3 Note: as hard as we've tried, it is impossible to perfectly maintain
4 this file. If you are aware of someone who you think should be
5 included here, PLEASE let me know. Projects like this are made
6 possible only by the help and hard work of others. I want to properly
7 credit everyone who has contributed to this project.
10 A1 Free Sounds <techie@mail.ev1.net> http://www.a1freesoundeffects.com
11 Granted permission for the flightgear project to use some of the
12 sound effects from their site.
16 Added clipping to 2d instruments. Added volume control to ATC-chatter.
17 Created and maintain: DHC2, B1900D, Aerostar 700, S76C+ helicopter,
18 Cessna Citation Bravo & CitationX, A6M2 'Zero'. Assisted with Cessna
19 Citation II with Curt and 777-200 with Justin Smithies.
22 Mark Akermann <flightgear@akermann.org>
23 Redone sun code. The sun now consists of three textures with individual
24 colors which are calculated based on the effect of light scattering.
25 This is accomplished by using various environmental data and by
26 calculating the distance the light travels through the atmosphere.
29 Raul Alonzo <amil@las.es>
30 Mr. Alonzo is the author of Ssystem and provided his kind permission
31 for using the moon texture. I also used parts of his code as a template
32 when adding the texture. Ssystem Homepage can be found at:
33 http://www1.las.es/~amil/ssystem
36 Michele America <nomimarketing@mail.telepac.pt>
37 Contributed to the HUD code.
40 Many, many very nice aircraft models.
42 Andrei Barbu "T"Eval" teval@myrealbox.com
43 Designed and implemented the current version of the FlightGear website.
46 Michael Basler <pmb@knUUt.de>
47 Author of the Getting Started guide.
50 Paul Beardsley <Beardspa@hotmail.com>
51 The 1903 Wright Flyer was inspired by a model contributed by Paul
52 Beardsley. Very little of the original model remains, but without
53 Paul's excellent work we might not have our own 1903 Flyer. Model
54 was reworked and retextured by Jim Wilson.
57 Jon S. Berndt <jon@jsbsim.org>
58 Chief architect of JSBSim, the default flight dynamics model (FDM)
59 for FlightGear. Jon's professional work has involved simulation and
60 prototyping for vehicles ranging from the F-16 to his current work
61 on the space shuttle and future manned launch vehicles. Since 1998
62 Jon has been working on creating JSBSim together with co-author Tony
63 Peden. JSBSim is an object-oriented, multi-platform aerospace
64 vehicle simulator that can be integrated with broader flight
65 simulation programs (since it provides no visual model), or run in a
66 standalone mode for batch runs. For more information, see the JSBSim
67 home page at: http://www.jsbsim.org
70 Paul Bleisch <pbleisch@acm.org>
71 Paul redid the "debug" system so that it would be much more flexible,
72 so it could be easily disabled for production system, and so that
73 messages for certain subsystems could be selectively enabled.
74 Also contributed a first stab at a config file/command line parsing
78 Coorganizer of the FlightGear booth at the annual LinuxTag event in
82 Very nice models, including the F14-B.
84 Jim Brennan <jj@kingmont.com>
85 Provided a big chunk of online space to store USA scenery for Flight Gear.
88 Bernie Bright <bbright@bigpond.net.au>
89 Many C++ style, usage, and implementation improvements.
90 STL portability, tons o' stuff. :-)
91 Threading support and threaded tile pager.
92 Initiate the fgrun project
95 Scenery models and ground networks for Italian airports.
98 Bernhard H. Buckel <buckel@mail.uni-wuerzburg.de>
99 Contributed the README.Linux
100 Co-Author of the "Getting Started Manual"
103 Gene Buckle <geneb@deltasoft.com>
104 Gene has done a lot of work getting FG to compile with the MSVC++
105 compiler. Also, he has pushed, proded, and bugged me endlessly to
106 do my stuff right. (I mean that in a good way, because sometimes
107 when the little nudge in the right direction isn't working, I need
108 a good hard shove.) :-)
111 Ralph Carmichael <ralph@pdas.com>
112 Thanks to Ralph for his support of the FlightGear project. At
113 Public Domain Aeronautical Software you will find the PDAS CD-ROM for sale,
114 packed with great programs of use to aeronautical engineers. At this web
115 site there are also some sample downloads to show what is on the CD.
