1 A very special thanks is due to the following people and groups.
3 Note, as hard as I've tried, I've found it impossible to perfectly
4 maintain this file. If you are aware of someone who you think might
5 be included here, PLEASE let me know. Projects like this are made
6 possible only by the help and hard work of others. I want to properly
7 credit everyone who has contributed to this project.
10 Raoul Alonzo <amil@las.es>. Mr. Alonzo is the author of Ssystem and
11 provided his kind permission for using the moon texture. I also used
12 parts of his code as a template when adding the texture.
15 Michele America <nomimarketing@mail.telepac.pt>
16 Contributed to the HUD code.
19 Steve Baker <sbaker@link.com>
20 - Author of plib which contains pui (portable opengl based user interface)
21 sl (portable audio library) js (linux joystick interface class)
22 sg (simple geometry library) ssg (simple scene graph library)
23 - Steve has provided an immense amount of coaching and tutelage,
24 both on the subjects of flight simulation and OpenGL. It has been
25 his comments and thoughts that have prompted the implementation of
26 most of the more sophisticated features of Flight Gear.
29 Michael Basler <pmb@knUUt.de>
30 Coauthor of the Getting Started guide.
33 Jon S. Berndt <jsb@hal-pc.org>
34 Working on a complete C++ rewrite/reimplimentation of the core FDM.
35 Initially he is using X15 data to test his code, but once things are
36 all in place we should be able to simulator arbitrary aircraft.
39 Paul Bleisch <pbleisch@acm.org>
40 Paul redid the "debug" system so that it would be much more
41 flexible, so it could be easily disabled for production system, and
42 so that messages for certain subsystems could be selectively
45 Also contributed a first stab at a config file/command line parsing
49 Jim Brennan <jjb@foothill.net>
50 Provided a big chunk of online space to store USA scenery for Flight Gear.
53 Bernie Bright <bbright@c031.aone.net.au>
54 Many C++ style, usage, and implimentation improvements. STL portability,
58 Bernhard H. Buckel <buckel@wmad95.mathematik.uni-wuerzburg.de>
59 Contributed the README.Linux
62 Gene Buckle <geneb@nwlink.com>
63 Gene has done a lot of work getting FG to compile with the MSVC++
64 compiler. Also, he has pushed, proded, and bugged me endlessly to
65 do my stuff right. (I mean that in a good way, because sometimes
66 when the little nudge in the right direction isn't working, I need
67 a good hard shove.) :-)
70 Didier Chauveau <chauveau@math.univ-mlv.fr>
71 Provided some initial code to parse the 30 arcsec DEM files found at:
72 http://edcwww.cr.usgs.gov/landdaac/gtopo30/gtopo30.html
75 Oliver Delise <delise@rp-plus.de>
77 Working on adding some networking / multi-user support.
80 Dave Eberly <eberly@magic-software.com> http://www.magic-software.com
81 Contributed some sphere interpolation code used by Christian Mayer's
82 weather data base system. Go to Dave's web site. He has a ton of
83 really useful looking code available there.
87 Vector 2D, 3D, 4D and Matrix 3D and 4D inlined C++ classes. (Based on
88 Graphics Gems IV ed. Paul S. Heckbert)
89 http://www.animats.com/simpleppp/ftp/public_html/topics/developers.html
92 Francine Evans <evans@cs.sunysb.edu>
93 http://www.cs.sunysb.edu/~evans/stripe.html
94 Wrote the @#$@#$@% GPL'd tri-striper we use and "love". :-)
97 Oscar Everitt <bigoc@premier.net>
98 Created single engine piston engine sounds as part of an F4U package
99 for FS98. They are pretty cool and Oscar was happy to contribute
100 them to our little project.
103 Jean-loup Gailly and Mark Adler <zlib@quest.jpl.nasa.gov>
104 Authors of the zlib library. Used for on-the-fly compression and
105 decompression routines.
106 http://www.cdrom.com/pub/infozip/zlib/
109 Thomas Gellekum <tg@ihf.rwth-aachen.de>
110 Changes and updates for compiling on FreeBSD
113 Jeff Goeke-Smith <jgoeke@voyager.net>
114 Contributed our first autopilot. (Heading Hold)
115 Better autoconf check for external timezone/daylight variables in
119 Michael I. Gold <gold@puck.asd.sgi.com> -- Patiently answered my endless
120 "newbie" OpenGL questions. His effort alone has made me a great SGI
124 Charlie Hotchkiss <chotchkiss@namg.us.anritsu.com> -- Worked on improving
125 and enhancing the HUD code. Lots of code style tips and code tweaks ...
128 Bruce Jackson of NASA <e.b.jackson@larc.nasa.gov>
129 http://agcbwww.larc.nasa.gov/People/ebj.html -- Developed the
130 LaRCsim code under funding by NASA which we use to provide the
131 flight model. Bruce has patiently answered my many, many questions.
