine for
627 FlightGear when putting together a demonstration to show the possibilities
628 of using Flightgear as the basis for an Air Traffic
631 SkyscraperPage.com http://skyscraperpage.com
632 SkyscraperPage.com has allowed us to use their building diagrams to
633 make textures and 3d models of their buildings.
636 WoodSoup Project http://www.woodsoup.org
637 [ FlightGear no longer uses woodsoup services, but we appreciate
638 the support provided to our project during the time they hosted us. ]
639 Provided computing resources and services so that the Flight Gear
640 project could have real home. This includes, web services,
641 ftp services, shell accounts, email lists, dns services, etc.
644 Robert Allan Zeh <raz@cmg.FCNBD.COM>
645 Helped me tremendously in figuring out the Cygnus win32 compiler and
646 how to link with .dll's. With out him the first runable win32
647 version of FG would have been impossible.
654 THIS DOCUMENT WAS INITIALLY WRITTEN BY
656 Curt L. Olson <http://www.flightgear.org/~curt>
659 THE CONTENTS WERE LASTLY RESEARCHED AND UPDATED MARCH, 8 2000
661 Oliver Delise <delise@mail.isis.de>
664 Updated 2001-12-11 by David Megginson, david@megginson.com
667 Updated 2005-04-02 by Erik Hofman, erik@ehofman.com