119 Didier Chauveau <chauveau@math.univ-mlv.fr>
120 Provided some initial code to parse the 30 arcsec DEM files found at:
121 http://edcwww.cr.usgs.gov/landdaac/gtopo30/gtopo30.html
124 John Check <j4strngs@rockfish.net>
125 Maintains the base package repository
128 New instrument panel configurations
131 Dave Cornish <dmc@halcyon.com>
132 Created our new, super cool, runway textures.
133 Created some of our cloud textures.
136 Oliver Delise <delise@mail.isis.de>
137 FAQ Maintainer, Documentation, Public Relations.
138 Author of (the now depreciated) networking / multi-user support.
139 Founder of the FlightGear MultiPilot Project :
140 http://www.isis.de/members/~odelise/progs/flightgear
143 Vector 2D, 3D, 4D and Matrix 3D and 4D inlined C++ classes. (Based on
144 Graphics Gems IV ed. Paul S. Heckbert)
145 http://www.animats.com/simpleppp/ftp/public_html/topics/developers.html
148 Contributed a very nice Piper Sceneca, closely modelled after the
150 Many other nice aircraft, buildings, etc etc.
152 Dave Eberly <eberly@magic-software.com>
153 Contributed some sphere interpolation code used by Christian Mayer's
154 weather data base system. Go to Dave's web site. He has a ton of
155 really useful looking code available there.
156 http://www.magic-software.com
159 Helped enourmously toward finishing the full scale traffic demo at EHAM.
161 Francine Evans <evans@cs.sunysb.edu>
162 Wrote the @#$@#$@% GPL'd tri-striper we use and "love". :-)
163 http://www.cs.sunysb.edu/~evans/stripe.html
166 Oscar Everitt <bigoc@premier.net>
167 Created single engine piston engine sounds as part of an F4U package
168 for FS98. They are pretty cool and Oscar was happy to contribute
169 them to our little project.
172 Many WWII era aircraft.
175 Leidson Campos A. Ferreira <leidson@planetamessenger.org>
176 Rewrote the Jpeg screen httpd streaming (--jpg-httpd option)
179 Improved the build system for Windows and provided pre-built
182 Bruce Finney <bfinney@gte.net>
186 Updates to the AI system, including the Dykstra route finding algorithm,
187 adding a performance class, and many code clean-ups.
188 Co-organizer of the annual LinuxTag booth.
191 Melchior Franz <mfranz@aon.at>
192 Reworked the joystick driver detection code, added high/low support for
193 "hats". Nasal-ified the Saitek Cyborg Gold 3D (USB) joystick which now
194 forms the basis of a lot of programmable joysticks.
195 Ruthlessly hunted down memory leaks in FlightGear, SimGear, and JSBSim.
196 Maintains the only fully working helicopter model in FlightGear (Bolkow 105).
197 Made the GUI code fully XML configurable and added support for themes,
198 reworked property browser, route manager and several other dialogs.
199 Wrote Dynamic Cockpit View, Fly-By view and lots of other Nasal code.
200 Implemented Nasal "listeners".
203 Jean-loup Gailly and Mark Adler <zlib@gzip.org>
204 Authors of the zlib library. Used for on-the-fly compression and
205 decompression routines.
206 http://www.cdrom.com/pub/infozip/zlib/
209 Thomas Gellekum <tg@ihf.rwth-aachen.de>
210 Changes and updates for compiling on FreeBSD
213 Technical Genius behind the Custom Scenery Project.
214 Current maintainer of TaxiDraw
217 Support for Lighter than Air vehicles.
218 Author of the ZeppelinNT.
220 Neetha Girish <neethagirish@usa.net>
221 Contributed the xml configurable HUD changes.
224 Jeff Goeke-Smith <jgoeke@voyager.net>
225 Contributed our first autopilot. (Heading Hold)
226 Better autoconf check for external timezone/daylight variables in
230 Michael I. Gold <gold@puck.asd.sgi.com>
231 Patiently answered my endless "newbie" OpenGL questions.
232 His effort alone has made me a great SGI fan.
235 Habibie <habibie@MailandNews.com>
236 RedHat package building changes for SimGear.
239 Many bugfixes and code checking.
242 Many detailed 3D models of aircraft, including the MD11, and several
246 Dave Haskell <dave@haskell.demon.co.uk>
247 Original exterior textures for the Cessna 310 U-3A model. Only a few
248 minor modifications were made.