134 Richard Kaszeta <bofh@me.umn.edu>
135 Contributed screen buffer to ppm screen shot routine.
138 Tom Knienieder <knienieder@ms.netwing.at>
139 Ported Steve's Audio library to Win32
142 Reto Koradi <kor@mol.biol.ethz.ch> http://www.mol.biol.ethz.ch/~kor
143 Helped me get on track with setting up fog effects.
146 Bob Kuehne <rpk@sgi.com>
147 Redid the Makefile system so it is simpler and more robust.
150 Christian Mayer <Vader@t-online.de>
151 Working on a multi-lingual conversion tools for fgfs.
152 Contributed code to read msfs formated texture files.
153 Working on a completely new weather subsystem.
154 Working on a balloon simulator.
157 David Megginson <david@megginson.com>
158 Contributed a patch to allow mouse input to control view direction.
159 Contributed a patch to allow mouse input to control the yoke.
160 Contributed financially towards hard drive space for use by the flight
162 Updates to README.running.
163 Working on getting fgfs and ssg to work without textures.
166 Eric Mitchell <mitchell@mars.ark.com>
167 Contributed some topnotch scenery textures.
170 Anders Morken <amrken@online.no>
171 Maintains the European mirror of the FG web pages.
174 Alan Murta <amurta@cs.man.ac.uk>
175 http://www.cs.man.ac.uk/aig/staff/alan/software/
176 Created the Generic Polygon Clipping library
179 Alexei Novikov <anovikov@heron.itep.ru>
180 Contributed a script to turn fgfs scenery into beautifully rendered
182 Contributed a first draft of a scenery creation howto.
185 Curt Olson <curt@flightgear.org>
186 Curt is the one that "herds that cats". Lately Curt has been concetrating
187 on building better scenery.
190 Tony Peden <apeden@earthlink.net>
191 Contributions on the flight model front, including a LaRCsim based
192 Cessna 172. JSBsim: the initial conditions code, a more complete standard
193 atmosphere model, and other bugfixes/additions.
196 Robin Peel <robinp@mindspring.com>
197 Maintains the ever growing worldwide airport and runway database for
198 the Flight Gear project as well as for X-Plane.
201 Friedemann Reinhard <mpt218@faupt212.physik.uni-erlangen.de>
202 Contributed beginnings of a textured instrument panel.
205 Petter Reinholdtsen <pere@games.no>
206 Incorporated the Gnu automake/autoconf system (with libtool).
207 This should streamline and standardize the build process for all
208 Unix-like platforms. It should have little effect on IDE type
209 environments since the don't use the Unix make system.
212 William Riley <riley@technologist.com>
213 Contributed code to add "brakes". Patch to support a first joystick
214 with more than two axes.
217 Paul Schlyter <pausch@saaf.se>. Mr. Schlyter provided Durk Talsma with
218 all the information he needed to write the astro code.
221 Chris Schoeneman <crs@millpond.engr.sgi.com>
222 Contributed some 3d sound playing code for Irix, Win32, and Linux
223 It is unclear if this code will be used directly, but it certainly
224 will have an influence on the development of our own audio library.
227 Phil Schubert <philings@zedley.com>
228 Contributed various textures.
231 Jonathan R Shewchuk <Jonathan_R_Shewchuk@ux4.sp.cs.cmu.edu>
232 Author of the Triangle program. Triangle is used to calculate the
233 Delauney triangulation of our irregular terrain.
236 Gordan Sikic <gsikic@public.srce.hr>
237 Contributed a cherokee flight model for LaRCsim. Currently is not
238 working and needs to be debugged. Use configure --with-flight-model=cherokee
239 to build the cherokee instead of the navion.
242 Michael Smith <msmith99@flash.net>
243 Contributed cockpit graphics, 3d models, logos, and other images.
244 Project Bonanza - http://members.xoom.com/ConceptSim/index.html
247 U.S. Geological Survey - http://edcwww.cr.usgs.gov/doc/edchome/ndcdb/ndcdb.html
248 Provided geographic data used by this project
251 Durk Talsma <pn_talsma@macmail.psy.uva.nl>
252 Accurate Sun, Moon, and Planets. Sun changes color based on
253 position in sky. Moon has correct phase and blends well into the
254 sky. Planets are correctly positioned and have proper magnitude.
255 Help with time functions, gui, and other misc stuff.
256 2D Cloud layers (nifty).
259 Mark Vallevand <Mark.Vallevand@UNISYS.com>
260 Contributed some METAR parsing code.
261 Contributed some win32 screen printing routines.
264 Gary R. Van Sickle <tiberius@braemarinc.com>
265 Contributed some initial GameGLUT support and other fixes.
268 Norman Vine <nhv@laserplot.com>
269 Many performance optimizations throughout the code. Many contributions
270 and much advice for the scenery generation section. Lots of windoze
271 related contributions.
272 Contributed wgs84 distance and course routines.
273 Contributed a great circle route autopilot mode based on wgs84 routines.
274 Many other GUI, HUD, and autopilot contributions.
277 Roland Voegtli <webmaster@sanw.unibe.ch>
278 Great photorealistic textures.
281 Carmelo Volpe <carmelo.volpe@csb.ki.se>
282 Contributed some work to porting Flight Gear to the Metro Works
283 development environment (PC/Mac)
286 Darrell Walisser <dwaliss1@purdue.edu>
287 Contributed a large number of MacOS changes and has somehow managed
288 to get a pile of code written by a bunch of people who've never seen
289 a Mac to compile and run on said platform.
292 WoodSoup Project http://www.woodsoup.org
293 Provided computing resources and services so that the Flight Gear
294 project could have real home. This includes, web services, ftp services
295 shell accounts, email lists, dns services, etc.
298 Robert Allan Zeh <raz@cmg.FCNBD.COM>
299 Helped me tremendously in figuring out the Cygnus win32 compiler and
300 how to link with .dll's. With out him the first runable win32
301 version of FG would have been impossible.