251 Mike Hill <mikehill@flightsim.com>
252 Contributed 3d aircraft models to our project.
253 http://www.flightsimnetwork.com/mikehill/home.htm
256 Erik Hofman <erik@ehofman.com>
257 Major overhaul and parameterization of the sound module, to allow
258 aircraft-specific sound configuration at runtime.
259 Did a lot of code improvements and bug-hunting.
260 Creator of most of the ground textures.
261 Maintainer of the F-15, F-16, F-104, T-37, PC-7, Fokker 50 and 100 models.
262 Keeps the Irix port current.
263 Localization support.
266 Charlie Hotchkiss <clhotch@pacbell.net>
267 Worked on improving and enhancing the HUD code.
268 Lots of code style tips and code tweaks ...
271 Bruce Jackson of NASA <e.b.jackson@larc.nasa.gov>
272 Developed the LaRCsim code under funding by NASA which we use to provide
273 the flight model. Bruce has patiently answered my many, many questions.
274 http://dcb.larc.nasa.gov/www/DCBStaff/ebj/ebj.html
277 Contributed to the piston engine code in JSBSim.
280 Maik Justus <fg@mjustus.de>
281 Developed YASim's helicopter/rotor logic.
282 Implemented aerotowing, water plane and anchor support for YASim, and
283 made its gear aware of the surface material.
284 Wrote the Bo105 helicopter FDM configuration file.
288 Debian packaging of SimGear/FlightGear
291 Richard Kaszeta <bofh@me.umn.edu>
292 Contributed screen buffer to ppm screen shot routine.
293 Rich has also helped in the early development of the Flight Gear "altitude
294 hold autopilot module" by teaching Curt Olson the basics of Control Theory
295 and helping him code and debug early versions. Curt's "Boss" Bob Hain
296 also contributed <bob@me.umn.edu>. Further details available at:
297 http://www.menet.umn.edu/~curt/fgfs/Docs/Autopilot/AltitudeHold/AltitudeHold.html
298 Rich's Homepage: http://www.menet.umn.edu/~kaszeta
301 Vassilii Khachaturov <vassilii@tarunz.org>
302 Support of navaids as autopilot waypoints.
303 Switching the tower view to a different tower at any time.
304 Various code, GUI, and documentation fixes and updates.
307 Tom Knienieder <tom@knienieder.com>
308 Ported Steve's Audio library first to OpenBSD and IRIX and
309 after that also to Win32
312 Reto Koradi <kor@mol.biol.ethz.ch>
313 Helped me get on track with setting up fog effects.
314 http://www.mol.biol.ethz.ch/wuthrich/people/kor
317 Bob Kuehne <rpk@who.net>
318 Redid the Makefile system so it is simpler and more robust.
321 Chris Lampard <c.lampard@ntlworld.com>
322 Original exterior geometry for the Cessna 310 U-3A model. Several
323 modifications made but most of the exterior is as is converted from
324 Chris's original. The interior cockpit was added by Jim Wilson.
327 David Luff <david.luff@nottingham.ac.uk>
328 Contributed heavily to the IO360 piston engine model.
329 Created the ATC intelligent traffic subsystem.
330 Creator of TaxiDraw, a program to modify the taxiway layout
334 Lewis Magruder <blackhawk96@hotmail.com>
335 Original A-4 Blue Angels exterior model and textures. Lewis's work
336 is pretty much as converted from the original. The interior cockpit
337 was added by Jim Wilson.
340 Christian Mayer <flightgear@christianmayer.de>
341 Working on a multi-lingual conversion tools for fgfs
342 as a demonstration of technology ;-)
343 Contributed code to read msfs formated texture files.
344 Working on a completely new weather subsystem.
345 Working on a balloon simulator.
348 David Megginson <david@megginson.com>
349 Contributed a patch to allow mouse input to control the yoke.
350 Contributed financially towards hard drive space for use by the
352 Updates to README.running.
353 Working on getting fgfs and ssg to work without textures.
354 Also added the new 2D panel and the save/load support.
355 Reorganization of the GUI to make it XML configurable.
357 Generalized input module
358 3D model animation module
359 initial take of sound-effects module
360 Random ground cover objects
361 Vacuum and pitot systems.
364 Eric Mitchell <mitchell@mars.ark.com>
365 Contributed some topnotch scenery textures. His textures were
366 all original creations.
369 Cameron Moore <cameron@unbeatenpath.net>
372 Self-proclaimed code janitor.
373 Has been maintaining FAQ for some years.
377 Many innovations to the OpenSceneGraph based graphics system.
378 Counseling of other developers toward learning OSG
379 Maintaing a GIT repository containing a mirror of FlightGear's
380 source code, speficially for bugfix releases.
383 Anders Morken <amrken@online.no>
384 Maintained the European mirror of the FG web pages.
385 Unfortunately this mirror has been taken down due to reglementation
386 changes including an enforcement to 10 MB space per subscriber limit
387 which was way too small for the evergrowing FGFS Project's Files.
388 He'd be happy to maintain a new one if he could find a place to put it,
389 so if you have an idea, contact him!
392 Alan Murta <amurta@cs.man.ac.uk>
393 http://www.cs.man.ac.uk/aig/staff/alan/software/
394 Created the Generic Polygon Clipping library
397 Phil Nelson <phil@cs.wwu.edu>
398 Author of GNU dbm. gdbm is a set of database routines that use
399 extendible hashing and works similar to the standard UNIX dbm routines.
402 Maintainer of the Mac port.
403 Contributed some very nice Japanese aircraft models.
405 Alexei Novikov <anovikov@heron.itep.ru>
406 Created European Scenery
407 Contributed a script to turn fgfs scenery into beautifully rendered
409 Contributed a first draft of a scenery creation howto.
412 Curt Olson <http://www.flightgear.org/~curt>
413 Curt is responsible for overall project and source code management.
414 He has his hands in many of the areas, but is primarily responsible
415 for the scenery subsystem, as well as much of the infrastructure in
417 Handles most parts of the regular scenery rebuild, including lots of
418 improvements of the vertex calculation code.
419 Added the nw PID based, configurable autopilot code.
420 Added the Electrical system.
421 Added Runway lighting.
425 His TR Library: http://www.mesa3d.org/brianp/TR.html
426 And also Mesa of course: http://www.mesa3d.org
429 Tony Peden <apeden@earthlink.net>
430 Contributions on the flight model front, including a LaRCsim based
431 Cessna 172. JSBsim: the initial conditions code, a more complete
432 standard atmosphere model, and other bugfixes/additions.
435 Robin Peel <robin@cpwd.com>
436 Maintains the ever growing worldwide airport, runway, and navigation
437 aid database for the Flight Gear project as well as for X-Plane.
440 Alex Perry <alex.perry@ieee.org>
441 Contributed code to more accurately model VSI, DG, Altitude.
442 Contributed to the Install and Getting Started manual.
445 Developed the multiplayer network infrastructure.
447 Friedemann Reinhard <mpt218@faupt212.physik.uni-erlangen.de>
448 Contributed beginnings of a textured instrument panel.
451 Frederic Bouvier <fredfgfs01@free.fr>
452 Keeps FlightGear MSVC compatible.
453 Did a number of code changes to improve the animation code.
454 Added a number of animations that improves the visual system quite a lot.
455 Did a nice job populating the San Francisco bay area by adding a lot
457 Builds the FlightGear binary windows distributions.
458 Maintainer of fgrun, the defacto launcher on windows and many other platforms.
459 Author of fgsd, a standalone scenery designer.
460 Provides regular binary snapshots of flightgear and it's related projects for
461 the windows community.
465 Petter Reinholdtsen <pere@games.no>
466 Incorporated the Gnu automake/autoconf system (with libtool).
467 This should streamline and standardize the build process for all
468 Unix-like platforms. It should have little effect on IDE type
469 environments since the don't use the Unix make system.
472 William Riley <riley@technologist.com>
473 Contributed code to add "brakes".
474 Patch to support a first joystick with more than two axes.
475 World scenery based on vmap0 data.
478 Contributed some very nice building models, including a very
479 detailed layout of the Amsterdam airport terminals, and many
481 Redid the Boeing 747-400 3D model
482 Very active first aid responder on the official Flightgear
486 Many nice Aircraft models
488 Andy Ross <andy@plausible.org>
489 Contributed a new configurable FDM, "YASim", based on geometry
490 information rather than aerodynamic coefficients.
491 Added support for placing 2D panel objects in 3D space.
492 Modified the HUD code to make it more accurate and added 3D support.
493 Modified the UI code to allow a far more flexible grouping system.
494 Added the Nasal scripting language and added FlightGear integration.
497 Current maintainer of Atlas, the moving map program for FlightGear
499 Paul Schlyter <pausch@saaf.se>
500 Mr. Schlyter provided Durk Talsma with all the information
501 he needed to write the astro code. Mr. S. is also willing
502 to answer astro-related questions whenever one needs to.
503 http://welcome.to/pausch
506 Detailed Frankfurt airport buildings.
507 Contributions to the custom scenery project.
509 Chris Schoeneman <crs@millpond.engr.sgi.com>
510 Contributed some 3d sound playing code for Irix, Win32, and Linux
511 It is unclear if this code will be used directly, but it certainly
512 will have an influence on the development of our own audio library.
515 Phil Schubert <philip@zedley.com>
516 Contributed various textures and engine modelling.
517 http://www.zedley.com/Philip/index.htm
520 Contributed AI traffic for EDDF
525 Jonathan R Shewchuk <Jonathan_R_Shewchuk@ux4.sp.cs.cmu.edu>
526 Author of the Triangle program. Triangle is used to calculate the
527 Delauney triangulation of our irregular terrain.
530 Gordan Sikic <gsikic@public.srce.hr>
531 Contributed a cherokee flight model for LaRCsim.
532 Currently is not working and needs to be debugged.
533 Use configure --with-flight-model=cherokee
534 to build the cherokee instead of the navion.
537 Michael Smith <msmith99@flash.net>
538 Contributed cockpit graphics, 3d models, logos, and other images.
539 Project Bonanza - http://members.xoom.com/ConceptSim/index.html
542 Martin Spott <Martin.Spott@uni-duisburg.de>
543 Contributed to the installation / user guide.
544 Coorganizer of the FlightGear booth at the annual LinuxTag event in
546 Manages the "World Scenery" releases.
549 Maintainer of the object database.
551 Martin Dressler <dr@musicabona.cz>
552 Created some outstanding panel instrumentation textures
553 for use in full-screen mode.
556 U.S. Geological Survey
557 Provided geographic data used by this project
558 http://edcwww.cr.usgs.gov/doc/edchome/ndcdb/ndcdb.html
561 Durk Talsma <d.talsma@chello.nl>
562 Accurate Sun, Moon, and Planets.
563 Sun changes color based on position in sky.
564 Moon has correct phase and blends well into the sky.
565 Planets are correctly positioned and have proper magnitude.
566 Help with time functions, gui, and other misc stuff.
567 2D Cloud layers (nifty).
568 Added the AirTraffic module for scheduled AI airliners and other aircraft.
569 Full scale AI traffic demo for EHAM.
570 Current FlightGear release manager.
574 Many code cleanups of the internal structure of the airport database,
575 runway parsing, route management.
576 Is currently working on adding flightmanagement support.
578 UIUC - Department of Aeronautical and Astronautical Engineering
579 Contributed modifications to LaRCsim to allow loading of aircraft
580 parameters from a file. These modifications were made as part of an
581 icing research project.
583 Did the coding and made it all work:
584 Jeff Scott <jscott@students.uiuc.edu>
585 Bipin Sehgal <bsehgal@uiuc.edu>
586 Michael Selig <m-selig@uiuc.edu>
588 Helped support the effort
589 Jay Thomas <jthomas2@uiuc.edu>
590 Eunice Lee <ey-lee@students.uiuc.edu>
591 Elizabeth Rendon <mdfhoyos@md.impsat.net.co>
592 Sudhi Uppuluri <suppulur@students.uiuc.edu>
595 Mark Vallevand <Mark.Vallevand@UNISYS.com>
596 Contributed some METAR parsing code.
597 Contributed some win32 screen printing routines.
600 Gary R. Van Sickle <tiberius@braemarinc.com>
601 Contributed some initial GameGLUT support and other fixes.
602 Has done some interesting preliminary work on a binary file format
603 http://www.woodsoup.org/projs/ORKiD/fgfs.htm
605 Has set up a 'Cygwin Tips' site that has been very helpful to many
606 people in getting a Cygwin Unix-on-Windows build environment set up
607 so they can build FG effectively.
608 http://www.woodsoup.org/projs/ORKiD/cygwin.htm
611 Norman Vine <nhv@yahoo.com>
612 Provided more than uncountable URL's to the "FlightGear Community".
613 Many performance optimizations throughout the code.
614 Many contributions and much advice for the scenery generation section.
615 Lots of windoze related contributions.
616 Contributed wgs84 distance and course routines.
617 Contributed a great circle route autopilot mode based on wgs84 routines.
618 Many other GUI, HUD, and autopilot contributions.
619 Contributed a patch to allow mouse input to control view direction.
620 Ultra hires tiled screen dumps.
621 Contributed the initial 'goto airport' and 'reset' functions
622 Contributed the initial http image server code
623 Did the build instructions for OpenAL (and SDL) for Cygwin.
626 Roland Voegtli <voegtli@sanw.unibe.ch>
627 Great photorealistic textures.
628 Founder of European Scenery Project for X-Plane
629 http://www.g-point.com/xpcity/esp/
632 Carmelo Volpe <carmelo.volpe@mednut.ki.se>
633 Contributed some work to porting Flight Gear to the Metro Works
634 development environment (PC/Mac)
637 Darrell Walisser <dwaliss1@purdue.edu>
638 Contributed a large number of MacOS changes and has somehow managed
639 to get a pile of code written by a bunch of people who've never seen
640 a Mac to compile and run on said platform.
641 Provides MacOS-specific info in the docs.
644 David Culp <davidculp2@attbi.com>
645 Changed the layout of the conbtrolls section and added a great number
646 of extra controls which will prove to be usefull no and for the future.
647 Contributed a number of aircraft configuration files, including a T-38 and
649 Implemented the AIModels subsystem (originally based on the ATC traffic code)
650 and extended it to support ships, aircraft, ballistic objects, thunder-storms,
652 Added a lot of updated to JSBSIm, esp. for the turbine section.
655 Ed Williams <Ed_Williams@compuserve.com>
656 Contributed magnetic variation code (impliments Nima WMM 2000)
657 We've also borrowed from Ed's wonderful aviation formulary at various
659 http://www.best.com/~williams/index.html
662 Jim Wilson <jimw@kelcomaine.com>
663 Wrote a major overhaul of the viewer code to make it more flexible
664 and modular. Contributed many small fixes and bug reports.
665 Contributed the the pui property browser.
666 Contributed to the autopilot.
667 Created several excellent 3D aircraft models, including the p-51,
668 Wright Flyer and the Boeing 747.
671 Jean-Claude Wippler <jcw@equi4.com>
672 Author of MetaKit - a portable, embeddible database with a portable
673 data file format. This software is not GPL'd but the author is kindly
674 allowing us to bundle MetaKit with our code. MetaKit has a liberal
675 X/MIT-style license. Please see the following URL for more info:
676 http://www.equi4.com/metakit
679 Author of FGCom, a voice communication program intented for FlightGear
682 John Wojnaroski <castle@mminternet.com>
683 Open Glass Cockpit project
687 Contributed a B1B aircraft model.
690 Lee Elliot <leee@spatial.freeserve.co.uk>
691 Author of the YF-23, A-10, Ann225, B-52 and TSR-2 models.
692 Did a lot of suggestions for better aircraft modelling, some of which
693 resulted in code changes to accomplish them.
696 Innis Cunningham <innisc@hotmail.com>
697 Modelled the 737 and contributed to the T38.
700 Vivian Meazza <vivian.meazza@lineone.net>
701 Added a number of excellent aircraft models including the Hawker Hunter
703 Provided realistic wind, gravity and drag calculations for AIBallistic models,
704 as well as terrain intersections (impacts) of submodels.
705 Added the Fresnel Lens Optical Landing System and AI code for AICarrier and
706 AIShip, and implemented the TACAN navigation instrument
709 David Culp <davidculp2@comcast.net>
710 Added the AI model and scenario code which allows non interactive models
711 (like aircraft, ships, ballistic models, storms and thermals) to move
712 around the scenery in a predefined way. Every model can have it's own
713 special characteristics. The thermal model for instance is a non-visible
714 model that creates an updraft around it's center.
717 Mathias Fröhlich <Mathias.Froehlich@gmx.net>
718 Implemented the groundcache code which made it possible for aircraft
719 to follow the ground precisely and, as a result, made it possible to
720 land on aircraft carriers.
721 Modified YASim, JSBSim and LaRCsim to support the groundcache code.
722 Reorganized the code to eliminate the viewer jitter for close by objects.
725 Harald Johnsen <hjohnsen@evc.net>
726 Added a new 3D cloud implementation which also works on big-endian machines.
727 This code allows for clouds of any types and any shapes (and even deformation
729 Implemented volumetric shadowing.
732 Roy Vegard Ovesen <rvovesen@tiscali.no>
733 Implemented the KAP140 autopilot.
734 Added a generic, XML configurable, autopilot framework.
735 Added an Altitude encoder.
737 Made the instruments code much more configurable, it is now possible to only
738 include instruments that are actually present.
739 Added several high level, configurable filter implementations for use by
743 Stuart Buchanan <stuart_d_buchanan@yahoo.co.uk>
744 Substantial additions to the Getting Started Manual
745 Enhancements to the Cessna-310 3d model.
746 Added a generic yoke model, a generic throttle quadrant model and a
747 generic pedal set model.
748 OSG based three 3D clouds.
752 Stefan Seifert <nine@detonation.org>
753 Added the save-on-exit option to save the user preferences at program exit.
756 Space Imaging, Inc http://www.spaceimaging.com/
757 Space Imaging has allowed us to use the images in their archive for
758 commercial and non-commercial use, provided the original image can't be
759 extracted from the textures.
760 Some (if not all) of the best textures in use by FlightGear wouldn't be
761 possible without the satellite images provided by them.
764 Airservices Australia
765 Duncan McCreanor and Diarmuid Tyson created a multiplayer engine for
766 FlightGear when putting together a demonstration to show the possibilities
767 of using Flightgear as the basis for an Air Traffic
770 SkyscraperPage.com http://skyscraperpage.com
771 SkyscraperPage.com has allowed us to use their building diagrams to
772 make textures and 3d models of their buildings.
775 WoodSoup Project http://www.woodsoup.org
776 [ FlightGear no longer uses woodsoup services, but we appreciate
777 the support provided to our project during the time they hosted us. ]
778 Provided computing resources and services so that the Flight Gear
779 project could have real home. This includes, web services,
780 ftp services, shell accounts, email lists, dns services, etc.
783 Robert Allan Zeh <raz@cmg.FCNBD.COM>
784 Helped me tremendously in figuring out the Cygnus win32 compiler and
785 how to link with .dll's. With out him the first runable win32
786 version of FG would have been impossible.
793 THIS DOCUMENT WAS INITIALLY WRITTEN BY
795 Curt L. Olson <http://www.flightgear.org/~curt>
798 THE CONTENTS WERE LASTLY RESEARCHED AND UPDATED MARCH, 8 2000
800 Oliver Delise <delise@mail.isis.de>
803 Updated 2001-12-11 by David Megginson, david@megginson.com
806 Updated 2005-04-02 by Erik Hofman, erik@ehofman.com
807 Updated 2009-02-02 by Durk Talsma